Here are all the frequently asked questions. (and answers) pertaining to Project Eden, plus a really good walkthrough.


Many thanks to Gwog!


T H E U N O F F I C I A L
P R O J E C T E D E N F A Q
Written By: Bruce 'Gwog' Ladewig
Version 1.00
Updated 12-04-01
"I need some assistance."
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--------Contents--------
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[1-1] What is Project Eden?
[1-2] Who made the game?
[1-3] When was it released?
[1-3-1] Playstation 2 version
[1-3-2] PC version
[1-4] What platforms was it released for?
[1-5] What tech support is available for it?
[1-5-1] Patches for PC version
[1-6] Will there be a sequel?
[1-7] Where can I find relevant websites?
[1-6-3] Developer


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=SECTION TWO= WALKTHROUGH
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[2-1] Plaza/Factory
[2-2] Real Meat
[2-3] Construction Zone
[2-4] Shopping Mall
[2-4-1] What's the problem with the Thistle quest?
[2-5] Death Head HQ
[2-6] The Hospital
[2-7] SkyTran
[2-8] The Zoo
[2-9] Ground Zero
[2-10] Underground
[2-11] The Eden Bunker

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=SECTION THREE= CHEATS
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[3-1] How do I use the cheats?

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=SECTION FOUR= GAMEPLAY NOTES
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[4-1] Can I run at different speeds?
[4-2] Should I be careful about climbing stuff?
[4-3] Is there a trick to operating valves/switches?
[4-4] How can I bypass the intro movies when I start the game?
[4-5] How can I take screenshots?
[4-6] Are there any tricks to know when Minoko is using a terminal?
[4-7] Are there any tricks to solving Minoko's minigame?
[4-8] Are there any tricks to solving Andre's minigame?
[4-9] What should I know about using the rover?
[4-10] What should I know about using the flycam?
[4-11] What are the command line parameters?
[4-12] Are there any tips to shooting leeches?
[4-13] What are some useful Timeshock tips?
[4-14] What is the deal with finding power cells?

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=SECTION FIVE= FAQ INFORMATION
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[5-1] Author
[5-2] Contact
[5-3] Contributors
[5-4] Copyright
[5-5] Version History
[5-6] Miscellaneous Credit
[5-7] Disclaimer

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----------FAQ----------
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=SECTION ONE= GAME INFORMATION
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[1-1] What is Project Eden?
====================
Control a four-person squad as you navigate through a dense futuristic urban environment. Solve environment-based puzzles and combat enemies. Each squad member has special abilities, requiring them to be available to perform specific actions. Progression is dependant on best utilizing the capabilities of your entire squad. Some of the special abilities, when activated, require the game player to perform a simple reflex-base minigame in order to be successful. Game can be toggled between first and third person viewpoints, but is intended to be played for the most part in third person. Extras include a small ankle-high 'rover' that can be piloted separately in order to enter small enclosures, and a 'flycam' that can be flown into remote areas to see what the player characters can't see.

The game also includes multiplayer cooperative play, but comments on the forums suggests that there are some issues with saving your game during coop.

[1-2] Who made the game?
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Core Design and Eidos Interactive

[1-3] When was it released?
====================

[1-3-1] Playstation 2 version
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September 2001

[1-3-2] PC version
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October 2001

[1-4] What platforms was it released for?
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Playstation 2 and PC

[1-5] What tech support is available for it?
==============================
[1-5-1] Patch for PC version
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The Second patch can be downloaded at
http://www.fileplanet.com/index.asp?file=81258

[1-6] Will there be a sequel?
====================
Unknown at this point. No announcements have been made.

[1-7] Where can I find relevant websites?
==============================
[1-6-3] Developer
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http://www.core-design.com/

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=SECTION TWO= WALKTHROUGH
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[2-1] Plaza/Factory
==============
When facing the big Real Meat sign, the elevator is down the catwalk to your left. Go through the glass door that will rise up and turn left; you'll see the elevator call button on the wall. At the bottom, explore around and up the staircase past the regen station is a glass thing that looks like a case. Shoot out the left pane, and jump up onto the edge and down onto the pipes just below the glass. Slowly walk around the ledge, and slowly walk/fall onto the pipe that is just a bit lower than what you're standing on. This is tricky, so quicksave. Some characters it helps to crouch before dropping onto the pipe. Then drop to the floor.
Have Amber go through the clouds to turn the handle that shuts off the steam. Then have the whole party continue on, battle the first group of enemies and then the dogs. Carter will interrogate the security guard, and then the guard will open the door there and go down the stairs. Follow him, and he'll open the door down by the regen station. Go through.
To the left of the guy selling food is a door and a broken keypad. Have Andre open it, then you'll be told that you're getting a Rover and should go get it from the service elevator. Go to the green keypad to the right of the guy selling food, and go through. Beyond is a blue keypad that Carter should open. Just beyond that is a recharge station and small service cargo elevator that you can open to get the rover.
Take the rover back to the door Andre partially opened, and send it through. Go up the ramp, and shoot the exposed circuit board attached by a pipe to the door button. Have Minoko come through and override the security panel. Look at the three security cameras (use the right mouse button to zoom, use your MENU button to get out of that camera), unlock the door where the dog is by clicking the switch button and doing the minigame, and watch the security video.
Go through the door you unlocked to the cardboard shantytown. Look around to find several energy cells (you'll have to use the rover to find a couple of them). In the far end of the room are two guys sitting on a low box... use Carter to go between them, and all the way around and through the boxes to the long corridor. Past the door is a bathroom you saw on the security cameras. Shoot the lock off the one on the far end, interrogate the guy there, and he'll give you a keycard.
Go back to the elevator that the squad originally took to get to this level, and go straight (with the elevator on your left). Use the keycard, go through, and up the stairs. Near where the trash is getting dumped into the fire you'll see a door in the fence over the conveyor belt. Send one person through, and take a right and go away from the fire. There will be a door on the left that has to be shot to open. Bring each squad member through one at a time, then click the door button on the wall.
Next up is a pretty long and involved puzzle (that some of you will recognize from the demo). Past the regen station is a terminal in the wall, where you should park Minoko. Then have someone operate the joystick you'll see near her... this will make the big pipe start swinging. Send Amber down to get inside the pipe, and have her shoot the two red handles off the door to the ventilation chamber. When it opens, have her get inside. Then have Minoko click the middle button in the computer screen to turn the chamber. Once it's turned, send Amber up the pipe where the poison gas is coming from. She will come to a door and a handle in the wall... have her hold down the handle until the door is all the way up, then send her through. Repeat at the other door, then click the switch on the wall beyond to shut off the gas. Send her back to the ventilation chamber.
Now have Minoko turn the chamber again, and send Andre into it. Turn the chamber for a third time, and have him go down the opposite pipe from where Amber went. He should repair the broken circuit board there, and then have Minoko open that door (the airlock door, leftmost button). Send Andre through, and have him drop down to the area below. Go up the stairs there, and press the button to bring the pipe section down. Have him climb up on top, and press the button once to bring the pipe up a level. Then the left joystick to bring the pipe over so it lines up with the pipes sticking out of the walls. Send Amber all the way through this newly completed passageway, and have her drop down to the floor below. Pressing the button you see there will extend a bridge across the gap. Now have Minoko press the rightmost button in the computer screen to open the door where she and Carter are, and have them go meet up with Amber. Make Andre drop down into the pipe and go follow Amber.
Go through the door where Amber dropped down, and fight the Deaths Head guys you'll see. Then go grab the chunk of flesh near the corpse you saw on the video cameras before, which is inside and to the left. Then have someone take it to the access lift where you go the Rover. Then have that squad member go back, and everyone should go all the way down the corridor to the end opposite the corpse where you got the meat sample. Go into the lift there and exit the level.

[2-2] Real Meat
==============
Climb over the vending machine, go up the stairs, and go through the broken aquarium (look for the fish lying on the ground). Go up the escalators, up again, and you'll see a broken piece of cieling tilted down at an angle. Send the rover up it, and you'll see a red handle on the other side of the cieling. Activate it to shut off the burning flame, and then send the squad down. Talk to the scientists there, and then have Minoko activate the control panel to open the doors and let the scientists escape. Check out the security cameras too.
Go through, and you'll see a scientist standing in front of a big window, with some little rats on the other side. Shoot the window, shoot the rats, then shoot the tanks to the right that are against the wall to blow them up and knock down the wall. Just beyond are more cages and messed up dogs, and beyond that is a room full of cages. Take the entire squad in there, and in the opposite corner you'll see a gate blocking off the exit.
You have to have one character go over to the switch on the wall and activate it. This will open all the gate doors, which is nice because now you can get through to the exit but bad because a neverending stream of dogs will start attacking you. Send Minoko through to the exit, and have her activate the terminal there and open the door. Once you've run all your squad through the now-open doors, the dogs will stop coming.
Continue on, and just before the spot with the swinging chandelier you'll hear back from control that they've sent you the flycam back down by the UPA service elevator. This means going back to where the elevator is (in the room where you first released some scientists), getting the flycam, then returning. Now you can fly the flycam across the gap (don't let it get hit by the chandelier), and press the button to bring the two bridges together so you can continue.
Carry on, and you'll come to an outside landing where a UPA dropship will swing in to pick up the scientists. Don't run down the stairs though; have one of the human squad members press the button to open the door into the green smoke filled room. Switch away from that party member while they're holding the door open, and they'll remain standing there with their hand against the button. Send Amber through the room now, and have her go to the other door and open THAT button. Send the remaining two humans through both doors to safety. Then one of these two humans now past this room should press the button on the door Amber is holding open, so she can go back to the first door. With her holding the button on the inside, the last remaining human party member can run through the poison room and join the others. Then Amber should join back up with the squad.
Continue on, and send Amber into the room with all the burning fuel jets. On the far side of the room is a jet blowing flame down on a wheel, which Amber should turn in order to shut off the fire. Then send the rover down into the gap in the floor where the grate fell in, back where you first enter this room. Kill the rat down there, then go into the little tunnel by the three pipes. You'll see a bolt stuck in a cam; shoot the bolt out. Go past that camwheel, past the next, and continue on until you see a grey powerbox. Shoot it, and the door above will open. Now the entire squad can exit the fuel room.
Minoko will need to use the terminal on the wall in the next room, Andre will need to fix the panel that opens, then the squad can progress into the next corridor where they will be attacked. After that you'll come to two elevator doors. Shoot the chunk of debris in the left one, the elevator will fall, then send the squad through the other door one-by-one. The first member will have to shoot out the emergency hatch in the roof of the elevator that fell. Be careful when the other three drop down that they don't fall all the way through the now-open hatch. Have Carter open the next door, and your team will be able to fully recharge.
After disposing of the mutated animals in the next room, have Andre search for the broken, sparking electronic panel. Fix it, then send the team up the stairs you'll see to the platform with the computers and the red button. Have Amber press the red button, and the two big spikes that are hanging down from the cieling will retract. After about five seconds they'll come back down with a big chunk of Real Meat, which Amber should get on top of (she can just walk over to it and she'll climb aboard). The meat will then move down the conveyor belt, and go past the first saw (don't worry, this won't harm anyone). Just beyond that is a piece of metal that you have to duck under. Then the meat will go through a triple saw what will also do no damage. After that saw, have Amber jump forward off the meat and continue on through the blasts of freezing coolant. Just beyond she should jump down off the conveyor belt and look for the wheel valve that will shut off the coolant. Once this is done, you can send the rest of your team through one-by-one (because of the ducking thing). Note that you can't bring down a new chunk of meat to ride on until the one currently going through the saws has completely gone through the conveyor and disappeared.
Once everyone is off the meat conveyor, if you want you can send Carter through the doorway to the left of the coolant valve, and he can open the door to where the regen station is. Otherwise, send the team through the other door. Straight forward is a door with a terminal, so have Minoko override the terminal and you'll see a video of a chunk of wall fall down in front of the door where she's standing. Then back up from where she is you can open the door there to a big cold room with some meat chunks below. Spawn a rover and send it along the ledge to the far corner of the room, where it can push a ventilation button. Revert the rover, and wait for the ventilation to melt some ice and blow the vent grate off right by where that switch was. Then send the flycam in there, go up the vent, into the opening, down and then left, and basically follow the vents until you come out into a big room with some flames and a huge hole in the floor. Send the flycam down through the hole, and across the room below you'll see a switch. Use the flycam to slide the switch over, then revert. Now take your team to the third door, have someone open it, and send Andre in to repair the switch on the other side.
Now you'll see a door open in front of you leading to a giant open room with electricity shooting all over. The floor directly in front of you looks like there is a big drop, but don't be fooled... look closely and you'll see that it's actually a glass platform. So send Amber in, and have her go right and drop from machine to machine until she's on the floor. Then send her across the room to where there are stairs winding up the central control tower. At the very top you'll find a switch with a red light; flip it and it'll turn green. Control will tell you to kill the weird worm-looking things feeding on the circuitry, so run around and do so. Your radar will show you approximately where they are. SInce if you shoot them once they tend to drop off and run around pretty fast, your best bet is to switch your weapon to Charge and blast them. There are four at this top level, and five in the level directly below it. Once you've killed them all, then go back up the lift (who's buttons are now working), go through the door by the sprinklers where the scientist is waiting, and go down the stairs to where you first entered this level. Get in the elevator.

[2-3] Construction Zone
==============
First switch to Amber and Minoko. Head back into the building, go through the door on the right, and head down the stairs. Kill the gang members and have Minoko attach to the terminal and open the door for Andre and Carter. Then Amber and Minoko should go all the way up the stairs. Go forward and you'll be attacked by two gang members standing in an elevator, so run Minoko straight into the elevator before fighting them (otherwise the doors will close and you'll have to wait for the elevator to return). As the elevator descends it'll go past an open door but not stop; Minoko has to jump out (if you get to the bottom you'll be at some doors that won't open). Have her use the terminal there to start a freight mover, and then switch back to Amber. Run Amber back to where you started the level, and have her jump into the freight mover when it appears. It will go out over the open area and then go into the building and dump you out. Fight the gang members, then go back down the corridor and press the red button to get into the area where Minoko is. Have Minoko jump down into the corridor, and go back to where the freight mover dumped you out. Stand in that spot and press the down button, and you'll ride the lift down. Go to the regen spot and wait.
Now run Carter and Andre down through the door and stairs. You'll come to a wide open space, with some construction on the far side. Shoot at the gang members you'll see there until they're gone, then go into the cage with the controls. Have Andre get up on the I-beam, and have Carter work the controls. Bring the beam all the way up to the top, and bring it across to the open space on the left. Andre should get off and go fix the sparking broken circuit board you'll see. This will open a door at the top of the lift Amber and Minoko just took down, so that Amber can ride back up and turn off a certain steam valve that will matter very soon (have her do this now).
While Amber is doing that, have Andre shoot across the open space to the gangsters across and above. Now put him back on the I-beam and run it across the gap to where you'd shot at the gangster. Bring the beam to the far left, and you'll see steam if Amber hasn't shut off the valve yet. Once she has, then have Andre go to the table and pick up the access keycard. Then bring him back down to where Carter is.
Carter and Andre should now leave the cage and beam and go down the ramp to the door. Take a right, and you'll find a regen station and a service lift where you can pick up the pipebombs. At this point you'll want to explore a bit to clean out the gangsters, then leave Andre by the four fan buttons while Carter goes upstairs. When you get to the first group of leeches and are told to bring a sample back, just shoot those there (your leech samples will be taken later). Drop down onto the pipes, go into the room and shoot all the gangsters, and hit the button to open the door (this door is right by the regen station where Minoko is). Then go back through the glass door and rejoin Andre.
Now have Carter press and hold the leftmost fan button, and switch to Minoko and Amber. They should be able to walk out on the topmost fan blade; if they can't, then Carter needs to release and then repress the first fan button until they can. Now have Andre press the second fan button, which should stop the fan right below the girls so they can drop down onto it. Continue on like this until they're on the bottom fan blade and can step off into the lower corridor. The girls should continue forward now, shoot out the grate they come to, and will come to a regen station and a little bit past it a terminal and recharge panel. First though, they should explore this entire area and clean out the gangsters, then return to the terminal and open the door that it controls. After this, explore downstairs and you'll find a grey panel in the wall that you can open. Wait there.
Now run Andre and Carter through the door Minoko just opened, and down the wooden planks. You'll come to a part where you can either take a wooden ramp down, or go across a small gap on a plank. Do this latter one, get close to the brick wall blocking your way, then slide over to the right (towards the wall and away from the dropoff). Now look behind you and up, and you'll see a wrecking ball being held by a couple of wooden boards. Shoot the boards, and the ball will swing down and take out the wall. Run up the ramp this creates. First go down the stairs, and search the rooms there for a leech carcass that you can take back to the service lift. You can go back and forth on the plank even with the ball swinging, you've just got to do it quickly and carefully (or drop down to the area below and walk up the slanted board - Thanks to BZ from the Eidos Forums for the tip).
Now go upstairs, and you'll see a key hanging in a wooden box on the wall. Try to grab it, and it'll fall off and into a hole in the floor. Now go back a little and send the rover down under the floorboards to retrieve it. Then take the key and put it in the laundry chute on the room on the other side of the wall from where the key was hanging. It will drop down to Minoko and Amber, who can then use it on the locked door right there. They should go through into the room with the controls, and press the UP button (the UP and DOWN buttons control the floor in the room where Andre and Carter are, and the terminal controls a currently broken mobile laser platform). This will drop a beam down that Amber should go up. At the top she should go into the room beyond, and send the flycam into the gap in the wall with the ramp leading up to it and flip the switch inside there to shut off the electricity. Then she should continue on, and stop at the partially raised door.
Have Minoko press the DOWN button, send Carter downstairs, and in one of the rooms is a new passage that leads to a balcony with a lever. Use caution with the lever, since there is a turret that will shoot you unless you are pressed right up against the glass barrier. Anyway, press the lever once which will allow Amber to go through the door she's in front of. Have her climb up, but not go out on the ledge there. Send a rover across the ledge and through the small gap under the left door, and inside you'll see ramp up to a button. Shoot out the glass, press the button, and revert the rover. Then have Amber drop down onto the conveyor chute, now no longer running, and have her run up it quickly to avoid getting shot by the turret. Minoko should join her now, use the terminal up there to extend the red skybridge, and then she should return to the laser turret and floor controls.
Now send Andre into the room just beyond where the laundry chute is, and shoot out the windows there. Have him go left on the ledge (don't jump down), and go across to the slanted beam. Shoot the window, shoot the beam, and go into the room across the beam. Shoot all the leeches, repair the crane where it's sparking, and press the button. This will fix the mobile laser platform, which Minoko can now operate. Start driving the turret around and shooting all the steel doors. Make sure Minoko pressed the UP button to put the floor in the top position, and then drive the turret through there and through all the steel doors. Eventually you'll come to the turret that was shooting everyone, and laser the ammo box behind it. This will drop the turret through the floor.
Run Carter and Andre through the shot-up doors. There's a regen station. Drop down floor where the turret was, cross the skybridge. Repair controls, press 'right' button. Have Amber get in cage. It'll get picked up, press LEFT button, she should get out and press C-1 Control button by steam. Have Minoko run into now-open control room. USE card, retrieve it, then go open crusher door, retrieve card, run through and press button to open door before being crushed. Instead of turning left to join team on platform, turn right and use terminal to open door. All run through to lift.

