Page 1 of 8 12345 ... Last

Thread: Vampire Clan Speculation

Vampire Clan Speculation

  1. #1
    Join Date
    Oct 2013
    Posts
    1

    More vampire factions?

    Hi all,

    Long time Legacy of Kain fan. Been playing since the beginning.

    I'm thrilled that a new game is coming out, and I think the changes to the atmosphere can all be reconciled, just as previous inconsistencies in previous games were reconciled eventually.

    One thing I would like to see, however, are the other vampire clans. I want the Zephonim, Rahabim, and Malchahim to be crawling around Nosgoth along with their brethren. Are there any current plans to add them as well? If not, why?

  2. #2
    Join Date
    Sep 2013
    Posts
    12
    I think the same too, we need the rest of the offsprings. I'd love to see how the Rahabims and Zephonim play out.

  3. #3
    Join Date
    Sep 2013
    Location
    Brazil
    Posts
    582
    I would love to play Zephonim... What would be their powers? ^^
    signature image

  4. #4
    I think it's safe to say that they're holding some of the clans back for future updates. A F2P game needs to have a steady stream of updates to keep the community interested. For example; I would assume the Rahabims would get introduced in an update that showcases new battlefields that introduce water mechanics.

    Also, I was assuming the third vampire (Razielim, and Turelim being the other two) in the announcement video was a Zephonim; since he was seen climbing up a wall with ease.

  5. #5
    Join Date
    May 2003
    Location
    Maryland, USA
    Posts
    7,649
    They say in the Q&A that they are going to add more classes. Classes equals different clans on the vampire side, more human factions on the human side.

    We definitely asked about all of the clans at the event to debut the game and they were with lots of wry smiles. They might not add them all, and the Rahabim seem especially hard for them to possibly adapt because of their very gift is also almost unfair. If they can remain in water, and you have a lot of water in the arena, etc., then it's hard to make the humans competitive. At least that was the reasoning. We brought up using sunlight on them, maybe focusing it with mirrors, or using spells, or something. Anyway, they're thinking about the clans.I hope too for them all, but we'll see. Not all of them have to be using their abilities we've seen by SR1, either, as long as they're in there.

  6. #6
    Join Date
    Feb 2011
    Location
    Heathrow, London
    Posts
    758
    Originally Posted by Nosguard
    Also, I was assuming the third vampire (Razielim, and Turelim being the other two) in the announcement video was a Zephonim; since he was seen climbing up a wall with ease.
    It's Dumahim; all of the vampires can climb walls with ease, but it's more to do with sheer power and claws than a developed climbing ability.
    I'd hope Zephonim would be one of the classes added later.
    signature image
    Join us and help write the history of Nosgoth at the Legacy of Kain Wiki encyclopedia

  7. #7
    As the Hylden said they did mention that they were already developing and testing new classes, they either said 3 per side or just 3 cant remember.
    signature image

  8. #8
    Join Date
    Sep 2013
    Posts
    12
    Well, the Rahabim can be inmune to water or receive only small diadvantages, that's already a good strategic pasive power.

    Perhaps the Zephonim can be agile and fast creatures, slim and more hack and slash type. The other vampires climb alrady, perhaps make them more skilled on that part. Raziel got the ability from Zephon, while Kain had it already, perhaps they were the first to develope it, so they'd be better climbers.

  9. #9
    Join Date
    Sep 2013
    Location
    Brazil
    Posts
    582
    Zephon is actually my favourite character. Yeah, no kain, no raziel, no Moebius for me. Zephon is cool. I would love to play Zephon, he could be a kind of rogue from D&D, you know? a assassin that comes behind you and take our head off the body =P
    signature image

  10. #10
    When we asked about the Zephonim, the devs commented that the wall crawling wasn't the only ability they could implement for them. That suggests to me that they were thinking of doing something with their webbing.

    I guess they could have some sort of poison, too. Although, it might be worth saving things like that for the Rahabim (who had that venom projectile in SR1), since the Rahabim don't have that many options to choose from. Their old dev code name was Aluka, which supposedly means leech. So maybe the Rahabim could have a drain attack.

  11. #11
    Join Date
    Sep 2013
    Location
    Brazil
    Posts
    582
    Originally Posted by Vampmaster
    When we asked about the Zephonim, the devs commented that the wall crawling wasn't the only ability they could implement for them. That suggests to me that they were thinking of doing something with their webbing.

    I guess they could have some sort of poison, too. Although, it might be worth saving things like that for the Rahabim (who had that venom projectile in SR1), since the Rahabim don't have that many options to choose from. Their old dev code name was Aluka, which supposedly means leech. So maybe the Rahabim could have a drain attack.
    Vampmaster and his great ideas =P cannot dissagree with anything of that.
    But what about melchiahim, then? for me, he was the one who would give the biggest trouble to the devs...
    I think that they should be the tankers, actually... Melchiah have such a large man's face...
    signature image

  12. #12
    Originally Posted by ZeroFernir
    Vampmaster and his great ideas =P cannot dissagree with anything of that.
    But what about melchiahim, then? for me, he was the one who would give the biggest trouble to the devs...
    I think that they should be the tankers, actually... Melchiah have such a large man's face...
    There's some discussion of the Melchiahim here:
    http://forums.eu.square-enix.com/showthread.php?t=7276

    I can't remember who thought of the skin stealing idea, but I wanted to make sure it was recorded somewhere.

  13. #13
    Join Date
    Sep 2013
    Location
    Brazil
    Posts
    582
    It would become like a Spy form tf2... that would be really nice =D maybe the tunelling is a silly idea, but that can be developed later.
    signature image

  14. #14
    Join Date
    Sep 2013
    Posts
    15
    reading your ideas are getting me even more excited for this game! i really hope they do implement the other clans and that they use this thread as a reference. it does make me wonder what human classes they could add, i've seen an idea of a magic user class around the forum which sounds very interesting but i cant think of another class they could add

  15. #15
    Join Date
    Sep 2013
    Location
    Brazil
    Posts
    582
    I would love humans going rogue too... I dunno, maybe a knife thrower or something...
    signature image

  16. #16
    They should do a human assassin class. I know all the clans would be added in due time but I have a few ideas they can do.
    1. They can have skins for the classes. For instance the Razielims have devolved due to the absence of Raziel, but what if we got a skin of them BEFORE that happened?(Since I know a lot of people don't really like the way the sentinel class looks.)
    2.In some levels the time of the day can change or perhaps the clouds can shift. Light can shine through and be a possible map hazard for any vampire.
    3. Some levels should have water for the Rahabim clan. The water could mean instant death(or a small burn dot effect if the water is shallow) for the vampires but the Rahabim can swim in it and use it to go around the city(such as a sewer or some wells).

  17. #17
    Join Date
    Sep 2013
    Location
    Brazil
    Posts
    582
    Originally Posted by Raziel1228
    They should do a human assassin class. I know all the clans would be added in due time but I have a few ideas they can do.
    1. They can have skins for the classes. For instance the Razielims have devolved due to the absence of Raziel, but what if we got a skin of them BEFORE that happened?(Since I know a lot of people don't really like the way the sentinel class looks.)
    2.In some levels the time of the day can change or perhaps the clouds can shift. Light can shine through and be a possible map hazard for any vampire.
    3. Some levels should have water for the Rahabim clan. The water could mean instant death(or a small burn dot effect if the water is shallow) for the vampires but the Rahabim can swim in it and use it to go around the city(such as a sewer or some wells).
    I think Rahabim should have some non-water related abilities... it would be too much agains the vampiric game.
    signature image

  18. #18
    Originally Posted by ZeroFernir
    I think Rahabim should have some non-water related abilities... it would be too much agains the vampiric game.
    Hmmm well to be fair the only reason they were swimming in the water WAS because of their mutations. The clans all need their own special abilities like flying or tanks or stealth. I honestly think it would be better to give the tyrant class to the Dumahim and give the Turliem a ranged vampire telekinetic class. Like maybe a force push or control the environment around them a bit while still having a decent melee. The Rahabim(although I believe the Zephonim would be better fit for it) could take the stealth since I see their clan not having any specialty at all.

  19. #19
    When were the Dumahim ever bigger or stronger that the Turelim? SE aren't going to make and ranged vampire class, because it would contradict their theme of a melee team vs a vanged team. Having the primed-for-pouncing mode doesn't make the Dumahim a stealth class either. They are still the skilled warriors of the clans.

  20. #20
    Originally Posted by Vampmaster
    When were the Dumahim ever bigger or stronger that the Turelim? SE aren't going to make and ranged vampire class, because it would contradict their theme of a melee team vs a vanged team. Having the primed-for-pouncing mode doesn't make the Dumahim a stealth class either. They are still the skilled warriors of the clans.
    The description of the clan Dumahim I quote
    "The Reavers of Clan Dumahim are dexterous and stealthy predators, whose only focus is the subjugation of Humankind. As trained and talented killers, Reavers are both calculated and poised. Swift, silent and smart, these Vampires are natural hunters who can out-think and out-run the opposition."
    It makes you believe that they are stealthy. Obviously no vampire would want to be out in a conflict for long except maybe the tyrant but I hope they limit his stealth so they can specialize clan Zephonim in it. Zephonim can have a skill like if they are on the wall they stealth after a certain amount of time(not completely invisible but like a shaded version which would be harder to see in those dark places). Each clan and class should have a specialization or they will all feel the same.

  21. #21
    Originally Posted by ZeroFernir
    It would become like a Spy form tf2... that would be really nice =D maybe the tunelling is a silly idea, but that can be developed later.
    We are getting flamethrowers in Nosgoth for the humans. If the Melchiahim act like TF2 Spies... we might get spy checking in Nosgoth. This seems silly to me, anyone else?

