Hi, I am new user of TRLE. My game up to level 10 works fine. But game crashes while loading the saved game at 11th level. The level doesn't crashes when played independently. It only crashes when level is accessed from previous level. I rebuild the level, WAD file and textures but nothing happen following is the error message. please help
Version=1.2.2.6
CRS=Enabled
Last diagnostic mexage:File - %s
Last directX error:
START_P1:1002D0B7
END_P1:10071F86
START_P2:10083617
END_P2:100A8CC1
START_P3:100B2347
END_P3:100E38D2
START_P4:100071E7
END_P4:1000FDA4
............... QUICK DIAGNOSTIC LOG ...............
WARNING: not found any standard language.dat (english.dat, german.dat ect)
WARNING: Missing Header NG in "script.dat" file. (The script.dat is an old version)
....................................................
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON WRITE AT OFFSET 0xCDD2630
RECOVERABLE : YES
CRASH OFFSET: 0x471FE5
REGISTERS:
EAX=1018B8B0
EBX=0
ECX=8900
EDX=FCC46D80
ESI=1018B8B0
EDI=1018B8B0
EBP=18FF88
EIP=471FE5
ESP=18FD80
DYNAMIC POINTER LIST:
------------------------------------------
00000000:Camera_Room
00000000:Camera_TargetRoom
0018FF14:BaseSalvaStack1
90909090:BaseSalvaStack2
90909090:BaseSalvaStack3
------------------------------------------
MEMORY USAGE
------------------------------------------
VetNemiciPunta memory <EMPTY: never used>
StructEnemyArray memory <EMPTY: never used>
ZonaFXBulbNemici memory <EMPTY: never used>
VettorePerFogBulb memory <EMPTY: never used>
ZonaDynamicLights memory <EMPTY: never used>
ZonaSceneMemory memory <EMPTY: never used>
VetEditObjects memory <EMPTY: never used>
Mex_savegame_Argd memory is full at 3.13 (Used 0x8 bytes)
ZonaParticelle memory <EMPTY: never used>
ZonaGameStruttureMesh memory <EMPTY: never used>
ZonaPuntatoriGameStruttureMesh memory <EMPTY: never used>
VetMexNomiWav memory is full at 99.66 (Used 0x3FC8 bytes)
ZonaFogBulbs memory <EMPTY: never used>
ZonaDebris memory <EMPTY: never used>
ZonaItemInStanza memory <EMPTY: never used>
ZonaUsataPerFireSpark memory <EMPTY: never used>
ZonaDiSmokeSpark memory <EMPTY: never used>
ZonaRecordGunShell memory <EMPTY: never used>
ZonaQuattroSample memory <EMPTY: never used>
RecordSpriteSangue memory <EMPTY: never used>
RecordSpriteEsplosione memory <EMPTY: never used>
SpritePerFuoco memory <EMPTY: never used>
ZonaTextureAnimate memory <EMPTY: never used>
ZonaFlyCameras memory <EMPTY: never used>
VetByteFlyCamera memory <EMPTY: never used>
VetFlyCameraByteAltro memory <EMPTY: never used>
VetItemCombinabili memory is full at 24.78 (Used 0xE4 bytes)


------------------------------------------
Stack=0x18FD80 pContesto=0x18FA98 pInfoEccezione=0x18FA48
PRIMARY_STACK:
ESP=0x18FD80
STACK_TRACE:
0x49E307
0x100508C0
0x100508C0
0x1009857F
0x4720B6
0x450C20
0x48C75D
0x48C76D
0x4A0276
0x49F26B
0x49DF08
0x49F18B
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x90904270
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE

OTHER_STACK:
ESP=0x90904270
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE

Last directX error:
START_P1:1002D0B7
END_P1:10071F86
START_P2:10083617
END_P2:100A8CC1
START_P3:100B2347
END_P3:100E38D2
START_P4:100071E7
END_P4:1000FDA4
............... QUICK DIAGNOSTIC LOG ...............
WARNING: Missing Header NG in "script.dat" file. (The script.dat is an old version)
WARNING: missing Header NG in "TITLE.TR4" level file
WARNING: missing Header NG in "TUT10.TR4" level file
WARNING: missing Header NG in "TUT11.TR4" level file
WARNING: missing Header NG in "TUT2.TR4" level file
WARNING: Probably the [LoadCamera=11088, -1100, 28896, 11119, -1399, 31486, 0] script command has wrong settings
....................................................
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON READ AT OFFSET 0x4C
RECOVERABLE : YES
CRASH OFFSET: 0x4370B4
REGISTERS:
EAX=0
EBX=0
ECX=FFC0C0C0
EDX=FFC0
ESI=FFFFFFFF
EDI=4
EBP=2
EIP=4370B4
ESP=760FEF8
DYNAMIC POINTER LIST:
------------------------------------------
00000000:Camera_Room
00000000:Camera_TargetRoom
0018FF14:BaseSalvaStack1
09AEFF88:BaseSalvaStack2
0750FF84:BaseSalvaStack3
------------------------------------------
MEMORY USAGE
------------------------------------------
VetNemiciPunta memory <EMPTY: never used>
StructEnemyArray memory <EMPTY: never used>
ZonaFXBulbNemici memory <EMPTY: never used>
VettorePerFogBulb memory <EMPTY: never used>
ZonaDynamicLights memory is full at 6.12 (Used 0xBC bytes)
ZonaSceneMemory memory is full at 17.61 (Used 0x4ADEC bytes)
VetEditObjects memory is full at 21.19 (Used 0x590 bytes)
Mex_savegame_Argd memory is full at 3.13 (Used 0x8 bytes)
ZonaParticelle memory <EMPTY: never used>
ZonaGameStruttureMesh memory is full at 1.52 (Used 0x174B0 bytes)
ZonaPuntatoriGameStruttureMesh memory is full at 0.39 (Used 0x5F0 bytes)
VetMexNomiWav memory is full at 99.66 (Used 0x3FC8 bytes)
ZonaFogBulbs memory <EMPTY: never used>
ZonaDebris memory <EMPTY: never used>
ZonaItemInStanza memory <EMPTY: never used>
ZonaUsataPerFireSpark memory is full at 4.50 (Used 0x24 bytes)
ZonaDiSmokeSpark memory <EMPTY: never used>
ZonaRecordGunShell memory <EMPTY: never used>
ZonaQuattroSample memory <EMPTY: never used>
RecordSpriteSangue memory <EMPTY: never used>
RecordSpriteEsplosione memory <EMPTY: never used>
SpritePerFuoco memory is full at 6.05 (Used 0x7C bytes)
ZonaTextureAnimate memory is full at 5.47 (Used 0x54 bytes)
ZonaFlyCameras memory is full at 7.40 (Used 0x5EC bytes)
VetByteFlyCamera memory <EMPTY: never used>
VetFlyCameraByteAltro memory <EMPTY: never used>
VetItemCombinabili memory is full at 24.78 (Used 0xE4 bytes)
Ptr_MemBufferLivello memory is full at 37.76 (Used 0x733DE4 bytes)


------------------------------------------
Lara: x=84480 y=0 z=92672 StateId=2 NextId=2 AnimNow=103 Room=0

Stack=0x760FEF8 pContesto=0x760FC10 pInfoEccezione=0x760FBC0
PRIMARY_STACK:
ESP=0x760FEF8
STACK_TRACE:
0x436B84
0x100984AD
0x4491E0
0x100A4248
0x451FB3
0x451166
0x45EC81
0x475155
0x49E67C
0x49DF08
0x49E61D
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x18B0F4
STACK_TRACE:
0x490046
0x45004C
0x440070
0x45004C
0x440070
0x44002E
0x490055
0x490055
0x490055
0x490055
0x490055
0x4A6FE0
0x48D323
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x48CC6B
0x48CACE
0x49F26B
END_STACK_TRACE

OTHER_STACK:
ESP=0x9AEB168
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE