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Thread: Community Q&A

Community Q&A

  1. #1

    Community Q&A


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    Hello there everyone!

    We’re right in the middle of an extremely busy, and exciting, time for Nosgoth. The Silenced Cathedral is live, the Beastmaster is nearly here and Nosgoth’s release/move out of Early Access is fast approaching. We've been super busy over the last few weeks, and so haven't been able to be as active on the forum as we would like. With so much happening around Nosgoth, we felt it about time to gather up a big heaping pile of community questions, and do our best to answer as many as we can.

    We’ll answer some of the most pressing questions on our next Community live stream (which we’re tentatively targeting for sometime either this or next week), so that you can ask follow-up questions in chat. If we don’t get to answer your question on the live stream, we’ll try to answer as many of them as we can in the forum.

    To try and make sure that everyone has a chance to ask their questions, please limit the number of questions that you ask to no more than 10.

    Please bear in mind that there may be some questions that we won’t be able to answer for various reasons, but we’ll do our best to cover most.

    So, without further ado; please feel free to start popping your questions down below!
    Last edited by Oghamsmith; 8th Feb 2016 at 21:53.
    Square Enix Europe Community Manager
    Square Enix Europe Community : Facebook | Twitter | YouTube | Twitch

  2. #2
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    1) Are you still planning to release the Beastmaster this week?

    2) Are you going to offer a class bundle for the Beastmaster in the store?

    3) We've seen the youtube video showing off the skins (very cool), is there anyway we could get the names and/or lore behind them?

    4) Is there a customization component, like it is with the Vanguard's Shield?

    5) What can I do while I'm a raptor?

    Thank You

  3. #3
    Starting with the one that is probably most likely to be asked:

    1) When are the Rahabim expected to be released (a window/estimate is fine)?

    2) Are there plans t0 give the Crucible and the Silenced Cathedral unique music?

    3) Can we expect the horrible chest system to be changed anytime soon?

    4) Any new abilities in the works, and if so which classes are getting them?

    5) Has work already begun on the next map, and are there any detail you can share if so?

    6) Any chance at a proper single player LoK title set in the era of Nosgoth (or any era for that matter)?

    I'll go ahead and end it there. Six questions already feels like a lot to me. Please just make sure to give us a little bit of a heads up about when the stream will be.

  4. #4
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    1) Will you ever adress the (STILL!) pressing concerns in ranked?
    (Talking about point gain, matchmaking, rewards... all of it. I like little to nothing about ranked tbh)

    2) What is your strategy to finally move all those eager ranked players into ESL? (trick question)

    3) Are there any new abilities planned for the existing classes to 'shake up the meta' a little?

    4) When will something be done about the items and droprate?
    All you get now are FX items w/o stats, while at the same time you get no new MIs to level, which you also need to gain Relic Shards to enchant/reforge and recharge.
    Will we finally be able to give our FX abilities some stats?

    5) Trading?

    6) Warbands?.. Remember those?

    7) Are you aware of/Do you have a plan to fix the recent sound issues with the game?
    Sentinels and Tyrants sometimes being compeltely soundless when attacking, hit sounds not playing, and the Vanguard still does no audible sound when attacking, and neither do the axes when they hit your face.

    8) Will Noscam be improved soon? With the Stream Team incoming and HOPEFULLY some New ESL Casters (I know, I am reaching far) we really need a better Noscam/Spectator system (which should both feature REAL Player view, Spec HUD minimization, Health bars, score etc)
    Last edited by Da_Wolv; 8th Feb 2016 at 20:21.

  5. #5
    1) We know the existence of an artwork of Bloody Survivor for Alchemist, that skin will be avaible in future or it was scrapped?

    2)Since the lv max is 50 (and you unlock 1 class every 5 lv), counting Beastmaster and the obvius future Rahabim class, this mean will be others 2 classes?

    3)We can hope the drop system of the chest will be changed? The drop of Arcane, Uncanny and Mysterious Weapon/Ability is dumb and NOBODY want them, so the better thing is make the chest with this drops: skins, unique weapons/ability, exotic weapons/ability.

    4)Do you think to do the Exalted Vanguard, Prophet and the upcoming Beastmaster skins? (and of corse the Marked Rahabim when it will be released?)

