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Thread: How do Sentinels turn so quickly mid-Kidnap/Abduct?

How do Sentinels turn so quickly mid-Kidnap/Abduct?

  1. #1

    How do Sentinels turn so quickly mid-Kidnap/Abduct?

    So many times a Sentinel flys straight at me and I dodge roll to the side at a 90 degree angle and somehow I still get caught.

    How?

  2. #2
    A roll nowhere near guarantees they won't get you in most cases. Just how it is. They can either cut off your roll, or do a 180 and come back around to get you. If they do the latter your best bet is to run in a circle in the same direction they are travelling, that way they shouldn't catch up if they miss you the first time.

  3. #3
    maybe yours or his latency.

  4. #4
    Watch the replay, often there is a wall they bump into and manage a sharper corner than it would be flight only.

    But as Ram said, you gotta move after the roll to escape the last moment of grab time.
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  5. #5
    well played sentinels are really hard to avoid.

  6. #6
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    Originally Posted by FireWorks_
    Watch the replay, often there is a wall they bump into and manage a sharper corner than it would be flight only.

    But as Ram said, you gotta move after the roll to escape the last moment of grab time.
    Yep. I main Sentinel since I have it unlocked and it has a huge skill ceiling in terms of movement.
    Frankly, most times you are better off slightly stepping aside than doing a full dodge roll, because good sentinels can bump into objects and walls to re-allign their flight to still get you.

  7. #7
    Because 'bumping in to walls' should totally be a measure of skill in any sense of movement based gameplay. :/

  8. #8
    Originally Posted by Equanimityjohn
    Because 'bumping in to walls' should totally be a measure of skill in any sense of movement based gameplay. :/
    bumping into a wall should interrupt his flight.

  9. #9
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    Originally Posted by ursorlicious
    bumping into a wall should interrupt his flight.
    I completely agree.
    Especially when you see sentinels flying straight into a wall without interrupting flight.. that shouldn't even be a thing :P

  10. #10
    Originally Posted by ursorlicious
    bumping into a wall should interrupt his flight.
    Originally Posted by Celeress
    I completely agree.
    Especially when you see sentinels flying straight into a wall without interrupting flight.. that shouldn't even be a thing :P
    Any of you play sentinels?
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  11. #11
    Originally Posted by FireWorks_
    Any of you play sentinels?
    what's the point?

  12. #12
    Originally Posted by ursorlicious
    what's the point?
    What's the point of playing anything ever, if we're just asking ridiculous questions now...

    If you played Sentinel, you'd understand why "bumping into a wall should interrupt his flight" is a terrible suggestion.

  13. #13
    Originally Posted by Ygdrasel
    What's the point of playing anything ever, if we're just asking ridiculous questions now...

    If you played Sentinel, you'd understand why "bumping into a wall should interrupt his flight" is a terrible suggestion.
    yeah, you don't get it and now stop talkin please.

    it's not. aim your flight well or you're up. easy as that.
    it is terrible that a sentinel can catch you in a house or something like that without any problem.
    you would prefer jumping with the reaver class into a wall and bounce like a rubber ball to get humans too? lol
    Last edited by Bazielim; 12th Mar 2015 at 03:24.

  14. #14
    Originally Posted by Ygdrasel
    What's the point of playing anything ever, if we're just asking ridiculous questions now...

    If you played Sentinel, you'd understand why "bumping into a wall should interrupt his flight" is a terrible suggestion.
    I play sent alot! prob my fav class, i agree with Ygdrasel, your flight would be canceled all the time if wall canceled flight.
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  15. #15
    Originally Posted by ursorlicious
    yeah, you don't get it and now stop talkin please.

    it's not. aim your flight well or you're up. easy as that.
    it is terrible that a sentinel can catch you in a house or something like that without any problem.
    you would prefer jumping with the reaver class into a wall and bounce like a rubber ball to get humans too? lol
    Sorry but that's just a terrible idea. What you are suggesting would make flying that much more harder, so it would pose a dramatic nerf at lower skill levels, which IMO is not at all something sents need right now. Also, it would mean that even a slight fps stuttering, lag, or being blinded in flight might cause you to fall down and die horribly.
    Last edited by Bazielim; 12th Mar 2015 at 03:24.

  16. #16
    Originally Posted by ursorlicious
    yeah, you don't get it and now stop talkin please.

    it's not. aim your flight well or you're up. easy as that.
    it is terrible that a sentinel can catch you in a house or something like that without any problem.
    you would prefer jumping with the reaver class into a wall and bounce like a rubber ball to get humans too? lol
    Would you prefer running into a wall as human concussing you and knocking you down? Obviously not because that would be ridiculous, but only as ridiculous as what you are suggesting.
    Last edited by Bazielim; 12th Mar 2015 at 03:24.

  17. #17
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    I personally would prefer MUCH stricter rules, ie hitting walls causing flight cancellation, etc. in return for sharper controls and a higher skill ceiling. Unfortunately, balance changes aren't normally that drastic of a change. The sentinel has been dumbed down a lot in some ways in the course of the game for easier access in some ways. Maybe an option in the menu for "advanced flight controls" making it more sensitive but more punishing?
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  18. #18
    Originally Posted by Korevas
    Sorry but that's just a terrible idea. What you are suggesting would make flying that much more harder, so it would pose a dramatic nerf at lower skill levels, which IMO is not at all something sents need right now. Also, it would mean that even a slight fps stuttering, lag, or being blinded in flight might cause you to fall down and die horribly.
    l2read please.

    i didn't say that every single stripe with a wall should cancel your flight, but hitting frontal into a wall shouldn't be possible at all. it is terrible that you can fly in (and out lol) a little room or directly into a wall without any restriction.

    Originally Posted by --Ram--
    Would you prefer running into a wall as human concussing you and knocking you down? Obviously not because that would be ridiculous, but only as ridiculous as what you are suggesting.
    HA HA HA, so funny. you can't compare that.

    you could also use shift and climb up, if you hit a wall. i don't see the big problem here.

  19. #19
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    Originally Posted by Ygdrasel
    What's the point of playing anything ever, if we're just asking ridiculous questions now...

    If you played Sentinel, you'd understand why "bumping into a wall should interrupt his flight" is a terrible suggestion.
    I don't think I said "bumping into a wall should interrupt his flight" but w/e.
    I just don't think Sentinels should be able to fly STRAIGHT INTO A WALL for as long as they want, that's just bad design

  20. #20
    Originally Posted by ursorlicious
    it is terrible that you can fly in (and out lol) a little room or directly into a wall without any restriction.
    You know, very large birds can do some insane maneuvers in and out of seemingly very tight spaces just fine. When things are flying, they flap their wings. Those things know that when they're going through a tight spot, they tuck their wings in the downstroke and then open them up again once they're clear. It's not impossible at all.

    Besides. This is Nosgoth. A wizard did it. Literally, in some cases.

  21. #21
    Plz make sentinels fall down if a player manages to hit their wings. Flying with pierced wings sounds like ridiculous idea. Also, substitute their legs with bat claws so it's harder for them to walk on the ground. Sentinels are supposed to only be useful in the air, because i said so.

  22. #22
    There are ways to edit a PC's registry that can make a mouse much more sensitive than windows normally allow. If you have a specialised mouse, you can even toggle between multiple settings.

    Open regedit and edit these values:
    HKEY_CURRENT_USER\Control Panel\Mouse\MouseSpeed
    HKEY_CURRENT_USER\Control Panel\Mouse\MouseThreshold1
    HKEY_CURRENT_USER\Control Panel\Mouse\MouseThreshold2

    Use 2, 0, 0 for the values.
    Last edited by Vampmaster; 4th Apr 2015 at 11:21.
    "If events are matched closely enough to course, they have a way of restructuring themselves to familiar outcomes." ~ Scorpius, Farscape

  23. #23
    Originally Posted by Vampmaster
    There are ways to edit a PC's registry that can make a mouse much more sensitive than windows normally allow. If you have a specialised mouse, you can even toggle between multiple settings.

    Open regedit and edit these values:
    HKEY_CURRENT_USER\Control Panel\Mouse\MouseSpeed
    HKEY_CURRENT_USER\Control Panel\Mouse\MouseThreshold1
    HKEY_CURRENT_USER\Control Panel\Mouse\MouseThreshold2

    Use 2, 0, 0 for the values.
    Sentinel has a maximum turn speed so no.

  24. #24
    Originally Posted by HexMee
    Sentinel has a maximum turn speed so no.
    I hope so, because this type of thing seems to be a very common tactic and would circumvent the intended limits of the game if not taken into account.
    "If events are matched closely enough to course, they have a way of restructuring themselves to familiar outcomes." ~ Scorpius, Farscape

  25. #25
    just make it so if they are using a ability and they hit a wall they hurt and knock themselves down. Same thing with Take Flight.

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