[2-4] Shopping Mall
==============
Get up on table and send a rover through the window and to the right on the ledge. Shoot the window grate there until it falls in, then drop down and run the rover to the right. Have it turn the switch it'll find, and then revert it. Shoot the leech on the wall by the door terminal and run one person up the stairs. Walk him out on the board, and shoot the big pulley to the right against the wall, where the lift/elevator thing is hanging from. The lift will drop down a little now. Return to the squad, and everyone should go out the new hole in the wall, jump down on the lift, and then down again to the street.
Have someone carefully walk out on the beam towards where you see the gang members, and the beam will break and some stuff will fall down. Turn 180 degrees and run straight back against the far building, and below and to the left a little you will see some scaffolding. Jump down on it, the board will break and drop you a bit further, and then press against the boards there and continue on. Repeat for all team members. Use caution when going up the dark staircase you'll come too, as there is a broken section with a drop. Continue on across the board that will break a little, then come back out in view of the street again. Go to the side where you saw the gang members, and walk down on the ramp. At the very end of the street is a board holding up a piece of wall; shoot the board, the wall will fall, and you can send the rover in. At the fork, turn right, get to the room, shoot the lock holding the bottom of the doors closed. Then bring the squad into this area to regen and recharge.
Minoko should use the terminal there to open the control, that you can then go out and operate to open the gate. Inside and to the left is a turret, that you can only blow up from behind. It can sense which character you have active, so put Carter and Amber on opposite sides of it, keep switching back and forth, and toss missiles/pipe bombs until it explodes.
Now head over to the ramp on the other side of the room with barrels near the bottom. Gang members will push a car down... fight them, and watch out for the roof-mounted laser turrets at the top. Run the whole squad towards the blue doors you'll see; open them and run a rover under the table there where you see sparks in order to turn the switch. Then Minoko can use the terminal there to get an email and open some more doors. Now run back down the same ramp you came up. Have Andre repair the terminal in the room that opened downstairs near the turret you destroyed. Then have Minoko use this terminal to open some doors right by the turret you destroyed. Go up the stairs, shoot the board that's blocking the door there, and send Minoko in to grab the power cells, flip the switch to open the terminal box, and hack the terminal to gain control of the laser turrets. The left turret button allows you to control the turret nearest the door at the top of the stairs.
Now run up the next ramp, but stay away from the barrier of stuff. Shoot all the gang members in the room, then have Amber run up. Have her slowly inch into the V between the beam and the car, and to the left on the ground is a turret. Shoot the rear-end of the turret with Amber's missiles, and it should explode. Then climb over the beam, go through the doors to the right, and shoot the turret there too. Now have Amber run up the slanted air duct into the space above the cieling. Go through the steam, drop down, and press the button on the cyclinder in the center. This will start the elevator (which she is standing on) moving up and down continually. As she ascends you'll see a doorway; go through it. Now go all the away around to the other side of the elevator shaft, and press the button you'll find to open the doors on the opposite side of the elevator.
This allows you to take each team member to the bottom floor, near the first turret you destroyed, and go through the elevator door and climb up the slanted red beam. When the elevator descends, you can climb up into it through the hole in the bottom. At the top, the door will open and you can step out and continue. Do this one-by-one for each team member.
Continue on, and you'll come to a grate where some gang members are being attacked by mutant animals. Go up to the grate, it will open, and go in and frag all of them. Then go over to the right, and a door will open and a window will break. There is a recharge station inside the door. Then send Carter out through the window onto the ledge. He can go left, and down a ramp to a beam underneath the bridge. Carefully walk along the beam (the birds CAN knock you off, and there will be a small collapse near the end that you can avoid if you're not running), then get up on the far ledge and go right. Quickly climb up the slope you'll find (then go up to the next level so you don't slide off when the rock falls), and go up just high enough so the turret will target you, but not high enough so that it can actually hit you. Then have Amber go out on the ledge, and far enough over so she can shoot missiles at the turret to blow it up. Alternate between Amber's missiles and the pipe bombs Carter on the far end of the bridge to destroy both turrets. Bring the rest of the team across.
Have Amber shoot the glass doors with a missile, then send everyone through. Go downstairs in the mall, and straight across the entire way. The elevator in the center has some powercells inside it (thanks to BZ from the Eidos forums for the tip). On the far end, on the left, you'll see a dark passage that leads to a woman standing next to a barrel fire and some boxes. This is the healer woman; talk to her and she'll tell you to go find Thistle. Head back into the mall, and go straight across. You'll see Thistle standing next to a barrel fire; talk to him then follow him (make sure to note which dot he is on your tracker since you can lose him). He'll run across and open a door, and standing right next to that door is another Elder that you should talk to. Once the door is inside, open it and go in back and up the broken piece of cieling.
Once inside, shoot out the grate at the end and drop down. Pass by the regen station, and have Minoko find the terminal. This terminal controls the big freight elevator right next to it, but it can't go all the way up due to a big beam blocking it's way. Put someone up on the roof of the elevator (by having them go inside and climb up the boxes), then have Minoko activate it. It will go up partway, hit the beam,and come back down. This means whomever is on the roof doesn't have a whole lot of time to climb up on the beam, so make it quick.
Once on the beam, climb inside the building and drop down through the hole you'll find. Inside is a forklift with two buttons; press the right button to open the doors in front of you, and then the left button to move the forklift through them. At this point the door across the room will open and a laser turret will blast the forklift and knock it over to the left. Have a couple squad members run into the room where the turret is and quickly run through the open door to the left. Eventually you'll get down the corridor there without getting fragged by the lasers, then blast the gang members in there and have Minoko activate the terminal you'll see there. First shut off the turret, then override the switch that opens the grate in the room with the forklift. Finally activate the switches that open some doors back into the main shopping mall area.
Go back to the forklift, put a couple guys up on it, and send them up into the air duct. Watch out because there are a bunch of those mutant dogs up in there and they're pretty tough. Jump down out of the duct at the end and open the gate door that's right there (use the switch on the wall). Then run your entire team up to this point, and run past the viewing gallery and down the escalator to where there is a regen station, the service lift where you pick up the sentry gun, and a terminal that Minoko can override to open the gate leading down into the lower mall levels.
All you have to do next is get through this warren of blocked off passages, blow up two sentry guns, and exit in the UPA elevator. There's no real secret to the blowing up the two sentry guns, really... like most of them, you need to maneuver your squad so there's a team member on either side, then just blow it up from behind when it's pointing at one of the team. The first thing you should do is send a single squad member in to run past the first gun, run past any gang members, until you get to the recharge station (just basically take any right turn you can). Once there, set up a sentry gun and keep recharging as necessary to blow up any gang members initially around. Then go up the stairs you'll see there, kill the mutant dogs, grab the energy cell, and go back down. Now go back into the corridor you came from and instead of turning left to head back to the squad, go right. Shoot the second barrel you'll see, to blow up one of the barricades. Tons of gang members will spawn during all this so just keep fragging them. Just inside this now-destroyed barricade is a turret to the right a bit, so send your team member to run past it into the cafeteria beyond. Then move another team member up to where you blew up the barricade, and work together to take out this turret. Now you'll have to look a bit (stand where you blew up the first barricade, and just ahead and to the right is some wood and a crate; on the other side is the first turret). Blow this one up, then move everyone into the cafeteria. Activate the blue door, continue on through the kitchen and down the stairs, then exit the level.

[2-4-1] What's the problem with the Thistle quest?
---------------------------------------------------------------
It is possible to complete the Thistle quests but still have the flashing indicators that seem to think you didn't complete the quest. You can still finish the level, though. To avoid this, get real close to Thistle when you first talk to him. (thanks Runtime and BZ from the Eidos forums)

