Thread: 14. What would you like to see in the BSM sequel Multiplayer Mode?

14. What would you like to see in the BSM sequel Multiplayer Mode?

  1. #1
    Battlestations: Midway Lieutenant Commander
    Join Date
    Aug 2006
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    5,513

    14. What would you like to see in the BSM sequel Multiplayer Mode?

    This is a good one. Lets do it!

  2. #2
    If I was prioritizing the development work on changing the next BS:M it would go like this.

    A. Add to the strategy options (variable scenario map/units/placement options)
    1. mix and match maps and units
    2. point system unit buys
    3. adjustable placement points on existing scenarios
    4. arena play with customizable units (maybe, not a big deal, but interesting)

    B. Add to the strategy options (host settings for intel, weather, etc...)
    1. let host set the time of day and weather conditions, which would have an impact on the action gameplay. No typhoons though. Navies didn't fight battles in typhoons.
    2. let host set the intel (fog of war) levels, from current default views to a fully manual version requiring team mates communicating and manual placement of map markers to initially spot units.
    3. let host set the effectiveness of radar and visual sightings, and also disposition (bomb load status) of aircraft spotted.

    C. Add to the action options (fix the subs to be less vulnerable, with limits)
    1. Allow them to be more invisible and depths 2-4, depending on their actions, but penalize them with much slower speeds underwater, or less air at lower depths, etc...

    D. Add to the action options (allow multiple players on bigger units like BBs and CAs)
    1. Give me the help of my battleship, and when my teammate gets all his units shot up, let me give him the AA guns, or artillery, or the torps on the DD, while I man the AA guns.

    E. Add to the action options (control of land based AA and artillery)
    1. You gave me an airbase or naval base to command, but I need control of the AA guns and artillery also. I'm a sitting duck. I don't want to stare at my hanger door while dive bombers are hitting it.

    F. Add to the realism (sound effects, visuals)
    1. Make the guns roar, ships shake when firing, smoke fill the screen temporarily, and depth charges send plumes of water high in the air.
    2. When a ship sinks it is not always so perfectly pretty. There are huge explosions that shake nearby ships. Giant columns of smoke and fire fill the sky. They crack in half in all sorts of ways. Depth charges go off as destroyers are sinking. Life boats full of men scramble over the side. Men, oil and debris float in the water. Burning oil slicks float on the surface.
    3. Makes some waves crash over the bow. As my Dad often told me, his BB went over three waves and under one, and those poor DDs went under three waves and over one.
    4. Get those stupid men walking around in full dress uniform off my deck during General Quarters.


    G. Add to the historical accuracy (ship names, appearance)
    1. Doesn't need much explanation.

  3. #3
    Oh yeah, now we are talking! I will be dividing my post in sections that I see need improvement, or are good enough.

    A: Play-list and settings.
    1. There should be an incentive to play ranked matches. If you give us the option to forms fleets (Clans), then make it so clans can go into ranked matches together and be on the same side. The reason why I never played them is because I always got stuck with someone who didn't know how to play the game. A ranked match could incorporate the placing of ships and such, but otherwise keep it like the map was designed for.
    2. Player match will probably always be the players primary play-list, so there could be a lot of improvement here. There could be several options for Player-match. It could look something like this.
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Ranked-Clan
    _____Quick-match
    Player-
    _____Skirmish
    _____Historical
    _____Original
    Arena-Your port ^
    _____Quick-match
    _____Custom
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Skirmish is self explanatory. Historical could be a way to play it out just as it happened in real life. Samar for instance. That would give the US a challenge. The last option of original would have the map setup like how the devs made it. Basically, the current player-match/

    3. Arena mode. Yes, I dream of this and doubt it will be in the game, but I must put this in here. Basically, it is like Armored Core, Chrome-hounds ext. and you build your own ship and go into combat.

    B:Weather
    Waves would be an awesome addition, along with the option to turn on a storm from the lobby. Imagine coral at night with a storm raging! That would be awesome. Fog would also be a great effect. It worked pretty good on Vela Gulf. Also, let the host control these things like Scipio said.

    C: Submarine warfare

    1. Make the surface time depend on your battery. This would be historically accurate, and make the game a lot more fun. Make it like a sub going ten knots can go 5 miles without surfacing while a sub going twenty five has to surface after two miles. The ability to run silent also would be great. (2-3 knots)

    2. We need more torpedoes! It usually takes all of your torps (Well, a lot) to sink a carrier that has its pumps on. We need more ammo!

    3. The ability to see the sea floor, and go in the shallows at your own risk would be great...

    D:Multiplayer connections
    We need system link, and split screen. There is no doubt about it.

    E:Realism
    1.Sound. We have covered this already, but U want this to get out there and be on the list of things to ad no matter what.

    2. I would love for some more sinking animations such as, a ship splitting in half if the magazine blows, or it capsizing, then sinking. Also, I think that if a ship sink in shallow water, it should stay there! Fire affects, smoke and shock waves in the water would be amazing! I'm sure you have all seen the picture of the Wisconsin firing off her main guns from the overview.... That was one huge shock wave!
    3. I would like to be able share some duties on my ships with dead friends. Though this doesnt qualify as Realism, I didn't feel like making a new topic for it. Why shouldn't a player be able to control some flak, are maneuvering? I know that this could be a bad thing if a player gives it to a stranger, thing like team killing could happen. So, give the player to "Relieve" the player.

    F: Accuracy
    1. I would like to see the difference between the new York and Pennsylvania. They were both different class ships.

    2. Battles like Samar had Helldivers. Who wouldn't want to see those?

    3. In a realistic setting, I would like my Iowa and Carriers to go at least 30 knots. Hrm...

    Anything I miss will be put in there, and Scipio has some great ideas that I didn't re-post. I'm sure that this will definately help the next game.

  4. #4
    I think that the best of everybodys ideas so far (above and in the previous threads) should be taken and integrated into the multiplayer aspect of the game to make a great title.

    At one point or another I've mentioned my ideas already, but, to outline:

    Customizable Gameplay
    Dedicated/Persistant Server Functionality,
    More varied, more dynamic scenarios.

    Please though, read everybody's and my own older posts on this forum for a much more detailed overview of what we're looking for here. Much has already been discussed!

    :)

    -Lexxy.

  5. #5
    The gentlemen above me posted almost everything I want to see. I want to be able to customize, I want more gametypes, and I'd like to see a world wide ship selection for the time period.

    Some type of ongoing theater of war, such as Chromehounds incorporates, could be an unbelievably good time

    lets fix the server issues (we covered this extensively already)

  6. #6
    Xbox 360 Version


    * We need Party System MatchMaking.

    Halo 2, is one of the longest played multiplayer games ever made. 3 years after release it still has a community of 100,000 people playing it daily. The reason is partly because of the party system matchmaking it uses. Games are always fun because you are

    A. Allowed to play with your friends in Ranked/Unranked on your team
    B. Constantly matched up to equally skilled players. Matches are always competitive because weak players are not placed against strong players or vice versa.

    In Halo 2's party system matchmaking, their system detects all users upload speed that are about to be placed together in a game and then places the person with best upload speed as host. This is a very nice feature and should be implemented if possible.


    Other Suggested Improvements

    - Mic Icon for players who have a Mic Plugged in when in the lobby
    - Name pop's up of person talking in game
    - Option to Kick or Ban player from a match. If kicked they can rejoin, if Banned they can not.
    - Auto Kick player when he reaches a certain % of damaging friendly ships. (ie a friendly hit or torpedo can happen, but if someone takes down a friendly ship to half health it's no accident)
    - Auto Detect upload speed when creating a match. If user doesn't have good upload speed then player can not create a game larger than his connection can handle.
    - Complete Removal of the Custom Search option. This by-passes matchmaking completely. It allows users to simply choose a server off a list and uses no matchmaking what so ever. You can replace it with a system that will let you choose your prefered map, then hit matchmaking and let the system place the user in a game with that map, but let the system place people with similiar true skill in that server. Or you can keep custom search like it is now, but only for Non Ranked Games. For Ranked it's party system/quick match only.

  7. #7
    Battlestations: Midway Lieutenant Commander
    Join Date
    Aug 2006
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    5,513
    Oh my! What could I add on top of what has already been posted? Deeper server options (Maybe using CLI)

  8. #8
    Originally Posted by Scipio65
    If I was prioritizing the development work on changing the next BS:M it would go like this.

    A. Add to the strategy options (variable scenario map/units/placement options)
    1. mix and match maps and units
    2. point system unit buys
    3. adjustable placement points on existing scenarios
    4. arena play with customizable units (maybe, not a big deal, but interesting)

    B. Add to the strategy options (host settings for intel, weather, etc...)
    1. let host set the time of day and weather conditions, which would have an impact on the action gameplay. No typhoons though. Navies didn't fight battles in typhoons.
    2. let host set the intel (fog of war) levels, from current default views to a fully manual version requiring team mates communicating and manual placement of map markers to initially spot units.
    3. let host set the effectiveness of radar and visual sightings, and also disposition (bomb load status) of aircraft spotted.

    C. Add to the action options (fix the subs to be less vulnerable, with limits)
    1. Allow them to be more invisible and depths 2-4, depending on their actions, but penalize them with much slower speeds underwater, or less air at lower depths, etc...

    D. Add to the action options (allow multiple players on bigger units like BBs and CAs)
    1. Give me the help of my battleship, and when my teammate gets all his units shot up, let me give him the AA guns, or artillery, or the torps on the DD, while I man the AA guns.

    E. Add to the action options (control of land based AA and artillery)
    1. You gave me an airbase or naval base to command, but I need control of the AA guns and artillery also. I'm a sitting duck. I don't want to stare at my hanger door while dive bombers are hitting it.

    F. Add to the realism (sound effects, visuals)
    1. Make the guns roar, ships shake when firing, smoke fill the screen temporarily, and depth charges send plumes of water high in the air.
    2. When a ship sinks it is not always so perfectly pretty. There are huge explosions that shake nearby ships. Giant columns of smoke and fire fill the sky. They crack in half in all sorts of ways. Depth charges go off as destroyers are sinking. Life boats full of men scramble over the side. Men, oil and debris float in the water. Burning oil slicks float on the surface.
    3. Makes some waves crash over the bow. As my Dad often told me, his BB went over three waves and under one, and those poor DDs went under three waves and over one.
    4. Get those stupid men walking around in full dress uniform off my deck during General Quarters.


    G. Add to the historical accuracy (ship names, appearance)
    1. Doesn't need much explanation.


    110% agree on every point. I would love to give the host more control on what his server has to offer. everything from player numbers to time of day should be under the hosts control.

  9. #9
    I just had a crazy idea but I don't know how feasible it would be -what if we had ports, and fuel limits - your ships have so much fuel, and they either have to return to port or have tankers sent to them when they're at sea - I know it would change the scope of the game, but it would be highly realistic and greatly change the strategic side of things.

    Thoughts?

  10. #10
    Join Date
    Jun 2007
    Posts
    25
    1. Mic Icon to indicate who is speaking in both the lobby and in game.
    2. Party Support. Entire group moves from match to match
    3. Match Making
    4. Player Pings
    5. If host drops, next best connection becomes host
    6. Controllable Turrets for Airfields and Shipyards
    7. Map Editor
    8. More Game Modes
    9. Many Many Maps
    10. Some sort of Surrender/white Flag Option (1 cruiser vs 4 Battleships is really no win...and it is boring to chase that cruiser for half an hour) Option only. if someone wants to fight it to the end then so be it. But a way to concede could save a lot of time.
    11. Player rank attached to name.
    12. More host game control.

  11. #11
    Everything is pretty well said above and I agree with most if not all of the items listed.

    My last suggestion for the DEV team is to really take the time before finalizing the specifications of the BS:M2 and think it through what they wish to achieve and what market are they planning to target with the title. There are some titles absolutely successful with multiplayer only maps. (e.g. Battlefield series)
    Obviously in this case those maps and the whole "service" should be strong enough to carry the title.
    Dedicated server, team functions and server administration plus flexible and configurable maps / units are basic requirements here. As I said before: this title carries a huge advantage: it was developed for XboX360 and Windows. With Win VISTA the two communities can be merged that increases the potential of the on-line players. Assuming Microsoft's success with this concept of merging gaming platforms on-line, 2 years from now it might be a basic requirement against a title - but it has to be planned and decided NOW.

  12. #12
    Map Editor - ability to transfer map from host would be good depending on the size of map.

    Better Online Lobby including - Lobby Chat, Player Lists, News From Edios bout patches etc. Voip would be a nice addition.

    Option for Veteran or Realistic Damage to be set by host.

    Ability of host to change starting forces on maps

    More Maps and scenario types ie Subs vs a convoy with DD escort, Island invasion etc.

    Ability to play single player maps co operatively online.

    Ability to play against the AI on other multi player maps.

    A more accurate measure of Ping/latency rather than the coloured lights.


    Woow theres a fews, sorry if most have been mentioned above just a bit busy 2day.

  13. #13
    For the Xbox360 online: (from what I’ve been reading the 360 lobbies are better than the PCs so very little complaint in that area)

    Online Options:
    1. Player Matches
    2. Fleet Matches (Clan)
    3. The War in the Pacific(Atlantic?)

    Also Co-op and Skirmish (for Strategy planning and clan practice)


    1. Player Matches:
    The current setup is fine. Easy and simple with the current ability to create private slots. With these additions:

    -Add the Mic Icons to determine who’s talking in the lobby

    -A Host drop feature if the original host drops/leaves

    -In Game put your teams player list in the upper right or left corner and highlight their name when speaking and list their units under control and which unit in current control. I like this so I can give a heads-up if they need to switch to another unit, I know who’s in control of what unit and if someone needs a unit. Plus who’s talking.

