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Thread: Battlestations: Pacific Units

Battlestations: Pacific Units

  1. #1

    Battlestations: Pacific Units

    :Confirmed units: (The units seen in the pictures of the game)

    In previous Battlestations game *

    - F4U Corsair
    - P40 Warhawk*
    - A6M Zero (Zeke)*
    - G4M (Betty)*
    - MXY-7 Ohka (Baka)
    - G3M (Neil)*
    - Ki-43 (Oscar)*

    :Expected Units: (Units that haven't been confirmed or weren't included in screenshots that most likely will have an appearence in the game)

    In the previous Battlestations game *


    - F4F Wildcat*
    - F6F Hellcat
    - TBM Avenger*
    - SBD Dauntless*
    - B5N (Kate)*
    - D3A (Val)*
    - D4Y (Judy)*
    - B17 Flying Fortress*
    - B25 Mitchell*
    - PBY Catalina*
    - H8K (Emily)*
    - SB2C Helldiver
    - B24 Liberator
    - Ki-84 Hayate (Frank)
    - B6N Tenzan (Jill)
    - P38 Lightning*
    - F2A Buffalo*

  2. #2
    Most of these are air units so I need your help on the sea units.


    I will update it i'm not stupid.

  3. #3
    what about the hawker hurricanes? they were in midway so probly be in the squel. hopefully we can use them this time!

  4. #4
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    Pfft.



    What do you need the F4F for? The F4U is so much better.



    Again, don't go repeating planes again and again and again. Unlike real war, there's no need for a video game to have the F4F, the F4U, the F2A, and the P-40 all doing the exact same thing. >.>





    Here's a more balanced list:

    Carrier Fighter - F4U Corsair / A6M Zero
    Airfield Fighter - P-40 Warhawk / Ki-43 Oscar
    Advanced Fighter - Lightning / Gekko

    Dive Bomber - SBD Dauntless / D3A Val (I never liked the Judy as much as the Val)
    Torpedo Bomber - TBF/D Avenger / B5N Kate

    Medium Bomber - B-25 Mitchell / G3M Nell
    Heavy Bomber - B-17 Flying Fortress / G4M Betty

    Flying Boat - PBY Catalina / H8K Emily
    Seaplane - OS2U Kingfisher / A6M-N Rufe



    That keeps all the planes pretty much even and balanced, and means you really don't need to throw in any more models and take up any more space than necessary.

    I'm not a ship specialist, but here are the archetypes I found in the first game:

    Crappy DD - Clemson / Minekaze
    Better DD - Fletcher / Fubuki
    Fast DD - N/A / Shimakaze

    Anti-Air CL - Atlanta / N/A
    Anti-Ship CL - Cleveland / Kuma

    (CAs I classify according to types - type 1 being one of the weakest, up to Type 3. These are approximations, btw, and should not be taken strictly)

    CA Type 1 - York / Tone
    CA Type 2 - Northampton / Takao
    CA Type 3 - N/A / Mogami

    Battlecruiser - Renown / N/A
    BB Type 1 - Prince of Wales / Kongo
    BB Type 2 - New York / Fuso
    Super BB - Iowa / Yamato

    Modified CV - Lexington / Akagi
    CV - Yorktown / Soryu

    Midget Submarine - N/A / Type A
    Fleet Submarine - Narwhal / Type B







    As proven in-game, each ship type doesn't need a counterpart for the game to be balanced, but what matters more is where and how they're used, regarding ships, planes, and subs. A bit of realism should be kept in mind too - since the carrier hasn't been around for a while, the land-based planes should be better than the carrier-based ones.

  5. #5

    Smile

    Kongo's were BC's

  6. #6
    Originally Posted by Arrow
    Pfft.



    What do you need the F4F for? The F4U is so much better.



