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Thread: Good game but… some remarks about the gameplay

Good game but… some remarks about the gameplay

  1. #1
    Join Date
    Feb 2004
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    Good game but… some remarks about the gameplay

    Good game. IG becomes really interesting and strategic when I tried to win battles with a minimum of losses. However, there are some problems and I post them below.

    - When the infantry is doing a range attack, they adopt the line formation and the entire formation always rotates on itself in order to face the enemy. The problem is this rotation creates holes in the defense. Why the entire formation rotates? Each man is able to rotate his own body at least at 45 degrees to shoot the enemy.

    - When the cavalry is attacking infantry, the infantry adopts the square formation and this is really bad for the cavalry that generally retreats quickly. The problem is cavalry stops to retreat although they are still in the line of sight of the infantry. Why not stop a little bit further?

    - I don’t see any advantages to garrison infantry in farm or forest. OK, they win in range attack and protection but it seems the number of shooters is less important than the number of shooters in line formation for example. In forest, infantry is totally dispersed with maybe 4 or 5 men who can shoot the enemy. Is it an advantage?

    - Units attack without order even when the manual attack is chosen. For example, I choose to attack the infantry with my cavalry. Enemy infantry adopts square formation. I retreat my cavalry before the fight and my infantry can easily shoot at the static enemy. The problem is I need to click 4 or 5 times on the cavalry in order to prevent them to re-attack the infantry!!

    - Concerning the pause button. Why not? There are a lot of micromanagements during the battle and this is true if there are fights at two different locations, this is impossible to manage. This should be let to the appreciation of the players: some prefer stressed battles, some prefer take their time!!


    EDIT: After some tests, I can say that there is a significant advantage to garrison troops in buildings or forest. These are very important strategic points.

  2. #2
    Hello first off I would like to say since the movie The Patriot came out I've always been obsessed about Napoleonic warfare and wanted a game just like this. I completely agree with BlackBirdy after playing the demo myself.

    In addition to what he mentioned, I would like to ask several questions and make a few comments:

    - Is there a way to group men together so you can move units of men in a pre-arranged formation so you wont have to line up each regiment one by one?

    - Is there friendly fire? I didnt seem to see my own men being mowed down by another regiment directly beind it shooting a volley.

    - Shouldn't Generals be on the field too? Napoleon himself was on the front lines with his men helping aim the Artillary cannons and such.

    - Drummers? Flag bearers?

    EDIT: - Why is there no stand ground command? I hated it when my men started running off toward the enemy and keep messing up thier formations I set them to?

    Overall I think it's quite a nice game, I just hope that there will be some more additions to the game before its release. Thanks and have a good one

  3. #3
    First off, the Last Of The Mohicans> The Patriot. If you haven't watched it, I suggest you do. Second, I think the lack of a pause button gives you much more action and is much at-the-moment thinking. This game seems to be more action packed in comparison to Rome Total War. With time, you will learn to micro manage your units, which I believe, keeps you on your toes and never the lack of action. As for the retreating, infantry retreat against squared infantry, which I think is a bug and should be addressed as soon as possible (as this is historically inaccurate and very annoying in game).

  4. #4
    - Is there a way to group men together so you can move units of men in a pre-arranged formation so you wont have to line up each regiment one by one?
    Well, i think i know what you're on about. When your in a game have all your infantry selected then click the ' Tactics ' button, it doesn't look like a button but if you click it group formations with show up.

  5. #5
    Originally Posted by Psycho Pigeon
    Well, i think i know what you're on about. When your in a game have all your infantry selected then click the ' Tactics ' button, it doesn't look like a button but if you click it group formations with show up.
    yeah you got the idea pretty much except i want to make custom formations, like in rome total war if you know what i mean

  6. #6
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    Apr 2005
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    drummers WOULD BE SO AWESOME!! Totally ADD to the immersivness!! 1 drummer boy in a battalion! uggh. It would be like RTW's flagbearer and the captain. Man that was the first thing i looked for when i loaded the game, a leader and a drummer.. maaan u cant have a game like this without a drummer. Even more immersive would be the drummer changing beats with the different orders. ugh. I hope this isnt another RTW game that is rushed and poorly executed. I almost threw my rtw cd out after about a month cuz i was so dissapointed. Good AI is what im looking for in this game, both tactically and diplomacy.

  7. #7
    yeah he's right, we need a drummerboy, officer, and flag bearer... man this game is becoming worse every time i read a post about something the game is missing.......some realism we were promised....

    bah but sorry guys i'm acting like a spoiled little brat, its just that i've always wanted a game like this and when it actually comes true i'm totally dissapointed since its missing so many essential things involved in 19th century warfare.

  8. #8
    Man they can't say this game's authentic and not include the drummer boys, they already have flags don't they? although they hover around by them selfs then bounce up and down when you click on them....hmm maybe they didn't say this game was guna be authentic? lol.

