Thread: Next Human Class?

Next Human Class?

  1. #51
    Okay, true- but would you really want it in game? After all what would it really give you? We already have someone for close encounters- Alchemist and Vanguard

  2. #52
    Originally Posted by Heretic_13
    Okay, true- but would you really want it in game? After all what would it really give you? We already have someone for close encounters- Alchemist and Vanguard

    By that logic, in the next update, they can remove every human except the Scout and Prophet.
    They both cover long and mid-to-short range respectively.
    And the Reaver alone covers all ranges for the vampires. Pounce goes long, Shadow Bomb goes mid, melee goes short.
    As for the rest, well, do you really want them in game?
    After all, what do they really give you?

    See how limited that perspective is, design-wise? You have to think more than the weapon range.

    The Vanguard's got an axe he can arc a bit, and brings his shield to the table. And the Alchemist while of short range uses ricocheting bombs that enable unique possibilities to compensate for range.

    Assuming a shotgun or some other scattergun-esque variation, a unique functionality would likely be potential multi-target damage given the spread of the shot. Short range and decent (possibly multi-target) damage but no arc, ricochet or anything for trick shots. Just a small range right in front. High risk-reward weapon.

    Besides all that: What weapon is there that couldn't be compared to something already in the game?
    Last edited by Ygdrasel; 23rd Jan 2016 at 23:11.

  3. #53
    I gave an example, why you always have to argue about every little thing, and point something that is not really subject? For arguing sake?
    Every class we have already gives something new, as you pointed yourself. Vanguard gives shield and lots of damage, Prophet can turn Vampires ability to regenerate against them, Scout is sniper, and can hunt lone targets, and Alchemist and Hunter are skirmishers operating on different distances, that overlap, to help each other.
    Reaver is hit-and-run specialist, Tyrant can take and deal a lot of damage, breaking humans line, and lets the others get to them, Sentinel is scout and can pick specyfic targets, as well as Deciver does this, and Summoner is support and only vampire that trully levels the fields, killing humans from bigger distance.
    What i am afraid of, and i am hoping i am 100% wrong, to get class that looks like mutated child of Hunter and Alchemist, born after drunken one night stand.
    You get shotgun, and some fur wearing barbarian- what he could possibly bring to the game, that is not already covered by hunters or alchemists? Damage? Multiple hits?.... What mystic skill can he/she bring? You got a lot of weapons that already do well on that distance and in thier respective jobs and look helluva cooler than simple scattergun
    I didin`t say i want it to go my way, neither it is 100% sure thing that i am right. But just from the look i must say, i am afraid that developer went easy road.
    You your self said- this could be harpoon- be my gest- would be wonderful to get guy who can drag vampiore away on a chain- finally showing freaking decivers how it is, when somebody does with you something you can`t do anything about. Some hunting rifle with animal familiar that distracts, and does small damage to vampires? Wonder-freaking-full. Setting bear traps that make vampire stop and try to set itself free? I am in heaven. If shotgun is only a weapon- and skills are something that fills gaps, i am all for it
    But it really has to be something different. No another guy/gal that goes Texian-policeman-trying-to-stop-you on yuor
    But shotgun- i`d say i`d be really dissapointed

  4. #54
    Absolutely no clue where you're getting drunken-mutant-alchemist-hunter-baby from the silhouette at all...


    That skills will expand options beyond what the weapon itself provides is an obvious given. Did you assume the weapon would be the entirety of the class? Every human class has skills unrelated to its gun of choice, just as every vampire class has skills unrelated to its claws.

    We just don't know what those skills might be. Previous lore hints toward the Nature Guardian, animal-shaman types and the general silhouette shape (apparently fur clothing and whatnot) would suggest some manner of tribal or otherwise nature-connected fellow. Animal familiars are a possibility for that, probably birds and such to avoid the silliness of a wolf or something somehow getting into the protected fort of Sommerdamm.
    Last edited by Ygdrasel; 24th Jan 2016 at 00:50.

  5. #55
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    Imagine how foolish we all might look, for arguing over the value of a scatter gun and it turns out that isn't the weapon the new class uses.

    Anyway, scatter shot is the only style of projectile the humans have yet to employ. The Alchemist's multicannon and the Vanguard's Splitter might pass for scatter shot but in no way are they a proper representation of that. The philosophy around using scatter shot is that your likely hood of missing completely is much narrower; but if you don't line your shot up right then most of the shot will miss and the damage won't amount to much. This is ideal for players who's aim is not the best, this goes for both new and veteran players.

