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Thread: Happy New Year!

Happy New Year!

  1. #1
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    Happy New Year!

    Another year has come and gone.

    Did Square Enix live up to your expectations? Which was your favourite title? The Square Enix Members website got a completely new look with a news section and a forum: any thoughts? Do you have any suggestions on how to improve Square Enix Members or the company as a whole in the future?

    Feel free to discuss these questions (and more) here in this thread, but first:


    Looking back on 2012: Part One

    eu.square-enix.com/en/blog/looking-back-...

    Phil Elliott: "As we head towards the end of another year, I like to think about the past twelve months and all the things that have happened. For Square Enix, it's been another busy year, with a host of great releases and exciting announcements – so with Christmas getting close, we thought we’d take the excuse to look back on what's been going on.


    Final Fantasy XIII-2 Launch


    The first big event of the year was undoubtedly the release of Final Fantasy XIII-2, which made it onto shelves in Europe on February 3.


    The game focuses on Noel and Serah as they embark on a quest to rescue Serah's big sister Lightning, who is trapped in an alternate reality. Along the way they must battle numerous adversaries and solve a range of puzzles – and traverse the very flow of time.

    Of course, the game was a follow-up to Final Fantasy XIII and as such continues the story, but emphasises a few changes from its predecessor.


    "Final Fantasy XIII had the concept of being story-driven," the game's director – Motomu Toriyama – told G4TV. "But people thought it was a little bit too linear.


    "Final Fantasy XIII-2 is intended to be player-driven, so when it comes to battles… every single aspect of the game, the player can enjoy some sort of interaction."


    Producer Yoshinori Kitase, added: "One of the main features – the main pillars – of the franchise is the characters. Plus there's a very interesting in-game universe, with its colours and designs.


    "Based around those two things, a dramatic story unfolds."


    The game went straight to the top of the UK's all-formats chart upon release, and a range of DLC add-ons have since been made available… climaxing in an announcement of an entirely new game… but more on that later!


    Agni's Philosophy


    Jumping on ahead, and skipping a few of our quieter months, we were really excited to unveil a little something the team in Tokyo has been working on – the Luminous Engine. During an evening session towards the end of E3 week, media and guests were invited to an event to find out more, and were treated to the video which quickly got people talking: Agni's Philosophy.

    The video gives us a glimpse of the sort of quality we can expect from some Square Enix games in the future – no details yet on which ones and when, but we're pretty sure you'll agree it's a gorgeous-looking piece of tech, and we can't wait to see more.


    But when, I hear you cry??


    Well, as our Worldwide Technology Director, Julien Merceron, recently teased: Next June might be a good time to expect another update…


    Heroes of Ruin Launch


    Sticking with June, and just after E3 concluded we launched action RPG Heroes of Ruin for the Nintendo 3DS.


    The game allows you to play as four different characters – the Vindicator, the Gunslinger, the Alchitect and the Savage – and made great use of the console’s StreetPass and SpotPass tech to enable gamers to trade with each other and check out new daily challenges.

    Among the critics, Pocket Gamer for one was pretty keen, dishing out a Gold Award.


    "This is true online gaming, and it's on a Nintendo console," read the review. "If you're into RPGs, Heroes of Ruin should be your very next purchase.


    "Even if you're not, you should pick the game up to show publishers that this is the direction we want the 3DS to take. Magnificent and essential."


    Glowing words indeed – so if you've got a 3DS hanging around and you somehow missed this, it might be worth checking out with some of your Christmas monies.


    That's it for Part One - come back tomorrow to check out more highlights from the past year."
    Last edited by Grimoire; 31st Dec 2013 at 10:01.

  2. #2

    I'm not too impressed with this year, either.

  3. #3
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    Looking back on 2012: Part Two


    eu.square-enix.com/en/blog/looking-back-...


    Phil Elliott: "Continuing on from yesterday, when we kicked off our look back at some of the key points for Square Enix in 2012, today we're focusing on a trio of game launched in the middle of the year.


    Quantum Conundrum


    It's always nice to be able to hook up with someone cool… and in June this year Square Enix did exactly that, in the form of Portal co-creator Kim Swift and the team at Airtight Games.


    The project they were working on was Quantum Conundrum, a multi-dimensional puzzle game for PC, PSN and XBLA, where changing the conditions around you is key to progression.


    "This is a charming and fun adventure that easily earns its place among PSN's elite," said PlayStation: The Official Magazine in the US, "and we could all do with a bit more thinking (whether with portals or dimensions) every now and then."


    So… can you find Professor Quadrangle?


    Kingdom Hearts 3D


    Fans of Kingdom Hearts had cause for celebration in July with a release on Nintendo's 3DS platform – Dream Drop Distance – which follows on from Re:coded and has Sora and Riku as the two main characters.


    Through the course of the game you'll venture across seven different worlds, including locations from The Hunchback of Notre Dame, Tron: Legacy and Pinocchio.


    "Whether or not you're a fan of Nintendo's latest handheld console, if you love Kingdom Hearts, this is a must-have title that's filled with fantastic gameplay, an intriguing story, and beautiful visuals," said G4TV, handing it a 4.5 out of 5 rating.


    And IGN was also impressed: "An enjoyable experience with an engaging story and incredible characterisation," read the review. "Although the platforming is far from fluid and the story can feel convoluted at times, when KH3D soars, it soars high - capturing that KH magic that has propelled the series to great success for a decade now."


    Of course, while we're glad that people enjoyed playing the game, the feedback we received about localisation was clear. Thanks to everybody who took the time to contact us; the response was noted.


    Theatrhythm: Final Fantasy


    And hot on the heels of KH3D was one of the year's finest music games in the shape of Theatrhythm Final Fantasy – another Nintendo 3DS title – that also launched in July.


    The basic premise involves using a series of taps and swipes to navigate your way through musical scores taken from one of the Final Fantasy games. Originally there were over 40 classic tracks to choose from, although this was later expanded massively with options to buy and download new tracks.


    As you progress through the game, your performance will earn your group experience and new items, which of course enables you to level up skills and stats. Obviously, while music rhythm games have played a big part in the games landscape in the recent past, the music of Final Fantasy has always had a strong following, and finding a new way to use these tracks in a new game setting really caught people's imagination.


    Most recently (as in, last week) we also released the game on iOS devices, opening up Theatrhythm to a massive new audience – and even offering gamers the best choice of track combinations possible under a free-to-play business model."

  4. #4
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    Looking back on 2012: Part Three


    eu.square-enix.com/en/blog/looking-back-...


    Phil Elliott: "So far this week we've covered up until July as we cast our eyes back over the year to pick out the high points. Today we have three more key events for you, starting in August and finishing in November.


    Sleeping Dogs


    For Square Enix, August was a real high point, as we finally released the game that had started its public life under a different name and a different publisher.


    Sleeping Dogs had been signed from Activision in 2011, and so the first half of this year was a tremendously busy time for the developers at United Front Games and the expert team at Square Enix London Studios as they worked hard to finish it off.


    In fact, so well did they do, the game was actually released a little bit earlier than originally estimated – and while it's pretty well known that releasing a new IP these days is a very big challenge, there was a lot of love for the game's combination of open-world action, Hong Kong setting and martial arts movie-inspired storyline.


    Wei Chen is probably one of the major standout new characters to grace videogames in 2012, and his story launched a whole range of pork bun-inspired memes…


    What's more, we worked hard to create a website for the game that really allows to you check out not just how you're playing through the game, but how you compare to the rest of the community.


    With a wealth of game stats, detailing career progress, weapon accuracy and a whole range of bragging rights, if you've played Sleeping Dogs you should make sure you check out the website too.


    The Return of Lightning!


    If you know Square Enix at all, you'll be aware that we do tend to love our countdowns and teasers. In September we announced the third instalment in the Final Fantasy XIII trilogy – Lightning Returns.


    The game will be released next year for PlayStation 3 and Xbox 360, and is set 300 years after the events of the previous game. The main character (as you'll probably have guessed) is Lightning, and the theme is heavily based around time – as you progress through the game, the Doomsday Clock will be counting down to the end of humanity… so no pressure.


    Obviously we'll have lots more information about Lightning Returns in 2013, so make sure you stay tuned!


    Heroes & Generals


    Another exciting announcement for Square Enix, though of a somewhat different kind, was our news in November that we're working with Copenhagen-based Reto-Moto on their free-to-play WWII strategy/FPS Heroes & Generals.


    While pretty much everybody's familiar with the triple-A shooter titles that have proliferated the market in the past few years, there's a really cool angle to H&G that sets it aside from the rest – which is the overarching war scenario.


    Basically, every time you enter a battle, the outcome will determine the progress of the overall war – and it's all happening in real-time.


    What's more, as well as jumping into battles and fighting at the sharp end of things, you can even turn General and start deciding troop movements on the campaign map.


    With countless towns and villages to fight across and numerous character and weapon upgrades – plus, through feedback, the chance to genuinely influence the direction that the game takes – linking up with Reto-Moto is something that we're all really excited about.


    Right now the game is in closed beta, meaning that it's effectively invite-only - but you can apply for an invite on the official website, so if you're a fan of shooters and like the sound of H&G, I couldn't recommend it more.


    Next year we'll have much more on H&G, including a more in-depth look at the gameplay, and hopefully some compelling stories from the front…"

  5. #5

    square enix 2013 lineup is embarrassing





    they arent localizing anything from japan, and the fans despise them now.

  6. #6

    Please stop. You've expressed your opinion and everyone knows it now, so there is no need to keep posting similar things in almost every topic.

  7. #7

    square doesnt know it. So until they stop embarrassing themselves. Its up to us as squaresoft fans to speak up.





    They are in this mess because people had fanboy goggles on





    the fact that they havent localized bravely default, slime 3, terry monster or announced one from dq VII is an absolute joke

  8. #8
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    Looking back on 2012: Part Three


    eu.square-enix.com/en/blog/looking-back-...


    Phil Elliott: "So far this week we've covered up until July as we cast our eyes back over the year to pick out the high points. Today we have three more key events for you, starting in August and finishing in November.


    Sleeping Dogs


    For Square Enix, August was a real high point, as we finally released the game that had started its public life under a different name and a different publisher.


    Sleeping Dogs had been signed from Activision in 2011, and so the first half of this year was a tremendously busy time for the developers at United Front Games and the expert team at Square Enix London Studios as they worked hard to finish it off.


    In fact, so well did they do, the game was actually released a little bit earlier than originally estimated – and while it's pretty well known that releasing a new IP these days is a very big challenge, there was a lot of love for the game's combination of open-world action, Hong Kong setting and martial arts movie-inspired storyline.


    Wei Chen is probably one of the major standout new characters to grace videogames in 2012, and his story launched a whole range of pork bun-inspired memes…


    What's more, we worked hard to create a website for the game that really allows to you check out not just how you're playing through the game, but how you compare to the rest of the community.


    With a wealth of game stats, detailing career progress, weapon accuracy and a whole range of bragging rights, if you've played Sleeping Dogs you should make sure you check out the website too.


    The Return of Lightning!


    If you know Square Enix at all, you'll be aware that we do tend to love our countdowns and teasers. In September we announced the third instalment in the Final Fantasy XIII trilogy – Lightning Returns.


    The game will be released next year for PlayStation 3 and Xbox 360, and is set 300 years after the events of the previous game. The main character (as you'll probably have guessed) is Lightning, and the theme is heavily based around time – as you progress through the game, the Doomsday Clock will be counting down to the end of humanity… so no pressure.


