Thread: Release Date: The Official Word -- As of Nov 20, 2003

Release Date: The Official Word -- As of Nov 20, 2003

  1. #1

    Release Date: The Official Word -- No News Yet

    Whenever official information from Eidos becomes available regarding the release date, you'll see it in this thread.

  2. #2
    Grey Mouser Guest
    From - The Powers That Be:

    "Deus Ex: Invisible War Xbox will launch Tue, 12/2 from Weaverville, NC.

    Product will be in most stores by Fri, 12/5, and in some stores as early as Wed 12/3."

    This is for the Xbox version in the U.S. only. As soon as I have any official PC release dates (for U.S. or the U.K.) I will post them here. At present we are still working on it though, so please be patient.
    GM

  3. #3

    PC will release the same day!

    Hi,

    Just wanted to update this topic. The PC Version for Invisible War is scheduled to release the same day as the Xbox version. Here are the final system specifications:
    System Requirements

    The minimum system requirements are as follows:

    COMPUTER: IBM PC or 100% compatible
    OPERATING SYSTEM: Microsoft™ Windows 98SE/2000/XP (95/NT not supported)
    CPU: Intel Pentium® 4 1.3 GHz (or AMD Athlon ™ equivalent)
    RAM: 256Mb
    GRAPHICS: 100% DirectX 9.0 compatible 32 MB * (see below for support cards)
    SOUND: Windows 98SE/2000/XP compatible Sound card (100% DirectX 9.x compatible)
    CD-ROM: Quad-speed (4x) CD-ROM drive
    HARD DRIVE: 2GB free disk space
    INPUT DEVICES: 100% Windows 98SE/2000/XP mouse and keyboard


    The recommended system requirements are as follows:

    CPU: Intel Pentium® 4 1.5Ghz (or AMD Athlon™ equivalent)
    RAM: 512 MB
    GRAPHICS: 100% DirectX® 9.0 compatible 3D Card w/ 64 MB
    SOUND: Windows 98SE/2000/XP compatible Sound card (100% DirectX® 9.x compatible)
    CD-ROM: Eight-speed (8x) CD-ROM drive or faster.
    HARD DRIVE: 2GB free disk space

    * Supported Chipsets – nVidia GeForce 3Ti/4Ti/Fx (MX series not supported). Radeon 8500/9XXX or higher. (Pixel/Vertex shader required)
    RedLegg