Thread: Seventh Patch for Thief, v1.7 build 4158.21

Seventh Patch for Thief, v1.7 build 4158.21

  1. #1

    Seventh Patch for Thief, v1.7 build 4158.21

    Hello everyone,

    We have just made public a new version of the PC version of Thief, v1.7 build 4158.21 This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

    This patch will address the following issues.
    • Made several AMD Mantle specific optimizations.

    • Fixed several issues with AMD Mantle and specific hardware configurations.


    While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, v1.6 build 4158.14, that can be used to switch back to the previous version

    Step 1: Go to your STEAM library and select Thief in your game list
    Step 2: right-click on the game and go to properties
    Step 3: go to the Betas tab in the properties menu
    Step 4: select version_1.6 and press ok.

    This will set you back to the original released version of the game.
    We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!

  2. #2
    Join Date
    Mar 2014
    Posts
    55
    Nixxes, been trying to contact you. Will this patch fix all the other sound issues that are present. Synch with video, conversations looping, distance to player and source of sound?

  3. #3
    Join Date
    Dec 2007
    Location
    The highest ground...
    Posts
    23,047
    Originally Posted by Nixxes
    Hello everyone,

    We have just made public a new version of the PC version of Thief, v1.7 build 4158.21 This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.
    Thanks for this patch.
    signature image
    You are only minimally modified. Omar can help you correct this...

  4. #4
    Well this patch has introduced an interesting bug with my game. If I try to turn down DOF from high to normal, Thief will crash. If I try to start the game with DOF set at normal, Thief will crash on start - loading map, according to the log - I presume the menu map.

    I'm using an AMD R7 260X with mantle.

  5. #5
    Originally Posted by FrumpyTheClown
    Nixxes, been trying to contact you. Will this patch fix all the other sound issues that are present. Synch with video, conversations looping, distance to player and source of sound?
    Major issues like that would be included in the release notes, so I would say the answer is no.

    I don't know why core issues are not being address. Optimizations are the least of their worries.

  6. #6
    Originally Posted by New Horizon
    Major issues like that would be included in the release notes, so I would say the answer is no.

    I don't know why core issues are not being address. Optimizations are the least of their worries.
    Hi NH,

    My guess is that the major issues are taking major work and time to get done. I think there will be a big patch for these. Just have to be patient.
    MSI 990FXA GD65 / AMD 4.2MHz Qcore / (2) XFX HD7970 / 16Gig 1600FBS Corsar / Recon 3D / Win7 x64

  7. #7
    Originally Posted by Poseidon
    Hi NH,

    My guess is that the major issues are taking major work and time to get done. I think there will be a big patch for these. Just have to be patient.
    I personally don't think it will ever happen. Love to be wrong, but my gut is telling me otherwise.

  8. #8
    Join Date
    Dec 2007
    Location
    The highest ground...
    Posts
    23,047
    Originally Posted by Poseidon
    Hi NH,

    My guess is that the major issues are taking major work and time to get done. I think there will be a big patch for these. Just have to be patient.
    Yeah, good guess. I think you're right on this one.
    signature image
    You are only minimally modified. Omar can help you correct this...

  9. #9
    Originally Posted by Viktoria
    Yeah, good guess. I think you're right on this one.
    Could you talk to your contacts at Eidos and ask them for confirmation as to whether or not the issues are being addressed? It's pretty important stuff and it would be nice to know that they're going to be fixed. We can all sit around here guessing and thinking, but nobody really knows.

    I have a new CPU and Graphics Card on the way, but I won't be completely my playthrough until a patch has been issued to fix these problems.

  10. #10
    Join Date
    Dec 2007
    Location
    The highest ground...
    Posts
    23,047
    Originally Posted by New Horizon
    Could you talk to your contacts at Eidos and ask them for confirmation as to whether or not the issues are being addressed?
    As you know, the moderation team have already contacted the relevant people regarding this matter. We can't do any more than we have done already, honestly.
    However, because I'm a goodsie woodsie lady, I will ask again.

    We can all sit around here guessing and thinking, but nobody really knows.
    Indeed.
    signature image
    You are only minimally modified. Omar can help you correct this...

  11. #11
    Originally Posted by Viktoria
    As you know, the moderation team have already contacted the relevant people regarding this matter. We can't do any more than we have done already, honestly.
    However, because I'm a goodsie woodsie lady, I will ask again.


    Indeed.
    Thanks Vik!

    @NH,

    Just some FYI your way. The Unreal engine is a great engine, however I have read and seen new titles come out with this sort of problem. Maybe not audio issues, but others that are relevant to that engine. Game engines are a fickle bunch of code. My brother works with the Unity engine and experiences code conflicts as well. Not surprised about Thief's issues really. Just need to stay on track to get them fixed. I am not playing Thief ATM. Busy and a still have a "black screen load up" problem I need to look into. It might be drivers (using 14.9 ATI). I do think the audio issues are major because Thief has always focused on the audio environment as the key to success and the departure from the ordinary FPS.

