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Thread: While we still have a voice-What do YOU want in BSM2?

While we still have a voice-What do YOU want in BSM2?

  1. #1

    While we still have a voice-What do YOU want in BSM2?

    Hello all,

    This thread has been created to give us a chance to voice what we would like to see while the game's groundwork is being built so it has a chance to be implemented. As always Keir's assitance will be vital for this thread's effectiveness.

    To the devs-this thread has been created FOR YOU so with one quick glance you can see what exactly we are looking for in this continuation,this first post will be updated as the on what we're looking for so you don't have to scroll through 10 pages of who knows what, just this first post.

    To the gamers-this thread is for us to intelligentely discuss what features we feel would best add the game, this is NOT a complaints thread.

    UPDATE-DEBATE TOPIC
    1-Air Ops, the general feel is their is dissasatisfaction on how this works,"takes to long to recover planes, not enough planes, ect," how would you like to see it resolved?

    Stuff we're hoping for:

    COMMUNITY SUPPORT
    This cannot be emphasized enough. BSM can be won only through a team effort. Its only natural we'd want to stick with teams we know we are good with. Also, a long-lasting community (which will buy sequals) needs to be able to take the game into our own hands We NEED:
    1-In game browser friends list
    2-Clan Support/Clan matches
    3-General chat room
    4-Scenario Editor
    5-Modability

    SP Game/Gameplay General-
    BSM had an amazing core engine but the state of the SP left many people feeling cheated, we're looking for:
    1-Dynamic Campaign, let us make the strategic choices and fight it out tactically
    2-OR a far more extensive and varied SP campaign
    3-Skirmish mode, the entire forum is pleading for this one
    4-Give carriers their secondary guns
    5-Air-ops need heavy tweaking
    6-Allow aircaft to be seen, but not the payload until the units are much closer thx jed212 3.30.07
    7-Allow secondary weapons to be assigned auto fire, AA or AS thx drawde 3.30.07
    8-New views, planes' cockpits, ships' bridges .. Welcome aboard! thx akrowaib 3.30.07
    9-Replay Mode thx Chip5541 3.31.07
    10-Destroyers can produce smoke screens. Zeros can kamikaze. Submarines can release decoys and debris to fool the tracking enemy vessel. Yamato and Musashi can fire "beehive" shells
    thx Transparo 4.24.07
    11-Sub TDC, its hard to hit with sub torps unless your point blank. thx andy3536 4.09.07
    12-Permamnent ramifications for certain damage effects thx princecaspian4 4.10.07

    MP Game
    BSM came with some great MP missions but they become tiring quickly. We are hoping for:
    1-More dynamic MP, we would like to be able to change it up, starting positions, forces ect.
    1-Coop vs AI, it would be a blast to fight the Pacific Campaign with a friend.
    2-Bots, many of us would like to be able to play the MP map for by ourselves for varied reasons
    3-Connection host, preserve the connection best we can! thx gamerms999 3.29.07
    4-Splitscreen gameplay, we'd like to play with our friends at home thx fahey 3.29.07
    5-More "unique" missions, capture the flag with PT boats anyone? thx I3laze 3.30.07
    6-Better point rating system, the one now seems totally useless thx jed212 3.30.07
    7-Harbor assault missionwhere only mini subs can stay submerged at depth level 1 inside the harbor thx TheDivingMongoose 3.30.07
    8-Anti hacking security that is updated regularly thx VoodooMessiah 3.30.07

    Improved World-Realism update 3.30.07 thx Transparo
    It would be amazing if BSM would take the next step forward in immersing the players in WWII naval combat. We would like to see-
    1-Weather and time effects, battles in rain, night, ect, realtime "world lighting:
    2-Improved damage models and effects, damage decals, model deconstruction, ect
    3-Better sound effects, cannon fire needs more a HELLUVA lot more UMPH
    4-Massive muzzle flash, shockwaves from broadside salvoes rippling across the water
    5-Different types of ship sinkings, make it exciting thx Ryback14 3.31.07
    6-Improved historical accuracy, ship classifications, ect... thx Flying CanOpener 4.01.07

    Battlestations Atlantic update 4.24.07 thx PEPE13 4.07.07
    The field of battle for BSM2 is unknown but many have expressed interest in the Atlantic theatre ops such as:
    1-Protect a convoy from Wolf-Pack submarines.
    2-Sink the Bismarck
    3-Operation Sealion.
    4-Operation Overlord.
    5-The sinking of HMS Royal Oak by Günther Prien
    6-Battle of the River Plate
    8-Taranto
    9-Cape Mata
    10-The sinking of HMS Royal Oak by Günther Prien



    ugh this thread is taking forever to update! i'll do the rest tommorow!
    and stop writing walls of text!

