Thread: Dangerous walls

Dangerous walls

  1. #1
    Join Date
    Feb 2003
    Posts
    10

    Dangerous walls

    I'm trying to make a poisonous wall. The effect I'm trying to achieve is that if Garrett touches the wall (solid brush) it will knock off a hit point or two. I'e seen the ffect done before but I can't recall where and it may well have been an object rather than a brush. Any ideas?

  2. #2

    Thumbs Up

    Create a banner with a non-render metaprop added to it..
    Then place the proper stim on it with a contact as it's setting..What version is this for? 1 or 2?
    I can whip up a real quick mis file and tut for you if you like.

    Here is did the write up for ya.

    1. Create Banner (anytype)

    2 .Edit the size to the area you want to cover.
    Make sure to edit the boundingbox size as well in the properties
    Physics>Model>Dimensions- x,y,z

    3. Add Rendered>Render Type = Not Rendered

    4. Add Act/React>Source
    Object = Concrete Object ID #
    Stimlus = ToxicStim
    Propagtor = Contact
    Intensity = 2

    5. Add>Metaproperty>Vulnerabilities>Resistances = WeaponProof

    Any questions..just give a yell

    Or if you have a custom texture in mind for this effect. Open the textures in the Heirarchy find the texture in the list and add this..

    1. Add Act/React>Source
    Object = texture ID # (well be a negative number)
    Stimlus = ToxicStim
    Propagtor = Contact
    Intensity = 2

    This will require a custom gam..which seems to be the norm lately. Also any place this texture is used will have this effect.
    The Miracle of Modern Pharmaceuticals.
    Gotta love them.

  3. #3
    Join Date
    Feb 2003
    Posts
    10
    Actually what I've done is made a boiler room and as well as various plumbing paraphanalia from the object list there are plenty of things made from brushes. As it's all belching steam I thought it would be a good touch to have it scalding hot too.
    This is my first mission so things like custom gamsys and so forth may be beyound me (unless you type...really...really...slow)

  4. #4
    In thief 1 in the maw of chaos, there are some crystals which hurt when you touch them.
    I think they were made of solid brushes.
    You could have a look at how they did that.
    The Honest Thief - FMs, screenshots, DromED, links ... Zaccheus' hospital blog