Thread: DromEd 1: 16-bit textures problem:

DromEd 1: 16-bit textures problem:

  1. #1

    Rolleyes DromEd 1: 16-bit textures problem:

    I am building some new texture families for use in my DromEd 1 project.

    I have, after great frustration, figured out that a full.PCX file is needed in each new texfam folder. But if I make my own full.PCX for a folder some of the textures look weird in-game while others look alright. I assume it is because my full.PCX doesn't have all the color information of all the textures in the folder saved into it.

    How do I make a full.PCX that does?

    How did the Thief II team make theirs?

    Perhaps more relevantly, how did the Calendra's Legacy team make theirs?

    I really need to know this.

    Thank you.

  2. #2


    Okay: I found the answer in one of Thorin's tutorials at and found Unreal's Bright texture converter at after a very intensive Googling session.