Thread: Shellshock 2?

Shellshock 2?

  1. #51
    This might be a dumb question to ask, i should know it, but ill ask anyways, you were in the Vietnam war right? If you were, what was it like, with all the fighting, do you eventually get over it, and just march off shooting or something? and what was it like your first time in a firefight?

  2. #52
    This might be a dumb question to ask, i should know it, but ill ask anyways, you were in the Vietnam war right?
    It's a maxim: the only dumb question is the one unasked. So, no, I don't mind you asking. As I mentioned elsewhere, I have reached a point in my life where I can discuss things now. Must be the therapeutic nature of forums .

    As my log-in implies, I served in the 101st Airborne (Airmobile), and later 101st Airborne (Air Assault) in the 2nd Battalion 502nd Airborne Infantry from Dec 1969 to Jan 1971.

    If you were, what was it like, with all the fighting, do you eventually get over it, and just march off shooting or something?
    I served as a LRRP (Long Range Reconnaissance Patrol) member. As such, I was attached to Brigade Headquarters. We had a five-man team, and we were used to gather tactical intelligence which Division G2/G3 and Battalion S2/S3 (Intelligence and Operations sections of a HQ) would plan operations.

    At times, we would provide scout capability for the line companies in the Oh Deuce during field operations, but mostly it was humping a 60-pound LRRP ruck over the rugged terrain of the Central Highlands, hoping to see the enemy and hoping even moreso that they didn't see us.

    We scouted valleys, kept tabs on villages, set up the occasional ambush to deny trail usage for resupply, and once, even provided the forward eyes for a B52 strike.

    Mostly it was being constantly grungy and tired, and you went through your day-to-day tasks in a semi-stupor. LRRP missions, because of the independent nature, meant that you were operating far from friendly support -- so you lived on adrenaline, and afterward, suffered the adrenaline burn-out. Not to mention ups and downs of the tensions each mission brought: you never really knew what you would be getting into. It was more about sneak n' peak and not direct confrontation.

    Working with the line grunts was a bit more straightforward, though no less nerve-wracking. Show of force replaces stealth in sweep missions, and search and destroy missions, so the enemy knows you are in the area (though not necessarily your exact position).

    and what was it like your first time in a firefight?
    My first firefight was shortly after I arrived, the VC and NVA did a night probe of our firebase, mostly I remember being scared less, red tracers going out, green ones coming in, flares popping overhead, mortars firing: both incoming and outgoing. I fired a bit at some fleeting shadows, but can't really say if I hit anything. Very chaotic, and I was a bit scared at the time, but was too busy looking out for dinks to be petrified.

    The enemy probe finally ended when a Puff (AC47, not the new improved AC130s) was called in and unleashed on their avenues of approach ... awesome and terrible to see and hear it.

    Afterward, when I thought back on it, I had the shakes. But not as bad as some subsequent firefights during ambushes and the like ... it just happened to be first.

    From a personal level, as you fire, you're not consciously thinking about it -- you concentrate on the sight picture, sweeping your zone for movement, and engaging the movement, especially at night.

    It is a dehumanizing process, because you are taught to think of the person you are sighting on as a "target" and not as a human being. It was furthered by observing the attrocities the VC and NVA committed, so loathing and hatred begin to creep in as well.

    As I mentioned in another post, you do what needed to be done to get home in one piece ... and while the rules of the Geneva Conventions were bent on occasion, I never witnessed outright callous violations ... we were held accountable for our actions as soldiers under the articles of the Uniform Code of Military Justice (UCMJ), and no matter what the circumstance, we were expected to act as soldiers.

    As for getting back to the USA ... that was a culture shock of a different sort. I was literally spat on in the concourse of the airport in San Francisco (as were the others on my flight). When I got home ("back on the block"), I didn't fit in -- I had substantially changed, and my friends and acquaintances were still doing the same juvenile high school/college stuff -- hanging out and doing the same things that seemed to belong to a whole different lifetime. I felt old, and they were still young and innocent -- even if we were the same physical age. They had not been exposed to the trials that change men's souls, and therefore couldn't relate to my experiences, nor I -- any longer -- to theirs.

    I had been offered an early out in SF, but a wily old E7 talked me out of it by saying that I lived in an area with lots of military facilities (Andrews AFB, Ft. Meyers and others) and why not use the PX, etc. while on leave for 30 days and looking for a job? Made sense to me, and the option was always there to avail myself of the early out after my 30 day leave.

    I remember walking in downtown Washington, DC and seeing the protests -- where before the war it was something I had only noticed on a superficial level -- it hit home. To watch the flag being burned, to being called a war criminal, baby killer and the like. After my second week of leave, I went down to Ft. Meyer, VA and re-enlisted.

