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Thread: Questions for the developers

Questions for the developers

  1. #1
    Battlestations: Midway Lieutenant Commander
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    Questions for the developers

    Way back in March (I think) of 2005 (??) the official website went live and there is a section to sign up for news letters. Will news letters be going out? I would have thought that atleast when the E3 trailer hit live that would have warrented a news alert.
    Also, please note that the new registration does not give the US as a country to choose. Someone might want to look into that. I have posted about this game alot in other forums for several years now. Actually since the tech demo trailer, and I have had several inquire about what to do since the US is not a country option.

    I also forgot to ask. Will the official website have its own forum or will everything be here?

    Does Eidos or teh Devs plan on releasing any kind of modding tools for teh game?

    Any idea on when or if any will be released?

    I am planning on maybe trying my hand at it but I do know I will be making some screen savers (if anyone is interested). Is there anywhere where I can get pictures of BM that are not exclusives for other sites?

    Are any of the original Mithis team still working on the game? So many rumors and such. I use to talk to Cmdr Koenig and others and they were all great people.

    I know that demo dates are usually not listed until very close to release so I won't go there but is there any public information on what the demo (if released) would include? MP/SP? and will a demo be released for both PC & 360?

    In the old tech demo it showed a cockpit view however every trailer I have seen since does not show that. Has that been dropped or it just hasnt been shown?

  2. #2
    I have a quick question as well....can we drive the carriers???
    Just another pissant regime...

  3. #3
    Battlestations: Midway Lieutenant Commander
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    Can we ram the enemy ships?


    RAMMING SPEED!

  4. #4
    Battlestations: Midway Lieutenant Commander
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    Who was the artist from the artwork for the wallpaper? Any additional works?

  5. #5
    Are you going to be needing any beta testers for this game?

  6. #6
    Battlestations: Midway Lieutenant Commander
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    My understanding is that the beta on this game was internal. I asked some others in SCi/Eidos a little over a year ago

  7. #7
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    Cool

    I have on very important question. Are there gonna be more battle ship's then what they have listed on the Game site's home page.

  8. #8
    I have a question about mulitplayer action,how will this work,I mean obviously there will have to be teams,BUT will each user have its own navy or will they use the same fleet?

    I mean if I use certain tactics,I know I dont want Chip taking my escorts on some wild sub hunt goose chase

    now not that this would be a bad thing either.actually,both ways would be pretty cool.

    (no offense to chip,its just I have been lurking this forum for ages and I know for the longest time he was the only one who posted here on a regular basis so he is the one I can poke a little fun towards)

  9. #9
    Battlestations: Midway Lieutenant Commander
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    Actually I would take control of your largest ship and play bumpership with the rest of your fleet

  10. #10
    1. What is the Dev. Team's view on the issue of Scripted vs. Dynamic campaign?
    2. Will we have a good mission editor to create scenarios? We could then create historically realistic ones.
    3. Will there be an ability to control engines (both types) separately (port or starboard)?
    4. What about navigation? How will maps look like? And what information will they include on?
    5. How moddable will the game be?
    6. How detailed will the simulation be?
    7. Will 'Punkbuster' be incorporated?
    8. How will radio communication work between fleets? Like, passing on information or asking for support?
    9. If in the WWII a ship was under attack by a submarine or a ship, they used a kind of "international distress frequency" to call help by Morse code, and the U-boats sometimes caught those signals after attack. Is it possible for the player catch these kind of signals after a ship attack to know the ship requested help?
    10. Is MP missions Co-op or versus?
    11. Is there any consequence for accidentally sinking Neutral, Allied, or Hospital ships, aircraft or subs?
    12. How large will the battleground be once the battle begins? What’s the current limitation?
    13. Are tides/streams modelled correctly?
    14. Will it be possible to receive weather forecasts by radio? And are we able to make some repair in neutral or allied port city?
    15. Will there be the ability for us to lay mines? This would be great if we are stalking a port we know has heavy shipping traffic.
    http://www.grupper.demon.nl/div/XO.gif
    Originally Posted by Sun Tzu
    A victorious Destroyer is like a ton against an ounce

  11. #11
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    Keep the questions coming chaps - I'll see if I can get some of the dev guys on here - if not I'll put all the questions into a long list and see if I can get them answered

  12. #12
    • if a ship were sinking, then when it is going to the bottom (completeley under the water) could a sub run into it and blow up or would it pass through?
    • if a ship sunk in shallow water could you run into it?
    • if a ship were sinking and a sub were under it could that sub keep it afloat?
    • if a sub were to come up under a ship would the ship rise?

