Page 1 of 2 12 Last

Thread: Imperial Glory Petition (sign to get response)

Imperial Glory Petition (sign to get response)

  1. #1

    Imperial Glory Petition (sign to get response)

    that one i'v got to give to Pyro...go to the tatices bar, its all there...

    there are so many differnt BAD aspects to this game. i believe that we should all sign a Petition telling pyro this game sucks. we can do this with all the different gaming forums...

    ign, http://boards.ign.com/board.asp?brd=7676

    gamespot, http://forums.gamespot.com/gamespot/...p?board=920587

    tafn, http://www.tafn.info/TAFN/forums/vie...bf0d9ba2f6bb9b

    tw page, http://www.twcenter.net/forums/index.php?showforum=6

    twcenter, http://www.twcenter.net/forums/index.php?showforum=6

    NTW, http://www.thelordz.co.uk/forum/view...bc06922a21585f

    ...ect. (post some with this info at that location)
    (alot of tw people but thats because they to look onto this game)

    if we get enough peeps they might change it. imo it's a lot better then sitting around and just typing how bad it is, when we can DO SOMETHING!

    who's with me?

  2. #2
    So, what you want to tell Pyrostudios is to take back Imperial Glory and start from scratch all over again.

    I think I read somewhere Pyrostudios is busy working on a lot of pc & console games but strategy is not one of them.

  3. #3
    no what i say is make it better. how they do it is up to them

  4. #4
    Lets just bombard their contact address and ask them questions and if they don't reply then we keep sending. pyrostudios@pyrostudios.com


    (some one write an email and everyone just add questions they would like to be answerd then all of us send the email until they reply).

  5. #5

    Post

    i'll have a page e-mail be tomorrow...post some ideas i should add... the feed back thread will be in there with a link and stated problems. i could use some help. i think i speak for all of us when i say, "This game needs work"

  6. #6
    Join Date
    Aug 2004
    Posts
    29
    I'm with the letter.

    My comments can be found in the demo post.

  7. #7
    Join Date
    Apr 1998
    Location
    Blackfriars
    Posts
    3,885
    Originally Posted by @m
    May I suggest that you refrain from asking people to do this. Otherwise you would seriously decrease the change of them responding including to other parties who have nothing to do with that particular case.



    I think that's a far more better idea than telling them it sucks.
    Constructive criticism is always welcome, however being just told something sucks and having nothing to back it up is as useful as a chocolate teapot in the sahara desert on the hottest day of the year.

    This demo is a very limited demo in both unit types and numbers.
    www.imdb.me/jasonwalker <-thas me hehe
    Twitter: @jaywalker2309
    - My opinion is my own and not that of the company.

  8. #8
    the demo's features (units move automaticly) is MORE code then if it wasn't involved. meaning that it's going to be in the game. also there are numerious other aspects that take more codding that would be "non-useful" to players.

  9. #9
    Please explain to me why this game needs the reformed. But before you do, I just want to say....the devs are watching and reading and correcting.
    http://www.fortunecity.com/victorian.../russiatxt.jpg
    Kutuzov: "As long as we have an army strong enough to fight we have a chance to win. I order Retreat."

  10. #10
    Yeah. And they've got at least 3 weeks to do it. Just think of all they could do in that time - perhaps 1 or 2 minor changes.

  11. #11
    May I suggest that you refrain from asking people to do this. Otherwise you would seriously decrease the change of them responding including to other parties who have nothing to do with that particular case.
    Uhhh, how about you actually Help and give us a contact email straight to one of the devs rather than try and delay our actions, we will be sending emails to Pyro asking questions, if you would rather have us send it to a address that actually involves the IG team then give us it.

    Constructive criticism is always welcome, however being just told something sucks and having nothing to back it up is as useful as a chocolate teapot in the sahara desert on the hottest day of the year.
    Perhaps you didn't understand the point, that's what we are doing, we will come up with a constructive email then get about 100 people to send it until some-one replys with Constructive answers.

  12. #12
    Join Date
    Apr 2005
    Posts
    9

    Judge the game for what it is, not what you'd like it to be

    I'm afraid your petition idea will do little more than provide a channel for you to vent some of your frustration.

    In my experience, most demos are fairly representative of the fundamental gameplay to be found in the full version (despite any caveats or statements from the developers/publishers to the contrary). Yes, there will be more units available but this won't alter the underlying game engine or the user interface with which the battles are fought. And with the imminent release of the full version, Imperial Glory is likely to be going gold in the next fortnight. So, the scope for changes - even minor ones - is very small indeed.

    To be fair to Eidos and Pyro, this game has never been pitched as being a deep wargame or a modern version of Napoleon in Russia et al. You only have to look at their back catalogue to see this. Pyro have strong production values and wonderful artwork but their games have never exhibited a great deal of depth. Their target audience is geared more towards the casual gamer. Grognards should look elsewhere to satisfy their lust for historic accuracy and factual correctness.

    Personally, I'm more interested in the strategic campaign anyway, having always been a fan of Risk (especially the fantastic extended 'Ultimate Risk' mode from Hasbro Interactive's 1996 PC version) so I'm not too disappointed with the battles. They are more or less what I expected. They look nice but don't offer any real challenge or authenticity. The Naval battles offer something new(ish) but again, I'm not getting excited about these either; I'm fairly confident they won't live up to the hype. So long as the auto-resolve is better than in STW/MTW/RTW, I doubt I will even play the battles much.

    So what I'm saying, is judge the game for what it is, not what you'd like it to be. Even if there was consensus on what the hardcore fans would like to see in the game and this could be delivered, it would sell less than 5,000 copies! Hardly a commercially viable prospect for the developers or the publishers.

  13. #13
    I think that a lot of people's problems aren't with the laughable authenticity but the interface and controls. I'm a big fan of realistic wargames, but I'd be willing to tolerate the dumbing down in this game if it had pause-command, decent unit AI and a decent interface - instead we get something on the level of Dune 2.

    Now I know there are a lot of Blizzard fans who fetishise micromanagement and call it strategy but I think even for them this will lack appeal.

  14. #14
    Lollllllllll How Are U All Not Banned From The Forum By Now

  15. #15
    You can have a great time posting and we look forward to your feedback.
    In the rules Zeus.
    http://www.fortunecity.com/victorian.../russiatxt.jpg
    Kutuzov: "As long as we have an army strong enough to fight we have a chance to win. I order Retreat."

  16. #16
    HellAngel_666,
    I agree with Mercia:
    Originally Posted by Mercia
    I'm afraid your petition idea will do little more than provide a channel for you to vent some of your frustration.
    Now I appreciate that you may have good intentions (you want a kick ass wargame) But, in recent years most Devs just develop what they want regardless Theads like this make no difference at this stage.

    In my experience, most demos are fairly representative of the fundamental gameplay to be found in the full version (despite any caveats or statements from the developers/publishers to the contrary). Yes, there will be more units available but this won't alter the underlying game engine or the user interface with which the battles are fought. And with the imminent release of the full version, Imperial Glory is likely to be going gold in the next fortnight. So, the scope for changes - even minor ones - is very small indeed.
    And this is almost certainly true.

    Some of us attempted to encourage Pyro to allow gamers to Beta the game. They clearly decided that we were wrong and that "professional beta testers" were adequite. Well, we will soon see.
    There are already a couple of worrying gaming issues in the Demo Feedback thread (I have not played the demo) about lack of a "HALT!" command and some other issues.
    It also concerns me that there was no demo of Naval Battles and it suggests to me that this part of the game is not yet ready.
    Also, looking at the stuff that has been released, the Naval portion of the game is no where near the original 'promised' (? 'promised' used loosely) depth with boarding actions and crew etc.
    That suggests to me that they are being pushed to a release date.
    IMHO that is a mistake - but what do I know?


    So what I'm saying, is judge the game for what it is, not what you'd like it to be.
    Now this is the real issue. Elsewhere on the board someone comments that one eyed fans are responsible for the shabby state of the industry.
    Well, I would add reviewers to that list. People who write reviews on Pre-released games and a list from the developers of "Stuff the game will have and stuff that will be fixed".

