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Thread: The Cassandra Project Mod

The Cassandra Project Mod

  1. #26
    I remember looking on the Cassandra Project website --- doubt if it's up anymore -- and finding a link to a sort of "post-mortem" where one of the devs fielded questions about it.

    It was pretty fascinating. Two things in particular impressed me:

    a) The character of Emily was planned to be a woman who had undergone severe trauma and was sort of permanently drugged into extreme complacency, acting like your stereotypical lobotomy patient. However, she was ALSO nano-augmented, and had been traumatized as a result of something she'd seen, or been through, on one of her missions --- I don't think the details would ever be revealed. At any rate, on your fifth or sixth trip through HQ, the player would suddenly see HQ littered with corpses from Emily's killing spree.

    b) The main character was going to eventually approach some sort of "enlightenment", and sort of recognize that she was in a computer game. But not in a cheezy way --- it was going to follow the parallel that the wider story arc was going for, that people in the modern world often voluntarily surrender the right or ability to think for themselves, or to be masters of their own fates. Eventually, the player would have to make a choice: to continue playing normally, or else set the main character "free" by surrendering control of her. If you didn't set her free, she would eventually break free anyhow, but you wouldn't know that when facing the choice. On top of THAT, your choice was to be noted somehow when you downloaded the next (and final) episode. Three weeks after that date, the devs had prepared e-mail messages that would appear in your in-box from the main character, either thanking you (or dissing you) for whichever choice you made.

    I also liked the irreverence of using the JCDenton skin for an unpleasant idiot like Johnny Casino.

    My memory of it is fuzzy, since it's years ago now that I read it. If anyone has a link to that postmortem, or to the old site, it might be worth looking up if you're interested.

  2. #27
    Originally Posted by Grox
    I remember looking on the Cassandra Project website --- doubt if it's up anymore -- and finding a link to a sort of "post-mortem" where one of the devs fielded questions about it.

    It was pretty fascinating. Two things in particular impressed me:

    a) The character of Emily was planned to be a woman who had undergone severe trauma and was sort of permanently drugged into extreme complacency, acting like your stereotypical lobotomy patient. However, she was ALSO nano-augmented, and had been traumatized as a result of something she'd seen, or been through, on one of her missions --- I don't think the details would ever be revealed. At any rate, on your fifth or sixth trip through HQ, the player would suddenly see HQ littered with corpses from Emily's killing spree.

    b) The main character was going to eventually approach some sort of "enlightenment", and sort of recognize that she was in a computer game. But not in a cheezy way --- it was going to follow the parallel that the wider story arc was going for, that people in the modern world often voluntarily surrender the right or ability to think for themselves, or to be masters of their own fates. Eventually, the player would have to make a choice: to continue playing normally, or else set the main character "free" by surrendering control of her. If you didn't set her free, she would eventually break free anyhow, but you wouldn't know that when facing the choice. On top of THAT, your choice was to be noted somehow when you downloaded the next (and final) episode. Three weeks after that date, the devs had prepared e-mail messages that would appear in your in-box from the main character, either thanking you (or dissing you) for whichever choice you made.

    I also liked the irreverence of using the JCDenton skin for an unpleasant idiot like Johnny Casino.

    My memory of it is fuzzy, since it's years ago now that I read it. If anyone has a link to that postmortem, or to the old site, it might be worth looking up if you're interested.


    It's a nice coincidence that you mention this because the other day I actually found their old forums. It's a bit tricky because if you follow the forum link from the actual Cassandra Project page it's broken. You need to follow the link to the forum from the host's page and from there look for the CP page.

    Anyway, to save people here the trouble, here is the link: http://www.ttlg.com/forums/forumdisplay.php?f=89

    At first I didn't see any threads there since the forum was hiding threads older than 1 month old, so I started a couple. Then I found out how to show the older threads and realized that apparently they had decided not to finish TCP. In the Mega Spoilers thread they talk about what they had planned.

    Honestly I think that they became too ambitious, which is a very common situation with mods. I am personally right now working on my first mod, a Fallout 2 mod, but I'm intentionally keeping the scope very modest; I'm just changing the graphics and the weapon stats and that's pretty much all. I decided to be very modest because I've seen so many mods just never get finished.

    To me I still think it's a shame that their overall scope was so grand that they couldn't squeeze out at least one or two missions. I really, really wanted to wield that G36 against some "live" enemies. Since most of the major NPCs have left-wing political leanings (at least superficially) I probably would have been entertained by their reactions to my characters' acting like Gunther Hermann. I keep thinking of the character Duke from the old classic FPS "Damage Incorporated" who would say, "Kill 'em where they stand, Marine, Semper Fi!" in a John Wayne voice while attacking, which I think is awesomely comical.

    In the Mega Spoilers thread one of the designers was talking about how for the first mission they were planning that your character would go and investigate this small town. There would be a lot of talking and searching for evidence and no enemies in sight. However, it turns out that the young women in the town have this mental subconscious trigger implanted on them that makes them attack you mindlessly with intent to kill. Near the end of the episode they all whip out knives and try to carve you like a Thanksiging roast. Since they're normal women who are effectively victims of whomever implanted the mental switch if you blew them away Rambo style in response to this turn of events everybody except for the Russian Major would be agahst at you. Now, that just sounds like a really, really entertaining episode. I feel a bit sad we didn't get to play through that.

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