Page 2 of 2 First First 12

Thread: Let's Discuss - Bola

Let's Discuss - Bola

  1. #26
    Join Date
    Oct 2013
    Posts
    410
    From the opening post I have stated that I dislike the fact that I can't shoot for a good duration after tossing out bola.
    As to your question:
    There's more than one human on the enemy team. You get bola'd, you are pretty much an easy target, so they all focus fire your down. You are dead because the remaining 3 humans shoot you. Now if your team comes in to help quickly enough, great, but that isn't always going to happen.
    3 humans focus firing you = you end up dead very fast
    Last edited by Tube_Reaver; 11th Jan 2014 at 19:22.

  2. #27
    Join Date
    Jan 2014
    Location
    Sweden
    Posts
    80
    Originally Posted by Tube_Reaver
    From the opening post I have stated that I dislike the fact that I can't shoot for a good duration after tossing out bola.
    As to your question:
    There's more than one human on the enemy team. You get bola'd, you are pretty much an easy target, so they all focus fire your down. You are dead because the remaining 3 humans shoot you. Now if your team comes in to help, great, but that isn't always going to happen.
    So you go in alone versus their whole team? This is a team game you know, if you attack 4 players alone and expect to survive I suggest you rethink. You are supposed to attack together with your team. If you die it might still be worth it if your team uses your death well and kills their team.
    BELLUM INTERNECINUM

  3. #28
    Join Date
    Oct 2013
    Posts
    410
    Originally Posted by Kuro1n
    So you go in alone versus their whole team? This is a team game you know, if you attack 4 players alone and expect to survive I suggest you rethink. You are supposed to attack together with your team. If you die it might still be worth it if your team uses your death well and kills their team.
    You are misunderstanding the point I am making. It's my fault, was too vague in the post, so I edited it, but also will explain on this post.
    Your team can follow up, but it isn't always going to save you, 3 humans focus firing you will kill you extremely quickly. Now I know, if the hunter is allowed to shoot as well, 4 humans focus fire means even crazier damage, which is why I originally stated reworking the ability.

  4. #29
    Join Date
    Jan 2014
    Location
    Sweden
    Posts
    80
    You aren't meant to always survive though. If you attacked, the hunter managed to land a bola on you and 3 of his teammate seeing you and focus firing it sounds like you either didn't engage efficiently enough and I do not see a problem with you dying then. I am still rather confused, I think the skill is working splendid right now.
    BELLUM INTERNECINUM

  5. #30
    Complely agree with bringing back rolling while bola'd. Besides locking out rolling, I think human CC is fine.

    Chain stuns/bolas on tyrants while sadistically funny, basically forces every vampire to always carry a CC break, if they're playing to win. Try carrying a team of 3 new players without using stoneskin, evade, or takeoff - it's not going to happen.

  6. #31
    Join Date
    Jan 2014
    Location
    Sweden
    Posts
    80
    Originally Posted by jestdoit
    Complely agree with bringing back rolling while bola'd. Besides locking out rolling, I think human CC is fine.

    Chain stuns/bolas on tyrants while sadistically funny, basically forces every vampire to always carry a CC break, if they're playing to win. Try carrying a team of 3 new players without using stoneskin, evade, or takeoff - it's not going to happen.
    Well you aren't supposed to be able to take on a team of 4 players on your own (granted they know what they are doing), so I don't see why you would think that's a solid argument.
    BELLUM INTERNECINUM

  7. #32
    Join Date
    Oct 2013
    Posts
    201
    The other longer CC in the game, like Pounce and Kidnap, is also occupying the CC'ing person with it. Also they can be cancelled by damage or other CC-effects. It enables rewarding teamplay on the other team by giving an opportunity to break those effects on your teammates.

    Neither of these applies to Bolas. Except "just dont get hit by it" there's no counterplay to it - even moreso since one cant even dodge anymore. And lets be honest here: outplay-possibilities are non-existent when everything the bola'd vampire got is his normal movement-speed. Walking around strangely might only work against more new players (no harm intented) but thats it. Especially against Hunters, whose firemode is really forgiving in regard to missed shots (compared to scouts and alchemists).

    With the Bola, Hunters are simply able to literally take out an enemy for 3 seconds while still being able to act for that duration. It just feels really off compared to all other skills in the game. I agree with others here suggesting to re-enable the dodge-possibility while being bola'd. But I also think there might be a more elegant solution to that.

  8. #33
    My point is if you're playing to win, carrying a CC break skill is mandatory. The difficulty of carrying a team of new players without a CC break is just an illustration, the same applies to organized games with level-capped players, where everyone is working together.

    Restoring rolling while bola'd will make enrage and haste more viable for competitive play, where one knockdown or stun is a death sentence as a vampire. CC'd vampires were sitting ducks before the patch, even with rolling. Nobody in the forums had any issue with it, so we're wondering why rolling was restricted in the first place.

  9. #34
    Well bola is a skill shot and cc breakers are not so what's the risk reward here? Throwing a bola removes my ability to fire for 1.5 seconds and if I miss I'm taking free damage.

    If I land my bola in a 1v1 situation it does very little as I can't attack during the animation delay, so they run in circles for a few seconds or pop their cc/evasion with zero chance of failure and take no dmg then retreat to a roof.

    Bola just seems like a sub par item and I wish they'd given us some starting gold to try out the other items.

  10. #35
    Join Date
    Nov 2013
    Location
    Greensboro, NC
    Posts
    2,091
    Originally Posted by LiberalMedia
    If I land my bola in a 1v1 situation it does very little as I can't attack during the animation delay, so they run in circles for a few seconds or pop their cc/evasion with zero chance of failure and take no dmg then retreat to a roof.
    The delay is so small I don't normally even notice it unless it's a LONG range bola, which doesn't do much. Being caught by bola vs a good team is a literal death sentence, not to mention that they would have gotten anywhere between 3-5 attacks off on you, even not counting the delay time, if they were already up in your face. And Jest, it's because there was literally ONE thread saying it should be this way. Most of the people even disagreed, for this reason.
    Sausage-Member of 200g-My Twitch Stream, Livesignature image

  11. #36
    well from my few sucsess matches, hunters fights best in 1 clumped up group.. so you could just think of bola as a support skill, yes you cant attack, but your teammates dish out that dmg for you.. you should still get out of cc fast enough to get that killing blow..

    my suggestion is: show us the bola swingup animation b4 throwing the bola.. and like requipping the crossbow after throwing.. to justify the cd's when using the bola... the vampire should keep the effect he have now.. not being able to attack.. but maybe if he was sprinting or flying when the bola hit, he should get knocked down... the animations might add abit more penalty (the vampire can see you revving up for bola and start evading) .. but if you hit it on fastmoving targets, youll get rewarded for it.

    To begin with.. bolas hit you with a pretty heavy force, it is afterall heavy balls that swing around you, usually hit by a bola would send you flying to the ground, even when hit on upperbody.. vampires are strong, but the bolas spinning around you should atleast get like a small stun too in addition to just disabling attacks.

  12. #37
    Join Date
    Oct 2013
    Posts
    410
    Both Jest and Kardimond explain better than I do, as to why Bola makes CC breakers mandatory.

    Not only does this make Haste and Enrage pretty underwhelming, but because of how strong it is, the hunter himself cannot attack for a set period.
    Honestly I think they should just rework it while it's still in Alpha. This is all just my opinion of course.

  13. #38
    Join Date
    Nov 2013
    Location
    Greensboro, NC
    Posts
    2,091
    It was fine the way it was, they need to just revert it already.
    Sausage-Member of 200g-My Twitch Stream, Livesignature image

  14. #39
    It was a totally out of the blue change that no one seemed able to explain. Almost as if a developer was playing with the bola and rage added no dodging while bolad. It was even stated that bolas were intended to take the vampire out of combat, NOT turn him into a bullet sink. Definitely went in the wrong direction with this change.

Page 2 of 2 First First 12