  22. #22
    Originally Posted by Nosguard
    We are getting flamethrowers in Nosgoth for the humans. If the Melchiahim act like TF2 Spies... we might get spy checking in Nosgoth. This seems silly to me, anyone else?
    I don't see how the Melchiahim would be spies. Well maybe since their leader's skin was swen on or had stitch marks im guessing that after they kill someone they can drag away and when they feed they can flay his skin to cover their own? Its an idea albeit a weird one. Melchiahim seem more like shock troops. They burrow in the ground like they did in SR1 and pop out to surprise attack you. I think that would be more suited for the Melchiahim than stealth or spying.

  23. #23
    Originally Posted by Raziel1228
    The description of the clan Dumahim I quote
    "The Reavers of Clan Dumahim are dexterous and stealthy predators, whose only focus is the subjugation of Humankind. As trained and talented killers, Reavers are both calculated and poised. Swift, silent and smart, these Vampires are natural hunters who can out-think and out-run the opposition."
    It makes you believe that they are stealthy. Obviously no vampire would want to be out in a conflict for long except maybe the tyrant but I hope they limit his stealth so they can specialize clan Zephonim in it. Zephonim can have a skill like if they are on the wall they stealth after a certain amount of time(not completely invisible but like a shaded version which would be harder to see in those dark places). Each clan and class should have a specialization or they will all feel the same.
    Ah, so that's why everyone's been calling them "sneaky scouts". I was basing my opinion of what I'd seen in the demo I played on the community day. The primed-for-pounce (essentially Kain's super jump from BO2), had the double purpose that you were a bit harder to see, but then again, I think all clans could do a some sneaking if they wanted to. None really specialised in it.

    The Dumahim where the first vampire class we were introduced to as they were the easiest to get used to. I think they might be better described as the jack of all trades. It would make sense that the best warriors would know the most techniques. SE have said there will be lots of ways to customise the abilities of all classes and I think armor based abilities would suit the Dumahim well and maybe they should be the class that gets to use melee weapons.

    Originally Posted by Nosguard
    We are getting flamethrowers in Nosgoth for the humans. If the Melchiahim act like TF2 Spies... we might get spy checking in Nosgoth. This seems silly to me, anyone else?
    The disguise ability is just one ability. The only way it would become a floodgate for other TF2 roles/abilities is if they're using it as a template, which I don't think they are. I can't say for sure because I've only seen a few youtube videos of TF2, but from what I did see, the only thing Nosgoth had in common with TF2 was that they were both 3rd person team-deathmatch. The fighting styles and the pace of the game looked totally different.

  24. #24
    Originally Posted by Vampmaster
    Ah, so that's why everyone's been calling them "sneaky scouts". I was basing my opinion of what I'd seen in the demo I played on the community day. The primed-for-pounce (essentially Kain's super jump from BO2), had the double purpose that you were a bit harder to see, but then again, I think all clans could do a some sneaking if they wanted to. None really specialised in it.

    The Dumahim where the first vampire class we were introduced to as they were the easiest to get used to. I think they might be better described as the jack of all trades. It would make sense that the best warriors would know the most techniques. SE have said there will be lots of ways to customise the abilities of all classes and I think armor based abilities would suit the Dumahim well and maybe they should be the class that gets to use melee weapons.



    The disguise ability is just one ability. The only way it would become a floodgate for other TF2 roles/abilities is if they're using it as a template, which I don't think they are. I can't say for sure because I've only seen a few youtube videos of TF2, but from what I did see, the only thing Nosgoth had in common with TF2 was that they were both 3rd person team-deathmatch. The fighting styles and the pace of the game looked totally different.
    To be honest the Dumahim description has been a front line fighter. The most common vampire in Nosgoth. The description on the lore page makes them look stealthily. While vampires are usually always trying to be sneaky when you compared the reaver to the tyrant and sentinel you know the tyrant is going to be rampaging about while the sentinel takes to the skies. If the Dumahim are made to be jack-of-all trades then that would be better imo. A spy would be pretty pointless in this game. Theres no objective game-type we know so far. It will be Team-death match so everyone is running around trying to kill so that would be a bit pointless. I think the burrow would be better for the Melchiahim than stealth. Also you see the reaver with a gauntlet in the picture of the lore page so I guess they wear that as a weapon in addition to their claws.
    Dumahim=Basic classic vampire
    Turliems=Tanks and shock troops
    Sentinels=Aerial domination
    Zephonim=Stealth troops
    As for the Rahabims I have no clue for them and the Melchiahim I can only think of their burrow as a good ability or maybe something to do with their decaying flesh. Thats how I see the clans. They are all different and need to feel different. Other-wise its like playing a card game and switching out just 1 card in your deck for another. Its the same thing with a difference you may not even see.

  25. #25
    Maybe a Sarafan Spearman like human class? Can't really fight a vampire in 1 on 1 but can keep him at distance and allow the shooters to do the damage or finish of a single vampire in a group? I just don't like the idea that only vampires can do close combat.

    Otherwise: As the development progresses we will perhaps see vampires that haven't been in the series at all to alow greater variety.

    Ps: Guess there is no chance that we will see Hylden in the game?

Page 1 of 8 12345 ... Last