Thread: Suggestion: Debuff Duration

Suggestion: Debuff Duration

  1. #1

    Suggestion: Debuff Duration

    Would it perhaps be possible to show the duration of debuffs disabling you, via the same circle around the mouse used for pouncing as a reaver?

    Say it starts as a full circle and dimishes, it's a nice clean way of showing you how long is left of the damn bola, knives, pounce, etc. you got hit by and since you're disabled, you won't need to see your own abilities charging for the duration anyway. It would also instantly make you aware that something is going on, since it's in the middle of the screen, for experienced players that wont matter as they'll know, but it might help new players out with realizing they've been hit by something a bit quicker.

  2. #2
    Originally Posted by Ligkvaern
    Would it perhaps be possible to show the duration of debuffs disabling you, via the same circle around the mouse used for pouncing as a reaver?

    Say it starts as a full circle and dimishes, it's a nice clean way of showing you how long is left of the damn bola, knives, pounce, etc. you got hit by and since you're disabled, you won't need to see your own abilities charging for the duration anyway. It would also instantly make you aware that something is going on, since it's in the middle of the screen, for experienced players that wont matter as they'll know, but it might help new players out with realizing they've been hit by something a bit quicker.
    I get where you're coming from, the problem is all the edge cases:
    - Not all debuffs disable your attacks (Fire DoT, Blind, etc.)
    - You can be afflicted by multiple debuffs at once

    That said it would be nice in other areas e.g. how much longer you have on Evasion until it fades, so we will keep discussing possible solutions here.

  3. #3
    How about just things that stop your attack then? And perhaps not per debuff, but simply showing the duration till you can attack again, if your attack is disabled.

    Glad if it can be of any use

  4. #4
    Perhaps something that replaces the crosshair. I like it.

  5. #5
    Yeah, exactly just some small nifty thing, so you can quickly tell whether you can attack or not.