    Obviously we'll have lots more information about Lightning Returns in 2013, so make sure you stay tuned!


    Heroes & Generals


    Another exciting announcement for Square Enix, though of a somewhat different kind, was our news in November that we're working with Copenhagen-based Reto-Moto on their free-to-play WWII strategy/FPS Heroes & Generals.


    While pretty much everybody's familiar with the triple-A shooter titles that have proliferated the market in the past few years, there's a really cool angle to H&G that sets it aside from the rest – which is the overarching war scenario.


    Basically, every time you enter a battle, the outcome will determine the progress of the overall war – and it's all happening in real-time.


    What's more, as well as jumping into battles and fighting at the sharp end of things, you can even turn General and start deciding troop movements on the campaign map.


    With countless towns and villages to fight across and numerous character and weapon upgrades – plus, through feedback, the chance to genuinely influence the direction that the game takes – linking up with Reto-Moto is something that we're all really excited about.


    Right now the game is in closed beta, meaning that it's effectively invite-only - but you can apply for an invite on the official website, so if you're a fan of shooters and like the sound of H&G, I couldn't recommend it more.


    Next year we'll have much more on H&G, including a more in-depth look at the gameplay, and hopefully some compelling stories from the front…"

  9. #9

    Stealth, lots of people have been complaining about SE lately, and a lot of them are fans. I'm not exactly too happy with them myself lately. Speaking up is good, but breaking forum rules and being a troll doesn't help matters at all. If you want to tell SE what you think about them, then contact them directly, by phone or email. That's the most productive way to do it.

  10. #10

    Originally Posted by imported_Andrea


    Stealth, lots of people have been complaining about SE lately, and a lot of them are fans. I'm not exactly too happy with them myself lately. Speaking up is good, but breaking forum rules and being a troll doesn't help matters at all. If you want to tell SE what you think about them, then contact them directly, by phone or email. That's the most productive way to do it.






    I dont see that on this forum. There own forum.





    They dont have a phone or email contact because really, theyd rather not listen to the fans then have them tell them how to do there jobs better which they can.

  11. #11
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    You are welcome to call the following two numbers if you need to get in contact with the company.


    [SQUARE ENIX Support] -1-858-790-7529, 9AM-5PM (PST) Mon-Fri


    [Direct Line] 310-846-0345

  12. #12

    Thank you Gravity for posting the numbers.

  13. #13
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    That's what I am here for.


    It should also be mentioned that another way of contacting the company is by going through the


    [SQUARE ENIX Support Center] support.na.square-enix.com/

  14. #14

    thats support for games. Not a feedback number





    www.neogaf.com/forum/showthread.php?t=50...








    they really dont care about the fans anymore at all do they

  15. #15
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    You may use these two numbers to provide the company with any feedback you could come up with.


    I am sorry to see that it seems that you have missed the recent [FINAL FANTASY SUPER FAN] contest:


    [Are You the World's Greatest FINAL FANTASY Super Fan?]

  16. #16
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    Looking back on 2012: Part Four


    eu.square-enix.com/en/blog/looking-back-...


    Phil Elliott: "Well, we're getting ever closer to Christmas, and ever closer to the end of 2012 in our look back on the year. Today we're bringing you right up-to-date with the big events of the past couple of months – which, to be honest, should really still be fresh in your mind…


    Final Fantasy XIV: End of an Era


    We've reached a pretty exciting time for Final Fantasy XIV. It's been pretty well documented that the game wasn't good enough at launch, but rather than let it stand, we took the decision to rebuild it into something that the fans deserved.


    This November was a step on that path, with the servers for the old version closing down – preparation for the new version, A Realm Reborn, is well underway for next year's launch. But we couldn't let the servers close without something to mark the occasion…


    The stunning CGI End of an Era trailer was created to celebrate the milestone. I think you'll agree, it's just plain awesome. Check it out again below.


    Hitman: Absolution


    Well, this one's definitely still fresh in the mind, and alongside Final Fantasy XIII-2 and Sleeping Dogs represents one of the biggest moments for Square Enix in Europe this year – the long-awaited return of Agent 47 in Hitman: Absolution.


    The story, in a nutshell, is that the tables have turned on our bald assassin. Instead of working with the Agency, he's instead being hunted. To find out why, you'll have to play the game…


    According to IGN in its 9 out of 10 review, it's "a true pleasure to play a game that lets you tackle it from multiple angles. After several years of increasingly totalitarian games where you’re very much following a pre-determined path, it’s nice to have a game that doesn’t just encourage improvisation; it requires it. More please."


    Well, heeding that call for more, as well as the campaign mode, the team at IO Interactive also introduced a new Contracts mode, which allows you to set up a hit from within the game, then save it and challenge your friends to beat your score.


    It's been a hugely successful addition to the series, with almost half a million Contracts now available for people to play online. Have you got what it takes to beat the best? No more room for excuses, because now you can actually find out.


    CoreOnline – now featuring Agent 47 and Lara Croft!


    This entry in our Best of 2012 list is actually something that's developed throughout the year, although the latest announcement came just last week.


    We first launched CoreOnline late in 2011as a way to offer console-quality games within the browser environment – and also to give gamers a different option for paying for games too.


    Earlier this year we updated the payment mechanism to enable players to pay nothing to play, but instead watch ads, and back then the game you could play was IO's cult hit Mini Ninjas.


    Later on we announced the addition of Hitman: Blood Money, and most recently we supplemented the action further with Lara Croft and the Guardian of Light.


    Next year we'll continue to add new titles to the constantly-evolving platform, so if the thought of playing console games in your browser for free – supported by ads – then you should definitely keep checking back. Hm'kay?"

  17. #17

    we all know square flopped this gen. But this year was the most embrassing year theyve ever had

  18. #18
    I dont think so. Hitman, Kingdom Hearts 3D and Theatrhythm were all superb games. All very enjoyable.

  19. #19

    Originally Posted by PshycoNinja
    I dont think so. Hitman, Kingdom Hearts 3D and Theatrhythm were all superb games. All very enjoyable.





    Hitman just won worst game of the year by multiple outlets. You really think so?







  20. #20
    Pretty sure it was one outlet.

    And yes I did like it. I can understand if some people don't like it and that's their prerogative. I invite intelligent discussions about games, negative or positive. But not being able to see from other people's perspectives invites contention and anger. So if you want to be of the negative opinion lets do it the right way. I will never tell you your opinion is wrong or not true. But if you tell other people their opinions are wrong or constant bashing of a company isn't going to help in the slightest.

  21. #21

    Expectations met: 5/10


    Final Fantasy XIII-2 - Good redemption for the lack luster original.


    Theatrhythm Final Fantasy - Fun rhythm game. Played it for the music and nastalgiad all over myself


    Kingdom Hearts 3D: Dream Drop Distance - Good game, decent story, did not like the whole pet system at all nor felt the need for it at all.


    Sleeping Dogs - Personally never played it but heard a lot of good stuff from friends and review sites


    Heroes of Ruin - Very big dissapointment. I expected better Square Enix! This game felt like a poorly thought out cheap profit stunt from Activision where quality doesn't matter, only profit. Game lags a lot on the 3ds and feels very simple. I expected more ingenuity, rpg elements, frame rates, and content from skills to items to an actual story.


    Expected:


    I need my dragon quest games in AMERICA. Why isn't DQ10 out in America? Where is my DQM game for the 3DS?


    Where are your heavy rpg hitters like Star Ocean, Final Fantasy Crystal Chronicles, Kingdom Hearts 3!!!!, Final Fantasy Tactics, and Tactics Ogre.


    America is the biggest market for games. Square you have to ship your games out here. I don't mean some of your games, i mean all your games!

  22. #22
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    Looking back on 2012: Part Five


    eu.square-enix.com/en/blog/looking-back-...


    Phil Elliott: "This is the last entry in our look back at 2012, and to round things off, a few things we wanted to call out.


    GameGlobe


    If you've not heard of Gameglobe, it's basically an awesome set of tools for creating games. Imagine a 3D environment that lets you drag and drop assets and game mechanics, and thus create whole games that you can share with your friends.


    Essentially, if you've ever thought that – deep down – you wish you'd studied game development at university, or just had a bit more time to check out modding tools, GameGlobe is probably your best ever chance to test out your skills.


    Some of the folks who are making game levels now are already getting a reputation for quality and have found themselves with a following – in particular you should check out these ones:


    A Miner Problem


    The Rescue Part One – The Baron


    Dystropia


    GameGlobe's now in open beta, so head on over and get playing and creating!


    Final Fantasy: 25th Anniversary


    It's amazing, really – I guess the industry is of an age where it will start to hit the big number anniversaries more regularly from now on, but when it dawned on me that Final Fantasy was 25 years old this year, I was pretty stunned. I mean, that's a long time.


    During those years the franchise has sold over 100 million games, which by my reckoning makes it on average over million every year across that whole time.


    Wow.


    It's a very impressive achievement, and probably one that only a few other games franchises could rival – so we wanted to make sure we could celebrate in some way.


    One of the ways we did this was by setting up a special invite-only Distant Worlds session in London, just before the official public concert, including signing sessions with Nobuo Uematsu, Arnie Roth and Masashi Hamauzu.


    You can check out the experience through one of the attendees – Rident – here and we'll be featuring another one in the New Year.


    A Final Note...


    While there are other high points I could note - releases such as All Zombies Must Die! or of course the PC re-release of Final Fantasy VII - I want to end this year's blog posts with a bit of a retrospective thanks to all the fine people that have worked so hard to give you folks (and those people who interact with the specific communities we have around our games) what (we hope) you're looking for.


    Obviously, we don't always get it right, but one thing I can promise you is that they all work really hard - and that as a company here in Europe we are absolutely always listening. Even if it might not always feel like it.


    As we've referenced before, we've got some cool plans to change the sorts of things we're bringing you next year - and while this won't happen all in one go overnight, we're pretty sure that by the end of the process those changes will be absolutely clear.


    But more on that next year - for now, some honourable mentions:


    Ben Bateman: Obviously, as the guy who's shouldered the vast majority of work here on this site in the past year, I think you'll agree he deserves a good holiday (which he's already been enjoying for some time!).


    George Kelion: He works for Square Enix London Studios, and has been working super-hard on both Heroes of Ruin and Sleeping Dogs since he joined us in June.


    Nick Price/Travis Barbour: Our IO team - very busy very recently, overseeing the community work for Hitman Absolution.


    Meagan Marie: Working out of Crystal Dynamics on Tomb Raider, hopefully some of you may have gotten the chance to see her at one of the many Europe-based events she's travelled to this year! Big few months coming up after Christmas…


    Adam Badke: The newest member of the team, taking over at Eidos Montreal, and looking after – among others – Deus Ex.


    That's it from us for this year; we'll be back in early January with more... but in the meantime keep your eyes open for a few festive greetings!"

  23. #23

    Originally Posted by stealth


    Square went from the best rpg maker, to the absolute worst in japan, In 1 gen. Thats a record



    Dude you are being too harsh. I too am dissapointed in whats going on with SE but i'd be a retard if i called them the worst rpg company. You have to understand that companies have to constantly evolve and adabt to survive. SE is not like EA or Activision who just buy out their competitors and make ton of money making sequels to COD games and Battlefield games. There has been a drop in interest over the years for jrpg games without a doubt and SE has been exploring new options by taking up Sleeping Dog, Hitman, Tomb Raider, and etc. Its not like they abandoned their trademark rpgs. I personally thought FFXIII was a fail but FFVIII-2 showed that they understand that they made mistakes, corrected most of them, and proved that they are willing to do better. You can even look at FFXIV. Sure it failed the first time around but you don't see them just dipping and moving on to the next project, they are doing their best to make it right to us.


