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Thread: DX:MD PICUS NEWSDESK: News, Articles, Tweets, Links / Latest Updates

DX:MD PICUS NEWSDESK: News, Articles, Tweets, Links / Latest Updates

  1. #51
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    Game Demo Interview with Mary DeMerle.

    You can easily cut off content in Deus Ex: Mankind Divided

    After watching twenty or so minutes of Deus Ex: Mankind Divided, I sat down with executive narrative director Mary DeMerle. We spoke about the streamlined gameplay, Human Revolution's flaws, and their plans for tackling sensitive issues in a critical medium.
    Read the full interview here
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  2. #52
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    FYI

    Originally Posted by vallux
    Vote for the Collector's Edition items.

    Choices include mini replica everything, steelbook, bust, statue and more!
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  3. #53
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    Upcoming events!

    We will be at Montréal Comic Con this weekend - JJB will be giving a presentation of the game on Saturday 4th at 7PM, and will also be taking questions.

    We'll also be at San Diego Comic Con next week - where we'll be doing a panel on art & story with a few members of the team and Elias Toufexis! There will be some other stuff going on at the show, more details soon!

  4. #54
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    DX:MD - Won't Touch Religion

    It’s a world divided between the classes of augmented and regular humans, a boiling pot ready to explode. But the one that Deus Ex: Mankind Divided won’t touch? Religion.

    Game director Jean-François Dugas explained to Games Master via GR how an agnostic approach to the game helped keep the trans-humanism message on track.
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  5. #55
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    Deus Ex Creators Talk 15th Anniversary

    The original creators of Deus Ex talk about what went into making the classic PC game from the early 2000s.




    DX:MD - GameChanger Charity

    An exciting new partnership & donation campaign with Square Enix!

    To celebrate the 15th Anniversary of their game Deus Ex, Square Enix is offering a FREE PC digital copy of Deus Ex: Human Revolution – Director’s Cut to anybody who donates at least $1 to GameChanger Charity!
    Donate & support the campaign by visiting http://dx15.org!
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  6. #56
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    Deus Ex: "it's not just a question of pushing more polygons"
    Gamereactor talk to executive producer Stephane Roy about the ongoing development of the eagerly anticipated Deus Ex: Mankind Divided. In particular we discussed how the studio are using the power of the current-gen consoles to improve on the last game in the series, Human Revolution.
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  7. #57
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    DX:MD E3 Awards




    __

    Tweets and pics - Andre Vu and JJB

    Thanks to everyone who came to see us at @Mtlcomiccon! We even found Adam.
    Thanks to our fans for attending our presentation ‏
    Last edited by Lady_Of_The_Vine; 6th Jul 2015 at 23:46. Reason: E3 award photograph added
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  8. #58
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    RPG Site - Talking Combat, Conspiracy & Choice with Deus Ex: Mankind Divided's Producer

    We had a chance to sit down with Deus Ex: Mankind Divided Producer Olivier Proulx to learn a little on the philosophy about the game.
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  9. #59
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    Deus Ex: Mankind Divided won't make players feel like they have to choose stealth

    “Having everything behind us is a big, big buff,” executive producer Stéphane Roy told PCGamesN. “Because we know that we need more of this and less of that.”

    There’ll be no fewer opportunities for stealth - but there’ll be more and better support for open combat.
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  10. #60
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    Part 2 of the DX15 documentary is up! Warren Spector and Sheldon Pacotti talk Invisible War.

    Deus Ex: Remembering Invisble War

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  12. #62
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    San Diego Comic Con 2015
    From July 9-12, head over to booth #3829 at the San Diego Convention Center where we'll have demos of our upcoming games and a huge selection of Square Enix Merchandise, including some highly sought after exclusives available for purchase!

    From July 10-11, head on outside to downtown San Diego at 7th Avenue and Market Street where attendees aged 18+ will be treated to The Square Enix Experience for a one of a kind action packed interactive area for our upcoming games.
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  14. #64
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    Deus Ex: Mankind Divided is a better shooter than most actual shooters
    As everybody's favourite humourless transhumanist Adam Jensen steps into a beautifully sunlit Prague train station, for once his funny little pop-up shades are justified. Imagine that, a Deus Ex game not set during an apparent month-long solar eclipse. Already the visual difference between Mankind Divided and its predecessor is, well, night and day. Fitting that its new engine should be called Dawn.

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    Will old and new Deus Ex ever meet up? “I think we could totally connect”

    We're getting more than a little excited for the latest entry in the Deus Ex franchise, Deus Ex: Mankind Divided (not least because its narrative choices will shape the story around you and because it's shaping up to be a better shooter than most actual shooters), but we still can't help thinking wistfully of how the series used to be back in the day. In the latest issue of Official Xbox Magazine, executive art director Jonathan Jacques-Belletête discusses the legacy of the original Deus Ex and the possibility of finally weaving the entire Deus Ex mythos together.


    "I think we could totally connect our games exactly to how the first Deus ex went," he says. "I think so. it just makes sense. Because you see in the first one, the stage is already set. Gunther and Anna, they’re relics, mechanically augmented, and there are tons of jokes about that in the game – ‘rusty old toasters’, ‘tin cans’ – because the new augmented people are [genetically enhanced] guys like JC Denton and Walton Simons. so the stage is all set."
    Last edited by Lady_Of_The_Vine; 13th Jul 2015 at 20:26. Reason: Link now working, yay!
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  15. #65
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    Deus Ex: Mankind Divided interview: Destinations and play styles
    If you have played the first two Deus Ex games in the series, then you know about the global nature each one has taken since the franchise began back in 2000. Taking you places you've never been to before and embracing the fashion in which you wish to play are staples for Deus Ex.

    Getting back to where you will go, Eidos has promised visiting some diverse locations via the game's narrative. Deus Ex: Mankind Divided Executive Audio Director Steve Szczepkowski mentioned to Examiner.com a few locations we already know about, but did say people can expect to be taken to some new places around the world.
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  16. #66
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    RPS - Deus Ex: Mankind Divided: An Interview About Jensen 2.0

    Deus Ex meets District 9″ is how the company described Deus Ex: Mankind Divided [official site] during a demo I attended at E3. Set two years after Human Revolution, Mankind Divided showcases a society still deeply fearful after the Aug Incident where mechanically augmented people turned violent, stripped of self-control after a signal deliberately interfered with their in-built bio-chips. The scale of the incident means augmentations are now viewed with suspicion and augmented people treated as outcasts. Adam Jensen himself is working as a counter-terrorist agent fighting some of the resultant crime. Well. That’s his day job. He secretly believes the task force was set up by the Illuminti for a different purpose and is working to take them down.
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  17. #67
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    Originally Posted by Poticha
    Hey everyone!

    To celebrate Deus Ex's 15 anniversary, Warren Spector, Sheldon Pacotti and Chris Norden got together to re-play their game.

    Check out the video here: https://www.youtube.com/watch?v=aTVBSxnwiCo

    It lasts about an hour, but it's really something to see them reminiscing the development of their game while playing it.

    And if you've missed the two documentary videos with them:
    Deus Ex - https://www.youtube.com/watch?v=PSOuYmO8ncc
    Invisible War - https://www.youtube.com/watch?v=awZ2njHrV5o
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    Deus Ex: Mankind Divided Shows Technology at Its Peak, Humanity at its Worst
    Deus Ex: Human Revolution was about the world changing. Whether those changes were for the better or the worse was up to players; in the last moments of the game, protagonist Adam Jensen--a man made half-machine after a fatal encounter that should have killed him--was handed power over humanity's fate. Jensen's final choice, made by the player, could either warn humanity of augmentation's dangers moving forward or offer them a partial version of the truth. Alternatively, Jensen could place blame in such a way that augmentation and technological resource will flourish as humanity turns on its opponents in anger.

    But there was one more ending. By doing nothing--choosing none of the above--Jensen would activate the self-destruction of Panchaea, the island home of the world's most ambitious geo-engineering projects. By destroying Panchaea and everyone on it at the time, Jensen makes a statement that it isn't up to one person or group to decide the world's fate; it's humanity's own choice to make.

    It is this final choice that developer Eidos Montreal has chosen to use as the base for Deus Ex: Mankind Divided, the sequel to Human Revolution. But in making this one ending canon, some fans of the series say it ruins the poignancy of the choices they made in Human Revolution. But according to Deus Ex executive art director Jonathan Jacques-Belletete, the path chosen for Mankind Divided includes elements of all possible endings. In wrecking Panchaea, you do many things--expose the truth, but not all of it, and allow humanity a chance to decipher the meaning of these things for themselves.
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  18. #68
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    Deus Ex would be “perfect” for virtual reality: Mankind Divided executive game director

    The transhumanist video game franchise Deus Ex would be “perfect” for a sequel made for virtual reality, according to Jean-François Dugas, executive game director of Deus Ex: Human Revolution and the upcoming Deus Ex: Mankind Divided.

    Dugas, who made the comments in an interview with Factor featured in the newly released gaming issue, said that the level of detail put into each Deus Ex game would make the franchise well-suited for a transition to VR.
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  19. #69
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    Deus Ex Mankind Divided is ditching the Renaissance for an Apartheid feel
    What’s it going to be like, living in a world of post-humanism? It’s not so much science fiction these days, as it is science fact as we move closer and closer to creating technologies that can augment our fleshy and frail bodies.
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  20. #70
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    Deus Ex: Mankind Divided’s Jean-François Dugas on the series, augmentations and the future of gaming


    The Deus Ex series is a rare thing in gaming. Combining choice-based gameplay with strong transhumanist themes, Eidos Montreal’s epic series lets us explore a near-future Earth where augmentations are common and morality is fluid. Perhaps more importantly, it’s also incredibly fun to play, and with the last installment, Human Revolution, proving to be such a hit, we’re excited to find out what next year’s release, Mankind Divided, has to offer.

    We caught up with executive game director Jean-François Dugas to find out more about what we can expect, his thoughts on the issues the series raises and how he envisions gaming to progress in the future. A cautionary note, though: there are some light spoilers for Human Revolution ahead...
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  21. #71
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    Deus Ex: Mankind Divided Will Not Support Multiplayer
    Almost every game released these days comes with more focus on the multiplayer aspect of it than the single player version. So it's kind of an odd-ball situation for some when developers announce they won't be supporting multiplayer for a certain title. Now it seems similar will be the deal with the upcoming Deus Ex: Mankind Divided.
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  22. #72
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    You can defeat bosses in Deus Ex: Mankind Divided by talking to them

    Speaking in the latest issue of OXM, via GamesRadar, gameplay director Patrick Fortier said bosses in Mankind Divided are more balanced this time out, and conversations can provided players with “a different means of dealing” with the situation.

    “For Human Revolution, because of the way we designed it, [bosses] always died in the cutscenes,” added narrative director Mary DeMarle. “You had no choice. But we rectified that in the Missing Link DLC, and we’ve rectified it in this game.”
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    PC Gamer - DX:MD won't force you to kill its bosses

    You can count me among the vocal majority who loved Deus Ex: Human Revolution but absolutely hated its boss battles. Thankfully Eidos Montreal heard our cries, because the studio is approaching bosses differently in Deus Ex: Mankind Divided. While it's previously been hinted that boss battles won't rely on violence, new details suggest you'll be able to negotiate with them. Better still, you might choose to keep them alive.
    Last edited by Lady_Of_The_Vine; 27th Jul 2015 at 10:19. Reason: added extra link
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  23. #73
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    Deus Ex: Mankind Divided is flying over to Germany for Gamescom!


    Here’s a breakdown of our activities this week:

    For those of you who will be going to Gamescom, come visit us at Square Enix’s booth. You’ll be able to see a presentation of our game, and receive a mini Adam figurine!

    Online, join us on Friday August 7th at 12:00 EST on Twitch for a new episode of DXTV, in which we’ll share some new information on Mankind Divided – directly from our dev team. It will be followed by the the first public streaming of our panel “The Art and Story of Mankind Divided”, presented at San Diego Comic-Con a couple weeks ago.

    We will also be doing an AMA on the official Deus Ex subreddit this Friday, with Patrick Fortier (Gameplay Director) and Mary DeMarle (Executive Narrative Director). Come ask your questions to our team!

    Now excuse me, I need to go lie down before I faint. Aaahhh, excitement!
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    Last edited by Lady_Of_The_Vine; 8th Aug 2015 at 13:25. Reason: added extra
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  25. #75
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    Deus Ex: Mankind Divided - A Day with Elias Toufexis

    Elias Toufexis, the actor who plays Adam Jensen, shares insight into his experience working on Deus Ex, from Human Revolution to Mankind Divided.
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