    Example:
    Coral Sea
    Mortalstakes CV, CV, SS, SS
    Sith Darthfoxx DD, DD, DD
    Gosnork CA, DD
    Dremora Warlord CL

    (The above example shows Sith is currently talking and in manual control of his 3rd DD, Mortal his 2nd CV, Snork the CA and Dremora the CL. Also note it shows the units put under those players control after handing off units at the start)

    - A player veterancy ranking system that gives you a rank based on the number of games you’ve played, this will let you now if your playing someone new or experienced in the game. I prefer something simple like this as individual rankings are too easily exploited. Show the rank next to the player name in the lobby.

    - Different Scenarios for each Map: Historical(or as close to), Scenario A, B, C with the option to either go with standard unit starting placement or player starting unit placement(All units launched from Shipyards would be interesting too). Also have one of the Scenarios Balanced from either side.

    2. Fleet Matches (Clan)

    -Have a Party Lobby where you can get your Friends together and maybe go over strats before joining the gaming lobby.

    - Allow for Public and Private matches.

    - Have Best of 3 or 5 to determine Match winner for Clan Ranking matches.

    -Use a Ranking system like Gamebattles.com uses for it’s BSM Ladder. Where your awarded points based on the level of competition your facing.

    -Consider a Dispute Resolution like Gamebattles offers as well. We’ve even had a Clan Removed for Cheating, it’s nice to know the site tries to keep as “clean” a ladder as possible which adds to the legitimacy of the Rankings.

    -Fleet Support(Clan) Member list, unit name, insignia, etc.

    3.The War in the Pacific (Atlantic?)

    - set this up like Chromehounds (any ideas on this as I’ve not in fact played CH but my friends rave about “the War”)

    - pick your “faction” among the Allies or Axis and fight the war for a month(s) and restart.

    - this has exciting potential

    Universal:

    -Fog of War (no on or off, I want everyone playing the same game with the same rules) Shorter Ranges then current with ideas like Land Radar Installations, Coastal Watchers, Scout Planes(land based) and the Ability for BB and CA to launch Scout planes. This could lead to the ability for a Capital Ship to fire over land if it has it’s scout plane spotting for it. Have Land impair a ships LOS and disappear from the tact map unless in Radar contact or in a Spotter planes LOS. For the 360 I’m not big on the idea of lots of On’s and Off’s Except for stuff like Starting points or Weather. I’m a believer in the KISS method and keeping a balance between the average gamer and the Simmer.

    - Weather and Time of Day influences the Fog of War. With Host Determined settings and a Random setting. This will bring line of sight and Ships radar into greater play. (I can do without TOD but Weather is a must).

    - The Ability to work AA and Artillery from Airfields and Shipyards. That being said you could even add Land Based AA and Coastal Guns/Fortresses as player units in the player slots. This would make a Pearl and revised Midway Map more interesting.

    - Eliminate “Glass bottomed” DDs by making a Depth Level 4 Sub completely invisible from the Depth Charge DD view. You could even not allow the DD the DC view unless it had an active ping. That way a DL4 Sub and a fully stopped Sub could not be pinged and the DC DD view would not be allowed. But the DD would still be able to launch DCs from the Surface view. (Maybe give the DD using DC from the surface view the ability to “fan” their DC from the Stern of the ship).

    - Allow Subs to fire Torps that travel straight at their Depth Level, use the RB button to launch “straight” torps(ones that don’t rise to the surface), this would allow for Sub vs Sub action. Keep the R Trigger for the “surface running” torps. This way with a Sub at normal torp depth could launch surface torps at a surface ship and torps at another sub at normal torp depth. I believe the Sub v Sub action would be sufficiently difficult as well, as it was, but at least this gives us the opportunity to engage each other and with little change to the current setups.

    - The Ability to bring Subs back to a Shipyard (on shipyard maps) to rearm their Torps just like PT Boats can do.

    - Improved underwater mapping so a Sub Commander can see the actual shallows.

    - Improved Graphics (Guns firing, Ships sinking, etc.)

    - Have dynamic sinking of ships. Rollovers, total detonation, Bow first, Stern first, slowly submergence, flaming and smoking hulls that act as an obstacle and line of sight deterrent.

    - I’d be all for an Xbox360 and Vista online community.

  14. #14
    Originally Posted by Sith Darthfoxx

    - Allow Subs to fire Torps that travel straight at their Depth Level, use the RB button to launch “straight” torps(ones that don’t rise to the surface), this would allow for Sub vs Sub action.
    I agree with that. I always was upset that in order to kill a sub with your sub, you had to get right next to it to fire off your torpedoes to kill it. Since the RB isn't really used at all, that would be perfect.