Page 1 of 2 12 Last

Thread: Playing Vanguard

Playing Vanguard

  1. #1
    Join Date
    Nov 2013
    Posts
    1,526

    Playing Vanguard

    Normally I would play til I find a way to play a class that is reliable and effective for me; but with the Vanguard I don't seem to have a clue and this is causing mixed results. Some games with Vanguard I am good while most I am terrible. I often find myself getting blitzed by multiple vamps and also by 1 vs 1. I know practice makes perfect; but if anyone has any tips or tricks they have figured out for playing the Vanguard it would be much appreciated.

    For background, I have maxed all other classes but Scout has always been my go to. I have played in premades but I primarily go solo in the matchmaker.

  2. #2
    Remember to use your shield.

  3. #3
    Join Date
    Jun 2014
    Posts
    20
    If you get picked by a sentinel, he will most likely try and finish you off, Puncture is his usual first move so keep a lookout for him. If you can't see him after he dropped you use rousing cry but don't instantly run to teammates, keep looking for atleast 3 seconds, he can drop out of the sky and silently puncture your ass in less than a second.

    If or when he does drop, block the puncture by putting your block up as soon as he touches the floor, don't have it up waiting or hes gonna just ruin your day if hes any good, after you block the puncture throw an axe, shield bash, axe, axe and if you were using the waraxe your job is finished and you successfully survived the sentinels wombo combo all by yourself.

    You can block Hellstrike, if you see it coming and see the summoner, throw an axe, she may shield in time but you might aswell slap her back for trying that in plain view, block the hellstrike as soon as possible by looking where it lands.
    You can only block the 200 bomb damage from abyssal bolt, not the dot beforehand this goes for other DoTs like infect/haze.
    Airstrikes grenade can be blocked, always do this, 35 damage is incredibly low compared to the 100+ you will take trying to roll your fatass away from it, if it lands next to a non vanguard even human attack roll at a good reaction time you will still alot take more damage than 35, vanguard is easily better at dealing with chip damage.
    Dont melee unless you are out of axes and the vampire is almost dead, hes still not a melee class, i believe he actually has the worst melee dps.
    The war axe lets you kill stalkers in 1 hit and slayers in 2, its good for dealing with summoners.
    Don't bother with judgement unless theres alot of evasion reavers or ignore pain tyrants. If an tyrant with low health has put on ignore pain to feed right infront of you, ruin his day with judgement.
    Don't spam reload all the time, you can't cancel reload with block so if you suddenly need to block a puncture or hellstrike you are taking 400 damage, nothing you can do then but blame your dumb ass for playing like a modern fps lout.
    Don't try and block multiple vampires, only in 1v1 to prolong life/wait for shield bash, if you take unfiltered damage with your shield up you stagger, whenever vanguards try and block me especially as summoner i just walk behind him, if he follows me with the shield the minions stagger him and he dies incredibly quickly, if he keeps looking at the minion i slap him in the ass and he staggers and the same thing goes down, this happens with sentinel aswell, as if vanguards that i have picked try and block when i go to finish them i throw a grenade behind them from cover and then land infront, if they block the grenade they get punctured in the ass, if they go to block the puncture they get grenaded and punctured in the mouth as the grenade took their shield down.
    Stay the away from charge throw enrage tyrants, he can kill you really fast and easily, Being able to get through your shield every 3 seconds with minimum time charges and vanguard is too slow to get out of the way, and do not try and bash or shield charge him immediately after getting up from a charge if he has throw, you are getting thrown deal with it pray your teammates do something.

    Thats all I can be bothered to write, enjoy a big wall of text of the tactics I employ to survive as or kill vanguards.

  4. #4
    i like how 2-3 swarming around and trying to break my shield while the alchemists doing thier job at cleaning trashes...
    signature image
    IGN : Tee Sin

  5. #5
    vanguard is really strong and imo easy to play.

    aim your axe well. use your shield as often as needed.
    heal your allies if they gettin low.
    shield bash is a great cc and beats the out of attacking vampires.
    didn't tested shield charge yet, but this one could be fun to play too.

  6. #6
    Join Date
    Nov 2013
    Posts
    1,526

    How Do You Take Your Vanguard?

    With the time that has passed since the Vanguard nerf, how do you play the class, what loadout do you prefer, is there any changes you feel need to be made, and why?

    My Opinion : If the Tyrant is the Hulk, then the Vanguard is Captain America.

    I think of myself as the first line of defense and the head of the counter assault when the vamps come down to get their claws bloody, I work to delay them as my team works to wipe them out (usually at my own expense). One on one, the Vanguard can absolutely lay waste to a vamp; but against multiple opponents you often know your fate is sealed. As for ranged fighting, I can confirm that those Call of Duty throws do get easier and even a reflex with enough practice (matching a Scout is out of the question but you could easy keep up with a Prophet).

    For weapons, the Impaler still feels like the strongest option; but my experience with the others is limited since the axe with the best perks and the only human weapon I got with the magma fx are both Impalers.
    For primary I rock the Shield Bash, it's damage output & effect, short cooldown, and accuracy (when in range) make it very effective in relation to the other options.
    For Secondary, until we get another ability in the slot Rousing Cry is it. What else can I say but that I always work to top off my team's health.
    For perks, I use quick wits so I am more likely to have Shield Bash at my disposal when I need it (crafting can't come fast enough, proper perks will make a big difference).

    Of all the things I'd like for Vanguard the number one is an offensive secondary ability. For right now the biggest tweak I'd like for now is to have the auto reload disabled, so I can transition into using my shield in combination with melee once the vamp closes the gap on me as I burn through the clip without the reload getting in the way.

  7. #7
    Personally, my favorite set up is as follows:

    I have a Kama with +Clip and +HP, with negligible negative stats. I stack this with the +HP perk for a whopping 1250+ HP! I use shield charge most of the time, especially against sentinels and/or tyrants, though I like shield bash a lot against summoners and deceivers. I make sure I stay very close, though not too close, to my teammates, centering myself to the best of my ability to get a really good multiple person rousing cry off as engagements begin. I rush to the aid of any teammates in need and try and focus down targets on them over targets on myself, saving my block for the last quarter or so of my health, once my clip is near depleted (and hopefully the person I was aiming for already dead), relying on my teammates to clean them up as I stand my last defense.

    Kama is easily my favorite, but I think the Waraxe is very nice against summoners because it will one shot their minions with ease. I suppose it's all a matter of preference which axe works best for you.

  8. #8
    Join Date
    Nov 2013
    Posts
    1,526
    Another suggestion, when the Splitter Axe divides it also changes angles from flying vertically to horizontally. This could improve the area it covers as it travels, increasing the likely hood of both landing on a single target at close range while still allowing it to potentially hit 2 opponents at longer ranges.

  9. #9
    It's the last class I've got to hit 25 on. My Vanguard is level 20 and I'm still not sure if I like it or not. When you turn back a whole team you feel brilliant, when you hurl axes, miss loads and have to run away it's naff.

    I use Kama (+HP, less HP from stations) and Shield Bash. I want to experiment with Shield Charge as often I hit Bash too late (hear the shield clang noise but die before it can connect), but the low damage is a bit of a put off.

    I experimented with Waraxe but if your accuracy isn't great it's really punishing. There's nothing worse than seeing your team ripped to shreds in front of you as you flail around missing every axe. Impaler still feels a bit too cheap in terms of how high the damage is. Haven't tried Splitter yet, maybe I should give it a whirl.

    I use the +clip, ammo capacity perk, the less reloading the better.
    signature image

  10. #10
    Vanguard is my main human so:

    Splitter Hatchet + Shield Charge

    I play at 30fps if i'm very lucky, so trying to snipe enemies is out of the option, but like you said, 1v1 i dominate with ease.

    Tyrants and sentinel's without Takeoff are my favourite targets and here's why:

    Tyrants: c'mon, huge hitboxes, along with the large cone of a splitter hatchet, i can't really lose this one, i will land all 12 hatchets with a shield charge inbetween to disrupt him and it's game over, assuming he doesn't IP and bail out ahead of time, in which case i just successfully defended my team from one of the hardest hitters vamps have.

    Sentinels: Nothing brings me more sadistic joy then when a sentinel tries to abduct/puncture combo me by dragging me low to the ground. obviously, being a vanguard with low fps means i'm probably not gunna hit him while he's in the air, but this is the ONE time i feel the shield is actually useful. If i get abducted (and i will, i'm the easiest target) once i'm dropped, the sentinel will go for the Puncture, which will normally make the kill a breeze, however, it's quicker for my to turn to him and raise my shield then it is for him to hit the ground and activate Puncture, meaning his ability did maybe 40 dmg. and without Takeoff, that very easy to hit sentinel is trapped with a pretty pissed off vanguard, hit him once or twice, shield charge if he makes a break for it, and finish him off.


    Issues with Vanguard: The shield is not as useful as it should be, I don't see why it can't block a reaver pounce or an abduct and just stagger both players (being hit with these abilities should force the shield down at least) and the hit detection needs to be improved on a vanguard, or at least his clip size because as it stands, missing 1 shot in a fight means you're dead. the same goes for scout usually but he uses HITSCAN! vanguard uses projectiles, that arc, and have a delay to fire. ALSO, every single vampire ability takes priority over the vanguards abilities, if you use shield charge and a sentinel uses wing flap at the same time, guess who ends up on his ass? yeah, the vanguard, hell, even if you use it BEFORE the sentinel, if you don't make contact with him before he uses wingflap, you're on your ass and your only CC is on CD. This is the case with every vampire (it makes sense for Tyrant charges, they're supposed to be essentially unstoppable) but I know the vanguards got at least 70 pounds on a reaver, and if i shield charge a reaver mid pounce, i should be able to knock his tiny out of the air, but no, instead all laws of physics are broken and i'm getting my face mauled.

    I could go on and on about issues with VG but i'll end it here.
    Last edited by Bazielim; 7th May 2015 at 09:38.

  11. #11
    Originally Posted by IKathaarI
    This is the case with every vampire (it makes sense for Tyrant charges, they're supposed to be essentially unstoppable) but I know the vanguards got at least 70 pounds on a reaver, and if i shield charge a reaver mid pounce, i should be able to knock his tiny out of the air, but no, instead all laws of physics are broken and i'm getting my face mauled.

    I could go on and on about issues with VG but i'll end it here.
    That 'tiny ' is still connected to a vampire who's physically stronger than any human. I agree though, originally the shield was meant to block pounces. I still sometimes block rather than roll when a Reaver goes to pounce and get mauled, I don't think it'd be too overpowered to block personally.
    Last edited by Bazielim; 7th May 2015 at 09:39.
    signature image

  12. #12
    Join Date
    Nov 2013
    Posts
    1,526
    Originally Posted by Jallford
    That 'tiny ass' is still connected to a vampire who's physically stronger than any human. I agree though, originally the shield was meant to block pounces. I still sometimes block rather than roll when a Reaver goes to pounce and get mauled, I don't think it'd be too overpowered to block personally.
    Perhaps blocking can still be defeated by pounce but the initial damage is prevented and you only suffer whatever damage happens as the Reaver is on top of you.

    Edit
    @IKarthaarI

    I love those moments with the Sentinel using kidnap/abduct with puncture most of all. I've been here for over a year; and for most of that time you were more or less screwed when it came to that combo, now you can see the regret they feel when they realize their mistake.

    Vanguard: "Good, now its just you and me."
    Last edited by GenFeelGood; 6th May 2015 at 22:55.

  13. #13
    Originally Posted by Jallford
    That 'tiny ' is still connected to a vampire who's physically stronger than any human. I agree though, originally the shield was meant to block pounces. I still sometimes block rather than roll when a Reaver goes to pounce and get mauled, I don't think it'd be too overpowered to block personally.
    Yeah but that tiny is in the air, no traction, their strength is useless as they're soley dependant on momentum and weight, while the vanguard is relying on momentum, weight, and traction, and he's got the reaver beat in at least 2 out of 3.
    Last edited by Bazielim; 7th May 2015 at 09:39.

  14. #14
    Join Date
    Nov 2013
    Posts
    1,526
    What do you anticipate for the Vanguard's Elite Skin? Is it weird that I'm actually more interested in the shield?

  15. #15
    Join Date
    Mar 2004
    Location
    England
    Posts
    2,719
    Originally Posted by GenFeelGood
    How Do You Take Your Vanguard?
    With chips and ketchup

    Originally Posted by GenFeelGood
    My Opinion : If the Tyrant is the Hulk, then the Vanguard is Captain America.
    This is probably the best description EVER

    I tend to use this class as a support role, and just cover my team mates/get the vampires off them (well try to) and use 'healing' to help rejuvenate them.

  16. #16
    Join Date
    May 2015
    Posts
    21
    Originally Posted by GenFeelGood
    What do you anticipate for the Vanguard's Elite Skin? Is it weird that I'm actually more interested in the shield?
    I've actually made a post about this subject. I'll link the post and image below.

    http://forums.eu.square-enix.com/sho...d.php?t=155074


    (click image to enlarge)


    (click image to enlarge)

    Something similar to this would be great, in my opinion.

  17. #17
    Join Date
    Nov 2013
    Posts
    1,526
    As much as I dislike Blood Omen 2, that does sound good; and since they are based in Meridian it is a reasonable expectation. I'd love the shield to be some form of enchanted shield, forged by the wraith smiths.

  18. #18
    Join Date
    May 2015
    Posts
    21
    Originally Posted by Morigh
    Don't melee unless you are out of axes and the vampire is almost dead, hes still not a melee class, i believe he actually has the worst melee dps.
    That is incorrect. Vanguard has THE BEST melee out of every human class so far. Every other class deals 100. Vanguard deals 150. It's a small difference but it has saved my ass at least once. None of the humans are melee specialists. It is ill advised to prioritize melee over your ranged attack, in most cases. Melee is best optimized when vampires are low health and you just can't seem to connect, or when deceivers use shroud.

    Originally Posted by ursorlicious
    vanguard is really strong and imo easy to play.

    aim your axe well. use your shield as often as needed.
    heal your allies if they gettin low.
    shield bash is a great cc and beats the out of attacking vampires.
    didn't tested shield charge yet, but this one could be fun to play too.
    Vanguard has to be the weakest overall class. You have to account for a lot when using his axe and his CC abilities are all close range. If you can aim well he dominates 1v1 but outside of those situations he isn't all that viable.
    Last edited by Bazielim; 10th May 2015 at 11:32. Reason: merged consecutive posts

  19. #19
    In my mind the VG is the most reliant on team mates and cooperation. You can be offensive if your accuracy is good. Support with a good team is easy as VG. If your team mates are always busy scanning roofs, or chasing vamps and won't help you in your fights and its always a 1v1 situation you can still win, but you need the CCs and you basically can not miss a single axe throw. If your in this situation a lot then the VG is not the class to be playing with those team mates. That's how I determine if I should play em or not.

    One last thing, the VG is best when attacking a vamp that is attacking a team mate, at least for me.

  20. #20
    Join Date
    Feb 2011
    Location
    Heathrow, London
    Posts
    758
    Originally Posted by Izumi_Shinichi

    (click image to enlarge)


    (click image to enlarge)

    Something similar to this would be great, in my opinion.

    As long as we're going for something a bit more ambiguous than those exact uniforms - remember the BO2 stuff hadn't happened in this timeline, so the revived sarafan symbol and the glyph magic at least are out.
    Last edited by Bazielim; 10th May 2015 at 11:33.
    signature image
    Join us and help write the history of Nosgoth at the Legacy of Kain Wiki encyclopedia

  21. #21
    Join Date
    May 2015
    Posts
    21
    Originally Posted by Bazielim
    As long as we're going for something a bit more ambiguous than those exact uniforms - remember the BO2 stuff hadn't happened in this timeline, so the revived sarafan symbol and the glyph magic at least are out.
    Aye, that's why I said similar.

  22. #22
    Originally Posted by IKathaarI
    and if i shield charge a reaver mid pounce, i should be able to knock his tiny out of the air, but no, instead all laws of physics are broken and i'm getting my face mauled.
    Agreed! It works on sentinels trying to abduct/kidnap

    It's so satisfying to shield charge a sentinel who's just about to pick you or someone else up near the ground and have them land in the middle of the group.

  23. #23
    I feel like impaler axe is being under appreciated in this thread, I find it the best because it allows you to track vampires with the couple of seconds of tick it gives you, it allows you see exactly what the vampire is doing, if they try to climb a wall or are waiting for a charged melee from around a corner, being able to pre fire a vampire is very useful and increases accuracy massively.

  24. #24
    Originally Posted by Youkai01
    I feel like impaler axe is being under appreciated in this thread, I find it the best because it allows you to track vampires with the couple of seconds of tick it gives you, it allows you see exactly what the vampire is doing, if they try to climb a wall or are waiting for a charged melee from around a corner, being able to pre fire a vampire is very useful and increases accuracy massively.
    I love tick damage in general. It's just amazing when a vampire tries to run away and dies due to the ticks of my prophet pistols. It's just hilarious and gives so much statisfaction. Surely I'm going to get the impaler axe once I unlock the Vanguard.

  25. #25
    I play the vanguard a bit like a support role. As much as possible I just try to stick to my team mates because I know I can't do any kind of long ranged poking for with those axes (although I did once hit a flying sentinel some distance away through some kind of miracle).

    As soon as vampires engage I focus on interrupting them with shield charge or a couple of axes (to force reavers off their pounce target etc.) and moving on to the next. This way the rest of the team usually deals enough damage to get the rest of the job done.

    If the team is a scattered mess I try to scope out the guy on the team who seems to know what he's doing the most, and then just follow him around to cover him as much as possible.

Page 1 of 2 12 Last