    Good hunting

    K.R.

  2. #2
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    Italians?
    No but seriously, a much longer campain.
    Skirmish mode.
    Co-op campain.
    More multiplayer maps, with some customisable.
    Alot more content needs to be put in the sequel in genral(but please feel free to leave the italians out)
    Mabee an option to be able to go back over campain missions once completed and swap units around.
    Put as much as you can in the final copy of the game and don't try to overcharge people for dlc.
    Glitch free over xbl would be nice, so more testing on that this time.

  3. #3
    How about fixing the first and then move on.

  4. #4
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    Originally Posted by takevin
    How about fixing the first and then move on.
    lol, never thought of that

  5. #5
    Originally Posted by takevin
    How about fixing the first and then move on.
    genius

  6. #6
    i olny want a pc patch with skrimish

  7. #7
    guys, THIS IS NOT A COMPLAINT THREAD, BM, Takevin, your comments ARE NOT appreciated. Take your complaints somewhere else, there are plenty of other topics for that. Don't clog the thread with useless comments.

  8. #8
    I believe that BSM 2 would be more likely for the 360. I am glad the PC is getting attention (I heard form Keir). Since you can just add to BSM what you would want (skirmish, coop, more units and campaigns) there is not much sense in making another one...just adding to the original so you will have just one game with ALOT of things to do on it.

    (For the things to add or make a new version to): (in addition to Kai) many many more units to the game before the DLC, Huge or more than one campaign, and a friends, players, and chat signal additions to multiplayer. That is all I can think of for now....

    PS:be nice you two

  9. #9
    Originally Posted by Kai Robin
    guys, THIS IS NOT A COMPLAINT THREAD, BM, Takevin, your comments ARE NOT appreciated. Take your complaints somewhere else, there are plenty of other topics for that. Don't clog the thread with useless comments.
    tough and too bad, voice of freedom bud. The first is still being worked on to get the glitches out, this thread is just as useless...

  10. #10
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    Campain for both sides is a great idea!

  11. #11
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    Originally Posted by takevin
    tough and too bad, voice of freedom bud. The first is still being worked on to get the glitches out, this thread is just as useless...
    Lets not turn this into another one of the ALL HAIL threads, we have enogh of those, so with that I'll move on to say that we need more costomisable stuff and possibly clan features. I can't think of anything else currently exept if you do any future DLC charge all equally or not at all. Hope that wasn't to far off topic.
    "In three words I can sum up everything I've learned about life: It goes on." ---Robert Frost.
    -=)CSF(=-XGamerms999
    http://www.watchfarscape.com/forums/...ilies/Thud.gif

  12. #12
    What I would like to see........... well, there are different possibilities.

    One option would be to add a strategic element to the game. A Pacific wide map, where each player moves fleets, deploys units,...... the traditional wargame actions,.... and when fleets come into range for combat, the game switches to what we currently have,. with a few improvements.


    Another option would be to go more in the Battlefield direction. Have larger maps, more players per map, with each player only controlling one unit/air squadron. Have deployment points (spawn points), that are capturable..... possibly only certain types of unit can capture.



    But no matter what................ give us an editor, so we can make our own maps/scenarios.

  13. #13
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    Exclamation

    Also, do what Halo 2 did and make "connection host" that way nomatter who hosts the game is as good as it can be, also make it so if host quits, it changes to the new best "connection" host.
    "In three words I can sum up everything I've learned about life: It goes on." ---Robert Frost.
    -=)CSF(=-XGamerms999
    http://www.watchfarscape.com/forums/...ilies/Thud.gif

  14. #14
    Originally Posted by xgamerms999
    Also, do what Halo 2 did and make "connection host" that way nomatter who hosts the game is as good as it can be, also make it so if host quits, it changes to the new best "connection" host.
    thats a great idea, I'll update it the list soon.

  15. #15
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    This may or may not be practical, but I'd like to see a two or four player split screen mode for co-op play. I'd also like to see some differentiation in some of the unit characteristics, for example, the top speeds of the fighters and bombers on the U.S. and Japanese side.