    5)I have the impression all Human class have a relationship (relationship=/=worship) with the pillars or their guardian, if this is true I don't understand the connection with Scouts.
    1-Hunter=Malek/Conflict
    2-Alchemist=Anarcrothe/States
    3-Prophet=Azimuth/Dimension
    4-Vanguard=Mortanius/Death (even if they don't have nothing to do with Mortanius they are much connected with death, their decal, their name, their lore, ecc...)
    5-Beastmaster=Bane/Nature
    6-Scout=?

    6)When will be released the trading system?

    7)Do you think to release other Bloody Victor/Survivor skins or their counterpart for vampire?

  6. #6
    1) Will you make the server location a player's choice in league? As in Nam or EU? We get stuff like 1-2 NA players and the rest EU but all in a NA server... WHY?!

    2)Why make the system 2-man party maximum and not full 4 stack? Most times i get a friend that's good, reliable and beside him i get players who just started the game 50 hours maybe less, WHY?! I mean i would never choose them to be in my team so why force them upon older players? I must compensate every game with my friend the lack of damage the newer players don't do and end up doing 15k or more as human and around 18-20k as vampire otherwise we just lose.

    3)Will you change the IN-GAME player playing TDM - Valeholm or w/e into something like Player in game -> Round 1 or 2 and time left? instead of making us ask every time when will they finish?

    4) In-game friend system? Hopes and dreams or possible reality?

    5) Will there be any change in the scout perk and build that can outrun anything in the game?

    6) It's been already asked but sure i will repeat... will there be more significant drops in MIs? I mean nobody has infinite forge regents, or will the regents drop more often or even chests with regents?

    7) Will the chests system ever change? I mean i opened like 8 chests from Halloween time still got many all i really want are the banners and the hunter skin why all those items? I can't even enchant them

    8) Will skins ever have a significant change? Like not just a small piece of clothing and colors to differentiate it but something more awesome also maybe add something like taunts/humiliations like when you kill and succeed or fail.

    9) In-game voice communication would definitely help this, further in the game where human side rarely misses a shot coop with teammates as vamps will definitely help a lot

    10) Maybe make a training groud where you just shoot bolas and have vamps come at you or just fly so you can train your shooting/abilities with either human or vamps? This would help new and veteran players also.

    Cheers on caring!

  7. #7
    1 Balance changes, reaver has been unanimously deemed underpowered

    2 ability changes and perk changes, there are so many abilities that are just not viable and lackluster id like to see these re-tweaked so people have more of an arsenal to play around with.
    Also some perks need to be changed or nerfed eg scouts V8 engine perk, prophets take all the damage perk or sentinels do more damage perk cause an instant 400 dmg skill was not enough.

    3 fixing outstanding issues, since alpha stairs have been the natural enemy of vampires which seem to feed on shockwaves, jump attacks and air strikes. Please for the love of god allow shockwaves to travel upstairs and fix the problem with slight elevations negating damage.

    4 More bug fixes, there were less bugs in starship troopers, i can still hear the footsteps of cloned deceivers when they die.

    5 Ranked, See many other posts for salt and details

    6 A longshot but ill ask anyway. The desgin and implementation of the summoner and vangaurd is bad bad bad bad. Most veteran players hate them and they are never used in competitive play.
    I feel that no matter what you do with them they will never be good unless the get a big redesign

  8. #8
    These are my question, something has been already asked:

    1) will we ever seen a trade system for items?

    2) Are there plans to give the Crucible and the Silenced Cathedral unique music?

    3) are you already thinking about a next map (only asking if you know already what will be the location)?

    4) are you already working on the rahabim class?

    5) have you ever considered the idea of adding the "dead sun" demo (without fixing any bug, only for give a try to fans) that we have seen on youtube, into Nosgoth?

    6) will the classes of nosgoth be 14 in total, at the end (due to the level 50 that is the highest level we can reach)? If is that so,What direction will you take once you have added one of each vampire clan representative classes? Will you keep adding more within same clan, or create a Kain representative class?

    7) have you ever considered the idea of implementing bots, for example for let players train in lobbies or for future special game mode, something like horde mode?

    Thank you
    Last edited by FischioTigre; 9th Feb 2016 at 08:27.