  13. #13
    for the last 2 of your questions i think a ship would be to heavy and it would damage the sub, and if it was small enough to be lifted (PT boat) it would probably just be pushed aside. that's just my guess, i could be totally wrong

  14. #14
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    OK! Here are some answers to keep things ticking over. Stuff that I haven't answered here I'm referring to the dev guys so they should be answered soon


    Originally Posted by chip5541
    Way back in March (I think) of 2005 (??) the official website went live and there is a section to sign up for news letters. Will news letters be going out?
    I'm organising a newsletter now - hopefully sending it out soon, certainly this week all being well.

    Originally Posted by chip5541
    Also, please note that the new registration does not give the US as a country to choose.
    It should be fine now if you select the US version of the site.

    Originally Posted by chip5541
    Does Eidos or teh Devs plan on releasing any kind of modding tools for teh game?
    No plans at the moment as far as I know. I'll speak to the dev guys about this as it would be cool.

    Originally Posted by chip5541
    I am planning on maybe trying my hand at it but I do know I will be making some screen savers (if anyone is interested). Is there anywhere where I can get pictures of BM that are not exclusives for other sites?
    Great, I'm aiming to get some new stuff added to the fankit for this kind of thing.

    Originally Posted by chip5541
    I know that demo dates are usually not listed until very close to release so I won't go there but is there any public information on what the demo (if released) would include? MP/SP? and will a demo be released for both PC & 360?
    News coming soon.

    Originally Posted by chip5541
    In the old tech demo it showed a cockpit view however every trailer I have seen since does not show that. Has that been dropped or it just hasn't been shown?
    You are able to go into first person view in some vehicles - planes mainly, but there's no visible cockpit as such.

    Originally Posted by Just Cause
    I have a quick question as well....can we drive the carriers???
    You can sail them

    Originally Posted by chip5541
    Who was the artist from the artwork for the wallpaper? Any additional works?
    It's from the developers end of things. I'm hoping to get some prints made as competition prizes. Watch this space!

    Originally Posted by OperationPhoenix
    Are you going to be needing any beta testers for this game?
    The testing is taken care of internally I'm afraid.

    Originally Posted by Lthawk77
    I have on very important question. Are there gonna be more battle ship's then what they have listed on the Game site's home page.
    Yes! Loads more ships and planes to come. We'll be updating that section of the site soon

    I hope that's OK for now, I'll get answers to the other questions soon.

  15. #15
    Battlestations: Midway Lieutenant Commander
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    Any plans for a PS3 or Wii version? Anyone else think the motion sensor controllers would rock on this game?

  16. #16
    will there be passive sonar? if not will the enemy be able to hear the pinging when you get near, because in the videos when you saw a sub you could hear it pinging

  17. #17
    Originally Posted by princecaspian4
    will there be passive sonar? if not will the enemy be able to hear the pinging when you get near, because in the videos when you saw a sub you could hear it pinging
    Subs could only hear the ping when the sonarman on the DD transmits the ping
    http://www.grupper.demon.nl/div/XO.gif
    Originally Posted by Sun Tzu
    A victorious Destroyer is like a ton against an ounce

  18. #18
    • Can you set the sonar / radar on manual so that you can operate ( see and hear ) with keys?
    • Can you manual operate the guns / torpedoes?
    http://www.grupper.demon.nl/div/XO.gif
    Originally Posted by Sun Tzu
    A victorious Destroyer is like a ton against an ounce

  19. #19
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    We've got a new trailer, it's going up on battlestations.net soon, but in the mean time you can see it here.


    Here are some more answers for you....


    1. Are multi player missions Co-op or versus?
    Multi player is versus. Currently 4 v 4 is the max number of players.


    2. Is there a mission editor to create scenarios?
    There isn't a mission editor. We'll reveal more information to the community about all the missions that exist soon.


    3. Will there be an ability to control engines (both types) separately (port or starboard)?
    You can’t control engines independently. You control the speed of the ship (forward or reverse) with one analog stick and the direction with the other.


    4. How does radio communication work between fleets? Like, passing on information or asking for support?
    There isn’t radio communication as you control every element of the game.


