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Thread: Community Q&A

Community Q&A

  1. #26
    Originally Posted by ParadoxicalOmen

    1) Also on the same topic, are there plans for creating new abilities for existing classes?


    2) Are there any plans for game fixing patches (in other words, balance and bug patches)?

    Vanguard still can't block while reloading, and some abilities need re-working (like Judgment)

    3) Are there any plans for making a coop game mode? (players vs AI)
    All of this, plus when is the Rahabim coming? (And after it's here, are there any plans for new classes within the clans?)

  2. #27
    1) - can we have a lore tab with relevant background information on classes, clans, maps, locations, statues, items, weapons etc before out of beta release? Please? We'll be happy to do the writing up of stuff for you.

    2) Rahabim. Nuff said

  3. #28
    Originally Posted by CountEyokir
    1) - can we have a lore tab with relevant background information on classes, clans, maps, locations, statues, items, weapons etc before out of beta release? Please? We'll be happy to do the writing up of stuff for you.

    2) Rahabim. Nuff said
    Unless of course there's something more elaborate planned for 1.

    This type of interactive map would be great to have for Nosgoth:
    http://uk.ign.com/maps/metal-gear-so...&utm_content=9
    Imagine all those little dots linking to the lore pages about each area. Also, player's and warband's stats for each area and whatever the greater war for Nosgoth is and who controls each territory both lore wise and gameplay wise.
    "If events are matched closely enough to course, they have a way of restructuring themselves to familiar outcomes." ~ Scorpius, Farscape

  4. #29
    Join Date
    Mar 2004
    Location
    England
    Posts
    2,719
    1. More game modes and/or are the current ones going to get into a more regular rotation/present all the time?

    2. Is Nosgoth going to be attending any events this year?

    3. Are there any plans for new merchandise coming out?

    …I’ll stop there so I just don’t repeat the same questions others have already asked.

  5. #30
    Yeah youre right, there is always going to be that guy that just puts in time and doesnt lean anything about the game. But I would feel better knowing that the chance of me getting that guy is slim to none compared to now where you almost always get matched up with someone that just downloaded the game. Like I told vamp, you arent getting it either. a new player shouldnt be in ranked, they should be in TDM with other new players and let the more experienced players play ranked, until they become an experienced player. Like I also said before, there is no pro's or con's to this argument, new players need to be out of ranked so the players that have put the time in can enjoy a friendly competition in ranked.

  6. #31
    1) I'd like to know about the music for The Crucible & Silenced Cathedral. I actually offered to do it for free but got no response. Is there going to be any new music at all?

    2) I'll second Lucin's merc question. Those Reaver t shirts were ok but Deceivers & Sentinels look way better. Is there going to be any more merchandise?
    Orange liches from Blood Omen in Nosgoth asap pls

  7. #32
    I am not sure if this was asked before, but will the Exalted skins for Prophet and Vanguard ever be available ??

  8. #33
    1) When will the game have its 'release'? Approx. - is it this year and if so is it more like 15th of December or autumn release is possible?

    2) What features/milestones are somewhat safe to say are in the plans to get done by that realease date?

    3) Is Ranked Mode design to be changed to become mostly reflective of ingame skill (like in many other games) by release or is the current system fine and intended to stay? (With current system based around 'Activity' - Number of matches played - a significant factor contributing to the Ranked Score)

    4) Will Ranked Mode have a separate Matchmaking algorithm or MMR values for players in the future or will those stay universal across modes?

    5) Are abilities, item perks, talents intended to be all viable and somewhat equally useful in the end of development or does Nosgoth design accept some of them being inferior? (Like in TCG/CCG games' design you can have strictly inferior cards)

    6) Are any of those abilities, item perks, talents we have now (before BM implementation) to be rebalanced before release?

    7) Will there be a public list of 'known bugs'/'features tbd' like in other games - that we could keep track of? Like seeing bugs gloriously crossed out with updates, also seeing reported ones getting acknowledged and added there. Maybe even see the priorities with highlights or the order of mention. That would create a deep sense of feedback and development progression for us - the fans.
    I'd also prefer the informativeness of that format to the State Of Plays.

    8) Will the new reward system allow some acummulation and control? Like to have up to N 'quests' and replace 1 'quest' each day as in some other games? That would also be nice if players could try to maximise some sort of reward like a resource they need (Relic Shard anyone?) effectively making the game economy a little more flexible and smoothening the RNG deficiencies. But that would need the ability to see the exact reward you'd get from the start (not the chest full random content).

    9) Will the new reward system have longer term tasks (like achievements) possible for unique rewards like a skin or cosmetics?

    10) Will the desktop launcher app be mandatory after its full release if I want to keep playing with steam? (I'm still having issues with it)

  9. #34
    Just one question:
    1. WHY SASCHA VYKOS IS BANNED?????!!!!! >(

  10. #35
    1)What is the point of ESL cups if noone watches them? Part of the reason why e-sports exist is because its a good way to make people interested in the game, motivate them to get better, and let them have fun watching the matches. Right now, you are just giving money away without getting anything in return. What is the plan here?
    2)The game needs to be advertised better. It's an amazing game, with a unique concept, but the playerbase is minimal. What do you think of scratching the 10.000$ leagues and investing the money in lets say, a way to tell people that this game actually exists?
    3)Will there be any way to mute players in chat/voice chat? Toxic players are bad for community building.

  11. #36
    So, is this stream gonna happen?

    I'm curious about community steams in general. The December state of play mentioned that they would be more frequent, but there was literally one this year. I hope it hasn't been forgotten.

  12. #37
    Hey there,

    The next stream had been planned to coincide with the approximate deployment date of the game update that we're currently working on. We had planned to have one of our designers on the stream as well, to help with answering some of the more detail oriented questions. As this update has been delayed on a number of occasions, so too has our stream.

    However! These questions have been sitting here unanswered for a little longer than I would like. SO. After having a bit of a chat with Psyonix_Ryan, he had I have decided to run a different stream independent of the update. It'll just be the two of us, no designer, but we'll answer as many of the questions as it makes sense for us to. We'll leave some of the more specific topics to a future stream with a designer.

    We'll have more details about the stream, later this week .
    Square Enix Europe Community Manager
    Square Enix Europe Community : Facebook | Twitter | YouTube | Twitch

  13. #38
    You said the update will be released the 23 (Tomorrow), this is still true or will be posticipate again?

  14. #39
    Really sounds like patch is gonna happen gods know when.

  15. #40
    Originally Posted by Zarxiel93
    You said the update will be released the 23 (Tomorrow), this is still true or will be posticipate again?
    It sounded like it would have been a rush to even get it done for today, but the update makes it look like the Q&A will be at the end of this week or early next week and the patch won't be out until some time after that.

    I mean there's only one week of league left, so they might as well wait until that's out of the way, but if the Q&A isn't until then, the patch might take even longer.
    "If events are matched closely enough to course, they have a way of restructuring themselves to familiar outcomes." ~ Scorpius, Farscape

  16. #41
    1) are there any plans, for a mode you can only que single and don´t grp up in 3 or 4 stacks and tryhard all day?

    2)are the weapons that cannot be enchanted, for example witchfire or the ghostly effect, or the first unique weapons, ever gonna be fixed in so far, that you can enchant them at least?

    3)is there going to be one, a bit stronger weapon from boxes ,every new series from now on?

    ------------------------------------------------------------------------------------------------------------------------------------------------------

    I personally would be totally fine with a triple yes here.
    I just want to be clear in what is going to happen, to maybe know if I just throw away 1/3 of my inventory / to know how much gold I invest in a weopon of a class I don´t play to often and don´t just look stupid, because the next series might bring a box with a weapon that I might want even more.
    I also think a single mode can be good for this multiplayer game, it just depends how you do that (maybe just a few limited games a week or something like that, to get ...whatever). It surely will be better to reach to whole bandwidth of players (especially for noobs and casuals or just ppl that don´t feel like playing with somebody all the time) instead of having them slayed or forced to search for a long time in tdm to just have a relaxed game.
    Last edited by Endsequenz; 22nd Feb 2016 at 19:46. Reason: making clear that this is not to cause drama

  17. #42
    When I last mentioned the game update I did mentioned that if things went well, I had hoped that we would be able to get the update out by tomorrow.

    Unfortunately this won't be the case. These outstanding bugs are indeed proving to be trickier than initially feared. Time is all that's required to get the fixes in place, so that's what we're giving this next update. I'm not quite sure HOW MUCH time will be required so I can't give you an updated ETA. It's definitely better that we give the build the right amount of time to be ready to rock, rather than force it out the door unfinished just to hit a date. Overall, I'm pleased that that's the route we're taking.
    Square Enix Europe Community Manager
    Square Enix Europe Community : Facebook | Twitter | YouTube | Twitch

  18. #43
    Originally Posted by Oghamsmith
    When I last mentioned the game update I did mentioned that if things went well, I had hoped that we would be able to get the update out by tomorrow.

    Unfortunately this won't be the case. These outstanding bugs are indeed proving to be trickier than initially feared. Time is all that's required to get the fixes in place, so that's what we're giving this next update. I'm not quite sure HOW MUCH time will be required so I can't give you an updated ETA. It's definitely better that we give the build the right amount of time to be ready to rock, rather than force it out the door unfinished just to hit a date. Overall, I'm pleased that that's the route we're taking.
    Sure, but next time, be sure to seperate the league prices from a big upcomming update. I get that you want to release everything at once, but letting us wait for nearly a month to get our league prices is just annoying and demotivating. And if the new ability was releashed, and not polished, then you could've polished it with the beastmaster update...

  19. #44
    Originally Posted by Endsequenz
    1) are there any plans, for a mode you can only que single and don´t grp up in 3 or 4 stacks and tryhard all day?
    I think this could potentially make the game much more enjoyable for a lot of people

  20. #45
    Originally Posted by HugoDuck
    I think this could potentially make the game much more enjoyable for a lot of people
    Yeah...they should make an AI game mode...

    Coop in this game just sounds wonderful...battling hoards of vampires (as humans);
    Or playing some form of infiltration mode, to seize control of a town...taking out the tower watchers to get inside etc (as vampires)

  21. #46
    Well I didn´t meant a mode against AI.
    That´s a matter of taste. If enough ppl are up for it, fine, I am not against it.
    But I think modes like that can get boring very fast, especially if you don´t have the time to update them alot, to bring new stuff in.
    It would cause a lot of work, and nobody knows if that is worth.

    I wanna keep playing online, I love playing against other ppl that might smash their keyboard.
    With limited single games, there don´t have to be any big changes.
    Maybe a small reward is fine too, like top 100 get a free box or a banner that just shows the single-season and your placement in the top 100.

    Stacks are a big problem in this game. Yes sure, it is a multiplayer game. But with such a few ppl, it is just no fun to have them in every mode. Also it is a problem in things like growing.
    What will happen next week, when league is closed for a while. The number of players will drop down by half of the amount (maybe not this time, cuz they will bring in a new class).
    Tdm is more populated when league is open, because a lot of ppl wanna just queue and have some fun games.
    It is not possible for them then, because there will be a lot of stacks again, who then will dodge the even better stacks.
    So you will have a stack in almost every lobby again.

    There has to be something that attracts single players. If you just limit the amount of games you can play single, it will be better for everybody. If your, for example 10 games a week are played, it doesn´t means that all of them will intant stop playing. But it will be a good diversification for them...and a good way for new players to get into the game and also have some fun, as recruit mode surely is dead.
    When their few single games are done, they can still think about going against stacks or stack up theirselfes. Most of them will still want to play.

  22. #47
    1. Will you ever add steam inventory + marketplace on steam. So we can sell our goodies?
    2. Trade system via steam?
    3. In-game trade system?
    4. Possibly adding any FX effects for any weapon/ability?
    5. What about advesting game? We need more players.
    6. What about warbands?
    7. More maps with different biomes like snow and desert?
    8. Training lobby with bots and custom map?
    9. Better inventory and store UI&UX?

  23. #48
    Originally Posted by Da_Wolv
    5) Trading?

    6) Warbands?.. Remember those?
    We've addressed these both in the past numerous times, but we can talk about these again right now. Trading and Warbands are not currently in development or the planning stage for Nosgoth. Never say never, but not right now.
    Psyonix Community Manager
    Nosgoth Community : Facebook | Twitter | YouTube | Twitch

  24. #49
    Those aren't league reward items. The Exalted Skins are chest items, but there aren't any for Prophet or Vanguard so far.

    If we *were* talking about league rewards, we would have asked about the bloody survivor (not victor) alchemist that was supposed to be available from the store, but was changed to a chest item, and then never even put in any chest.
    Last edited by Psyonix_Ryan; 24th Feb 2016 at 23:47.
    "If events are matched closely enough to course, they have a way of restructuring themselves to familiar outcomes." ~ Scorpius, Farscape

  25. #50
    Oops, you are correct, I was thinking about the other ones at the time. We'll have to look into what the plans are for the other skins.
    Last edited by Psyonix_Ryan; 24th Feb 2016 at 23:54.
    Psyonix Community Manager
    Nosgoth Community : Facebook | Twitter | YouTube | Twitch

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