  9. #9
    1) I'd like to know whatever happened to this:
    "Another previously-announced Forge feature, upgrading Arcane items into Mysterious items, will also be added. We'll have more on these updates prior to their release."
    http://www.nosgoth.com/blog/nosgoth-...ay-august-2015

    2) Will there be more for-gold skins in the colour scheme of the Relic Hunter Ashen Torturer, War Cultist and Cager of Souls? I want a complete set! Same goes for Exaulted Skins, will there be ones for the Prophet, Vanguard and Beastmaster and Marked Rahabim, although I really wish they relied on RNG a lot less.

    3) What is (was?) the "Greater War for Nosgoth" discussed early in development?

    4) Can we get more customisation to the skins? I know they can't be modified, but you can attach small things like masks for the Reavers and tattoos for the Tyrants right?

    5) Can we get more variety on the Tyrants and Sentinels? Those two in particular seem very samey. (Samey within their own classes, I don't mean the classes themselves look the same). Maybe look into other aspects of their personality/culture that haven't been covered yet.

    6) Can the artists talk a bit about the inspirations for the character and map designs? Maybe that could be a seperate Q&A from this since it would equate to a lot of questions, but say if it could be arranged.

    7) Why doesn't Team vs AI count as multiplayer? It still involves multiple players and would add a much needed change of pace.

    8) Any plans for long term challange system? Like the daily one recently mentioned in the state of play, but like rarer items that take longer to unlock?

    9) Will you take into account the vampire's evolutionary paths when choosing new abilities? They don't have to be the exact same thing as SR1, but heading in that direction. For example, telekinisis for the Turelim doesn't have to mean projectiles and the Zephonim should have something involving wall crawling or insects.

    10) Would you add single key shortcuts, so that it's faster to trigger the ping commands and so that a few of them can be available from the gamepad.

    I'd also like to second the questions others asked about the Rahabim (Is it definately the next vampire class?), the soundtracks for the Crucible and Silenced Cathedral, trading system and warbands.

    Suggestion: Kurt used things like cardboard instruments and inverted animal sounds in the original SR1 sound track. Maybe include something like that. Plus scurrying and quiet cackling in the Cathedral.

    EDIT: Summoner and Vanguard are pretty good, IMO. I suppose the Vanguard could use a bit more variation in colour.

    EDIT 2: Regarding 5, it would be nice to see more of the Sentinels former glory and the Tyrant's industrial background show in the skins. A few tyrants with the ears starting to grow would give the heads more variation...
    http://gray-philosophy.deviantart.co...nate-575556927
    Last edited by Vampmaster; 8th Feb 2016 at 23:53.
    "If events are matched closely enough to course, they have a way of restructuring themselves to familiar outcomes." ~ Scorpius, Farscape

  10. #10
    Some of these answers may be classified, but here goes:

    1) It has been said that matchmaking in leagues is based on mmr. Is this the same mmr as in casual or do they change independently?

    [edit] 1a) if they change independently, what happens to it at the beginning of a season, does it carry over?

    2) Is the number of league points you get based on the opponents' rank or mmr?

    3) It was said bonus points are gained at a rate of x per hour. How much is x atm? Or maybe it changed and it's a different system altogether?
    Last edited by Ysanoire; 11th Feb 2016 at 15:29.

  11. #11
    I have a few:

    1. Any chance at a map with snow? Not too picky on where, I just want snow!

    2. How about a killcam? It would be nice having the option so you can see how exactly you got hit.

    3. Will there be any chance at keys dropping from matches?

    4. Any possibility of allowing us to reroll ALL stats on an MI instead of just one set?

    5. Any chance at lowering mat cost for the forge or increasing drop rate of the higher tier crafting mats?

    6. Can we have a sound test option for all the various quotes and music?

    7. Any news on co-op mode against bots?

    8. When you go to the pre-spawn stage of a match you don't appear where you'll spawn on the map and the jump from that screen to the actual spawn is a little disorienting at times, any way to address that?

    9. Will the lobbies get a way to re-balance teams if one group did much better than the other rather than leaving the teams static if no one leaves?