    By this time, the 101st was packing up from RVN and was redeploying back to Ft. Campbell, KY, so I was held in a casual status for about 90 days (which basically meant I just called in to see if orders had arrived), and eventually received orders to Ft. Campbell.

    Whew ... long enough for one post, but I will be glad to answer any further questions you might have.

    Take point troop and don't get yourself waxed to the max. Geronimo. -- d2

  3. #53
    i was thinking of joining the army as infantry man myself, but im afarid i wouldnt be good enough, and might get killed or something, plus im not to fond of Iraq, WAY to hot, and another thing, kinda off topic, do you have anything left from the vietnam war?? (shirt, pants, boots, helmet, etc...) if you do, i was wondering if maybe i could buy it off of you or something, if so, just give me a Private message, and we could talk more!

  4. #54
    lol ... have no fear about being "good enough" that's the job of the SSG Harvey's of the world.

    Iraq may be hot, but remember, napalm burns at 20,000 deg. F.

    Besides fading memories, I only have my medals and a Gerber Mark II combat knife -- which I won't part with, sorry -- and a handful of pictures (d**n was I ever really that young?).

    But feel free to post questions, either here in the forum or via PM.

    The forum is a better venue -- unless it is extremely private -- as there may be others out there with the same sorts of questions, but might be hesitant to ask.

    Whatever you decide to do in life, a three- or four-year commitment to the military will be a life-long benefit: to your confidence, your character, and your exposure to the world at large. There is no higher mark of patriotism, no greater commitment to this great country, than to serve in its armed forces. (Though I still will exchange barbs with squids, airheads and jarheads in the spirit of esprit de corps. lol)

    Take point troop and don't get yourself waxed to the max. Geronimo. -- d2

  5. #55
    rats...

  6. #56
    Stealth Shock: Nam '68 (the LRRPs missions)

    4 to 6 man squads complete with formations and actuall fireteam tactics. 12 stealth missions over 47 levels so dangerous VC can be found pissing right on your head but you don't dare give away your posistion. There's a more important mission. Intel. If you can get in get intel and get out without firing a single shot then your mission is accomplished...

    ...but things don't always go as planned.

    Dynamic missions with different outcomes for the ultimate in replay ability. Teach your squad hand signals specific to certain missions. Recon the site and choose your own LZ and box of engagement. Call Medevac for extraction of wounded. Call for extraction of your squad if the mission winds up FUBAR. Call ship to shore and aire strikes for distraction or total obliteration of entire armies of VC and NVA at your discretion.

    (there's more where that came from)

  7. #57
    Exactly right: the total flashback experience in Nam 68 lol. But for that we need scratch n' sniff monitors to get all those rich pungent smells (of the countryside, villages, etc. ... not our own bodies).

    Adding squad hand signals and having the soldiers respond accordingly would be a HUGE leap forward and would be a challenging (but rewarding) goal for the design team.

    LRRP missions, on the whole, while challenging, would not propogate the shooter-type game. Pity.

    I would also recommend the game reward sound tactics on the battlefield. Yes, give points for achieving goals in a timely way, but also deduct points (all done behind the scenes, as it is now) for excessive hits on your squad (since they don't outright die ... at least the main characters).

    Take point troop and don't get yourself waxed to the max. Geronimo. -- d2

  8. #58
    There's a lot of people who would've liked to have finished their first 'Special Forces' mission using only the knife but we can't always use stealth. The game I meant to describe would still have the shooter aspect as a dynamic option.

  9. #59
    yeah you cant get through withour firing a bullet...ah well...

  10. #60
    Using the silenced pistol in the Special Forces mission works quite well. Take the time to observe movement patterns, then take out one of the dinks (when fellow dinks aren't looking).

    My problem with finishing the mission in a stealthy fashion has been the cumbersome nature of the boobytraps and -- in my case -- the interface's refusal to respond to arrow keys.

    As an aside to the Eidos folks (who do read these posts, I am happy to say) ... get rid of the neon arrows pointing to boobytraps; and make the damage fatal. That'll keep the speedsters on their toes and add that gut-tightening feeling when you know there are boobytraps around, but have to look closely for them.

    Take point troop and don't get yourself waxed to the max. Geronimo. -- d2

  11. #61
    anyone thinking of a new Shellshock that could be made, i had my ideas, like in BF vietnam, they should have authentic missions, and make it LOADS longer, have it start say, in 1967, and go up to like 1970 or something, like your soldier stays in vietnam for 3 years, but this time, he should have a Name, and voice, and you should be able to customize him! That'd be great

  12. #62

    Big Grin

    Actually my favorite weapon for the speacial forces mission was the grenade launcher.
    You can do knife stealth in some places and grenade in others and still never fire a bullet.

    But on a serious note:

    Thank you D2 for letting us into your perspective of 'way of life' in Vietnam. I can only imagine the experience and HOPE never to experience the unimagineable.

  13. #63
    The wonderful thing about this game: it is flexible enough to encompass a variety of play styles.

    I tend to be as "realistic" as I can (given the AI) when doing the missions: as richg67 said elsewhere: the right tool for the right job.

    It seems that Vietnam-based games are the vogue this year. I had bought Platoon off the used rack at EB Games ... should have left it there lol. Haven't tried BVN yet ... I will once I can find it on the used rack: buying too many games new is hard on the wallet lol. Though I did get SSN67 new: I've always enjoyed games that Eidos puts out, so splurged when I saw it.

    Last night while browsing EB's new arrivals, I came across Conflict: Vietnam, just out. Different approach to game design than SSN67 (squad-based 3rd/1st shooter) and my first impression (after the first two missions), is that is was as equally well done as SSN67. Kudos to both companies for their products.

    So why didn't I wait (as I usually do) to get CVN used? Hard to resist a game when they put you on the cover. The photo they used shows my team inserting (I am the one behind the radio operator) and was taken by a photographer from Life Magazine. I understand it has been used in a few books, as well as a postcard that was available at Ft. Campbell (don't know if it still is) in the early-mid 70's. Still "Shell Shock"ed that I have now been immortailzed in video-gamedom!

    Anyway, enough about the "other guys", as this isn't their forum, just thought I would share the news. As they say: "Don't mean nothin'."

    Take point troop and don't get yourself waxed to the max. Geronimo. -- d2

  14. #64
    Vietcong: Purple Haze
    and
    Men of Valor
    Are my other choices.

  15. #65
    Are you serious, are you on the cover of Conflict Vietnam???

  16. #66
    Yep, that's me behind the radio operator (Doc), Andrews is the black man you see, Vance's helmet is visible on the box edge where it wraps around.

    So I finally have a claim to fame lol. Poster boy (almost, since my face/body is sort of behind everyone else's) for CVN.

    I didn't really look at the box in the store, as the clerk at EB knows me and just said "Hey, CVN is in, you want a copy?" And I said sure. He put it in the bag and I pulled it out as I was ready to leave the store and went "Holy s**t, that's me!" ... I laughed and joked with the clerk, offeringto do a gamebox signing at EB.

    Sigh ... probably no royalties in it for me though.

    Take point troop and don't get yourself waxed to the max. Geronimo. -- d2

  17. #67
    You should sue the makers, for using your picture without your consent! lol

  18. #68
    I saw a trailer for that game today. Looks good.

    Say! Link us a good piture of the cover eh?

  19. #69
    I'll see what I can do, as I don't have a working scanner at the moment.

    Take point troop and don't get yourself waxed to the max. Geronimo. -- d2

  20. #70
    I cant see any radio man! lol, are you soldier 1, 2, 3, or 4???? lol

  21. #71
    So what...I'm on the cover of Shellshock: Nam '67.

  22. #72
    are you serious? or are you messing with my fragile little mind???

  23. #73
    JESUS H. CHRIST PRIVATE PYLE!!!

  24. #74
    STOP YELLING AT ME!!!! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!

  25. #75

    More of the same but different

    I was thinking, strange for a Monkey to do but heres my idea...

    Maybe an expansion pack of sorts one where the main character continues for a full tour as a grunt, there would be pre-scripted missions as in the first SSVN67 as well as randomly generated ones, such as morning and afternoon clearing patrols around the base camp, medical escorts to the local villa's.

    The character would earn experience points as the tour progressed and this in turn would result in battlefield promotions and extra training with different things, Machine guns, morters, Radio Ops (for Airstrikes etc) or even the chance to try for special forces,

    Each rank attained would open up more mission possibilitys and story paths, alternatively you could just survive the tour as a grunt, and as you continued along you could play any of the minor missions in any order, and each one would play out depending on your rank and skills and whether you were in charge or just there for the ride.

    As you progress, you would be just a trooper taking orders and as you were promoted you would eventuall lead a squad and could organise what equipment each soldier took with them on a mission...

    and even to the point you could customise your character before each mission..flak jacket on..jacket off, long sleeves short sleeves helmet vs floppy hat...

    and even further, the character could hump a pack that carried extra ammo and first aid supplys, for a reduced speed penalty, that they could drop in an instant for a quick firefight..

    Call a chopper for a dust off for a wounded soldier, who is replaced with a new guy when the chopper gets there....only and only if the wounded man was treated with first aid AND a defensive perimiter was set up....up to AND including different color smoke grenades with interaction between you/your radio operator.."i see red smoke" etc

    Just a few thoughts I guess what do you think?

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