    Play the demo. If you don't like it don't buy the game when it is first released.
    Wait for PLAYER REVIEWS. Wait to see if there are bugs and gameplay issues.
    DO NOT buy based on promised patches / expansions / mods.

    If you like the demo then buy it by all means.

    This is the only thing that seems to matter to many companies. Sad, but true.

    HellAngel_666, you may well be right. But right now Pyro and Eidos think you are wrong. Only the release and profits (or losses) will decide the issue.
    And from there (if the game bombs) we will see what, if anything, the two companies will learn.

  17. #17
    Join Date
    Feb 2003
    Posts
    38
    wow...i'm I only person here who's not afraid to say - this is one of the most fun games i've played since...a while...sure, it's riddled with problems, the AI in particular needs work, but the core gameplay is AWESOME and completely surpasses all Total War's in my opnion. Yes, I know there will be plenty of replys calling me crazy, but, imho, this is a much more fun game than RTW or any previous TW's (realism just comes along for the ride in my taste)

    So i'm all for a bit of constructive critisim, but telling Pyro - "this game sucks" would be completely inaccurate. Some people have different tastes - face it.

    BTW, just a quick sidenote, Gonzodave, there is a Pause command...
    I tried to be the darkness once, but it was dang hard.
    "Praetorians!"
    "Uh, yeah, emperor?"
    "Get me my dinner!"

  18. #18
    Join Date
    Apr 1998
    Location
    Blackfriars
    Posts
    3,885
    Originally Posted by Psycho Pigeon
    Uhhh, how about you actually Help and give us a contact email straight to one of the devs rather than try and delay our actions, we will be sending emails to Pyro asking questions, if you would rather have us send it to a address that actually involves the IG team then give us it.



    Perhaps you didn't understand the point, that's what we are doing, we will come up with a constructive email then get about 100 people to send it until some-one replys with Constructive answers.
    Cant wait to see this email/posting.
    www.imdb.me/jasonwalker <-thas me hehe
    Twitter: @jaywalker2309
    - My opinion is my own and not that of the company.

  19. #19
    Originally Posted by soverign
    So i'm all for a bit of constructive critisim, but telling Pyro - "this game sucks" would be completely inaccurate. Some people have different tastes - face it.

    BTW, just a quick sidenote, Gonzodave, there is a Pause command...
    I think what Gonzodave meant was: there is no pause & giving orders during pause option/button in Imperial Glory.

  20. #20
    How do you know that won't be in the final version when it goes gold? Did you somehow, talk with every single developer? Dude, the develepers read this forum. Which means it could have the pause-command option

    "The possession of facts is knowledge, the use of them is wisdom." - Thomas Jefferson

  21. #21
    wow...i'm I only person here who's not afraid to say - this is one of the most fun games
    Nah man i find it fun i play the demo for hours just it could be better.

  22. #22
    ok this thread is for people who WANT TO SIGN the petition. talk about it in the demo feedback thread.

    not to be rude but those who post here have SIGNED!

    p.s. if you have complaints your not forced to post here!

  23. #23
    Join Date
    Feb 2003
    Posts
    38
    Yep, i've signed

    AI needs help, or at least needs its movements to be ligitimized - there have been many times when my units would be ordered to attack, would approach, and then would abbruptly turn around and go the other way. There have also been move orders where units would begin to move in the ordered direction, and then would turn around and charge the enemy.
    The interface needs to be more informative, i.e. information pop-ups when you mouse over the timer/victory bars etc. that tells helpful information about what it is
    I personally don't like a pause-command scheme - it takes me out of the intensity of the experience, and if there is one, then the dev's loose a whole bunch of enemy AI options. I suppose it's ok if there is one though, just as long as it doesn't change other aspects of the game.

    All I ask is that the email also detail what is done well, at least hint at it - the sound, the general gameplay, is all very solid
    I tried to be the darkness once, but it was dang hard.
    "Praetorians!"
    "Uh, yeah, emperor?"
    "Get me my dinner!"

  24. #24

    good comes first

    sure thing. first thing i write is how the game is good. you never want to start and demand stuff right off the bat!

  25. #25
    the reason why we are complaining right off the bat is because the game is too horrible

Page 1 of 2 12 Last