    10. How about a voiceover effect if you perform well? Say get 5 kills without dying and a VO from the clan leader would play.
    Tyrant gets 5 kills, Turel says, "the Turelim will crush every last human!"
    Hunter gets 5 an Ironguard officer says "for the glory of mankind!"
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  12. #12
    Originally Posted by Vampmaster
    1) I'd like to know whatever happened to this:
    "Another previously-announced Forge feature, upgrading Arcane items into Mysterious items, will also be added. We'll have more on these updates prior to their release."
    http://www.nosgoth.com/blog/nosgoth-...ay-august-2015
    I think it would be cool if they made that possible. Upgrading Arcane to Myst locks both stats and rolls a VFX.

  13. #13
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    Originally Posted by Khalith
    7. Any news on co-op mode against bots?
    Originally Posted by Vampmaster
    7) Why doesn't Team vs AI count as multiplayer? It still involves multiple players and would add a much needed change of pace.
    Most players are not good enough to be challanging. How would you even start to programm bots?
    Human Bots, maybe - purely by virtue of literally having an aimbot - but Vampire Bots I doubt will be much of a menace.

    Originally Posted by Vampmaster
    10) Would you add single key shortcuts, so that it's faster to trigger the ping commands and so that a few of them can be available from the gamepad.
    ^This has been said before and should happen! Theres no reason to not let us use the pings right from the number keys, without C. C can still stay in, so you can view which is which.

    Originally Posted by Ysanoire

    1) It has been said that matchmaking in leagues is based on mmr. Is this the same mmr as in casual or do they change independently?

    2) Is the number of league points you get based on the opponents' rank or mmr?

    3) It was said bonus points are gained at a rate of x per hour. How much is x atm? Or maybe it changed and it's a different system altogether?
    Yes. All this needs to be either clarified, or, as I sugested, tossed away and made anew from scratch

  14. Originally Posted by GenFeelGood
    4) Is there a customization component, like it is with the Vanguard's Shield?
    It would be so cool if there were separate skins for the flying form. Is this a thing?

  15. #15
    Originally Posted by Da_Wolv
    Most players are not good enough to be challanging. How would you even start to programm bots?
    Human Bots, maybe - purely by virtue of literally having an aimbot - but Vampire Bots I doubt will be much of a menace.
    I was imagining more of a horde mode rather than than TDM-with-bots. The challenge comes from the increased numbers of enemies and in horde/survival modes I've seen, you get limits on the number of lives, no mid-wave respawns and sometimes you incapacitate for a time before you die, giving enemies a chance to heal you. Also, there are lots of games that have had AI using melee attacks.

    I'm sure some players are here exclusively for the competitive PvP, which is certainly Nosgoth's main selling point, but I'd expect most people would also enjoy other types of challenge too. Team vs AI would offer that, while still requiring cooperation to succeed.

    Originally Posted by enkaku-silence-
    It would be so cool if there were separate skins for the flying form. Is this a thing?
    By extension, the Summoner's ghouls could have alternate skins too.
    "If events are matched closely enough to course, they have a way of restructuring themselves to familiar outcomes." ~ Scorpius, Farscape

  16. #16
    1.) When do u guys plan to improve matchmaking, so that at least 3 out of 5 matches are enjoyable instead of 1/2 out of 5 ?
    2.) Will you ever incorporate Experience measured through hours played into matchmaking?
    3.) What are your future plans with chests, as they obviously dont fullfill any meaning/reason atm?
    4.) How exactly do you plan to advertise Nosgoth, once it comes out, so that we finally get a normal number of players?

    P.S.: pls dont ignore matchmaking related questions anymore... its very very annoying

  17. #17
    1. The last balance update was months ago.. Will the current problems every be adressed ?
    (Example: Reaver quite underwhelming, Sentinel best dps + instant 400 dmg skill and long range 350 dmg skill + only +dmg Talent, etc.)

    2. Is the "feature" that you are able to Ping an invisible Deceiver really intended ?

    3. Certain bugs are in this game for months and have been reported multiple times, will they be adressed?
    (Deceiver Illusions doing foodsteps after they have died, Senti/Tyrant not making a sound if they start their skill from behind a wall, etc.)

    4. Why is the Alchemist Cannon in the Treasure of the Lost the only Alchemist Cannon with + clip size ?
    (Either make this stat aviable to all, or get rid of that weapon.. some could argue that this weapon is pay to win..)

