Thread: Quantum Conundrum Review

Quantum Conundrum Review

  1. #1

    Quantum Conundrum Review

    Hello SQUARE ENIX MEMBERS! how are you today everyone? I hope everything is just fine with you and all, you can always send friend requests or messeges to me at anytime and ask anything you want help with or to know about, you're always warmly welcome! ^_^

    In this thread, we're going to talk about a first-person puzzle-platform game, which is "Quantum Conundrum" by Airtight Games and published by Square Enix, The game was released on PlayStation Network (Store) in 2012. ^.^

    This is my review of "Quantum Conundrum" in the 5 main game elements: Story, Graphics, Sound, Gameplay and Overall Rank Title. ^_^

    >.< !May Contain Spoilers! >.<

    1- Story: The silent player-protagonist is the twelve-year-old nephew of the brilliant but peculiar Professor Fitz Quadwrangle, He is sent to stay with Quadwrangle, who is unprepared for his arrival as he is presently working on an experiment. The experiment goes awry, causing Quadwrangle to become trapped in a pocket dimension with a loss of memory of what went wrong before, but able to watch and communicate to the protagonist. The results of the experiment leave portions of the Quadwrangle mansion in flux between several dimensions with alternate properties. Quadwrangle guides the protagonist to acquire a glove that can tame these fluxes through which he can then safely travel through the labyrinth of rooms to reach three separate power generators and restart each, which Quadwrangle believes will allow him to escape the pocket dimension. As Quadwrangle guides his nephew, he tries to recall the exact events leading to the current situation. After starting the three generators, the house begins to shake, and Quadwrangle realizes that a fourth generator must be started. The protagonist begins to activate the device, but Quadwrangle remembers too late that restarting the device had nearly killed him before and he had escaped to the pocket dimension for safety. With the device started, the house begins to shake violently, and Quadwrangle instructs his nephew to the safety of the pocket dimension, where he will be safe, while Quadwrangle can now work out how to resolve the problems of the half-ruined mansion. ^_^

    2- Graphics: The envioroments are in a strong 3D cartoon style, they're running on Unreal Engine, the objects and visuals are very detailed, as for the levels backgrounds, lightings, shadows and colors effects are very smooth and moody. ^.^

    3- Sound: The sound effects are not bad, it's gives you the feeling that you're in a spaceship, the surronding sounds are super cool, the music is quite nice and enjoyable to hear, especially the main theme song "Flip a Switch". ^_^

    4- Gameplay: "Quantum Conundrum" is a puzzle game viewed from the first-person perspective. As the boy protagonist, the player can run and jump, interact with various switches, and lift light objects. The player can die by falling into toxic liquids, bottomless pits, or falling from too great a height, and if hit by destructive lasers; this will restart the player at the start of a puzzle or a checkpoint if passed. The goal of each room is to reach its exit door, though may need to activate certain switches or other devices before the exit can become available. Most puzzles require the player to manipulate the room and objects within it using four different dimensions which impart unique physical properties to the world. The four dimensions include: The Fluffy dimension, where objects are ten times lighter than normal, allowing the character to pick up most non-fixed objects. The Heavy dimension, where objects are ten times heavier than normal; the player cannot pick up any objects, but their new density allows them to avoid destruction by laser beams. The Slow dimension, where time crawls to ten times slower than normal, though the player moves at normal speed. The Reverse Gravity dimension, where gravity is reversed, though the player is unaffected by this. Only one dimension at a time can be accessed (including the normal dimension); when dimensions are switched, all objects retain their existing position and velocity, the latter becoming a critical factor in solving many of the game's puzzles. For example, with access to the Fluffy and Slow dimensions, the player can pick up a heavy safe in the Fluffy dimension, toss it towards a distant platform, and then immediately switch to the Slow dimension, giving themselves enough time to jump onto the safe as it crosses the gap to the platform. Initially, the player does not have control of when the dimensions are shifted, but later gains access to the Interdimensional Shift Device glove where they can switch to any dimension so long as a battery for that dimension is placed in a power receptacle for that room. In some puzzles, the players must find and locate these batteries; in other cases, the player may have to chose which batteries to insert into place to solve a puzzle. ^.^

    5- Overall Rank Title: For me personally, that will be {GENIUS} ^.^ Here's a video:

    ^.^ This is the end of my review thread, thank you so much for reading and feel free to add your posts ^.^

  2. #2

    Thank you very much for your review of Quantum Conundrum!

    We're very happy to hear that you enjoyed the game.

  3. #3
    Originally Posted by Shawn
    Thank you very much for your review of Quantum Conundrum!

    We're very happy to hear that you enjoyed the game.
    You're warmly welcome my friend, Shawn! ^_^

    I really enjoyed playing Quantum Conundrum, it's a very fun and challenging game. ^.^