    5. If in the WWII a ship was under attack by a submarine or a ship, they used a kind of "international distress frequency" to call help by Morse code, and the U-boats sometimes caught those signals after attack. Is it possible for the player catch these kind of signals after a ship attack to know the ship requested help?
    There are verbal alerts in the game, so if an enemy sub enters an area covered by radar and is detected, an alert will be heard saying “we’ve detected a sub sir... etc”.


    6. Is there any consequence for accidentally sinking Neutral, Allied, or Hospital ships, aircraft or subs?
    It'll make your mission significantly more difficult to complete!


    7. Will it be possible to receive weather forecasts by radio? And are we able to make some repair in neutral or allied port city?
    Weather has no direct affect on gameplay. Repairs are done to ships by the crew onboard and is managed by the user.


    8. Will there be the ability for us to lay mines? This would be great if we are stalking a port we know has heavy shipping traffic.
    Mines aren’t in the game.


    9. Is there passive sonar? (If not will the enemy be able to hear the pinging when you get near, because in the videos when you saw a sub you could hear it pinging)
    At most depth levels except the deepest, a ship with radar will detect an enemy sub when it’s within range. The pinging noise indicates to the user controlling the sub that they’re being tracked from above i.e. their sub has been detected.


    10. What about navigation? How will maps look like? And what information will they include on?
    The maps look great and are very detailed. The map serves as a great way to switch between units while in the heat of the battle. I'll get some screenshots up in the coming weeks.


    11. Any plans for a PS3 or Wii version? Anyone else think the motion sensor controllers would rock on this game?
    Not as far as I know at the moment.


    12. Can you manually operate the guns / torpedoes?
    Yes you can.

    And the dev guys have kindly provided these answers:

    13. What is the Dev. Team's view on the issue of Scripted vs. Dynamic campaign?
    The challenge with Battlestations: Midway was building the innovative game system in the first place. We weren't completely sure how players would receive it and so we choose the conservative option. We're really open to the community's views, if they'd like to see a more dynamic style game here is the place to let us know.


    14. Will 'Punkbuster' be incorporated?
    No.


    15. How large will the battleground be once the battle begins? What’s the current limitation?
    The complete size of a map is 20 by 20 km, included with an additional 2 km "border zone" where the player will be warned to turn back. So the whole battleground is 18 by 18km.

    16. Are tides/streams modelled accurately?
    No, we don't have tides/streams in the game, because of the scale of the battle it isn't so important.


    17. If a ship were sinking, then when it is going to the bottom (completely under the water) could a sub run into it and blow up or would it pass through?
    Yes, the sinking ship can collide with a sub and even damage it.


    18. Are any of the original Mithis team still working on the game?
    Yes




    I hope that helps. More soon!

  20. #20
    do you need windows vista or can you also play on windows xp?

  21. #21
    Under the system requirements they recommend Videocard: Nvidia 6800 Series or equivalent (2.0 pixelshader compatible) which would be dx 9c. So they don't say for sure I believe windowsxp would be OK. maybe the release date is to make sure its Vista compatible.

  22. #22
    that answers many of our questions, thank you

  23. #23

    Thumbs Up

    Originally Posted by Keir
    [..........]
    2. Is there a mission editor to create scenarios?
    There isn't a mission editor. We'll reveal more information to the community about all the missions that exist soon.
    [.........]
    I hope that helps. More soon!

    First I want to thank you and the dev team for the fast reply
    Second the reason I asked about the mission editor is that we at the WolfPack League / Eagle league ( Wolfpack League and Eagle League are registered trademarks. Subsidiary of the World Sim Network. ) play STAT games online and campaign games. There are missions writers that make every month STAT missions that people play and record there result into the database of the WPL see www.subclub.info, so I and many players of the WPL/EGL would very like to see a kind of mission editor or a way to edit/make the missions manualy.
    Thanks
    http://www.grupper.demon.nl/div/XO.gif
    Originally Posted by Sun Tzu
    A victorious Destroyer is like a ton against an ounce

  24. #24
    Battlestations: Midway Lieutenant Commander
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    Thanks Keir. Great stuff and great video link.

  25. #25
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    Originally Posted by a dutch alphawolf
    do you need windows vista or can you also play on windows xp?
    You'll be able to play it on XP.

    Originally Posted by dargo
    I and many players of the WPL/EGL would very like to see a kind of mission editor or a way to edit/make the missions manualy.
    Thanks
    OK, I'll note this and make sure it's passed onto the decision makers and the dev team

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