Results 1 to 7 of 7

Thread: Things We Learned From Life is Strange

  1. #1

    Things We Learned From Life is Strange

    Now that the first season is over, I thought it would be nice to reflect on the things we learned while playing Life is Strange [Intelligent Discussion Only. Humor is more than welcome! It's advised! ]

    + Not everyone is as they seem

    + My love for blue hair

    + Don't trust the professor

    + Look for clues and symbolism.

    + How to properly ship people. [Okay, so I still kinda sorta ship everyone with everybody. I'm learning how to deal with that. .]

    + That Arcadia Bay gets about 5 tornados a year.

    + How to break into the Principal's office [Find a time-rewind buddy! ]

    + Choices have short and long term consequences

    + Make sure to watch out for Alyssa.

    + Be louder

    + Regret is a normal part of life

    +Trust the Janitor, especially if they talk to squirrels.

    And Finally

    + My increasing need for there to be an actual Arcadia Bay and Two Whales Dinner.
    Last edited by StrangerThanFiction; 21st Oct 2015 at 19:40. Reason: Forgot to mention Samuel.

  2. #2
    + Choices have short and long term consequences
    More like "Choices have short term consequences and don't mean anything in the very end".

    Once you get to the Lighthouse with Chloe, everything you did leading up to that part doesn't mean anything, except for whether or not Max and Chloe kiss at the end before you make the Blue Pill/Red Pill choice.

  3. #3
    Quote Originally Posted by Corinth View Post
    More like "Choices have short term consequences and don't mean anything in the very end".

    Once you get to the Lighthouse with Chloe, everything you did leading up to that part doesn't mean anything, except for whether or not Max and Chloe kiss at the end before you make the Blue Pill/Red Pill choice.
    If we were to think about it clearly, our choices didn't matter to begin with. I know that sounds very anti-climatic and terrible, but it's true.

    Why?

    The rewind power. It took away the impact that ANY of the choices would have. Plus, it helped Max learned about the future.

    Now, if you were to think about WHEN our choices exactly stop to matter. It was when she went back to the memorial day picture. The only reason why Max is in The Dark Room when we come back to that reality is that they didn't know about Nathan's true fate. We don't know everything that happened in that particular timeline, but we can assume that Max did a lot of things differently.

    The whole point of the game wasn't getting to an end where your choices matter because they didn't to being with.
    Like I said, it sounds horrible I know. But it's pretty much the truth.

    Another thing I've learned:

    + Never trust the butterfly!

  4. #4
    Join Date
    May 2015
    Location
    Prague, Czech Republic
    Posts
    472
    Quote Originally Posted by StrangerThanFiction View Post
    If we were to think about it clearly, our choices didn't matter to begin with. I know that sounds very anti-climatic and terrible, but it's true.

    Why?

    The rewind power. It took away the impact that ANY of the choices would have. Plus, it helped Max learned about the future.

    Now, if you were to think about WHEN our choices exactly stop to matter. It was when she went back to the memorial day picture. The only reason why Max is in The Dark Room when we come back to that reality is that they didn't know about Nathan's true fate. We don't know everything that happened in that particular timeline, but we can assume that Max did a lot of things differently.

    The whole point of the game wasn't getting to an end where your choices matter because they didn't to being with.
    Like I said, it sounds horrible I know. But it's pretty much the truth.

    Another thing I've learned:

    + Never trust the butterfly!
    Actually, the fact that Max got herself to the Dark Room again when she tore the photo, means that realities are somehow connected, perhaps to the reality from which Max used the photo... It is so complicated it's almost impossible to explain (for which I'm not complaining).

  5. #5
    Quote Originally Posted by Tataboj View Post
    Actually, the fact that Max got herself to the Dark Room again when she tore the photo, means that realities are somehow connected, perhaps to the reality from which Max used the photo... It is so complicated it's almost impossible to explain (for which I'm not complaining).
    So complicated that my brain hurts. But I love it!

  6. #6
    Quote Originally Posted by Tataboj View Post
    Actually, the fact that Max got herself to the Dark Room again when she tore the photo, means that realities are somehow connected, perhaps to the reality from which Max used the photo... It is so complicated it's almost impossible to explain (for which I'm not complaining).
    What this game also needs is some sort of timeline explanation for the players after jumping photos. What happened and what didn't. I know there are those burning photos and stuff, they're neat, but I kinda want to know more.

  7. #7
    Quote Originally Posted by Lehkeri View Post
    What this game also needs is some sort of timeline explanation for the players after jumping photos. What happened and what didn't. I know there are those burning photos and stuff, they're neat, but I kinda want to know more.
    I fully support this.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •