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Thread: Ragdoll physics while dragging is very choppy, shooting feels weak and cheap

  1. #1

    Ragdoll physics while dragging is very choppy, shooting feels weak and cheap

    I purchased all episodes from the beginning (playing on ps4 pro) and ended up waiting for the disc release patch due to the terrible state the game was in. While it is in a far better state now, it is far from polished. The ragdoll physics whike dragging are stuttery and jerky, unlike EVERY past Hitman game. The shooting feels incredibly weak, as the animations and physics of enemies when hit by bullets is god damn janky as hell. Absolution, while more linear and grindhouse, had better physics, animations, shooting mechanics and audio, blood splatter and body damage. This is pure regression. I have lost hope that this game will ever get patched to a state that it becomes the great game that it could be. Goodbye square enix forums and goodbye Hitman 2016. Money wasted.

  2. #2
    Quote Originally Posted by itsroro View Post
    The shooting feels incredibly weak, as the animations and physics of enemies when hit by bullets is god damn janky as hell. Absolution, while more linear and grindhouse, had better physics, animations, shooting mechanics and audio, blood splatter and body damage. This is pure regression.
    Amen! It really is a regression compared to Absolution in terms of all the things you mentioned, especially the shooter part, blood and animations.

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