    I do still wish we got the scatter shot through something other than another gun, but I'm happy to have it all the same.

    We really are gonna look so foolish if we are wrong about the next class.

  6. #56
    Originally Posted by GenFeelGood
    We really are gonna look so foolish if we are wrong about the next class.

    If any of us worried about looking foolish, we wouldn't be on the internet in the first place.

  7. #57
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    Any thoughts on the customization component (i.e. Vanguard's Shield) and what it might be?

  8. #58
    Originally Posted by GenFeelGood
    Any thoughts on the customization component (i.e. Vanguard's Shield) and what it might be?
    Was it said there would be one?

  9. #59
    Assuming it's a druid, maybe a bird skin...you can choose Owl, Hawk, Crow or Freedom (Eagle).

  10. #60
    Originally Posted by ParadoxicalOmen
    Assuming it's a druid, maybe a bird skin...you can choose Owl, Hawk, Crow or Freedom (Eagle).
    If you choose crow, Vorador demands royalties.

    That would be an interesting component though.
    Maybe the fur too. Wolf, bear, rabbit...

  11. #61
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    I hope its flintlock or any other type of musket because scatterguns and shotguns are terrible and its no-skill weapon.
    Something this way : http://i.imgur.com/FrdRvLc.jpg + http://i.imgur.com/l0Nzqb4.jpg = http://i.imgur.com/w4e7BrY.jpg
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  12. #62
    I'm aiming for a type of musket/rifle (yes rifles were primary long ranged guns during the wars and no it wouldn't be a bad weapon choice because prophets have pistols that shouldn't exist in the era nosgoth is in) it could be a medium range one shot reload type weapon. The closer you are the greater the damage (similar to shotguns). Problem if it IS a shotgun it'd make the Alch useless. Her launcher is basically a fancy shotgun already. Plus a shotgun would just obliterate the vamps. People would cry it's OP, then they'd nurf it to make it all but useless.

    They've hinted at 3 possible human types (still wanting vamp worshippers) but have we ruled out fisherman? Like actual badass harpoon gun wielding fisherman?

  13. #63
    Originally Posted by calypso-694
    I'm aiming for a type of musket/rifle (yes rifles were primary long ranged guns during the wars and no it wouldn't be a bad weapon choice because prophets have pistols that shouldn't exist in the era nosgoth is in) it could be a medium range one shot reload type weapon. The closer you are the greater the damage (similar to shotguns). Problem if it IS a shotgun it'd make the Alch useless. Her launcher is basically a fancy shotgun already. Plus a shotgun would just obliterate the vamps. People would cry it's OP, then they'd nurf it to make it all but useless.

    They've hinted at 3 possible human types (still wanting vamp worshippers) but have we ruled out fisherman? Like actual badass harpoon gun wielding fisherman?
    Wouldn't a rifle class be basically the same as a scout? Fishermen hunting Rahabim (if that's what you're thinking of) might be a bit cliche. Or maybe not, but we wouldn't know without seeing them. We're not sure how well adapted to water they are at this era and although harpoons are typically used for hunting large fish or whales, it would make an obvious choice for impaling vampires (and trapping them if they survive that) from a distance even on land.
    "If events are matched closely enough to course, they have a way of restructuring themselves to familiar outcomes." ~ Scorpius, Farscape

  14. #64
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    I gotta agree with Vampmaster about the musket. What would be the point of the Scout class if you had a rifleman at the ready? If there is ever a rifle in this game then it needs to be in the hands of the Scout, not an entirely new class.

  15. #65
    I just had a scary thought... What if this guy/gal is a fireman? And it is a watergun? That would explain this head shape- it`s Nosgoth firefighter helmet
    I am joking here- before anybody will start going on about me being crazy i know i am, you don`t have to remind me

  16. #66
    Beast master confirmed. And his weapon looks like a shotgun or short range rifle. Styled blunderbus maybe? Still wanted vamp worshippers but this is cool.

    Also why do all men in nosgoth have Mohawks it seems?

  17. #67
    yea, hybrid of mohawk and musketeer. if real pellets it can be painfully to vampires. better than vanguard and alchemist.
    Last edited by senjuj; 29th Jan 2016 at 01:33.

  18. #68
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    Kudos to those who saw this in the lore for the Crucible map before it was released. I'm happy to see it is a scatter gun and I can't wait to read the lore.



    Last edited by GenFeelGood; 29th Jan 2016 at 02:01.

  19. #69
    I actually like it more than i thought i would...he looks pretty nice and the mohawk didn't bother me as i thought it would.

    Kinda funny imagining a druid with a "shotgun", but damn it sounds fun.
    I wonder if it fires normal bullets or will be some sort of special ammo...?

    Those claws btw...i know its most likely unrelated, but it reminded me of werewolf humans.

  20. #70
    The lore is actually pretty cool for this one, in my unbiased opinion. Dropping the mini-lore here (for those that missed it in the State of Play; it is worth a second look):

    Bloody-handed mystics who serve as vengeful instruments of the natural order, the Scourge have sworn to cleanse Nosgoth of the blight of Vampire-kind no matter what the cost. Beastmasters are ruthless fighters who use powerful firearms and primal magic to purge their foes, but are best known for their supernatural ability to temporarily take on the form of a bird of prey and take to the air to continue the hunt.
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  21. #71
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    Part of me still hopes they have a connection to Mobius' mercenary army of vampire hunters that transitioned into demon hunters; but I can't help looking and seeing something that reminds me of the feral humans from Defiance. Which do you see more of in the new class?
    Last edited by GenFeelGood; 29th Jan 2016 at 22:27.

  22. #72
    Originally Posted by Psyonix_Ryan
    The lore is actually pretty cool for this one, in my unbiased opinion. Dropping the mini-lore here (for those that missed it in the State of Play; it is worth a second look):
    "The Scourge" - Totally the name of the good guys, right? XD

    @Paradox: In the silhouette, that whole top bit looks like a mohawk tapering at the top. That would have been bad. Turns out, the mohawk itself is kept short and low-key with most of the "silhouette mohawk" being that neat little dinosaur-y headpiece. So yeah, I'm relieved.

    @Gen: I definitely could see these guys going feral way into the future. But those particular ferals are hinted at having been worshippers of the Ancients. Meanwhile, I could totally see the Moebius' army settling into some nature worship during peacetime - indeed, the unnaturalness of vampires would motivate such believers quite well. They pass that worship down the generational line. Come present-day, rebellion breaks out and their descendants regroup as The Scourge - armed with weapons Moebius himself pulled from the timestream - to finish what was started by their ancestors.

  23. #73
    Originally Posted by GenFeelGood
    Part of me still hopes they have a connection to Mobius' mercenary army of vampire hunters that transitioned into demon hunters; but I can't help looking and seeing something that reminds me of the feral humans from Defiance. Which do you see more of in the new class?
    Although Raziel does describe some humans as feral in the Soul Reaver 1 manual, it's unlikely they have any connection to the vampire citadel who would have died when that place was destroyed, I was scolded pretty heavily by the moderators for even suggesting that an unrelated human faction with similar traits to the former could ever show up, although now it seems one has.

    I think these are more likely to be followers of Bane as opposed to Moebius, based on not just their appearance, but also their names and abilities. A beast master sounds very much someone who would honour a Lord of Life as Bane is referred to in the Sacred and Profane blog.
    Last edited by Vampmaster; 30th Jan 2016 at 11:25.
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  24. #74
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    Originally Posted by Vampmaster
    I was scolded pretty heavily by the moderators for even suggesting that an unrelated human faction with similar traits to the former could ever show up, although now it seems one has.
    I believe the previous debate was about the suggestion of a direct connection to the Feral humans of Defiance, not that there could be other tribal elements. The Beastmasters seem to have taken more inspiration from the previous guardians like Bane and Dejoule. There is still no connection to the feral humans of Defiance other than generic tribal elements.
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  25. #75
    Originally Posted by Bazielim
    I believe the previous debate was about the suggestion of a direct connection to the Feral humans of Defiance, not that there could be other tribal elements. The Beastmasters seem to have taken more inspiration from the previous guardians like Bane and Dejoule. There is still no connection to the feral humans of Defiance other than generic tribal elements.
    Well, I never implied there would be. I just tried to point out that there was precedent for a class with a similar aesthetic for those wanting to see that and one person jumped down my throat about it. And it's not like Raziel would have been aware of tribes in Nosgoths past when using feral to describe a group he'd seen. As far as he's concerned, the word is only an adjective.
    "If events are matched closely enough to course, they have a way of restructuring themselves to familiar outcomes." ~ Scorpius, Farscape

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