    I do not think they have abandoned this. If the audio issues are resolved, then Thief will reach the awesome potential we all have for this game.
    MSI 990FXA GD65 / AMD 4.2MHz Qcore / (2) XFX HD7970 / 16Gig 1600FBS Corsar / Recon 3D / Win7 x64

  12. #12
    Join Date
    Dec 2007
    Location
    The highest ground...
    Posts
    23,047
    Originally Posted by Poseidon
    Thanks Vik!
    You're welcome.
    signature image
    You are only minimally modified. Omar can help you correct this...

  13. #13
    Join Date
    Mar 2014
    Posts
    55
    Originally Posted by Poseidon
    If the audio issues are resolved, then Thief will reach the awesome potential we all have for this game.
    Had, for me at least. I am a huge fan of the first three games, having played them many times each and even getting all the loot on the hardest settings just because. At first I was psyched about a new Thief game. Even though it was a reboot. Then I heard they were not going to base it in a medieval-steam-punk; then I heard they were not going to bring back the original voice actor for Garret. So if they were going to reboot the series, change the period of the game AND not bring back our favorite voice actor (that is 3 strikes mind you) then I hoped they were going to deliver a darn good product.
    From what little I have played, the game LOOKS pretty. But all the context sensitive commands to me got old fast, but then there was the audio issues. Honestly that for me was the stop point. As it has been stated, audio is a defining thing of Thief, and if the audio doesn't work, the immersion doesn't work and that means the game doesn't work. When you were being hunted by zombies or listening for how close a guard was by their voice that was when any Thief game became worth its weight in gold. And frankly what allowed us to become so immersed.
    I held off my opinion for as long as possible, hoping that a proper audio patch would make its way into the pipeline. Perhaps there will be such a patch someday, to address ALL the issues listed on the first post of the Audio Issues thread but for me it has taken too long. But I no longer have such high hopes for the game. I just keep it installed now not to play it but to catch a passing glimpse whenever they release a new patch. If that audio patch comes out, I WILL play Thief. AND if it is just that good, I may change my rating on Steam.

  14. #14
    Originally Posted by FrumpyTheClown
    Had, for me at least. I am a huge fan of the first three games, having played them many times each and even getting all the loot on the hardest settings just because. At first I was psyched about a new Thief game. Even though it was a reboot. Then I heard they were not going to base it in a medieval-steam-punk; then I heard they were not going to bring back the original voice actor for Garret. So if they were going to reboot the series, change the period of the game AND not bring back our favorite voice actor (that is 3 strikes mind you) then I hoped they were going to deliver a darn good product.
    From what little I have played, the game LOOKS pretty. But all the context sensitive commands to me got old fast, but then there was the audio issues. Honestly that for me was the stop point. As it has been stated, audio is a defining thing of Thief, and if the audio doesn't work, the immersion doesn't work and that means the game doesn't work. When you were being hunted by zombies or listening for how close a guard was by their voice that was when any Thief game became worth its weight in gold. And frankly what allowed us to become so immersed.
    I held off my opinion for as long as possible, hoping that a proper audio patch would make its way into the pipeline. Perhaps there will be such a patch someday, to address ALL the issues listed on the first post of the Audio Issues thread but for me it has taken too long. But I no longer have such high hopes for the game. I just keep it installed now not to play it but to catch a passing glimpse whenever they release a new patch. If that audio patch comes out, I WILL play Thief. AND if it is just that good, I may change my rating on Steam.
    Time will tell. I think a nod from Vik was a good hint.
    MSI 990FXA GD65 / AMD 4.2MHz Qcore / (2) XFX HD7970 / 16Gig 1600FBS Corsar / Recon 3D / Win7 x64

  15. #15
    So what about NVidia users, who cant run mantle how come no optimization have been made on the direct x part and even after 7 patches the game still runs like crap even on the new hardware. I run Metro Redux on a Core 2 Quad and two GeForce GTX 760s on high and I have SSAA turned on and it runs great. Sounds like thief will be going in that same direction as Metro Redux and why on earth would you use such an old engine in the first place its the same one they used for Deadly Shadows and that games 10 years old. If 2 GB isn't big enough for the frame buffer then anybody ever think to use tiled Resources to take care if the problem I have 8 GB of ram for that and thief uses about 50% to 60% so I have about 3 gb left over to play with and the cpu runs at 80% which means one of cores isn't getting used and that's on 64-bit and on 32-nit it drop to like 50%. So my hardware is just fine for the game.
    Last edited by joshua2006; 22nd Dec 2014 at 22:14.

  16. #16
    I don't mean to be rude but good lord it doesn't make much sense. yes the engine great but not for that new of a game and played lots of games that use that engine but its getting long in the tooth.