[2-5] Death Head HQ
==============
Put the entire team in the elevator and press the button. It will crash, at which point everyone should jump off and take the small service elevator to the right all the way up. Approach the cathedral doors, and send one team member onto the gangway thing to the right. Head towards the building, and shoot out the boards you'll see below at the end of the walkway. Drop down, and go inside. At the far end is a grate over the floor with a gap you can send the rover down... once inside, make sure to not drop off the boxes until the rover has gone far left. Then drive over to the barrels, shoot them, and get the battery when it drops down. Revert the rover, run back, and climb up the boxes. Press the button to open the St Lucia doors and go back to the team. Insert the battery in the control panel for the gangway, and have Minoko use the terminal there to operate it. This will allow the team to run across the gangway to the other side of the big drop, and by going right and climbing the barrels, you can climb way up to the windows. Shoot out one window, and work your way down to the cathedral floor.
Go down the right corridor, shoot the bolts off either side of the bar holding the door closed. Just inside, shoot the boards blocking the passage to the right. Shoot all the barrels you'll see (one set opens the door and one set unblocks two handles. Turn both handles.
Go back out and run through the door where you shot off the bolts. Just inside, but on the left, press the button on the square silver table thing by the beam on rollers. In the next room, drop down and press buttons on both lifts to lower them. Climb back up now and get up and stand on the big long beam. Bring Carter in to press the button on the lift closest to the barrel you used to climb back up. Run forward, drop down on the second lift, run over and get the red square battery. Now have Carter open the blue terminal to lower the laser door to the next room. Take the battery over to the elevator and insert it in the slot you'll see there. Then shoot out the big window in that room and send the flycam through, up the stairs, and press the button at the top in order to open the door.
Send Amber and Andre down the stairs. Talk to the Deaths Head at the far end of the long room below the stairs; he'll mutate and you can blast him. Go through the little doorway and down the stairs, open the laser barrier to get access to the UPA lift and Amber's new homing missiles. Have Andre fix the elevator, then bring the whole squad down and put them in. As you go down the lift will pass but not stop at an entrance to a new big room full of gang members. Have each team member step off one at a time.
Destroy turret either by putting one person on either side as usual (difficult since next room is full of gang members), or running up to box in front of turret, standing as far left as possible, and tossing contact pipe bombs or Amber's missiles to hit turret from behind.
Next room to right is regen station and terminal to open door to progress. Send one squad member through corridors to room, kill mutating gang members, shoot out window, and send rover out on ledge. Send rover right through small passage, and continue following rover-sized passages, shooting out small doors as necessary to continue. At one point you'll have to drop rover down onto another small ledge in front of a different set of windows. Continue on until you see small red pressure release valve; shoot this. An explosion will open a passage in that wall; quickly run a single squad member up and into the room beyond, being sure to take cover behind some boxes so the laser turret in the far left corner can't get you. Then work your way right, open the door, and get the battery that's inside. Go back into the room with the turret now, and send the flycam through the hole near the cieling over by the clear glass doors. Immediately drop the flycam down to press the button that will open the clear glass doors.
Have Andre repair the door lock to the doors directly across from where you got the battery, then go in and insert the battery. Now Minoko can take control of the laser turrets to clear out as many gang members as you can see.
After disabling the two laser turrets, you can really approach the next section several different ways. The easiest is to leave Minoko in control of the turret in the far room, and run ONE team member up the corridor. There is a floor turret there, but if you get past it then Minoko should be able to blast it. But basically just run your team member past all the gangsters (there are a lot, I recommend trying to avoid them) in the following corridors and go all the way to the hand panel at the end (you'll see it on the right). If you reach the staircase, you've gone too far. Anyway, activate the hand panel, and the rest of the team can run back towards the elevators and come through this door, effectively bypassing a lot of gang people. Now run everyone up the stairwell to the regen station down the left corridor.
Just beyond the regen is a box on the wall with a button, a bunch of water on the floor, and some closed doors. Make a note that pressing the button on the wall will open the doors, but it will electrify the floor. You can press the button again to shut off the electricity, but it will close the doors. Also make note that when the door on the left opens, there is a laser turret on the cieling that can shoot through. So make sure to first run the three humans across the water and bunch them up in the far right corner by that door. Then have Amber press the button to open the doors and electrify the water. She can run across and won't be harmed.
Inside is a laser barrier that Carter must open, a recharge station, and a terminal that Minoko can use to take control of the laser turret (use it to shoot all the gang members she'll see). Leave her there to operate the turret, and run a single team member to where the turret is. Down that corridor is a floor turret, so run past and dodge left and right, and when you're past it then Minoko will blow it up. Now run the rest of your team up.
The following section is a bit tricky, and it is possible to get stuck and not be able to continue on without going back to a savegame, so make note of the following. You will have to open a series of doors that will only stay open if the person stands there holding the button: remember that if you switch away from a team member while they're holding a button, they'll continue to hold it as you run other members of the squad around. Also make note that as you hold a door open and advance your squad members through it, close the door behind them so that no monsters can get through to attack whomever is holding the door. And, of course, each time you open a door you'll get attacked by weird monsters. Note that SOME OF THESE WILL RESPAWN. You can send the flycam through the windows above each door to see what's going on. Finally, Carter is the person you have to get through all these doors, and all three other teammates will need to be pressing buttons.
At the end of the corridor with the two turrets is a button on the wall. Prep your squad for the monster that will attack, and then have Andre press and hold the button. Kill the spider and run everyone through, leaving Andre behind (close the door once everyone is through). Now have Minoko hold the next button, kill the dog mutants, and run Carter and Amber through (DEFINITELY close the door now, since you're screwed if Minoko gets killed now). Have Amber press this third button, kill the next set of dogs, and run Carter into the corridor. Go over to the yellow terminal on the wall, and you'll recharge it from your own power. Then on the other side of the room is a security terminal that Carter can activate to open a small hatch that reveals a keycard. This opens a door that leads to the area right by the floor turret you had destroyed before.
Now you can run Amber and Minoko back to where Andre is, and all three can join Carter. If you want, go back to the recharge station and get everyone boosted back up again. Now return to the room with the kehcard, have Carter take it out of the door slot, and continue one. The keycard will open up the next door, to a room full of gang members and a turret on the floor below. Shoot everything, and then continue on to the UPA lift which will take you to a cutscene and the next level.

[2-6] The Hospital
==============
Walk out into the open area in front of the hospital, and kill the bird thing flying around that attacks you. Then take a left, and you'll see a doorway. Go through, climb the boxes, and get everyone into the lift. Raise it using the buttons until it's even with the other lift, and have everyone switch over. Then use the left button to cross the gap in the second lift and get to the other side.
If you really want to be smart, about halfway across stop the lift and have Amber shoot missiles at two more bird-things that are sitting on the platforms. These will attack you later on if you don't kill them first.
Anyway, once the lift is all the way across, have everyone get out and jump down from platform to platform until they're all on the ground in front of the hospital.
The next couple of areas are REALLY REALLY dark, and FULL of enemy creatures, so be prepared to do a lot of shooting and a lot of recharging.
You can do the next couple of sections a few different ways, but here's my recommendation; have the entire squad enter the building, take an immediate right, and run straight through until you see a regen and recharge station. Now use this as a base to start clearing the entire area out of monsters. There are at least three new ones that you will encounter, and some are really tough, so I recommend relying heavily on Amber's missiles. For the next part of the walkthrough I'm going to assume you can figure out how to kill everything, so I'm not even going to talk about monsters. Just shoot, recharge, regen,
etc.
As far as progressing through the level, first have Carter take a right from the regen/recharge station, follow the corridor there to the right, and open the blue door panel you'll see. Once inside, there is a UPA lift where you can get the Timeshock. On the other side of the room from the UPA panel is an uncharged battery that you'll want to snag. There is also a Minoko terminal there, that lets you look through some cameras. Not sure if it's active at this point, but even later when it is active it really doesn't show you much. Now return to where the regen/recharge is, continue into the next room, but now take a right (instead of going straight to get to where you first entered the building).
You'll see some doors on the left; go through to the room with the little girl that lost her dog. On the right wall are two sets of doors that lead to an outside area. Go straight, and you'll come to a fountain. Just on the other side of the fountain is a hole in the floor that Minoko and whomever has the battery should climb down into. Explore a bit and you'll find a socket in the wall that you can use to charge the battery, and a terminal on the opposite wall where Minoko can look through some cameras. Next to this terminal is a fusebox that has it's cover closed and locked.
Leave Minoko in this room, and have any other party members either continue down the corridor to ride a lift back up to the level of the fountain, or just climb back out where you came in.
Now that the battery is recharged, continue through this outside area to the end opposite where the little girl was. On the right you should see a passageway that leads to a lift. Ride the entire squad up to the top, and you'll come to a room where you can insert the charged battery. (NOTE: If by some chance you find this room first before dropping down through the hole by the fountain outside, note that it's possible that you can insert the battery, and 'charge' it using your own power. This, however, is not enough charge to operate the light panet buttons. You HAVE to go to the charger mentioned above). Once this is done, use the arrow buttons to align the three big panels on the ground below where you are until they light up and stay lit. Note that you can move them too far, to where they will light up and shut off again. Simply press the other button a little until they move back and light up again.
Once you've done this, switch back to Minoko. The cover of the fusebox next to the terminal that operates the cameras should now be open. Take the single fuse that is there from the slot farthest left, and move it right two slots. Insert it, and you will now have power to the elevator located to the left of the door where you first entered the hospital.
Run the entire squad to the elevator (return to the hospital entrance, but once you get there instead of going left back outside, continue going straight). Activate the button to call the elevator, get inside, and activate the button to go up. Get out, go down the corridor, and enter the long room on the other side. It's important to note that just ahead of where you enter this room is a hole in the cieling where mutant dogs drop down from. This is a constant spawning point, you will ALWAYS have more and more of those damn things dropping down on you, so move quick.
Anyway, at the point of entering this room you can either go straight or go right. If you are really hurting for health or energy, go straight all the way and you'll find a regen and recharge station around a few corners. Otherwise go right, and at some doors at the end of the corridor you'll see a keycard lying on the ground. Use it to open the doors, blast the mutants inside, grab the power cells, and shoot out either of the windows on the sides of the next set of (locked) doors. Inside that room is the scanning machine where you'll eventually have to lure a creature into. Everything is currently inactive because there are three scanner power cells you'll have to collect. Exit, retrieve the keycard (important!) and go straight to regen/recharge stations mentioned above.

Send squad straight, and send Amber through the flames you’ll come to. Near the inactive door with a red handle/light, send the rover through the passage down and to the left (shooting all leeches as it goes). Blast the little grates to progress, and you’ll come to an open area where you should blast the floor-level red handle at the center bottom of the big rollup garage door to left. Now bring the team through and go to the door at the base of the stairs. Straight across the room on the other side of this door are two fuse-things you need to collect: note their names. On the right side of this room are three places to put fuses (note names) and a red button/handle for lights which you should pull now to be able to see better. Use the two fuses on the center and left terminals now and bring minoko up to operate these two terminals: the left terminal won't work, and the center terminal turns on sprinklers where the fire was that Amber ran through and opens door by the blinking red light.

Run the team through, follow the passage to right, go straight and you'll see some wood blocking a door on the left (where some mutants fall through the cieling) that you can blast to get in. Andre needs to repair the door inside. The room through this door has a power cell, a place to put the keycard previously found on the floor to activate a Minoko terminal , and the first scanner power cell! Have Minoko override the switch through the terminal to open the West Wing Door, which is up the stairs from the room with the three terminals.

Inside this room is a Scanner Memory Circuit, and the Clinic Extractor Fan Override fuse. This will activate the third terminal in the three-terminal room. Insert this, bring Minoko in to operate the terminal and shut off the gas in the Clinic, and then run everyone back to where you shot down the wood blocking the doorway.
From here, continue on. You'll see a blue terminal that Carter has to open to get into the clinic. Continue on, and turn left up the stairs (right leads to a busted UPA elevator). Andre should repair the door switch you see, then go in and get the Scanner Display Circuit.

Now go all the way back to the scanner. Insert the three circuit boxes, repair the computer that's near the desk, repair the circuit on the wall opposite the boxes you inserted, and press the button to turn on the scanner. Run into the room with the infinitely respawning critters, and have one chase you into the scanner (actually run up onto the table). The scanner will blow up, and control will tell you to get to the helipad. To do this, run the squad all the way back to the room where you got the third circuit box.

Press the switch on the right, which will open the morgue drawer doors. Then press the buttons of the middle box to slide all those drawers out. Shoot the cieling, and send Amber up. Have her turn and hold the wheel she'll find to shut off the gas.

Switch to another team member, and have them climb on the flat tray in the middle of the room. Shoot the cieling directly above to open up a gap. Right next to the tray is a button that can be pressed by a third team member to raise the tray up to the hole in the cieling. Run through, find the spot to drop down, and blast all the critters in there and tag the regen station. Open the door to get the rest of the team, but just send one person up the elevator. Get up to the roof, run around, and a dropship pod will appear and some mutants will too. Run around, the ship will get the sample, rejoin the team, then exit the corridor with the regen station, go down the stairs, go left, and enter the UPA lift to exit.

[2-7] SkyTran
==============
Run forward, and the conveyor will activate. Where you see the gap in the floor, jump down and shoot the big wheel under the conveyor and it will stop. Press the green button at the end of the second conveyor, and send a rover through the doors and small opening hidden behind some boxes on left. Shoot all leeches inside to fix the door; revert rover.

Have minoko activate the terminal and read email and convert laser turret; use it to blast all monsters you see.

send someone (not Minoko) through middle set of doors, up stairs, up lift, and down onto fan. Pull lever (you cannot turn the fan off again). Send Minoko through doors now to activate console in little nook to the right of the lift (and grab the power
cells). She will activate the fan and blow it up. This will open the doors by the other terminal.

Have her run down quickly and activate the terminal to attach to the laser turret again, then send someone through into the room beyond to lure the many creatures that wait there back toward the turret, so Minoko can easily blast them (you're best off controlling her). Andre should run through, go up the stairs to the left, and repair the dark blue terminal. Have Carter activate it

Bring Minoko up, into the UPA room, and have her activivate the doors. One set won't work, another will (when looking downstairs, it's the doors to the right). Send the squad down to these doors, and have Minoko open them and send everyone through. Then have her attach to the laser terminal and wait.
Inside the next room is the UPA lift where you get the disk gun. Tag the regen station, then send one person (not Amber) up to the Skytrain loading area as bait. There are a ton of monsters up here, so the idea is to use this squad member to lure them out then switch to Minoko and blast them with the turret. Down the far set of stairs you'll have to use the disk gun to shoot the machine gun guy, then go down and shoot the leech to open those set of doors to bring Mikiko through. Then repair the red-handled door there, and open it.
send the flycam in, go right, and have it click the green button. revert.
send the team back into the main terminal, and just to the left there's a new door opened. Blast the rat inside before it converts, then pass through the lockers to the right into the baggage storage area. This next part is a bit tricky.
Once inside, you'll be in front of two control panels (the right one has two buttons, the left is a bit broken and has one button that isn't working). These control the two baggage lift platforms you'll see between the shelves. Have someone go stand on the platform to the right, and then have someone else press the rightmost button to raise the lift one level. Then have your squad member climb up the baggage rack on the left, all the way to the top (a piece of cieling will fall down). Now have them create a rover, and have it drop down from the top shelf where the team member is standing to the thin piece of shelf below it, and drive back towards the lift controls. The rover should be able to cross on the other lift platform, and then head back towards the far end of this room (now AWAY from the direction of the lift controls). At the far end, on the shelf just below the one you're on, is a square passageway leading further into the building. So what you need to do is drop down onto the piece of shelf still remaining and go into it. Use the far right hole in the shelf you're on.
Once inside, you'll eventually come to some leeches on the wiring. Shoot them and revert the rover.
Now have a squad member stand on the LEFT lift platform. Someone else should raise them all the way up. You'll see a hole in the wall there near the cieling; go through, follow the air ducts, drop through, and open the door that leads back to the room full of lockers. Now bring your squad through.
Shoot the boards blocking the next door, run through, and go up the stairs. Have Carter lower the laser barrier, then whomever has the most power should go inside and recharge the yellow battery terminal on the wall (it will take half your power). Then press the button near the window to turn on the machinery. Now run Carter, Amber, and Andre further on. Press the button to raise the bars, and go straight and then right down the small stairwell. You'll see a recharge station at the bottom. Have Amber take a left (when at the bottom of the stairs and facing the turbines), go all the way to the end, go through the steam at the broken pipe, take a right, go all the way to the end, go left through the other broken pipe and steam, and then to all the way down past the blue security terminal to throw the switch you'll see to shut off that turbine. Now bring Carter and Andre to the terminal (Andre will have to fix something nearby when Carter attempts to first use the terminal). Once Carter is successful, a door will open in the floor and you can drop down, tag the regen station you'll see there, and continue. Shoot the grate above the boxes, and climb up. Note that at least one of the rats in the area will transform, so try to clear them out first.

On one side of the room is a broken lift, and on the other is a lift that works. Send Minoko up, where she will see two terminals: one working and one inactive. The working one will open some doors down below; send another squad member through these doors. Have that squad member ascend the stairs in the room at the end of the passage, and charge up the terminal there at the top near the regen station. Then press the left button on the stand facing the windows, and the left generator down below will activate and then blow up. Now switch back to Minoko and bring her here and use terminal to get mail and open the other set of doors in other big room. Send someone through these doors, send a rover through the obvious opening to the left, and shoot several leeches off power conduits. Send Minoko back up to top control room again, this time to use the terminal that was broken before but is now working. This will make the crane in the big room pick up the box there and then drop it, allowing you to drop down through the hole it creates and get the circuit board in the passage below for the left generator in room above. At the end of that passage is a red switch that will make the elevator start working (although a bit wierd, you can still jump on to get to the room above if you're quick enough). Climb up the stairs and insert the circuit board in the left panel, press the button, watch the explosion, then go back to the big room where one entire end has opened up. Under the red light that now appears there is a keycard, which you should collect and take to the passage where you used the rover, and open the doors at the end.

Send Amber straight down hall to hold button by electrified floor. Then send past Amber and past the now-unelectrified floor to all stand close to the door beyond. Andre should fix the door terminal at the end, and then hold it. Send Amber back and through the room with the steam to activate the other door terminal; both doors by Amber and Andre should open. Send Amber through, and at the end of the passage (it's a little hard to spot) is another door terminal which she should press and hold. Send Andre through his door, and he'll come to a door terminal that when he activates, the grate in front of him will open. Now have Amber carefully start walking back, and some stuff will fall from the cieling just outside the little nook she's in. Climb down through the new hold in the floor, and send the flycam through the partially broken grate door to press the button on the other side. Now Amber can push it over and enter that room. She should go up the lift at the end, and will eventually find a red door button. First she should spawn a rover, EXIT from it (not revert), and then she should press and hold the button. While holding the button, bring up the interface and click on the little rover image in the upper left corner. Now you can drive the rover through the door Amber is holding open, and through the hole in the doors across. Just beyond these, on the right, is a grate in the wall at floor level that you should shoot out. Enter with the rover, and at the next grate shoot it and very carefully go through but not too far (or you'll fall). Just to the right is a button that you should activate. This will open the door by the squad. Now bring Carter up, and he'll find a blue security terminal that he should activate. Down the corridor he can send the flycam up through the bars above the door, across the room beyond, and through the hole in the glass. There it can activate a red button that will open the door by Carter. But have Carter go back, and have Andre press and hold the red door button. Now Carter and Minoko should be able to run through, see Amber, have Carter open the blue security door by her, and all three of them can run up the stairs to the control room with the regen station. Press the green button to lower the lift into the room below, and have Andre run like to stand on the lift, and then press the green button again to bring him up. The room by the lift will have monsters start spawning, so move quickly. Once he's up the lift, run to where the door is slamming up and down. Use the disk gun, and shoot a disk past the door to the hole in the wall you'll see beyond with the sparks coming out. This will frag the leeches there, and the door will work again. Go through, and stay to the right in the big room that you come to, run through the little passage you'll see, and you can open a door to bring the team through.

Blast the critters in the big room, spawn a flycam, fly it up to the cieling, and you'll see a passage in the wall high up. Fly through, and you'll come to a lift where you can press the down button. Now run a team member to the lift, ride it down, shoot the leeches you'll see on a transformer below, then ride it up to the top. Run through the passage, down to the roof, and blow up the grate you'll see in the floor. Drop through, blast the Lucys, and the go over to the three switches on the wall. Activate them as quickly as you can, right to left, and then have Minoko use the terminal to open up another terminal way back in the control room you were in just past the locker room. Press the green lift button right by the three switches, ride down and then take the next lift you'll see up, blast the leeches right at the top, and hit the regen station. Don't miss the recharge station right across from where you blasted the leeches. Use the terminal, then use the terminal to your left. Now run back through the locker room, the metric buttload of enemies :P (you'll probably want to run Minoko up the stairs in the center of the big room, in order to control the laser turret out on the platform), and to the SkyTran.

[2-8] The Zoo
==============
First switch to Minoko, interrogate the guy in the cell with her, and get all the info from Control. Then switch to the rest of the squad. Go straight, with the crashed SkyTran on your left, then when you get to the front of it you can either go straight to a little room with a regen machine, or you can go left and around the SkyTran to where the flames are. Drop down through the hole, follow the passage, charge the battery terminal in the wall, and press the button to run the cart across the gap. Now everyone should climb back up and go over to the edge of the big drop. This next part is very tricky, and I'm not even sure it's the correct way (but it works). Drop a squad member onto the long thin beams going across the gap, and very slowly and carefully walk across. At far end the cart should be up against a gate barrier; drop down onto it. Run the rover through the small hole, and blast the leeches on the left where the light is green. Then go straight and to the right to get the Extractor. Now just walk each remaining team member across, carefully, and have them drop down onto the cart and enter.

Past the UPA lift to room overlooking inside zoo area. Send flycam down and to far right corner. Press button outside Minoko's cage to free her. Exit as Minoko, straight then right. Go down the stairs you'll see there, then on the way back up some stuff will fall and allow you to continue farther. Climb down, then up into center area. Far right you can jump up on rail, down into pit, then climb up. Continue right through path until you come to place to recharge, unpowered terminal, red switch, and gate with mutant on other side. Have another team member go down stairs to other side of where mutant is, and press lever. Have Minoko blast the mutant and then get the generator device. Put it into the wall above the red switch, activate the switch, then use the terminal to read a mail and power up the control room.

Run someone back to the control room, and have them activate switch 3 on the wall. Then have Minoko run up the ramp and through the passage to the right (on the left she'll see two cages with creatures in them). Once she can see the main room again, a door across the room will explode and some cannibals will come through. This is a good time to use the Area feature of the timeshock and then extract the energy from these clowns. If you want, have someone activate switches 1 and 2 to release the critters and let Minoko suck them up too. Then she should climb out of this cage and go across the room to the open door. Through it she will find a hole in the wall on the right, go in and into the next cage and up the boxes.Drop down, run up the ramp, through the window, and down to the area below. Send the rover through the hole in the wall, retrieve the keycard, and go back to the main area and open the far set of doors.

Through them you will see a green door terminal that will open a closet with a regen station inside. Now continue on, part of the ceiling will collapse, and just beyond you’ll see some monkeys come through the glass of their cages. Past that is a keypad on the wall that Minoko should press and hold.

Meanwhile, whomever pressed switches 1, 2, and 3 should now go and press the red button nearby to open the garage door. Run Andre around and through where the door was, and press the lever on the wall. After killing everything that jumps him, go through the door and all the way down to the other side of the gate Minoko is at, and repair and press the door terminal there. Now a door will open in front of Andre and a door will open in front of Minoko. Andre will get attacked while Minoko won’t, so make sure you stay with him until the room beyond is clear. He should go forward until he comes to a small passage blocked by a board and a tire. Send a flycam through, and up and to the right is a hole in the cage. Fly through into the next cage, then go left through the hole in the cage where the door button is on the far wall. Activate this button and revert.

Now Minoko can run forward into the cage area. Shoot the board holding up the tire in front of Andre, then look on the wall opposite where the board was and go down until you find a regen station. Charge up, then shoot the green glass nearby and progress. In the next room, on the far side, is an elevator you will have to ride up once Andre presses a button found in the next paragraph. But be warned that this room contains respawning monsters, so you should go back and wait by the regen station.

Andre should jump down and climb through the wreckage until he comes to a branching passage. To the left leads to a button that doesn't work right now, so go right. You'll come to a regen station, a recharge station behind some red doors, a non-working door button, and some red doors that lead to a gas-filled enclosure. Bring Amber up and have her close the wall grate that shuts off the gas, then have Andre repair the circuit in there. Now the door button just outside, by the glass, will bring down the elevator. Get on, ride up, go left and press the button on the wall (that will explode), and then ride the elevator back down.

Now run Minoko forward to the big room with the respawning monsters and an elevator that crazily continues to go up and down. Jump on this elevator, get off at the top, and look for a door that leads to a small room with a regen station and a terminal. This terminal opens a big sliding door right outside the room where Minoko is, and also opens a big sliding door in the area where Andre is. Run Minoko through, down the tunnel (don't fall through the holes), and to the end where the cieling will collapse. Run the rest of the squad through the door Minoko opened, and into the empy shark tank place. Explore, and you'll see a piece of wall collapse and crash through a tank wall. Go up this, through the small passage in the floor, up the board you'll see when you come up into another tank, through yet another passage in the floor, and you'll come to a lift that Andre needs to repair. Put Amber up on the lift, and Andre too. Have him repair it and then jump off immediately. The lift will go down, the go up into some steam that will kill anyone except Amber. She should get off there and turn the handle that deactivates the steam. Then bring Carter and Andre up. Andre should go outside and repair the sparking conduit he'll find, which will open the gate blocking Minoko, and also open the gates back by the top of the elevator, springing a surprise ambush on Amber and Carter. At this point you might as well let everyone die, since you have to return to the area by the last regen station and it's a lot quicker to regen back there rather than run all the way back. Have Minoko continue until she finds a terminal that will open the door for the rest of the squad to enter the Virtual Jungle. Minoko should return towards the bridge, where a door will open that will allow her access to the Hall of Mirrors.

Now send the squad all the way back and near the regen station you'll bind a new path open to you. You'll see a sparking floor, so run Amber across to hold the lever on the opposite wall. While she's holding the lever, have Andre repair the broken electrical pipe. A lift will come down, and unless you stand underneat the broken spot in it's floor it'll crush you. Anyway, now you can bring your team up on this lift. One trick you might want to use here is to only bring one team member up at this time, since there is an ambush at the top and the rest of your team will be useless and die anyway. Go up, destroy all the creatures that will attack you,then look up and shoot the rotating projection tubes. Once this is done, explore a bit and a wall will explode, giving you access to the Hall of Mirrors.

Green edges = mirror
yes there are fakeouts
minoko should send flycam down second hole from left, go through passage under control room, come up into control room, press buttons. To left by recharge station is white button; press and run to opposite end of room as quickly as possible and press that white button before cover returns.
in next room, drop down to lower area, run across to stairs, climb up, cross little bridge, press and hold button on pedestal on far side.

send squad in
at HAHAHA bridge, fly flycam up and to right to shoot off support from wooden bridge
in tunnel, you'll see a rock blocking laser barrier to regen station. blast rock.
in big outside area, fix panel on building wall. floor will slide in and out. As it slides back out, ride on edge and drop onto wooden support beam when it's almost to the edge of the floor. repeat for each team member. Then drop onto moving yellow metal beam, and drop onto wooden plank it's supporting before hitting other side of wall. drop to floor. exit.

[2-9] Ground Zero
==============
Explore to find the hole in ground. Drop Amber down to find green gas and power cell beyond it. Take power cell back to socket, insert, pull handle there, and watch explosion. Go in left hole to pull handle to close grate in cieling to stop respawning monsters. Go into other room, find door, send flycam through. At floor level on other side of wall is a switch to turn to activate door handle; use flycam on door handle and the door will open. Bring Minoko and Amber here now. Minoko should charge up battery terminal, and then use computer terminal for mail and camera. At end of room near chairs is a broken terminal that Andre should repair. Note that once he does this, a laser turret will activate in the cieling and start blasting, so make sure Minoko is hiding by this second terminal with him. She can now operate terminal to override laser turret in that room, and access another turret that you'll want to use to blow a hole in the vault door you'll see. This will expose the door's tumblers.

Go back to the first terminal, and start clicking tumblers 1 through 4 there (start with 4), and keep checking the camera to see how close the red bars inside the door are to lining up. Do 4, 3, and 2 so that you can see that they line up, then keep clicking 1 until the green lights come on and you can raise the handle to open the door. Run through, tag the regen station, then press the button on the wall to open the safety cage.

Go outside. To the left are various ambushes, to the right is a hole in the wall (go through, and just inside and to the right is a door leading to a recharge station and terminal that gives you an email) that if you keep following to the left will bring you to the scavenger leader that Carter needs to interrogate. The leader will have you follow another guy until you get to a broken UPA door. Have Andre go up the stairs there, repair the sparking circuit, and pull the handle there once it's fixed. Then go over to the red button on the stand and press it, so that it blows up. Now go back to where the busted up car is on the lift, press the button nearby to lower it, grab the battery from it, and bring the battery back to the socket near where Andre pressed the red button. Insert the battery, have Minoko override the terminal, then have someone jump down into the hole on top of the piece of machinery that will eventually fall in. Shoot the lock on the door there, go inside, press the button to activate the crusher, then continue on. Go up the lift to the left. You'll find a door to the left at the top where you can bring the rest of the team through.

Now get to the first area where a rotating platform is turned by a Hold button. Run someone across, have them spawn a rover, and send it through the hole to the left and to the passage to the right and knock the leeches off the conduits. Revert. Now go have Andre press and hold the first button. Run Amber to the next button,where the green gas is. Run Carter and Minoko across onto the rotating platform, and have Amber move it so it turns ninety degrees. Now run Minoko down the corridor, and have her press and hold the hand panel. Have Carter run around the ledge that circles the room until he can go down the corridor that's opposite where Minoko went. Have him press the other hand panel. Now have Minoko use the terminal to lift the pressure seal. Amber should go back to where this seal was, go down the tunnel, open the door on the left that leads to a terminal, and open the other two doors she will find farther on. Now bring Minoko back to use the terminal to open another set of doors. Bring the team to this new spot, have Carter open the security panel, and proceed.

In the next area with the broken crane, you need to find a battery for it. Do this by going up the big red slanted beam, and sending a flycam through the hole in the building you'll see at the top. Fly it down the stairs and it will come to a big sliding door and a button on the wall it can activate to open the door. Send the team through (although you'll really only need two people), and activate the metal screen blocking your way through the hole in the wall. Down at the end of this new corridor is a regen station; turn left. Go inside the new building and start climbing up the boards. Some will fall etc to complete the passage, but you'll come to another hole in the wall where you can go across some boards above the regen station you just tagged. Continue on through the obvious holes in floor and wall, until you come to a conveyor belt. At each end is a hand switch where a team member has to stand and hold the button to activate it. Do so, a cart will come through, and inside this cart is a battery. Grab the battery and go back (or just proceed. You'll come to a door. Go through, generally bear right, and you'll recognize where you are). Put the battery back in the crane, and operate the handles (left handle once, then right handle like three times or whatever, just keep doing it until the crane shuts off). Go through the hole in the wall, and on the far left of this new room is a door. Knock it down, proceed to the next door, and go to the deadend. Send a flycam up, and you'll see a lift where if you press the button it will come down. Ride everyone up, through two doors, and in the next room is a side room with a regen station and also some windows you can shoot out. Climb across on the red beam, go all the way across the next room, take a right in the next open area, and you'll come to a big open area where the truck you need to dislodge is at. Drop down off the broken section of road, and to the right in the corner is a small door blocked with boards that you can shoot to let the scavengers through. Shoot the metal beams under the truck and it'll fall down for the scavenger guys. Talk to the leader and he'll give you a keycard.

Now, in the opposite corner from where you let the scavengers out, is a hole in the wall where you should bring Amber. Run her through, and you'll come to a gate lock with a red light that requires a keycard, and nearby is a red door button that you can use to bring the rest of the team in. Bring them in and go through the door using the keycard. Activate the next set of doors you see, pick up the circuit board off the ground and put it in the mainframe computer right by it, have Minoko use the terminal to watch the video, then get in the UPA lift and exit.

[2-10] Underground
===============
Other side of hangar is an elevator. Ride up, by sparking circuits behind fence stop. Open fence, blast leech, repair circuit. Blast two of the big boxes suspended from the cieling. Now operate switch right there, and continue following path around until you can cross on the two broken boxes and climb up on the moving box. One team member should hold down handle to raise box up. Other team member should go across to other box, lower it down, and get off onto ledge. Now the team member on the first moving box can either go all the way back (following the path he got here) or raise the box up, and run over to the edge when it's near the other box and drop off as the box is lowering.

Anyway, you'll see an opening into another room. Drop down and if necessary open the door to the left to let the rest of the team in from the first room. All the way to the left between the two conveyor belts is some sort of power thing you need to collect. Now go directly across the room, on the other side of the train, and open the doors there. Use your power to charge up the battery terminal, then the lights will come on. Minoko should use the terminal there.

Now go out to the train, get everyone on board, put the power coupling thing you found above in the slot to the left of the train gear selector, make sure the gear selector is in the forward position, then pull the lever to go down the track. Continue until the train stops, the get one person off and head over to the stairs on the left. Shoot out a window, send up a flycam, open the door. Now use the second lever from the right to align the track turntable so you can drive the train onto it. Do so. Now use the second lever from the left to aim the track down the middle tunnel. Get everyone back on the train.

Ride it down to the end, where it will crash. Get out, open the door there, go down the stairs, and into the room beyond. Charge up the terminal and have Minoko use it to open all the various doors. Now exit into the big room beyond, have Carter open the blue security terminal on the left, and enter the building. Through the next room and up the stairs is a room with leeches (blast them) and a terminal that doesn't seem to do a whole lot. Also on this top floor is a room full of monkeys. Blast one window, blast the monkeys, get up on the ledge outside the window, and send a rover along the ledge inside to get the power coupling to use on the train outside.

Get everyone on this second train, and ride it back to the turntable. Align the table so the train can get on it, and then aim it at the left tunnel (furthest from the one you just came out of). Ride it all the way down and you'll hit a door just past the entrance to the Eden bunker. Open the green door terminal there, blast the leeches inside, charge and operate the Minoko terminal to open the door in front of your train, and continue on.

Follow the train to where it stops, and get off and enter the corridor there. A ways down it is a room with a regen and recharge station. Continue on, go up the stairs and through the green-terminal UPA door, and enter the next area. Cross over the bridge, go through the small door there into a room. Pass through into the stairwell. Press the button you'll see to bring the elevator up. Put Minoko and one other team member on the elevator, then have them press the down button. The two elevators will line up, and Minoko should cross to the other elevator and then off it into the building beyond. She should continue until she comes to a room with leeches (blast 'em) and a terminal which she can use to take over the laser cannons. Then she should continue until she comes to a big open room with an elevator that she can take down, a regen station, and a button she can use to open the doors to the outside. The other squad member should continue on until he gets to the the red handle that opens the doors to the outside area. Now the squad can meet at the regen station where Minoko is.

Send Amber and one other team member down the spiral staircase (look for the greenish light). In the passage below you should go straight (ignore the left fork for now) until you come to the big metal door and the steam. Have Amber hold the door open, and send the other team member through. Follow the passages until you're in a broken pipe looking out. Send the flycam out to turn the handle down below to open a grate. Have this team member jump down from the pipe (and probably die and revert back at the regen station). Now run Amber and the team back to the fork you previously ignored. Pass down it, into the room below, and into the room beyond with the green steam. Shoot the far end and a hole will blow in the wall. You'll see some intermittent steam that you can safely pass humans through as long as you time it right. In the room beyond, you should take the capacitor from it's socket. This machine will explode, giving you access to the next area.

One tall cylinder has lever at bottom. Send someone through to shoot lots of stuff. Not sure that this ever actually does anything useful.

Cross the big room you'll come too, and in a small chamber beyond is a place to put the capacitor you just got. Press and hold button. Send Amber into nearest tall chamber to fly flycam up to top and operate door wheel twice. Then Andre should climb spiral stairs by capactor, go into chamber, and repair device there. Now, at the bottom, turn the steam wheel and the level of stuff inside the cylinder will drop. Bring everyone over here, drop then down in, open the doors you come to, and eventually you'll get to a cage elevator that will take you to Eden.

[2-11] The Eden Bunker
==================
Run Minoko and one other team member forward. In the room with the laser turret, use the Timeshock to slow it down long enough to get inside the room opposite the turret. Use the terminal there to gain control of the laser. The other laser cannon should be used to shoot the connector holding the suspended beam to the chain. The beam will fall on the beam below it, causing both to crash down to the floor. Shoot the metal sheet at the top of this new ramp and the team will be able to run into the room above.

Drop down, explore the rooms below, and a section of cieling will fall down. Run two team members up on the highest end, and it will drop down. Now run Amber up this new ramp until she's standing by the wire electrifying the floor below. Get close enough to the wire that you can 'activate' it, which means she'll push it aside. Now bring Carter up and he can open the door at the end. Finally, bring Minoko into the room.

Now run through the room with the Doctor and to the closed doors at the other end. Shoot the box above the doors and they'll fall open. Progress, drop into the hole you'll see, and tag the regen station. Just beyond is a beam angling down to the floor; run a rover up this. At the top take a right, and press the button you'll see. Now have Minoko use the terminal there to open the doors to C1 and C2. Enter the room, and you'll see the mirage happen. Look up at the cieling when you want to navigate; do this now, and head to C2.

Pass down the corridor, and at the doors at the end send a flycam up and over to open the door button from the other side. Go in, tag the regen station, then have Andre fix the circuitry to the left of the terminal. Minoko can then use the terminal to look through a camera.

At the other end of the room is a lift that will bring you up to a swinging bridge puzzle. Take at least Minoko up there, maybe Carter too, but no reason to bring everyone. Slowly, carefully cross the swinging bridges (I noticed that I could run all the way across them all without ever stopping). Use the TimeShock on the two laser turrets, drop down on the other side of the doors, and open the green door you'll see down there. You need to be able to close this door again so you can use the terminal there without getting shot by the turrets, but one of those machine gun stalks will pop out of the floor, so you need to timeshock that thing too. Then close the door behind you, and you can get into the terminals at your leisure to hack the turrets.

Once Minoko is in control of the turrets, run the other team member into the room just outside where she is. Have that team member create a rover, and run it down the hallway that's there (not the one that leads to the green doors, but rather the one that ends in some stairs). This will cause a bunch of those machine gun stalk monsters to pop up, which Minoko can now safely blast with a turret. Have this second team member run to the green doors to let the rest of the team in.

Now run past all the newly dead stalk monsters, up the stairs, and down to the end of the new hallway. Send a flycam through the open window there, and have it press the button just inside the window on the wall. This will open a door outside that will allow the team in. Run in, blast the earthquake monsters, and run around to where the flycam came through. Minoko should hack the terminal there, read the number on the ground in the room where the technician is, and then press the red buttons right next to the terminal to get the same numbers and open the door.

Run Carter over there and he'll interview the guy, who will give you a security card. Go outside the cell, over to the wall just to the left, and insert the card. A hole will open in the wall; run everyone through.

Have Minoko use the terminal there by the regen station, to slide the picture of the two girls aside so you can get the disk to use in the computer way back where the doctor is trapped in that force field. Run everyone into the next room, where the square ring of computers is in the center of the room.

Run Amber past, and have her turn left where the wires are sparking the wet floor. Inside is a bunch of urinals; to the left is another passage with a decontamination shower. Ignore the shower, since it won't pass Amber through, and open the door you'll see. Turn the handle inside.

Now go back into the room with the fire, and hold down the handle you'll see to spray water on the fire and shut it off. Exit back into the hallway, and go straight across into the room where all the chairs and tables are knocked over. Go through the next couple of rooms, and you'll come to a computer on the ground that is shooting out sparks from a hole in the center. Send a rover behind this to pick up a circuit board.

Now run back into the room with the rest of the team, and in the square bunch of computers in the center you'll see a spot to place this circuit board. Now have Andre repair that same spot. Climb Amber up on top of these computers, and over on top of the green shelves so that she's standing on them directly under the hole in the cieling. Have someone else press the button above and to the left of what Andre just repaired, and Amber can run along the cieling until she comes to a handle; hold it down.

This shuts off the electricity leading to the decontamination shower, so run the rest of the team to it. They must pass through one by one. Tag the regen station, have Minoko use the terminal nearby to open the door, and send one person through into the room with the fiery steam and the big rotation tube. Run up the stairs to the end of the tube, and you'll see a fan inside moving towards you, and then back. When it's nearest to you, and then starts to go back, follow it down the tube. You'll see some holes in the tube that rotate with it, that will drop you into the 'lava' below if you're not careful. Avoid these, but at the very end is a hole that will rotate into place to let you onto the platform (if you've reached the side passage with more fans, you've gone too far). Go onto the platform, press the lever there to shut off the fans, and NOW go to the side passage with the fans. Drop down through the hole in the platform and go to the door to let the guys in. Use the terminal you'll find to open the door at the end of the hallway where Amber is (we left her up above, remember). Drop Amber down and run her through the door, up the stairs, shoot the sheets of metal up on the wall, across the pipes, and on top of the elevator (where the cables run up into the shaft above).

Andre should go over to the big double doors where the sparking door control is; fix it. Now the doors will open and close; shoot the elevator controls you'll see through the doors. This will drop the elevator a bit and Amber can now join the team.

Back in the room where the terminal is; shoot the window. Run Amber past the electricity and to the handle you'll see; hold it. Run the team into the hole in the wall behind Amber, release the handle, and run the other direction until you hit the regen station.

Run Minoko forward; the floor will collapse, but have her climb out and continue. Open the door at the end of the hallway, close it behind her, and use the terminal to grab control of two different turrets. Use the turrets to shoot the mutant making tubes (not the big glass thing, but the eight steel tubes in each room), and shoot the mutant Lucys that appear.

Run the team down into the hole, under the wall, into the next room, and over to where the Doctor is. Insert the disk you have into the computer on the table closest to the doctor, then have Minoko access the terminal on the wall near him to free him.

She'll be transported into a chamber. Now, there is a panel on the wall there that allegedly you can shoot off to access the stuff inside, but I wasn't able to access this until I freed Minoko later on. But if you can, by moving around the chamber, get it open, then this will help you in the coming sections. Override everything, use the laser cannons to shoot the big padlocks off the doors, and definitely shut off the hologram.