  16. #16
    Battlestations: Midway Lieutenant Commander
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    Alot of good suggestions here http://forums.eidosgames.com/showthread.php?t=64726

    I would like to see a direct IP connection so we don't have to go through a service like gamespy and such.

  17. #17
    BSM 2

    Conquer the Pacific Mode : This mode covers the entire pacific. Anyone who has played Rise of Nations will be familiar with this mode (conquer the world). Rome : Total war also uses this similar concept. The Strategic mode is turn-based and enters the battle mode when units on the strategic mode encounters the enemy. There will be two phase for this mode. Strategic mode and battle mode. Your fleet takes one turn to move and can perform one action per fleet. You may also perform repairs, remodels and upgrades to your ships in this mode.

    Strategic mode : This is where you move task force around the entire pacific, form an overall strategy, and decide where to attack, what ships/planes to build. The entire pacific ocean is divided into grids or chess board. There may be natural resource to conquer such as oil on a particular island and the player must move the fleet to engage the island to do so. However, the actual BSM style battle does not begin in this phase. You may choose to surround the island (i.e. cut it from supplies) or conquer it by force. There may be local allied/or axis forces defending the island depending on which side you are on. Once u conquer the island, you may build shipyard, airfield and batteries on it to enhance its defensive capabilities. Shipyards and airfields can build units and takes several turns to complete. Units take a variable amount of resource requirement depending on the unit class. Each nation has an industrial capacity like how many tons of steel it produces per turn and oil per barrel. By capturing more resources your nation produces more per turn.

    Battle Phase : This phase is where the classic battle BSM style begins, units on the map are derived from the strategic phase. For example : if 3 battleships are the attacking force, the same 3 battleship appears in the battle map and players can control them just like in the original BSM. The island will contain whatever the defenses it had from the strategic map. The outcome of this battle determines the success or failure of an action on the strategic map. Ships may retreat from this battle and will appear on the strategic map with whatever state and health it had from the battle.

    This mode can be played vs AI and would allow for a dynamic campaign implementation.

    More ship classes and hybrids : Battleships and cruisers can launch scout planes if they have them. hybrid classes like the ISE BB or mogami CA have a small flight deck. They should be allowed to launch planes but would have lesser variations and maybe only 1 slot for squad launch. Escort carriers is an interesting ship class, both sides have them. They should be implemented and can lauch 2 slots of squads. Normal carriers should be able to launch 4 slots of squads both in SP and MP.

    Special abilities for units : Destroyers can produce smoke screens. Zeros can kamikaze. Submarines can release decoys and debris to fool the tracking enemy vessel. Yamato and Musashi can fire "beehive" shells

    Others :
    • Weather effects
    • Night battles
    • More realistic and immersive sound effects : WW2 Cinema
    • More realistic damage models : vessels can be crippled and more difficult to repair. Speed reduced when flooded. Counterflood and listing.
    • More subsystems for ships : fire control, radar, which can be used (and damaged!)
    • Bigger maps

  18. #18
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    Great first post Kai Robin.

    I'll make sure this thread gets the attention it deserves from both Eidos and the devs. If we get in early enough I'm sure the community will be able to have an impact into the sequel which would be absolutely fantastic for everyone.

    I will definitely be forwarding this point to Eidos and the devs

  19. #19
    Originally Posted by Transparo
    BSM 2

    Special abilities for units : Destroyers can produce smoke screens. Zeros can kamikaze. Submarines can release decoys and debris to fool the tracking enemy vessel. Yamato and Musashi can fire "beehive" shells

    Others :
    • Weather effects
    • Night battles
    • More realistic and immersive sound effects : WW2 Cinema
    • More realistic damage models : vessels can be crippled and more difficult to repair. Speed reduced when flooded. Counterflood and listing.
    • More subsystems for ships : fire control, radar, which can be used (and damaged!)
    • Bigger maps
    Hey, I summarzied your stuff, thnx.

  20. #20
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    Originally Posted by Keir
    Great first post Kai Robin.

    I'll make sure this thread gets the attention it deserves from both Eidos and the devs. If we get in early enough I'm sure the community will be able to have an impact into the sequel which would be absolutely fantastic for everyone.

    I will definitely be forwarding this point to Eidos and the devs
    Sticky!

  21. #21
    A wishlist to add to the good stuff listed above.

    A repeat request on the scenario editor. Imagine the quality scenarios that will come out of a few weeks of all of us trying to create the best matches. Give us a way to save the best ones so everyone can try them. All we need is a few blank scenario maps and a unit allocation system, point based or whatever.

