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Thread: Chrysalis: My own thoughts on episode one

  1. #1
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    Chrysalis: My own thoughts on Episode One

    Note: this thread includes detailed information of important events and characters in episode one of Life is Strange: Chrysalis. If you are new to Life is Strange, or have yet to play it, then maybe you would rather discover and experience this world for yourself through normal game play. That being the case then I urge you not to read this thread.




    Well that's about it I'm afraid. Hope you found it worth reading, and my - ermmm, insights or thoughts on Chrysalis was entertaining enough. And if you've made it this far, then good for you and thank you for reading!

    And oh! One more thing; I accept that I may have missed some incidental things out and, in some parts maybe some major things, but the core of the story and the lead characters are all in there. So please feel free to correct me, or add to anything I may have got wrong, or missed out completely.

    Oh Oh! And please hurry up with episode two.



    n.b. Sorry about the length of this, I think I got a bit carried away.
    Last edited by julietxjules; 23rd Feb 2015 at 06:49. Reason: tidying up!

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    Phew! I'm so glad to have been able to sort the font size out. Got me confused a bit there.

  3. #3
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    Wow, such a detailed write up. We love it Thanks for sharing

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    Quote Originally Posted by ScottBlows View Post
    Wow, such a detailed write up. We love it Thanks for sharing
    Aw, thanks!

    This author is now officially suffering from withdrawal symptoms.

    I need episode two. . .NOW!
    Last edited by julietxjules; 17th Feb 2015 at 17:59.

  5. #5
    It's a fun read, Juliet!

    I think the surveillance petition will mean that more or less cameras will be watching in the future. I don't think that Ms Grant has a secret agenda.

    I suspect Principal Wells has some dark secrets, but they are due to a personal weakness. He may have a relationship with a student? Or, secretly funding a new addition to his house with school funds?

    David Madsen seems like an evil guy who's only motivated by his own desires. I won't be surprised if he has blood on his hands, soon.

    I love Kate. She reminds me of people I've come across, and this character is realistic very believable.

    Mark Jefferson reminds of some of the elitist professors I've had in college. But, he comes off as a responsible guy, despite all of the girls fawning over him.

    The relationship between Chloe and Max is very common. Friends at a young age, they drift apart, then meet up again years later. I like this plot element. It was neat to see Max describing the dresser and recalling how they painted it together.

    Those are some of my thoughts. Ep2 should be coming in the next couple weeks (hopefully).
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    Hello zackdollars, and thank you for taking the time to read my thoughts - even if they are rather long!

    It will be very interesting to see how all the characters develop and what exactly their impact on the story will be? And although my ideas are purely based on early conjecture, I'm sure they might contain an ounce or two of truth? We will see.

    As for the release date of episode 2, I'm sure I read somewhere that it was scheduled for 15th March? But evidently there now seems rumour suggesting the end of March or maybe beyond, even?!

  7. #7
    I heard that Dontnod is going to release it "by the end of March". If it is later than March 13, it would be beyond the promised six-week schedule. I personally think episodes for games is bad. The only reason I think a few of these are succeeding is that the market is desperate for good games.
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    Agreed. I'm not that enamoured with episodic games either, though I make an exception when it comes to this game.

    These days I find myself drawn to the smaller independant game developers; the games these companies produce show more thought, consideration, imagination, patience, and overall quality of content in their final product. I would much rather spend my money on said games than buying a game costing up to ten times as much which falls woefully short of my own expectations.

    It might seem like a bit if a cliche to mention: bigger game companies tend to fall back and rest on their laurels resulting in average, rushed out games which simply do not deliver any satisfaction to a long-time gamer such as myself. The up and coming new companies spend much more time in developing a concept - obviously because they want their game to be financially successful - and some of the stuff they create is very unique and stands tall against the bigger more established developers.

    Right here and now, Dontnod gets my vote and, my money.

  9. #9
    You're dead right about big companies "resting on their laurels". I'm hoping that will change with Rise of the Tomb Raider, MGSV and Batman Arkham Knight. Dontnod gets my money for now, too.
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    I'm just thankful, for the time being at least, that I'm not controlling an avatar toting a gun and bent on causing mayhem with every weapon at its disposal! I am attracted to games that venture out against the 'norm' and offer something different.

    As for Lara's latest upcoming adventure (an Xbox exclusive release) I'll pass on that for now - I don't have an Xbox. And believe it or not, I'm only now beginning to play the last Tomb Raider game. But talking, or passing comment about that doesn't belong in this thread.

    Oh, and you lost me when you mentioned MGSV. What does that stand for?

  11. #11
    Metal Gear Solid V: Phantom Pain

    It's a 3rd person shooter by Kojima Productions. Kojima's team really cares about their work and it shows in their games. It's coming out for all systems on Sept 1. (PC version Sept 15.)
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    Ah! got it.

  13. #13
    I realize I'm responding to thsi kind of late, but oh well.

    It seems like you're looking at this from an investigative standpoint. I don't necessarily feel that everything, every character in the game, is directly related to the plot or some "secret." Some characters are just part of the backdrop, who provide additional definition to the world without, again, being critical to it.

    I think at this point Kate is simply too much of an unknown to say where she'll be. They've been very mysterious with her. As for her crying at home, I really don't think that has anything to do with the whole "porn video" thing at all, but something much more secret, quite possibly related to Madsen.

    I like Victoria too. I think her VA work is excellent (and she's a teensy bit cute when she's not being a jerk). As for her place in the plot, though, I think she's heavily integrated into the Vortex club but has no clue what happened to Rachel.

    As for Madsen, you say he's quick to strike out, but you'll note that after he hits Chloe he's kind of stunned himself, and apologizes. I agree that he has anger issues, disagree about him wanting to strike out, but also agree about "his heart being in the right place," broadly speaking.

    In Max's little Bio, she mentions that she thought she smelled alcohol on Principal Wells' breath. So I definitely think we can say he's a drunk. I think, however, that he is definitely simply wrapped up in his world of "protecting" the school, and things that endanger that (like, say, Nathan Prescott being found doing something wrong, or expanded to the Vortex Club, Rachel, etc.) he will oppose.

    I disagree that the people in the Vortex Club like Nathan. The only person we can ask directly is Hayden (did I mention that i love Hayden's conversation?), and he gives a half-answer. Plus, I believe he and Victoria are romantically involved...and yet, Victoria "sexts" Zachary, Julliet's boyfriend, which implies that either Victoria is simply a loose cannon (which I can believe), or Nathan isn't giving her the attention she wants.

    I think Nathan definitely has something to do with Rachel Amber's disappearance. The whole selling drugs thing (that's not a "rich bad boy" thing, he doesn't need the money) along with what he nearly did to Chloe paints him in a very unflattering light.

    I really couldn't say anything about Ms. Grant.

    I think Jefferson is going to get a little more sinister. I'm not sure how much, but definitely a little bit.

    Daniel strikes me as simply the typical "comic book nerd," really nothing more than that.

    Samuel. Samuel knows something. I'm certain of it. He's too cryptic. I'm sure he will bring revelations later on in the game.

    I personally doubt there's much of any significance to the rest of the students, though there's no way to know for sure at this point. Oh, and I LOVE Hayden's conversation. Did I already say that?

    I'm not sure what to think about Chloe, especially in light of her blaming Max for the weed. Max seems to still like her, though, so I'm content to go along with Max's opinion for now.

    They just did the plant so if you ever neglect to water it, they can show it wilted. I doubt there's any more to that. And I agree that Max's comment about the lighthouse was very ominous.
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    Well, like I said. Nothing is set in concrete and everything - including all I have written - is subject to change, but it's sure going to be fun to eventually arrive at the truth buried in the heart of the mystery. I don't think many answers will be forth coming in "Out of Time" it's far too early for that, but I do expect certain story threads to be expanded upon and maybe one to be explained or at least part explained.

