Thread: How do I keep AIs from BoundsTriggering a conversation? Is this possible?

How do I keep AIs from BoundsTriggering a conversation? Is this possible?

  1. #1

    How do I keep AIs from BoundsTriggering a conversation? Is this possible?

    If so, how? If not, how should I trigger my conversations?

  2. #2
    It's possible to have Garrett be a source and some nearby object be a receptron

  3. #3
    Ah, the boundstrigger, my old friend.

    There is a property in the boundstrigger that has AI Collides With: True(meaning the box is checked), you need to add that property and have the box unchecked.

    Conversations are conventionally triggered with a room brush, but don't need to be.

    Komag, I'd say that S&R is overkill in this situation unless you have your AI roaming around before the conversation or the conversation can happen anywhere.

  4. #4

    Smile

    Hey, thanks!

  5. #5
    This is rather late in coming, no thanks to problems I had signing up...

    In D2, you can use the script TrigOBBPlayer instead of the standard TrigOBB. Put it on your BoundsTrigger being sure to check the "Don't Inherit" box.