Thread: Please don't let this game fail...

Please don't let this game fail...

  1. #1
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    Please don't let this game fail...

    Being a prequel, there are so many things in the game that have to change. Which leads me to think about only 1 game... Perfect Dark. PD was an amazing game, i couldn't get enough of it, when i heard that there was going to be another one... my hormones shot through the roof, then to hear that it will be headlining the release of the Xbox 360, i couldn't have been any more excited. On release day, i went and got my 360 Premium Package and the Special Edition of PDZ, £330....

    Perfect Dark failed at being what it should have been, a lot of the features that made the original so amazing were removed, absolute control over the multiplayer, adding bots and giving them their own personality to which you could actually see taking effect in game and making them more difficult to kill. While as with the new one, they just boost their accuracy, make them run left and right irritably, boost their damage and make them charge at you and disarm you . To add to that, all the cool Mayan weapons were removed because they were high-tech weapons, not because they haven't met the Mayans yet, in the first game it can be verified.

    My point is, if it's going to be a prequel, do NOT remove everything that made the game what it is in the first place... i will sit here and cry. Deus Ex is a huge success because of what it is, the formulae works and it doesn't need to change, all we need is more variety on top of what we have, new locations and a catchy storyline that is NOT cliched. I don't what to be right when i expect what is happening next, just dissapointment. Hope you take this into consideration and if you have gone against any of this, i sincerely hope that it gets rectified.

    For anyone who feels the same way as i do, could i get an amen??? Also, i would like for more similarities of "prequel failures" to be posted here along with what bought their ultimate demise. Thank you for reading.

  2. #2
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    I stand with you in your plea to not remove the things that make Deus Ex what it is. The developers know that we want the best, but at the same time they have a much more diverse market to appeal to. Back in 2000 the overall gaming picture looked very different, and so did the type of gamers. You still have those hardcore gamers, many of which are on these forums demanding an in-depth and complex game (including myself), but there have risen out of the depths of mediocrity a new breed of gamer, i.e, the casual gamer. Not to say that they were non-existent 8 years ago, but now, like the third reich in the 1930's, want to take over the world. That, my friend is why games get hacked at by developers. We have read words quoted by esteemed developers such as "greater accessibility" which mean nothing more than "dumbing down to appeal to mindless zombies interested in no more than 20 minutes of easy, non intelectually stimulating 'fun'."

    Therefore I dont think that just because a game is a prequel (which I dont think DX3 will be) it has to have all its important elements removed. Developers just need to realise that they must stay true to a series and try and please its fans. But that is not as simple as we may think, because all that most developers care about is money, and that is why they will most probably make a game that will appeal to the masses.

    So here is hoping that Eidos Montreal forgets about the bastardization of DX which is embodied completely in DX2, and look at making a great game that is true to the original. Its not impossible to make something amazing and different while still sticking to the roots. Just look at Call of Duty 4... which, as far as I'm concerned is better than the original ones.

    As far as prequel failures I cannot think of any right now I'm afraid... will post if I can think of any.

    Sorry about the rant (and reference to German Socialists)

  3. #3
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    I really don't want another DX. DX3 should have more modern gameplay. You should be able to shoulder your weapon in order to aim, increasing the accuracy but slowing you down.
    And especially the AI should be improved. Not only in the way they act in combat, but in the way they behave in normal situations. And they shouldn't be able to open doors of which they don't even have the key

  4. #4
    Not to be the nitpicky guy, but where did you draw the conclusion that it is a prequel? The bioplotic 2027 could mean nothing. I'm not saying it isn't a prequel, but I think it's a little early to be making assumptions.

  5. #5
    Originally Posted by gamer0004
    ...You should be able to shoulder your weapon in order to aim, increasing the accuracy but slowing you down.
    And especially the AI should be improved. Not only in the way they act in combat, but in the way they behave in normal situations. And they shouldn't be able to open doors of which they don't even have the key
    I like that, especially the part about shouldering your weapons. I also want to be able to see through the guns sights, like in Operation Flashpoint.

  6. #6
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    I've watched the teaser trailer many times and freeze-framed the images that flash up. There's a sign that says "Augmented people enter from the back", there's symbols such as h+ which is the symbol for Transhumanisn, box of prosthetic limbs, as you mentioned, a ballot box labelled "Biopolotic Election of 2027" with someone placing a positive vote into it. There's also refferences to racism against augmented people, an image of an augmented person in a natural environment (which is the only image that doesn't show negative connotation), images of riotters, an image of a picture called "Anatomy Lesson" of which I cannot remember who it is by... There's the Greek letter Phi, which is the golden ratio in maths art and architecture and later on a diagram depicting the arc of the golden ratio and after that a Fibonacci spiral that aproximates the golden spiral and a picture of a piece of work from Leonardo Da Vinci that applicates the golden ratio to a human head. There's a picture called "Lament for Icarus" by Herbet James Draper, pictures relative to work of Da Vinci. There's also refferences to "Humani Corporis Fabrica" which is least subtly shown being printed on the fetus itself. Also, it has been announced that the fetus will grow up to become the player character itself.

    With all the links to the past election and forwarding the idea of a Templar society, from what I can make out, the game will be set prior to the others and will be based on the freedom of augmented people within society. It is typical of games to have characters in their "prime", also known by most people as between 18-24. If you place the fetus in the same time period as the images, once again bringing in the amazing subtelty of the ballot box with 2027, I predict the character will end up 20 years old, so according to myself, the game will be set in 2047, 7 years prior to the first game.

    I completely agree with you DXeXodus, and i'm all up for something new and exciting, they have right to try and pull in a wider audience, I just don't want them to do it by removing things from the game that we all love. However I seriously hope that chairs and plants won't spurt blood after hitting them with a melee weapon XD Gotta love Invisible War for that :P

    Sorry about the long reply, hope it explains why I believe it will be a prequel, there's some strong suggestions and others that I am drawing from the horizon, I am aware of that.

  7. #7
    Originally Posted by gamer0004
    I really don't want another DX. DX3 should have more modern gameplay. You should be able to shoulder your weapon in order to aim, increasing the accuracy but slowing you down.
    And especially the AI should be improved. Not only in the way they act in combat, but in the way they behave in normal situations. And they shouldn't be able to open doors of which they don't even have the key

    Yeah... And other thing i want to see is the weaponbelt. That is simple two slots in your inventory that are actionbased slots/macros to your 1 to 2 key (left and right side). This makes you lay two weapons of your choise, hanging into your weaponbelt. Even this weapons make different much of noice in different kind of speeds, when hanging down at your weaponbelt. (Like a rifle hanging down will easy hit your hip and make some noice, while pistols/revolvers hangs more steady.) While in sneak those are silent enuff for sneaking but in walk those will make some of noice. In run and sprint you make lots of noice and can't even run so fast with a rifle hanging in your weaponbelt. Even cooler thing could be to set in (two pistols/revolvers of choise). If you pick up two pistols or revolvers of same kind. You can use this to dual wild, only to set those two pistols/revolvers to slot 1 and 2 (must be of same kind/brand). When you are going to dual wild, you simply have to press on 1 or 2 key and both pistols will come up. Like as two sights in the HUD with some space betwin them and lefthand side sight autoaim on left side as righthand side sight autoaim on rightside of the screen at close range. This could be cool to make fast take down of small rooms.

  8. #8
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    Originally Posted by IceBallz
    Yeah... And other thing i want to see is the weaponbelt. That is simple two slots in your inventory that are actionbased slots/macros to your 1 to 2 key (left and right side). This makes you lay two weapons of your choise, hanging into your weaponbelt. Even this weapons make different much of noice in different kind of speeds, when hanging down at your weaponbelt. (Like a rifle hanging down will easy hit your hip and make some noice, while pistols/revolvers hangs more steady.) While in sneak those are silent enuff for sneaking but in walk those will make some of noice. In run and sprint you make lots of noice and can't even run so fast with a rifle hanging in your weaponbelt. Even cooler thing could be to set in (two pistols/revolvers of choise). If you pick up two pistols or revolvers of same kind. You can use this to dual wild, only to set those two pistols/revolvers to slot 1 and 2 (must be of same kind/brand). When you are going to dual wild, you simply have to press on 1 or 2 key and both pistols will come up. Like as two sights in the HUD with some space betwin them and lefthand side sight autoaim on left side as righthand side sight autoaim on rightside of the screen at close range. This could be cool to make fast take down of small rooms.
    i think the toolbelt should be the same as DX, 9 slots, you can choose how many weapons to have, i like the idea of dual weilding though, maybe not auto aim, because then the game seems to be more of an FPS than what deus ex should be

    with the auto aiming it will just turn into a shoot everyone frenzy, you wont need the choice, because the worst weapons in the game would get headshots straight away! i liked the old system, where if you had low pistol skill, the aiming was difficult, id like to see this again.

  9. #9
    As long as they use the same kind of music,story,and gamestyle as it was in
    Deus Ex 1..leaving plenty of places to explore I don't think this game will fail.

  10. #10

    Deus Ex 1-2 , best game ever to one of the worst

    Originally Posted by Vasarto
    As long as they use the same kind of music,story,and gamestyle as it was in
    Deus Ex 1..leaving plenty of places to explore I don't think this game will fail.
    I just finished playing DX2. Horrible. Absolutely horrible. I still think DX1 is one of the best games ever made, and all DX3 need to do it to copy everything that was three 1:1, and then make small improvements.

    No console port
    No unified ammo
    Keep the cool tetris inventory so that good space management results in a better load.
    etc

    DX2 was a shameful sin - I'd rather look at DX1 graphics any day, because the game was crisp, fast and well made with great story and dialog.

    DX2 also had a lot of crap in books and datacubes that were simply repeats.

    Also, with DX3, the original DX1 should be re-released with it and modernized in terms of graphics, but leave everything else alone.

    Long live Deus Ex.

  11. #11
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    I'd say 55% chance.

  12. #12

    Deus Ex 3:

    Well one good thing is that they plan to make it for PC first or only. That means no Console mess.

    This is what I hope to see in DXIII

    Movements
    Climbing
    High ledge
    Able to climb high ledge like in DXII, don't have to be able to jump exactly the object's height.

    Too high
    More climbable tall objects, ladders, fence, pipes (vertical & horizontal), certain walls have cracks or place to put the feet, ropes, etc.

    Stocking
    Piling boxes/stable objects like in DX

    Silent movement
    Adjustable speed
    Able to crept silently & still move a bit fast to a certain limit without Aug. Aug is just to help to move even faster while silent.

    Crawling
    Crawl in smaller gaps where squatting is insufficient.
    Or to hide from sight when there's a very low object blocking.

    Enable Movement
    Some stuff are hard to maneuver properly, like entering an airduct above the ground, have an icon appear flashing when we move near enough & face the cursor at the object in question.
    When we click a button like a use button, it'll auto climb into it.

    Well something like that, not sure how to say it properly & not really required, just adding to the list.

    Environment
    Location
    Bigger maps to explore, irrelevant buildings/locations to explore.

    Conversation
    DX has done quite well in that. DXII is ok, but very limited.

    More dialog choices, to determine type of character attitude.

    Lots of NPC to NPC conversations to listen to.
    In addition, they actually doing something sometimes. Like 2 people talking about doing something other than attacking one another, then they go do it. If that gets them killed, we got a choice to interfear or not.

    Enemy chatter, depending on situation, location, NPC's background each have random stuff to say during a fight. Like a coward or blood thirsty person, or if the person is a family person can hear him worrying if he/she's going to die.

    Usable Objects
    More stuff

    Gameplay
    Non-Violent Path
    Deus Ex Tradition
    DX is known to be able to be completed without killing a soul. Well not directly anyway.
    Some missions involved blowing up a ship or structure or something, always involves indirect deaths.
    Unless ofcourse in the 3rd part, we can forgo blowing the thing up.

    Bonus Restart game
    After finishing the game, a special mode will be unlock, depending on the story of the game.
    If the game is like SW:Knights of the old Rebuplic
    Where a person finds its identity or something they shouldn't know, have new dialogs showing a different path of someone who knows or suspects what's going on earlier.

    Like Joe Green (is that his name?)
    the reporter, we can say, "I know who ur working for."

    We can even decide to work for the opposing team, lol
    for fun & nothing to do with the canon story.

    Character
    Diverse Hitpoints on body parts, as in DX 1.
    Able to hide belts, compass, light level, map, health screens.

    DX 1's Inventory, data, health, Aug, etc. screens
    Items tale, like in DX 1, where we can read about the items, ammos, weapons, Augs, etc.