    5. Will there ever be a reevaluation of the inventory ?
    (Atm the more items you have the less fluend is the game performance... This forces me to delete or open every chest I drop !)
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  18. #18
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    1. what reasons potentially could lead to the failure of the game?
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  19. #19

    1) When will the new Sentinel ability be released? Also on the same topic, are there plans for creating new abilities for existing classes?


    2) Are there any plans for game fixing patches (in other words, balance and bug patches)?

    Vanguard still can't block while reloading, and some abilities need re-working (like Judgment)

    3) Are there any plans for making a coop game mode? (players vs AI)

  20. #20
    1) Will there be a fix of this "balanced" "unbalanced" problems in ranked? It happens that matches are cancled with a score of 5:5, and it happens that my team lost 04:34 without being cancled by "unbalance".
    2) Will there every be fix of the reload bug?
    3) Will there be better option/config tuning possibilities for more fps?
    4) Rework inventory, forge, trading and banner pls.
    5) Can you include "last ranked season placement" to players mmr when a new league starts?
    6) Will there ever be nosgoth public profils, like in battlefield f.e., that everyone can see hours, skills, deaths
    7) Will there ever be a vote system?
    8) Will there ever be a option to mute players and chat?
    9) Rework ingame communication
    10) Some weapons, abilities, or classes are still not worth to use. Will u rework them?
    11) Warband name reservation? LOL
    12) Option for crosshair, so players dont need to install overwolf
    13) Do something for preventing players to switch their nicknames every 5 seconds
    14)
    15)
    16) Bug fixes

  21. #21
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    Originally Posted by snejjjj
    5) Can you include "last ranked season placement" to players mmr when a new league starts?
    No. If you placed Eternal and a new League starts, you should move up the ranks like everyone else. It might be unbalanced at the start, when everyone is starting out in Silver, but the alternative is making it harder for good players to move up to higher ranks, because they constantly have to face off against other good players in the beginning, while 'undeserving' people move up at the same rate or even quicker.
    You should be pared with people from your CURRENT rank - not your MMR
    Last edited by Da_Wolv; 10th Feb 2016 at 08:44.

  22. #22
    I have a lot of questions to ask, but they have already been asked already or something similar.
    1) My only question is, WHAT are you guys going to do about the fact that someone with 100 hours can play ranked?

    - I feel like you should be max level and have atleast 3 max level characters on both human and vampire side to even be able to que into ranked. Ranked shouldnt be accessible to everyone, only players who have learned the game, know the ins and outs, that just want to compete for ranking. Many games wont even allow players to join ranked until level 20 or 30 which takes months to even get that level playing constantly. I dont think it needs to be that extreme but in the same sense these games which are very successful have a system, which is that every player thats playing ranked pretty much knows exactly how to play in a competitive way at that game.

  23. #23
    Skill has far more to do with aim, reflexes, observation, and predicting movement of other players than knowing the game. People who have years of practice in professional tournements will always own someone who merely "knows the game".

    If you want to measure skill, base it on damage given&taken per spawn. It may not count harassing and buffs and stuff, but it's a much better approximation that hours player or W/L ratio.
    Last edited by Vampmaster; 9th Feb 2016 at 21:37.
    "If events are matched closely enough to course, they have a way of restructuring themselves to familiar outcomes." ~ Scorpius, Farscape

  24. #24
    I feel like you arent getting the point Vamp. Im not saying someone thats has those qualifications or "knows the game" is good or a skilled player. I am saying that person is able to be carried because atleast they know how to do the basics. for instance, one ranked match I played, the first first match was 30-12. that would be considered a easy win in my book. But we lost, and the last player on our team went 1-12 with 1200 damage. he admitted he has only played about 10 matches total. So like i said, you arent getting the point. Pros, Cons whatever there is only one acceptable fix, to get players that dont belong in ranked, out of ranked.

  25. #25
    Originally Posted by Trippy_manee
    I feel like you should be max level and have atleast 3 max level characters on both human and vampire side to even be able to que into ranked.
    Say on average, some guy goes 1-12 with 1200 damage. Eventually, via sheer amount of playtime, he achieves all of your criteria. But somehow, his actual play is still unimproved and now he's in ranked where he clearly does not "belong". So your criteria is not actually solving your problem. To get players that don't belong out of ranked requires a more reliable standard.
    Last edited by Ygdrasel; 10th Feb 2016 at 00:51.

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