Now, you'll have to have Carter talk to the Doctor several times, so keep talking to him until he finally heads off into the big giant chamber. He'll go over to C3 and open it; follow through. Leave the team at the door, since you really don't need anyone except Amber to go retrieve Minoko. Go through the doors with the doctor, up the stairs, and to the right where the room with the lasers is. Go through the door, through the lasers, and into the room with Minoko. Go open the doors to let her father in, and he'll free her.

If you hadn't shot off the panel inside the chamber Minoko had been in, do it now and have her access all the stuff inside. YOU HAVE TO DO THIS NOW BECAUSE OTHERWISE YOU'LL HIT A PLOTSTOPPING BUG AT THE VERY END OF THE GAME AND WONT BE ABLE TO FINISH. Minoko should go talk to her father, and then everyone should follow him back to the C3 door. She should access the terminal there to activate the overrides where Lucy is, and then the steel door will shut right by where you are. This releases a bigass monster inside the big chamber.

The best way to defeat this thing is to press the button by the door, send one team member through with the timeshock and the extractor, and head right to the big buttress going up the cieling. If you climb up on the base of the buttress the demon can't get at you. So when it comes close, freeze it with the area effect of the timeshock and use the extractor, alternating between Extract and Blast modes. Once it's dead, frag any remaining monsters in the room.

Now run the whole team over to where Lucy is. Each one should stand and hold the button on the end of the panels, and wait while the red color bar slowly turns completely black and the forcefield shuts off.

Now you'll see Lucy mutate; have someone shoot her, and the end cutscene will play and the game is over.


=SECTION THREE= CHEATS
=======================
[3-1] How do I use the cheats?
======================
Use the switch -cheat in the command line and you'll have a new graphic in the lower right hand corner of your in-game menu that lets you use a few cheat codes.

===============================
=SECTION FOUR= GAMEPLAY NOTES
===============================
[4-1] Can I run at different speeds?
=========================
When moving forward, your character will jog at a slower pace for a few seconds and then will start running faster if you continue to hold down the forward key.

[4-2] Should I be careful about climbing stuff?
=================================
Characters can and will climb up on stuff if you walk up to it and keep moving forward, INCLUDING RAILINGS RIGHT NEXT TO BIG DROPS. This can also occur in first-person mode.

[4-3] Is there a trick to operating valves/switches?
====================================
Some valves and handles have to be held down for a time in order for them to completely activate whatever it is they're attached to.

[4-4] How can I bypass the intro movies when I start the game?
=============================================
You can stop the intro movies from playing every time you start the game by going into your \Core Design\Project Eden\Movies\ directory and renaming (I don't recommend deleting) the following files: Eden_Int.mpg, Logos.mpg

[4-5] How can I take screenshots?
=========================
Take screenshots by pressing your PRTSCN button on your keyboard. The images will be in your \Core Design\Project Eden\ScreenShots\ directory.

[4-6] Are there any tricks to know when Minoko is using a terminal?
=================================================
When Minoko is inside a computer system, you can toggle between squad members and when you return to her she'll still be inside the system. And when Minoko controls those ceiling guns through a computer system, switching to other member would not affect her job. i.e. She will automatically control the gun to shoot down all those monsters in the room where the gun is there. This is useful. You may control other team member to raid in the room with Minoko's powerful help. You may also try to attract monsters in the next area to the room when you don't have much power for your weapons. (Thanks to JackySee from the Eidos forums for this tip).

Note the for some reason on the SkyTran platform, Minoko won’t shoot anything even if she’s attached to the laser turret and you’re controlling another teammate.

[4-7] Are there any tricks to solving Minoko's minigame?
=========================================
Click on the tumbler when the bump on the spinning circle is inside the small notch. Harder puzzles will have more tumblers, and less time with which to solve them. For these harder puzzles, immediately scan the tumblers for the slowest moving ones so you can solve those first, rather than just working from left to right.

[4-8] Are there any tricks to solving Andre's minigame?
=======================================
Click to start the slider, and click again to stop it inside the light area. Stop it too soon and nothing happens, stop it too late and you damage the mechanism even more, requiring you to perform this action an additional time. It is not possible to permanently destroy anything though. The slider does gain momentum, and the more it has the longer it takes to stop. If there is a recharge station somewhat close then your best bet is to just stop the slider in the yellow area enough times until the white area is somewhat far left, making it easier to hit.

[4-9] What should I know about using the rover?
===================================
The rover can go in small areas, and can climb surprisingly steep slants (so don't be afraid to try it). In addition to being able to shoot, it can also activate levers and buttons if they're within reach (and programmed by the game to be activated by the rover). It can fall some distance, but drop it too far and it'll use up all it's energy and revert itself.

Enemies will attack it, so you can run the rover into a room full of enemies and then EXIT from it (NOT revert) so that they’ll still be attacking it while you run up and blast them from behind.

It is also possible to have a squad member holding a button/lever down while controlling a rover. Just create a rover, then EXIT from it (NOT revert), have the character hold down the lever, hit the menu button, and click the rover icon in the upper left corner of the menu. Then drive as usual.

Only damage will cause a rover to revert itself.

[4-10] What should I know about using the flycam?
=====================================
The flycam can go in small areas up high and can scout out big areas ahead of you. Some floor-level holes won’t allow the flycam in because it’s flame only lets it down close to the floor a certain distance. In addition to being able to shoot, it can also activate levers and buttons if they're within reach (and programmed by the game to be activated by the flycam).

Enemies will attack it, so you can run the flycam into a room full of enemies and then EXIT from it (NOT revert) so that they’ll still be attacking it while you run up and blast them from behind.

It is also possible to have a squad member holding a button/lever down while controlling a flycam. Just create a flycam, then EXIT from it (NOT revert), have the character hold down the lever, hit the menu button, and click the flycam icon in the upper left corner of the menu. Then fly around as usual.

A flycam will revert once it’s used up all it’s propulsion energy.

[4-11] What are the command line parameters?
==================================
-gfxsettings = Extra Graphics Settings
-gfxbasic = Graphics Compatibility Mode
-sfxsettings = Extra Sound Settings
-sfxnone = No Sound Mode
-lockframerate = Locks the frame rate???
-language = Lets you select your language
-cheat = Cheat Mode??????
-host = Host Internet Game???
-join = Join Internet Game???
-levelid = Which level to play on internet games
-player = ????
-session = ????
-version = Display version information

Also, in the Project Eden Demo version, there is an extra command '-demorecord' which allows you to record your own demo which is played at the title screen when you don't press anything after a certain amount of time. (Thanks to birdjames from the Eidos forums for this info)

[4-12] Are there any tips to shooting leeches?
================================
When shooting leeches, switch your gun from Pulse to Charge. This will zap them at once, rather then having them drop to the floor and run around (Thanks to JackySee from the Eidos forums).

[4-13] What are some useful Timeshock tips?
=================================
#1 Using "area " function against monsters: I used it mainly to replenish my power cells. Just spray the area with the monsters with the beam and extract their energy by using the extractor.
#2 Using "area" and "timeshock" functions against zap guns. First spray the area near the gun with the beam. No need to aim at it. You can stay safely hidden. In the next step aim at the gun and shoot at it with timeshock. Now take advantage of the slow reactions of the gun and shoot it with anything you find fit. I used two members of the team. One in the front and one behind. One of them will always get its rear to shoot it (thanks to BabaJaga from the Eidos forums)

[4-14] What is the deal with finding power cells?
===================================
Battery packs can appear in random locations, even if this walkthrough says they are in a certain place. They might not always be there. (Thanks Runtime from the Eidos forums)

===============================
=SECTION FIVE= FAQ INFORMATION
===============================
[5-1] Author
=========
Bruce ‘Gwog’ Ladewig

[5-2] Contact
==========
Do NOT contact me for help not found in this FAQ, because if it's not here then I can't answer your question. Really the only reason you should email me is if you found an error in this document, have some additions to suggest, or want to give me some positive feedback :-) Email me at Gwog@planetanachronox.com.

[5-3] Contributors
=============
JackySee from the Eidos forum for the Minoko/turret tip
birdjames from the Eidos forum for the command line parameters
BZ from the Eidos Forums for the wrecking ball tip and more
Runtime from the Eidos Forums for all sorts of walkthrough tips. I used his various walkthrough answers to other people all the time.
BabaJaga from the Eidos forums for the timeshock tips
ICEBreaker from the Eidos forums for a zig when I said to zag

[5-4] Copyright
============
This document copyright 2001 Bruce Ladewig.
Project Eden is copyright CORE and EIDOS.

[5-5] Version History
================
v0.01 10/25/01 Document started
v0.02 10/27/01 a few small additions in Notes and contined the WT a little.
v0.03 10/28/01 continued walkthrough, posted to Eidos forums
v0.04 ??/??/?? added birdjames' list of command line parameters
continued walkthrough, posted to Eidos forums
v0.05 ??/??/?? more walkthroughage
misc formatting
message to quit emailing me for help :P
added comment that there's a patch now
v0.06 ??/??/?? wt
note about patch not affecting savegames
v0.07a Even more walkthroughage. v0.07a is the version from home that I
upped, v0.07b will be a bunch more stuff I typed up at work and will
get upped as soon as I get in to the office.
v0.07b 11/13/01 more walkthrough
several user tips/notes
comment about second patch rumor
v0.08 11/19/01 Big (3500+ words) walkthrough addition. Never posted.
V0.09 11/19/01 Completely reformatted, spacing and ascii all screwed up probably
Tons of little sections added, moved, updated
v0.10 11/24/01 More walkthrough additions
v0.99 11/30/01 second patch info added
walkthrough complete
v1.00 12/04/01 Added ICEBreaker's fix
more props for Runtime

[5-6] Miscellaneous Credit
===================
Heavy props to Hank Leukart’s Doom 1 and 2 FAQ, which I used as a basis for the v0.09 reformatting.
Thanks to everyone who has given me feedback on this FAQ. It’s my only payment for this mountain of work, so thanks again :-)

[5-7] Disclaimer
============
This document is in no way supported by or acknowledged by Eidos Interactive or Core Design. This document MAY be used in whatever fashion you see fit as long as it is not changed in any way. I'd love an email telling me you used it somewhere, though.

The email address for Gwog is:
gwog@planetanachronox.com