    Control over the land based AA and artillery forts. If I have a carrier I can man the guns and defend my ship. If I have an airbase I have to rely on my fighters and the AI anti-aircraft gun crews.

    Give the carriers at least one 5 inch gun, like the subs have. Even most of the escort carriers in the war had that. I don't think one 5 inch deck gun located on only one side of a carrier would necessarily overpower the game in their favor.

    Add (to the ability to pass units to other players) the ability on some or all of the units the ability to assign different weapon systems to another player. Maybe limit it to only if they are a spectator. Exa: let me man the helm and artillery of my battleship, and my teammate man the AA guns. That would be interesting. Another example: I can man the helm, artillery and AA of my destroyer while my teammate handles the depth charges. This would add an element of commmand and control that actually existed on these ships.

  22. #22
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    How about a Capture the flag Game mode. You could use a PT boat to zip along at speed trying to avoid the shells raining down all around you and getting soaked at the same time to capture the flag, or a sneaky sub to pop up to the surface and snatch it away and go back down to the deep or swoop down with thundering speed in a aircraft. There would be some tactical elements in it as you would need to set up defences to counter subs and Aircrafts from stealing it away from you. You would always be able to see who has the flag in the mini map and so you sneaky subs will be sniffed out eventually.

    This could be a good clan match mode I think.

  23. #23
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    Merging Squadrons, Marines, Movable units, Oh My!!!

    Ideas from people I've spoken with ingame, summarized below:

    Mechanics
    1. Allow the aircraft squadrons to merge (i.e. a squadron of 2 zeros and 1 zero can merge to form a squadron of 3). this will allow another new squadron to be launched from the airfield/carrier.
    2. Have voice signatures so we know who is talking
    3. Give the option of moving the units (within reason) at start up, which will make the maps diferent each time and more enjoyable.

    Units
    1. Marines to take/defend airfields and shipyards
    2. Mine layers/mine sweepers to protect harbors

    other
    1. Fog of War - allow the type of unit (zero/dauntless, etc) to be seen, but not the payload until the units are much closer.
    2. have a better point rating system, the one now seems totally useless, and the ranking system is meaningless. have a ranking system thats works. battlefield2 has a good one, allow the points to accumulate. show number of games played for each map, unit, etc. the data is thre, mine it boys!

    and ofcourse bring on the Atlantic battles!!!


    thx for a fantastic game, dont let us down!!!

  24. #24
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    In maps like endgame at midway if you want to launch 12 aircraft of one type you have to launch them in 3 or 4 waves, it would be nice to be able to launch a carriers max output in one flight.
    In air to air combat only tracer rounds hit and there is no gun convergance from the wings. This can make dogfighting more of a chor and less fun, especially when you have them right in your sights and all the rounds are going past left and right.
    Many of the maps can just feel like a shoot em up, your need to have either the time at the start of, or before the mission on a map to plan your attack/defence, this will give you chance to try different things each time.
    In multiplayer the shipyards on some maps need a cap on units as they can just bump out DD after DD or BB after BB, a total pionts per shipyard may be appropriate
    Being able to join a formation controlled by another player.
    And scipio 65 suggested being able to give your AA guns or artillery to other player while you still controll the ship which i think is an exelent idea.

  25. #25
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    Not sure I can add much to this discussion as most of the things on my wish list are already in the first post!

    One thing I would definitely like to see is increased ship gun ranges, particularly for larger-calibre guns. I know the developers intended this game to be accessible and fast-paced rather than a realistic sim, but the increased gun ranges could be countered by making the inaccuracy/dispersion of shells increase with range. This would add another layer of strategy to ship-vs-ship combat - do you sit and fire at a target on the horizon in the hopes of getting a lucky shot, or close the range to increase your chances of hitting?

    Another ship-related feature which might add to the game is the ability to fire the secondary gun turrets on battleships and cruisers (e.g 6" guns on the Yamato, 5" on most US ships, 4.5" on British ships) seperately from the main guns. These could be treated as a seperate weapon choice (i.e primary/secondary/AA); when the player is controlling the main artillery, the AI controls the secondary guns, and vice versa.

    Better sound is definitely another thing I'd like to see (or hear!) - the music in BS:M is very good and the speech isn't bad, but the sounds, particularly gunfire and explosions, are a bit weak.

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