Hi,

I was wondering what the native samplerate was for the game's audio mixing engine, 44,1 or 48 (or something else?). My goal is to set the same samplerate in the Windows mixer, to avoid any audio resampling.

If the engine supports multiple samplerates, which one is optimal (e.g. the in-game audio files used have this samplerate) to avoid resampling?

Thanks.