Thread: Game loads to black screen

Game loads to black screen

  1. #1
    Perick Guest

    Game loads to black screen

    Just installed the game and upgraded the Cat 3.9 drivers. When I double click on the icon, the game starts, then the screen goes all black except for the in-game mouse cursor. When I alt+tab out, I can briefly see the menu before I go to the desktop. Then, when I end task DX2, this error comes up:

    Error Message
    ________________________________________________________________________________
    Exception 0xC0000005: Access Violation


    Call Stack
    ________________________________________________________________________________
    0x00AE7EB3 D3D8! ValidateVertexShader()+0x2DA33
    (unknown)

    0x004D6DBC DX2! (+0xD5DBC)
    (unknown)


    Register Info
    ________________________________________________________________________________
    EAX=0x000E0003 EBX=0x00153180 ECX=0x0000000B EDX=0x00AA8318
    Flags=0x00010206
    ESI=0x00153184 EDI=0x0000000B EBP=0x0012D69C ESP=0x0012D660 EIP=0x00AE7EB3


    System Info
    ________________________________________________________________________________

    EXE Name : E:\Program Files\Deus Ex - Invisible War\System\DX2.exe
    EXE Date & Time : 13:46:34 11/14/2003
    Current Directory : E:\Program Files\Deus Ex - Invisible War\System
    PDB File (not found) : E:\Program Files\Deus Ex - Invisible War\System\DX2.PDB
    Current Date & Time : 09:05:34 PM 12/4/2003
    Username : Skeeter
    Computer Name : PERICK
    OS Version : Windows 2000
    Time Since Boot : 0 hours 6 minutes 15 seconds
    Physical Memory Usage : 25
    Physical Memory (Total) : 1341685760 bytes (1280 megabytes)
    Physical Memory (Available) : 1004871680 bytes (958 megabytes)
    Swapfile (Total) : 2800676864 bytes (2671 megabytes)
    Swapfile (Available) : 2643050496 bytes (2521 megabytes)
    Virtual Memory (Total) : 2147352576 bytes (2048 megabytes)
    Virtual Memory (Available) : 1873375232 bytes (1787 megabytes)


    Standard DLLs
    ________________________________________________________________________________
    msvcrt.dll - Version 7.0.2600.1106 from C:\WINDOWS\System32
    msvcrtd.dll - NOT FOUND
    msvcirt.dll - Version 5.1.2600.0 from C:\WINDOWS\System32
    msvcirtd.dll - NOT FOUND


    DirectX DLLs
    ________________________________________________________________________________
    dsound.dll - Version 5.3.0000000.900 from C:\WINDOWS\System32
    dinput.dll - Version 5.1.2600.1106 from C:\WINDOWS\System32
    d3dim.dll - Version 5.1.2600.0 from C:\WINDOWS\System32
    ddraw.dll - Version 5.3.0000000.900 from C:\WINDOWS\System32
    dplayx.dll - Version 5.3.0000000.900 from C:\WINDOWS\System32


    Unreal DLLs
    ________________________________________________________________________________
    Core.dll - NOT FOUND
    D3DDrv.dll - NOT FOUND
    Editor.dll - NOT FOUND
    Engine.dll - NOT FOUND
    Fire.dll - NOT FOUND
    DXAudio.dll - NOT FOUND
    IpDrv.dll - NOT FOUND
    Render.dll - NOT FOUND
    WinDrv.dll - NOT FOUND
    UWeb.dll - NOT FOUND
    Window.dll - NOT FOUND

    App-Specific Logging Text
    ________________________________________________________________________________
    *** Win32 Runtime Fault : ACCESS_VIOLATION
    *** Build Nov 14 2003 13:41:15
    *** Thread Id : 00000754h
    *** Stack Trace Follows...
    frame: IP=00AE7EB3 SP=0012D660 BP=0012D69C
    { 0001:00046EB3 C:\WINDOWS\System32\d3d8.dll }



    My sys specs are:
    AMD 1900XP
    1.2gb RAM
    ATI 9500 Pro running cat 3.9
    SB Audigy Gamer w/latest drivers
    Asus mobo
    Edit: Running Window XP pro sp1

  2. #2
    Perick Guest
    *bump*

  3. #3
    Perick Guest
    Devs? Any ideas?

    I've reinstalled DX9b with no change.