    Again, don't go repeating planes again and again and again. Unlike real war, there's no need for a video game to have the F4F, the F4U, the F2A, and the P-40 all doing the exact same thing. >.>





    Here's a more balanced list:

    Carrier Fighter - F4U Corsair / A6M Zero
    Airfield Fighter - P-40 Warhawk / Ki-43 Oscar
    Advanced Fighter - Lightning / Gekko

    Dive Bomber - SBD Dauntless / D3A Val (I never liked the Judy as much as the Val)
    Torpedo Bomber - TBF/D Avenger / B5N Kate

    Medium Bomber - B-25 Mitchell / G3M Nell
    Heavy Bomber - B-17 Flying Fortress / G4M Betty

    Flying Boat - PBY Catalina / H8K Emily
    Seaplane - OS2U Kingfisher / A6M-N Rufe



    That keeps all the planes pretty much even and balanced, and means you really don't need to throw in any more models and take up any more space than necessary.

    I'm not a ship specialist, but here are the archetypes I found in the first game:

    Crappy DD - Clemson / Minekaze
    Better DD - Fletcher / Fubuki
    Fast DD - N/A / Shimakaze

    Anti-Air CL - Atlanta / N/A
    Anti-Ship CL - Cleveland / Kuma

    (CAs I classify according to types - type 1 being one of the weakest, up to Type 3. These are approximations, btw, and should not be taken strictly)

    CA Type 1 - York / Tone
    CA Type 2 - Northampton / Takao
    CA Type 3 - N/A / Mogami

    Battlecruiser - Renown / N/A
    BB Type 1 - Prince of Wales / Kongo
    BB Type 2 - New York / Fuso
    Super BB - Iowa / Yamato

    Modified CV - Lexington / Akagi
    CV - Yorktown / Soryu

    Midget Submarine - N/A / Type A
    Fleet Submarine - Narwhal / Type B







    As proven in-game, each ship type doesn't need a counterpart for the game to be balanced, but what matters more is where and how they're used, regarding ships, planes, and subs. A bit of realism should be kept in mind too - since the carrier hasn't been around for a while, the land-based planes should be better than the carrier-based ones.


    Holy dude...you take over and make a new thread. You deserve it *runs away to never come back*

  7. #7
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    Originally Posted by crazyhorse128
    Kongo's were BC's
    Historically, maybe, but I was referring to in-game, where they're more like battleships than Renowns are at any rate. Renowns are the weakest battleships since they have only six guns total. The Kongo had at least 8.

  8. #8
    renouns dont deserve the [BB] tag. they whould be a [VHC], or very heavy cruiser.

  9. #9
    Originally Posted by sona1111
    renouns dont deserve the [BB] tag. they whould be a [VHC], or very heavy cruiser.
    BC, battlecruiser

  10. #10
    Your list lists some things that are outdated, or incorrect. Ill revise what I think.


    Carrier Fighter - F4U Corsair / A6M Zero
    Airfield Fighter - P-51 Mustang(I know there werent many in the Pacific, but come on...) if not P-38 Lightning / Ki-43 Oscar
    Night Fighter - P-61 Black Widow /J1N Gekko

    Dive Bomber - SB2C Helldiver / D4Y Judy(It was superior to the Val)
    Torpedo Bomber - TBF Avenger / B6N Jill

    Medium Bomber - B-25 Mitchell / G3M Nell
    Heavy Bomber - B-24 Liberator, or B-29 Super Fortress / G4M Betty

    Flying Boat - PBY Catalina / H8K Emily
    Seaplane - OS2U Kingfisher / E-13 Jake(Better than Rufe for long-range scouting)

    Crappy DD - Clemson / Minekaze
    Better DD - Fletcher / Fubuki
    Fast DD - N/A / Shimakaze

    Anti-Air CL - Atlanta / N/A
    Anti-Ship CL - Cleveland / Agano

    CA Type 1 - N/A / Tone
    CA Type 2 - Northampton, York / Takao
    CA Type 3 - Baltimore / Mogami

    Battlecruiser - Renown, Alaska / N/A
    BB Type 1 - Pennsylvania, Nevada, Revenge / Kongo
    BB Type 2 - King George V, Vanguard, South Dakota, North Carolina / Fuso, Nagato
    Super BB - Iowa(If only the Montana was finished , but that would be too much) / Yamato

    Modified CV - Lexington / Akagi, Kaga, Shinano
    CV - Yorktown / Soryu, Hiryu, Shokaku
    CV2- Essex / N/A

    Midget Submarine - N/A / Type A
    Fleet Submarine - Balao / B3

  11. #11
    There's nothing wrong with including the F4f, F4U and the F6F.

  12. #12
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    Originally Posted by Shoneghosts
    Your list lists some things that are outdated, or incorrect. Ill revise what I think.


    Carrier Fighter - F4U Corsair / A6M Zero
    Airfield Fighter - P-51 Mustang(I know there werent many in the Pacific, but come on...) if not P-38 Lightning / Ki-43 Oscar
    Night Fighter - P-61 Black Widow /J1N Gekko

    Dive Bomber - SB2C Helldiver / D4Y Judy(It was superior to the Val)
    Torpedo Bomber - TBF Avenger / B6N Jill

    Medium Bomber - B-25 Mitchell / G3M Nell
    Heavy Bomber - B-24 Liberator, or B-29 Super Fortress / G4M Betty

    Flying Boat - PBY Catalina / H8K Emily
    Seaplane - OS2U Kingfisher / E-13 Jake(Better than Rufe for long-range scouting)

    Crappy DD - Clemson / Minekaze
    Better DD - Fletcher / Fubuki
    Fast DD - N/A / Shimakaze

    Anti-Air CL - Atlanta / N/A
    Anti-Ship CL - Cleveland / Agano

    CA Type 1 - N/A / Tone
    CA Type 2 - Northampton, York / Takao
    CA Type 3 - Baltimore / Mogami

    Battlecruiser - Renown, Alaska / N/A
    BB Type 1 - Pennsylvania, Nevada, Revenge / Kongo
    BB Type 2 - King George V, Vanguard, South Dakota, North Carolina / Fuso, Nagato
    Super BB - Iowa(If only the Montana was finished , but that would be too much) / Yamato

    Modified CV - Lexington / Akagi, Kaga, Shinano
    CV - Yorktown / Soryu, Hiryu, Shokaku
    CV2- Essex / N/A

    Midget Submarine - N/A / Type A
    Fleet Submarine - Balao / B3
    I think when he was comparing ships, he used ingame ones only, but I could be wrong.
    And where is my B-17!?

  13. #13
    For the USN Fast DD class, i'd suggest the Somers class Destroyer leader (4x 5" DP Duals, 3x 5 mount torpedo launchers) Although it would outdamage and outpreform the Simakaze in AA/Anti Ship duty, IJN Should posess slightly better torpedoes compared to the USN ones.

    IJN Long Lance anyone?

    Btw.. Did sima have 3 or 4, main cannon mounts? i cant remember..

  14. #14
    Battlestations: Midway Lieutenant Commander
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    I still want the I-400

  15. #15
    Why have you got the Renown and Revenge under different classifications? They were both the same Class. Also wants a B17.

  16. #16

  17. #17
    I don't want any kind of balanced unit list where everything has an equilant. I think each unit should have its own unique qualities rather than just being the same unit as its opposite number in a different skin. If a unit was at a certain battle in real like I would like it there in game. I know thats unlikely but a close match will do.

    In terms of units I would expect to see in BS:P we know there is 21 so these I my predictions(or hopeful list).

    F4U Corsair
    SB2C Helldiver
    B24 Liberator
    Ki-84 Hayate (Frank)
    B6N Tenzan (Jill)
    F6F Hellcat
    MXY-7 Ohka (Baka)
    Bristol Beafighter

    Gato class SS
    RN L/M class DD
    Akitsuki class DD
    Sumner Class DD
    Agano Class CL
    Town or Leander class CL
    Furitaka class CA
    County Class CA
    Washington or South Dakota class BB
    Maryland or Arizona Class BB (for IJN Pearl mission)
    Essex Class CV
    Illustrious Class CV
    Bogue Class CVE

    Damn 21 isn't enough! We need more!!!
    Although the talk of jet aircraft makes me wonder if there will be Gloster meteors as thats the only one that was in service. I hope they were just refering to the Baka as I don't want jets.

  18. #18
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    Originally Posted by xgamerms999
    I think when he was comparing ships, he used ingame ones only, but I could be wrong.
    Quoted for truth


    The Jake was already in BSM, and the Rufe looks a little cooler.

    Stick with the Kate. The B6N was plagued with problems right from the get-go and wasn't used as extensively as the B5N.


    My experience with plane games tells me to stick with the popular planes that everyone knows and hears about. That's why I'm saying to stick with the older bombers. I can almost guarantee you the B-17 is more popular than the B-29.



    What would be the point in a Class 2 CV? Are you suggesting one that can defend itself? If so then that's pretty overpowered for a video game.



    What's wrong with the Narwhal anyway?


    I think you guys are seriously going overboard with the whole ship thing (no pun intended). I listed 25 ships for the BSM list. Your new BSP list has 40, a clear difference of 15. What do you think that's gonna do for disc space, not to mention the fact it has to all be crammed onto a single DVD? >.>






    I don't want it to be balanced so rigidly like the way I set it up, but at the same time, it's better than getting a completely unbalanced game with the US having OVER twice the number of BBs than the Japanese do (which would be true given the list above).

  19. #19
    Ya know.......

    I'd much rather see more warships than planes, at least more BB's and hell maybe even some of the "theoretical" designs that were started but scrapped once the war hit certain progression points, or lost before they could be used. Shinano class CV, Montana BB, ect. Since this will be including the Japanese campaign I don't see why they wouldn't include new designs if Japan had prolonged the war.

    I don't really know much about planes, and I do enjoy CV's, but really don't care to see the game waste potential unit slots stacking fighters/bombers that basically do the same thing.

    On a side note, who agrees the bigger CV"s should be 4 plane slots instead of 3 as well?

  20. #20
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    Originally Posted by Kai Robin
    Ya know.......

    I'd much rather see more warships than planes, at least more BB's and hell maybe even some of the "theoretical" designs that were started but scrapped once the war hit certain progression points, or lost before they could be used. Shinano class CV, Montana BB, ect. Since this will be including the Japanese campaign I don't see why they wouldn't include new designs if Japan had prolonged the war.

    I don't really know much about planes, and I do enjoy CV's, but really don't care to see the game waste potential unit slots stacking fighters/bombers that basically do the same thing.

    On a side note, who agrees the bigger CV"s should be 4 plane slots instead of 3 as well?
    If we do see the theoretical stuff, I think it should be on the side, rather than with the other side. I do agree with you on the CVs being 4 plane slots though.

    I don't care to see the game waste potential unit slots either, that's why I don't think we need 7 different types of BBs for one side and only 3 for the other.

  21. #21
    I'd rather see more new ships than aircraft too, thats why I've only named the one that I think are key to improving the game, plus the Baka which is in already. I'll happily make do with only 5 or 6 new aicraft if we could get some new ship types like Destroyer escorts or minelayers. I love small ship battles & sub hunting.
    I definately don't want massive numbers of new BBs, a couple for improving historical accuracy would do me. Eidos can always add more later.

  22. #22
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    I think the hole balancing needs to be forgotten, the characteristics of the aircraft/ships should come through in the game.
    It doesn't need to be balanced, and if your against the odds it forces you to use better tactics.

  23. #23
    Well said andy.

  24. #24
    Agreed, the map Suriago Strait is unbalanced but people still manage to win on both sides.

  25. #25
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    WW2 - and with it, the battles - were hardly balanced. Balance is a key, key point. I personally just avoid any Vella or Sibuyan map if I can't play as US, or if I can't play as Japan in Suriago. There's just utterly no point.

    Horribly balanced maps also won't make it into any tournament plays, as demonstrated in BSMC.


    Each team doesn't need to be identical, but it DOES need to be balanced. Compare one of the unbalanced maps to Samar. Samar, really, is how the game as a whole should be - two balanced but unique teams, each trying to play to their own strengths.

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