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Thread: Who's buying a 3DS to play this?

Who's buying a 3DS to play this?

  1. #1
    I was just wondering: who's really gonna buy a 3DS just to play this one game. Cuz like I really wanna play KH3D but I feel like spending 170$ for a console I'm never gonna use after I finish the game is ridiculous...

  2. #2

    i think theres is a simple soulition, you buy a 3DS for more then one game. And they do that for most consoles not just 3DS.

  3. #3
    I get what you're saying but I would feel vain if I did that... I guess it depends on how much money people can afford to spend on video games...

  4. #4

    Do you have a regular DS? I mean, the 3DS is just an upgraded piece of hardware with a bigger catalogue if you discount the loss of GBA compatibility. If it's not in your price range, wait for another drop, but I'd highly recommend upgrading at some point. 3DS is a pretty impressive console, ignoring the gimmicky 3D mode that you can turn off.

  5. #5

    I bought the system It's not all that Good, I got it for the same reason you want it for. You Can probaly rent one and then give it back to the owner when you finish the game.

  6. #6
    Join Date
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    My specific reason for getting my 3DS last year was specifically for the upcoming release of KH3D. I had the original DS for a great number years before finally upgrading to something else (admittedly, I got the DSi from that right around the time that the 3DS was announced, go figure).


    If there's no other boxed games out there that interest you, keep in mind that there is the eShop, which does have downloadable games and "applications": original 3D titles, DSiWare, and some (not a lot for now) Virtual Console.




  7. #7

    The eShop is also having a demo coming for KH3D so you can try it out soon.

  8. #8

    I will buy a 3DS this month mostly because of KH3D, but im pretty sure there will be more games for me there, the 3DS has just started.

  9. #9

    I caved and bought one just for Kid Icarus. That's still my only 3DS game, so I'm looking forward to DDD just to get my second.




  10. #10

    You can always get Theatrhythm: Final Fantasy early next month too, it looks pretty awesome and has something like like 80 amazing FF songs, and was very well received in Japan. I bought the 3DS mostly to be able to play DDD, but some other games piqued my interest, like LoZ: Ocarina of Time 3D and Pokemon Rumble Blast (looks lame, but was surprisingly fun). The 3DS may not have all too much to offer right now, but over the next few months it will get a ton better.

  11. #11

    I was lucky enough to already play a demo of it for a bit. It was interesting, but I'm not a fan of rhythm games (even if I love the music) so I can't see myself pumping hours into it. What's really turning me off to that game is the DLC content. Square Enix is great with handing out some, like on Twitter, but it's still a game on a Nintendo consoles with DLC. OoT was brillantly fun, but I've already played and completed the game fully seven times (obtaining all upgrades and items) on the N64, played The Master Quest on GC like mad and even personally wrote a guide to the game. Couldn't see myself pumping anymore hours into it.


    Pokemon Conquest should be able to hold me off until DDD. Square's Heroes of Ruins looks interesting, but I'd have to pick that up after I complete DDD.


    The past year since its release it really hasn't had much aside from remakes. Tales, Overclocked, OoT and Starfox are all great, but I've played them enough. Still considering Overclocked though. I agree that the line up for 3DS games is starting to look great though.

    <ul>[*]Luigi's Mansion 2[*]Paper Mario[*]Fire Emblem (Oh, man... paid DLC for this)[*]Super Smash Brothers[*]Kingdom Hearts Dream Drop Distance[*]Castlevania[*]Beyond The Labyrinth[*]Dragon Quest[*]Animal Crossing[*]999's Sequel[/list]

    Those will all basically be must have games. Now if only there would be some more localization foreign titles.

  12. #12
    Actually... I never got to finish ocarina of time 64 ... & I really wanna play Dream Drop Distance, I might buy it after all. I just hope it will have the same kind of longevity the PS2 had.

  13. #13

    Oh? Then you should definitely pick up that game as well. It's had updates like changing the Ironboots to a C-Equip so you don't have to go to your inventory menu, equip it, get past the prompt to save and repeat; and it has a boss challenge mode. You have to unlock The Master Quest by beating it at least once first though.

  14. #14
    Originally Posted by DreamEaterX
    I was just wondering: who's really gonna buy a 3DS just to play this one game. Cuz like I really wanna play KH3D but I feel like spending 170$ for a console I'm never gonna use after I finish the game is ridiculous...
    You have a point with the money issue or atleast spending it on games. So if you want the 3DS to buy the one game only nothing more. Dont get it 358/2 days wasint a very long game in fact i beat it in a 2 days. So you probaly will just beat Dream Drop Distance, in less then a week, and never play it again. so it be a waste of money.

  15. #15

    No offense, but I think you're nuts to say such a thing, I mean, yes, 358/2 days wasn't very long or hard, but it had a pretty big chunk of the storyline in it, and I'm not one to settle for watching the walkthroughs in order to complete the storyline. Anyway, while there were some other games that made the 3DS more desireable when I bought it (all of which haven't come out yet, except kid icarus, which just isn't very good, and of course LOZ:OOT, which I've already played through several times on the N64 and GC anyway), but even if KHDD was the only game that would ever come out on the 3DS, I'd still have bought it. The KH series is the best game series that I've ever played, and there's no way in hell that I'd miss a single part of it, no matter the cost.

  16. #16

    I got my 3DS on launch date so it was a good investment.

  17. #17

    For those of you who claim Days isn't hard - how many Challenge Sigils did you get? The main difficulty of the game wasn't in its storyline, but in the challenges, some of which were nearly impossible (the timed commander killing in Wonderland comes to mind, it took me about 50 tries until I finally got lucky and got it by 0.2 seconds). Also, the average playthrough of just the storyline is about 25 hours for me, which would take the average person about a week to do. I would strongly recommend getting a 3DS, especially if you don't have a DS and thus haven't played Days or Re:Coded (Days is important to the story, Re:Coded has some really fun gameplay, it's like BBS with all of the kinks ironed out).

  18. #18
    Originally Posted by Ryutim
    No offense, but I think you're nuts to say such a thing, I mean, yes, 358/2 days wasn't very long or hard, but it had a pretty big chunk of the storyline in it, and I'm not one to settle for watching the walkthroughs in order to complete the storyline. Anyway, while there were some other games that made the 3DS more desireable when I bought it (all of which haven't come out yet, except kid icarus, which just isn't very good, and of course LOZ:OOT, which I've already played through several times on the N64 and GC anyway), but even if KHDD was the only game that would ever come out on the 3DS, I'd still have bought it. The KH series is the best game series that I've ever played, and there's no way in hell that I'd miss a single part of it, no matter the cost.
    I'm not saying it was a bad game. I was just saying the story to it wasit that long. I find it just wasit a game where i wanted to play over again.
    But you never know dream drop distance may be much longer, etheir way im getting it.

  19. #19

    DDD has 7 worlds, one of which has a second visit for both Sora and Riku. You play each world as both S and R (meaning 16 total world visits), so storywise it should be of similar length to KHI, which had 14 world visits in all (KHII had 24 major ones, but on average those were significantly shorter than KHI's, and I am hoping that DDD's are longer than its, though I don't know yet). Also, all of the map screens should be around the size of the average KHI map, maybe a little bigger. In one of the interviews (check the KH Info Block if you want to find it and see the exact wording, I posted a topic with a link to it in the KHI forum) Nomura said to expect a 35 hour storyline, with around 12 hours of postgame stuff. As a comparison, we were told to expect a 55 hour storyline for FFXIII, so you can compare that with your time there (if you played it) to see how SE's expected times compare to your playstyle. For example, I usually take my time in games and try to find everything as I go, so the story part for me for XIII was around 67 hours, so for me I would expect DDD to take around 39-40 hours. The postgame content includes 50+ minibosses, a dream eater colliseum of sorts, and one beastly secret boss (youtube it if you wanna see him, it's actually a fair fight for once!



    Bit of an info overload there, sorry 'bout that. Does that make you think DDD with have at least some replay value, and will be a bit longer than Days? Oh, and if you're a Critical mode player it has to have some because (in the version at least) you can only unlock the Critical difficulty by beating Proud first

  20. #20

    First, @ Richard, yes, 358/2 days wasn't very long, but it had a pretty vital part of the storyline in it, so it was more than worth the money I spent on it, and I tend to be a perfectionist, so I spent a lot longer playing the game than was really necesarry, and I usually try not to use any faqs or game guides, so that adds a bit more time, even if it's not very much. Anyway, @ Basho, like I said, I'm like you in that I try to get everything in the game as I go along, although I tend to settle for proud mode unless there's something special I can get by playing through on critical, but as for your earlier comment about Re:Coded and BBS, I completely disagree, Re:Coded was an almost complete waste of time, although it did give me a bit of info to speculate on about the nature of heartless, but apart from that, I hated what they did with it, all the different styles of gameplay completely ruined the game, I mean, KH already has the best gameplay I've ever played, so why did they think that inserting random 2D side scroller and rail based shooter style gameplay, among others? I don't get it. Maybe they were trying to see if any of it was any good, just like they did with COM and Re:COM, but unlike with them, Re:Coded completely failed. Anyway, as for the bit about BBS, I found it to be a very important part of the storyline, and it had some of the best gameplay in the series, so if anything, BBS is the most polished game in the KH series so far.

  21. #21

    I wasn't talking about the 2 minute minigames at the end of every world, I was just talking about normal gameplay. I'm replaying BBS right now, and I gotta say I wish the normal gameplay was more like Re:Coded. BBS feels sluggish somehow compared to that, though I can't put my finger on why. Nomura himself said that the main purpose of Re:Coded was just for people to enjoy the gameplay and find out what Mickey's letter said. I think (not sure on this one) that Coded and Re:Coded combined have had the least amount of time and manpower put in to them, and they just wanted to release a game to meet Nomura's goal of a game a year.

  22. #22

    I guess that makes sense, but I preferred BBS to Re:Coded, I'm not sure why, but I liked the command system in BBS better for some reason, although they're really not very different, but you're right that Re:Coded was a bit faster paced, the commands in BBS had a little more dramatic flare which slowed things down a bit, while the commands in Re:Coded were a lot faster, even though they were nearly as flashy. Another reason why Re:Coded seemed faster paced might be because it took less time to level up the commands than it did in BBS, although that might just be my experience with the game. I don't know if this has anything to do with it, but Re:Coded also seemed easier than any of the other KH games I've played, I mean, I played through the entire game on critical mode and never felt like I was going higher than normal difficulty.

  23. #23

    I'm buying the 3DS for this game and for Pokemon Black/White 2.


    More often than not, it's usually an SE title that sinks me for a new console. (No more 360's or whatnot since I had the Red Ring of Death on mine and refuse to purchase another Microsoft gaming product!!)


    Having said that, I do have a random question about the 3D aspects of this game: is the 3D function nessesary to play this? The lone time I played a 3DS, I only did so for about 15 minutes and had the worst headache from the 3D function. This has kept me from purchasing the 3DS for the moment...

  24. #24

    The 3D is an option on the 3DS. You don't have to use it but it makes the game look so much better in my opinion. And Pokemon Black 2/White 2 is coming out as a DS title. It has even better 3D effects this time around. And if you do decide to use the 3D, just use it sparringly if you're not used to it. My eyes have adjusted to it fine and it's not been a bother to me since I first bought it.

  25. #25

    The problem isn't so much the 3D, as it is getting used to holding the 3DS in a way that kept the 3D from shifting all the time, this is especially hard in racing games, or other games that have fast shifts in movement, but once you get used to it, you should be alright, but if you still have problems with it, you can just turn the 3D off with the slider to the side right of the top screen, and like Mystogan_T said, it can take some time to get used to, but it really does look better with the 3D turned on, although I'm usually more interested in the gameplay than the graphics, I find that the 3D can help when I'm trying to judge distances, which helps quite a lot in pretty much every non-sidescroller game that doesn't have turn based gameplay (two of the things that I hate most, sidescrolling games and turn based games).

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