    Although i feel SE is slightly off in the direction they are aiming for, i respect them and love them as a company for trying to fix their mistakes and applease the fans to their best abilities. No one nor company is perfect dude just have faith they will strike back with great games. I know you believe in them otherwise why would you even be on this forum, taking your time to express your distress. But there is positive feedback and then theres what you are doing which is no help to anyone.

  24. #24
    Originally Posted by aznboyray
    Originally Posted by stealth


    Square went from the best rpg maker, to the absolute worst in japan, In 1 gen. Thats a record



    Dude you are being too harsh. I too am dissapointed in whats going on with SE but i'd be a retard if i called them the worst rpg company. You have to understand that companies have to constantly evolve and adabt to survive. SE is not like EA or Activision who just buy out their competitors and make ton of money making sequels to COD games and Battlefield games. There has been a drop in interest over the years for jrpg games without a doubt and SE has been exploring new options by taking up Sleeping Dog, Hitman, Tomb Raider, and etc. Its not like they abandoned their trademark rpgs. I personally thought FFXIII was a fail but FFVIII-2 showed that they understand that they made mistakes, corrected most of them, and proved that they are willing to do better. You can even look at FFXIV. Sure it failed the first time around but you don't see them just dipping and moving on to the next project, they are doing their best to make it right to us.


    Although i feel SE is slightly off in the direction they are aiming for, i respect them and love them as a company for trying to fix their mistakes and applease the fans to their best abilities. No one nor company is perfect dude just have faith they will strike back with great games. I know you believe in them otherwise why would you even be on this forum, taking your time to express your distress. But there is positive feedback and then theres what you are doing which is no help to anyone.
    Harsh?


    The past square president said it. Every media outlet says it. The fans say it. What more do you want?





    "here has been a drop in interest over the years for jrpg games without a doubt and SE has been exploring new options by taking up Sleeping Dog, Hitman, Tomb Raider, and etc."






    You realize globally there jrpgs sell more right? Yep they are doing so well evolving they havent made profit in a year in what seems like a decade.






    Lets see, hitman is winning most dissapointing game of the year from most outlets, sleeping dogs didnt sell at all........and we are suppose to be happy the few decent games they are making ( all in japan) they arent bringing over?






    Even square execs say the company is embarrassing

  25. #25

    As we look back on all the great games we have played this year there is no denying that SQUARE ENIX delivered on quality games. With releases like FINAL FANTASY XIII-2, KINGDOM HEARTS 3D: DREAM DROP DISTANCE, THEATRHYTHM: FINAL FANTASY, HEROS OF RUIN, SLEEPING DOGS and HITMAN: ABSOLUTION it has been a banner year for SQUARE ENIX. I hope you enjoyed many of the experiences delivered to you and hope you share your experiences below.


    As we look forward to what is to come, SQUARE ENIX has many games fans should be excited about coming down the line like TOMB RAIDER, FINAL FANTASY XIV: A REALM REBORN, KINGDOM HEARTS HD 1.5 ReMIX and LIGHTNING RETURNS: FINAL FANTASY XIII. The never ending possibility of FINAL FANTASY VERSUS XIII, FINAL FANTASY TYPE-0 and BRAVERY DEFAULT news coming our way keeps fans on the edge of their seats waiting for these next masterpieces. Hold on to your seats everyone, 2013 is looking like another banner year for games. Tell us what your looking forward to below.


    I would like to wish everyone a safe and HAPPY NEW YEAR!!! May the gods and goddesses bless you in your endeavors.





    PshycoNinja


    Community Superfan

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