  4. #4
    Join Date
    Apr 1998
    Location
    Blackfriars
    Posts
    3,885
    Originally posted by Perick
    Devs? Any ideas?

    I've reinstalled DX9b with no change.
    Are you running debug version of dx at all.. does it say all retail under dxdiag?

  5. #5
    Perick Guest
    Yes, everything is Final Retail.

  6. #6
    Uruloki Guest
    me too, the screen goes black and nothing happen.

    I just see a new sticker on my game box, saying : Graphic card: 128Mb, GFX or better.... I'm going to kill someone!!!!

  7. #7
    Perick Guest
    Just fixed my problem. Apparently when I was going through the INI tweak guide posted over on the IONSTORM boards, I did the following as well:

    -Open DX2UI.ini
    -Go to [DebugMenu] heading
    -Change "Active=" to:
    Active=ACTIVE


    Once I changed that back to the default setting, the game loads up fine now.

    Needs to be taken out of the tweak guide...

  8. #8
    Brezeer Guest
    all i have there is this :

    [DebugMenu]
    Type=Menu
    ;Pos_Z=-8
    Placement_X=CENTER
    Placement_Y=CENTER
    PauseGame=True
    AutoSizeWidth=True
    AutoSizeHeight=True
    Color_Normal_R=0
    Color_Normal_B=0
    Color_Normal_G=0
    Color_Normal_A=255
    Texture_Mid=text_blacking
    ;Texture_Corner=text_bracket
    ;TextColor_R=255
    ;TextColor_G=255
    ;TextColor_B=255
    ;TextColor_A=255
    TextShadowColor_R=0
    TextShadowColor_B=0
    TextShadowColor_G=0
    TextShadowColor_A=0
    Font=HUD_Inventory
    ;BorderWidth=32
    MenuDefinitionFile=DX2Menu.ini
    ListenForMouseClicks=True
    InputLayerName=DebugMenu



  9. #9
    bboy Guest
    Same problem here. I tried turning movies off, and got to a gui screen where a "loading" progress bar advances. When it reaches completion, a headache-inducing pink strobe light effect starts up. I can use arrow keys at this point which generate little beeping sounds (scrolling through some kind of menu I presume).

    P4 2.66 GHz
    512 MB RAM
    GF4 Ti4200, 53.03 drivers
    DX9.0b installed
    DX9 SDK installed (would this cause any issues?)

  10. #10
    Join Date
    Dec 2003
    Posts
    17
    Thats all i have in there....

    [DebugMenu]
    Type=Menu
    ;Pos_Z=-8
    Placement_X=CENTER
    Placement_Y=CENTER
    PauseGame=True
    AutoSizeWidth=True
    AutoSizeHeight=True
    Color_Normal_R=0
    Color_Normal_B=0
    Color_Normal_G=0
    Color_Normal_A=255
    Texture_Mid=text_blacking
    ;Texture_Corner=text_bracket
    ;TextColor_R=255
    ;TextColor_G=255
    ;TextColor_B=255
    ;TextColor_A=255
    TextShadowColor_R=0
    TextShadowColor_B=0
    TextShadowColor_G=0
    TextShadowColor_A=0
    Font=HUD_Inventory
    ;BorderWidth=32
    MenuDefinitionFile=DX2Menu.ini
    ListenForMouseClicks=True
    InputLayerName=DebugMenu

  11. #11
    bboy Guest
    Interesting... my problem appears to have been caused by the debug runtime DX9 SDK. I uninstalled the SDK, re-installed, and selected the release runtime, and now everything is spanky.

    Onward ho...

  12. #12
    Snacks Guest

    My game loads "black" also.....

    Is there a final answer?? I can load the game but also get the "black" screen, equipped with operating compass, voices and "wire frame highlighted boxes" (which I can "right click to pick up" and "left click to throw") but I cannot see what I am picking up or throwing let alone see anything else... HELP!!!

  13. #13

    Thumbs Up Possible Fix

    The same thing happened to my screen... I think. The screen was black, and when i looked around, the screen would change from black to blue to darkish green. I then went to Options, and Video. After this, I unselected the 'bloom' option. This fixed the problem. Keep in mind that by changing the screen resolution, the bloom feature gets checked again. This causes the screen to go blank once again.

    Hope that helps!

  14. #14
    Snacks Guest

    Balck screen FIXED!!!!

    AlEx--That worked!! She's runnin' fine... Thank you, thank you, thank you...