  9. #9
    Join Date
    Apr 2005
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    21
    agrre sveland. when i read a new post the game points keep going down. i just pray there is a stand ground option

  10. #10
    Join Date
    Feb 2004
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    Sorry if this issue was raised earlier but I notice something unfair:

    The cavalry when attacking one squared formation retreats. The problem is they sometimes retreat behind the lines where we put generally the cannons. When the cavalry is able to fight again, they can easily destroy the cannons. This situation is unfair because the cavalry is normally weaker because they retreat and finally, they get an advantage because they can easily dismantle the cannons. I think they should retreat to the point they come from and far enough so that they are not in the line of sight of the infantry.


    Also, is there any use of the tactics buttons with the formations? When we assign formation to troops, there are so much space between two troops that any enemy cavalry can easily reach the point they want.

  11. #11
    Join Date
    Feb 2004
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    Four questions:


    How to follow one troop in its movements?


    When we want to move for example two troops over one area, how can we know the finale destination of the first troop in order to place correctly the second troop?


    Is it possible to have a description of each troop when we put the cursor of the mouse on the small troop pictures at the bottom of the screen (the same description we have when we put the cursor on one troop on the battle field)?


    Is it possible to have a signal when a friendly troop is being attacked?


    EDIT: To follow one troop in its movements, we can double click on its small icon at the bottom of the screen.

  12. #12
    they better fix this stuff or else

  13. #13
    You have to wonder how much Pyro and / or Eidos paid for "professional" beta testers...

    Particularly when they could have had [BlackBirdy] for free?

  14. #14

    beta testers S**KED!

    lol when they could have had the DEMO as the beta tester. i think we were the testers as we saved them money . but if they had payed for testers that we don't know of they they should NEVER test another game as they STINK as testers. they should also return the money they made off of testing this game, if there were testers.

  15. #15
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  16. #16
    It's the testers job to see or it works not to see or the features that you want are in it
    Odd, when I worked in QA for a developer the Eidos testers were continually putting up bug reports of gameplay and design changes they wanted.

  17. #17
    Originally Posted by @m
    It's the testers job to see or it works not to see or the features that you want are in it

    Sorry @m but Gameplay and Balance are a part of the process.
    Although I will admit that it is a later part of the process.

    I also feel it is a part of the process best served by gamers and not by "techies".
    Gamers will also find bugs in places tech people would never even think to look
    Have a look at the thread about killing the cows and sheep for example...

    I did suggest this before you know...

  18. #18
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    I did some tests concerning the speed of the units.

    Not surprisingly, the speed of the infantry in line formation is lower than that of the infantry in column formation (walk and run).

    For the cavalry, the speed is the same whatever the formation.


    Now, between troops of different nature but same kind (cavalry or infantry), the speed can be different, especially when running.

    For example for the cavalry, we have, from the fastest to the slowest: hussars > lancers > household cavalry > lifeguards.

    The factors that play a role in the speed of the troops seem to be the quality of the defense (better defense, slower) and also if they have shotguns or not.

    Now, I understand when my household cavalry, when trying to escape the enemy, were caught easily by the lancers.

    This parameter (the speed) is as important as the line of sight and would be a great aid if it appears in the description of the troops.



    And as told somewhere else, a button that constrains all troops to move at the same speed will be very .


    EDIT: Good News. When two troops with different speed (cavalry / infantry, infantry / canon, cavalry / canon) are walking, they will wait for each other. When they are running, they adopt their own speed. This is rational. Good point for Pyro

  19. #19
    Is it just me, or is this forum 95% about whining? Every single possible thing you could ever imagine, a game doesn't have it, IT"S NOT REALISTIC, and IT'S CR@P, well guess what, I love the game. I see some people not just complaining that the game doesn't have stuff, but actually making the game better. I guess all the productive people are somewhere else though. I congratulate Berden (sorry if I spelled it wrong) on all the sort of mini-patches he has made. I'd also like to see any of you be beta testers, or actual game makers. No wonder you're not getting any responses with the comments you're making most of the time. Besides, ever heard of patches? or how about expansions? mods maybe?

    The point is, if you think the game is so crappy, and are content to not actually do anything about it, why are you wasting your time here?

    btw, BLACK WATCH PIPEBAND FOR THE WIN!!

  20. #20
    Originally Posted by Lt.Phoenix
    ... Besides, ever heard of patches? ...
    Just a thought for you.

    Wouldn't it be nice if they released a game that you didn't NEED to patch?

  21. #21
    I would have to agree, but even if it didn't NEED a patch, wouldn't you want one or two? feel like a new unit? realized a certain unit is too powerful for it's own good? (as long as we don't get to W3, killed with all the nerf speaking) I agree, it would be nice if it didn't have to get it patched, but it would get to a point where they would be able to make the graphics a bit better, gameplay a bit faster, or more units on the feild at any given time. I'd say, yes, please patch it.

  22. #22
    I see what you are saying:
    Look, as far as I am concerned you are talking about Mods and Expansions.
    Expansions come from the developers and are sometimes called patches (which IMHO) is a mistake.
    Mods come from the community.
    I don't object to either. They are both optional additions.

    Patches on the other hand are 'fixes': hence the name 'patch'.
    That is something that is not optional and is required to make a game work properly.
    Good examples are the patches for DK2 (allowing you to finish the game and get through the 'The Princes' level or the patch for Evil Genius to fix, well, everything.
    Patches are often a sign of a sloppy developer and / or producer who have not adequitely Beta Tested a product.
    There is really no excuse for this - particularly now with the internet and Broadband connections. Any developer who ASKS will get dozens of people prepared to test a product for free (they are actually performing a service).
    The counter arguement is that some of these people will contribute nothing - true. But many will contribute heaps - and help make a better game.
    As for the risk of 'leaks' - there are ways around this. It has already been done without problems.

  23. #23
    Sorry Lt. but I have to disagree with you dude. People in here should keep on whinning until they, Pyrostudios & Eidos, get their product, Imperial Glory, RIGHT.

    People should get their money worth when buying a finnished product, but this product is not finnished, it's half finnished.

    The 'whinnings' in here indicates not the amount of sales but the amount of buyers/costumers bringing Imperial Glory back from where they bought it. And that my friend indicates Imperial Glory is heading for total failure if Pyrostudios is doing nothing about it. It's simple as that.

    So, us: the whinners in here are actualy providing a great service to Pyrostudios and Eidos by pointing the flaws in Imperial Glory's demo so they can do something about it early on.

    So, keep on whinning, maybe they will listen maybe not.

  24. #24
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    Smile

    Originally Posted by BANANAMAN
    People should get their money worth when buying a finnished product, but this product is not finnished, it's half finnished.
    You played a demo, how do you know what they've put in the final game.

    The 'whinnings' in here indicates not the amount of sales but the amount of buyers/costumers bringing Imperial Glory back from where they bought it. And that my friend indicates Imperial Glory is heading for total failure if Pyrostudios is doing nothing about it. It's simple as that.
    The whiners here are probably not even going to buy the game so they're just that whiners with too much time on their hands who just come here on their hands. There are of course exeptions such as people who post it to improve the game but that doesn't count for all of them.

    So, us: the whinners in here are actualy providing a great service to Pyrostudios and Eidos by pointing the flaws in Imperial Glory's demo so they can do something about it early on.
    Starting multiple threads and thus flooding the forum is not really a great service imo. Also the way same posts are constructed they're far from being helpful.

    So, keep on whinning, maybe they will listen maybe not.
    Yeah that's the spirit how about waiting for a preview/review if you want to make sure if certain features are in the game or not? If you don't like it no-one will force you to buy this.

  25. #25
    And who said a reviewer would write all the things you saw as flaws? Maybe he will skip the flaw you noticed and you'll think after reading his review it's alright to buy and to your surprise the flaw is still inthere.

    Now, something you said about whinning: how else when you're interested in this game (IG) can you let Pyrostudios know what's wrong when you don't put threads repeatly? If you put one thread or just one post then it realy won't get noticed, but if you overflow the forum with your 'whinnings' then there is at least a chance they will notice.

    And they (Pyrostudios & Eidos) should pay us (the whinning fans) for our great service to them pointing the flaws their testers oversaw. Now, Pyrostudios & Eidos when reading this forum, know what the flaws are and they can do something early on about those flaws, meaning when they realy do something about those flaws people wont bring back IG from where they bought it just after the purchase.

    A pc game being a flop/failure is not based on the amount of sales which many pc game developers nowadays think, a pc game being a flop/failure is based on the amount of buyers who bring the game back from where they bought it for their money back.

    Yes, and of course I know the difference between demo and the full version of a pc game but they always cut down the amount of what you can play in a demo. I never saw of a pc game's demo where they cut down on the gameplay's controls. And if Pyrostudios & Eidos make the demo on the level of ATI Catalyst 5.1 who can garantee they wont do the same with the full version of IG?

    And it's not just Pyrostudios which is producing a lot of 'whinnings' (lol ) and complaints (grr ), it's most of the pc game developers of the strategy/rts/wargame genre who produce a lot of 'whinnings' and complaints also, this inso much that I fear consumers/gamers of this genre would at a breakingpoint get enough of this drama and would leave the strategy/rts/wargame genre to other pc game genres where they (pc game developers & publishers) set the software quality a little bit higher and where they take their consumers and those interested a little bit more seriously.

    Hell, maybe people will even flee to the console gaming where there is no such thing as flaws, patches and drama (whinnings ).

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