    I only started writing this as a fun diversion because of the long waiting time between episodes, and I thought it would be quite amusing to see how much, or how little, my conjecture based thoughts would stand as the story unfolded. I intend to continue with this trend in between all the episodes, but as I'm sure you can appreciate, it will get more and more complex to write about with all the possible permutations and their resulting consequences.

    Wish me luck!

    And yes, I do see this as a mystery and Max is the detective, but a detective with an extraordinary gift.
    Last edited by julietxjules; 31st Mar 2015 at 16:56.
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  15. #15
    Hey Juliet,
    I'm as late to this thread as I am to this whole forum in general, I guess.
    However, I just wanted to let you know that I really enjoyed your early thoughts about episode one. I did skip the decisions involving each of the characters, as I guess having just done one playthrough, there's still a potential for spoilers .
    Other than that, I really loved your analysis of the different characters: very detailed and well researched, enjoyable and with some funny twists that made me smile.
    Guess, I'll be reading through this forum quite some more doing my own kind of "travelling back in time"

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    Quote Originally Posted by GMSBS_Ghost View Post
    Hey Juliet,
    I'm as late to this thread as I am to this whole forum in general, I guess.
    However, I just wanted to let you know that I really enjoyed your early thoughts about episode one. I did skip the decisions involving each of the characters, as I guess having just done one playthrough, there's still a potential for spoilers .
    Other than that, I really loved your analysis of the different characters: very detailed and well researched, enjoyable and with some funny twists that made me smile.
    Guess, I'll be reading through this forum quite some more doing my own kind of "travelling back in time"
    This thread takes me back a bit. Now I'm doing my own rewind!

    I did intend to do write-ups on all five episodes - but after the second, it all got way too complicated for me to even think about attempting so I concentrated on expanding my theories instead.

    I guess that for you, and because you have only done one playthrough, reading too much would act as spoilers; better to find out for yourself all the alternative consequences of your choices.

    I'm glad you enjoyed reading my thoughts on "Chrysalis," I did work rather hard in putting it all together and I only got round to doing it after several playthroughs so I could be more accurate in the details.

    I have a question for you: did you talk Kate down from the dorm roof?
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  17. #17
    I can perfectly well understand that you could not continue such detailed analysis for every episode, even the amount of work you've put into this thread must have been huge!

    Also, I'd like to add that seeing all the details you gathered definitely encouraged me to do (probably several) more playthroughs sooner or later.

    Yes, I did talk Kate down from the roof top, however I had to reload the game to do it. You know, normally I force myself to not do something like this and live with the consequences of my actions. But in that case I knew I failed the moment I somewhat accidentally answered one specific dialogue sequence wrong. Also, for the life of me I just couldn't let Kate go. You know, she's such a warm and gentle character and even the first moment Max encounters her at the class room she immediately invoked in me that desire to cheer her up, being her guardian, you might say . Thus, if it weren't for checkpoints I even would have replayed the entire episode to save her.
    May I ask why you want to know? And while knowing this is somewhat offtopic (the dorm scene is technically at the end of episode 2 isn't it?), how did your first encounter of that scene play out?

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    The ending of episode 2 and the consequence of choices given was one of those moments that few people playing the game would have expected. To be faced with the potential suicide of a friend, and with your time-turning ability exhausted, there was nothing else to do but draw upon your own knowledge of Kate and her favourite things. The moment was a very sobering experience for me and other players who have known suicide in their lives. The forum here had a couple of people - including myself - who have regrettably been touched by suicide. In my case, and on both occasions, the suicides were work colleagues: one I knew for years, the other I had known only for a few months. Suicide is one of those events that give little notice - let alone intention, but hit you hard because you are simply unaware of their desire to commit to it in the first place.

    My first playthrough resulted in Kate jumping off the roof to her death - it was the last thing that I expected to happen, but due to the fact there are 3 save slots I replayed the episode again and this time did my research and took more notice of the things that are available to read and see in Kate's room. I got so invested in it that I began to make notes on paper so I wouldn't mess it up. Again, because of the long wait between episodes, one was able to explore the game in greater detail rather than jumping straight in to the next episode. That paticular aspect I was thankful for.

    I asked the question as regards to Kate just to see if you entered that ending scene with any notion or preconceived idea that the worst-case scenario would be Kate's suicide and, if indeed Kate was lost, whether or not you carried on into episode 3 without her.
    Last edited by julietxjules; 13th Feb 2017 at 15:41.
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  19. #19
    I don’t know what to say really, other than that I feel deeply sorry for you having to already have known suicide in your life. That must have given this scene so much more impact for you personally, especially since it affected people you’ve known for years. Sadly, I also lost two former class mates through suicide and on both occasions, I would have never had even the slightest idea that this might happen. I wasn’t too close with them, but they were a part of my life for several years and when I did have the chance it was nice to be around them.

    So, when playing through that scene it was not that I immediately thought of them, but I had the exact same feeling of being powerless that I have known because of that experiences in my real life.

    I guess, the fact that your time powers failed almost completely in that scene gave it so much more weight and made it feel that real, overwhelming even. Despite feeling like a super hero in many parts of the game that moment made you really feel as powerless as you probably would be if put into that very situation.

    It was indeed a very difficult scene and even though I know the exact line that made me fail to save Kate the first time, I did not really expect her to jump. I mean she was on the brink of doing it, but at the same time when talking to Max you could see glimmers of hope in her. To me it drastically showed how torn she really was and how every syllable you said could instantly turn her confidence into desperation or the other way around. Thinking about it, it almost seems to be intended, that you are so shocked that you can fail even knowing the right answers. At least that was the case for me, being so stressed that I couldn’t think clearly and thereby messed up that one answer which caused her to jump.

    So, let me put it like this: entering the roof I did at least hope that ultimately Kate wouldn’t be lost and especially during the beginning of episode one I would have never guessed that it could come thus far. I much rather would have thought that Kate would, at some point, have confessed to Max and that this would have drastically improved her state of mind. So, pretty much what you wrote in your original post. It was only later, when you saw her leaving in tears through the window of the class room, that I would have liked nothing more than to rush after her. It was this desire to protect her and how close I actually was to saving her that made it absolutely impossible for me to continue the story without her.

  20. #20
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    Oh that's ok, I only mentioned it because it is more common than people realise. Even you it seems have also been touched by suicide. The point is that, somewhere down the line you either know someone or know of someone committing suicide; it's a strange statistic when it comes under close scrutiny and shares a mechanism that can be found in the six degrees of separation theory. I don't want to go deeply into that right now but suffice to say that in this instance, the theory holds-up.

    If you consider my own experience - just as an example, I have had direct contact in the sense that I knew both suicide victims personally. Now, all my other work colleagues also knew the victims too - the original figure of one (me) has now been multiplied by a factor of around 200 or more people. If you now add the relative (family) factor into the equation you now have a figure encroaching on thousands! The ball doesn't stop there, either, it just keeps rolling - picking up more candidates along the way.

    All this came from just two suicides, hence...more common than people realise. We all know of someone!

    That's why Dontnod provided contact addresses for people who were playing the game; no prediction was necessary that somewhere down the line the game would find someone who had been directly affected by the various issues found in the game.

    Additional: Indirectly, and in my job of work, the news of over 100 suicides have reached my ears. And in 2015, the number of officially declared suicides in England and Wales was 3,899! I wonder what the official figure is globally?

    Right! I know I started it, but that's enough about suicide for now...it's all too morbid.
    Last edited by julietxjules; 17th Feb 2017 at 13:51.
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