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Thread: Ideas for the new Deus Ex

Ideas for the new Deus Ex

  1. #1

    Cool Ideas for the new Deus Ex

    Better graphics - obviously

    New styles hacking: for example as seen in ACIV

    New optical camouflage: the objective would be to emulate an enemy to go unnoticed. Spend less energy, but could not make suspicious activities as crawling through vents or pull boxes as attention be called. By scanning someone could get the design of an enemy suit and by cloaking GlassShield with HoloMaker hologram technology could emulate being enemy. Also would have in mind is the weapon that is worn on the hands, and to be a multipurpose required to have a sniper rifle or service pistol. This also could apply to go unnoticed in a dangerous area to be a civil and emulating hiding augmentations such as the arms and glasses and camouflaging. Like using only partially camouflage.

    New identification keys: retina scan, fingerprints, pattern, facial recognition ... are some of the examples that could open a door, a safe or disable some lasers.

    Smarter enemies with improved AI: if an enemy does not respond by radio, the one who is trying to contact him will think that something has happened and advise or will meet you. Our character may also respond if an enemy radio contact him. There should be an augmentation like a voice modulator, and the voice of an enemy would be recorded before taking off him to answer with his emulated voice. Also there would be enemies with Eye-Know scanners that could detect you though walls and where you would hide.
    Ability to control a computer remotely: through an augmentation you will control terminals that would allow control robots, cameras and remote door from the neuronal center would establish our character.

    Further augmentations: at least 4 new of manual activation. A second wheel of augmentations would be included and the two wheels would be customizable. An example is the aforementioned new optical camouflage HoloMaker + GlassShield. Another might be an thermo-improvement shield that would descend your temperature at room temperature to avoid being detected by heat sensors or by scanner equipped with the Eye-Know enemies. Another system would FlashTime bullet time. This would make the brain acted upon a stimulus much faster than normal, giving the player the feeling that is moving at a normal speed while the world is slow, when in fact the character is moving twice to three times faster than normal.

    Improvement of current augmentations: WayFinder will show mapping, not only enemies, intelligent vision system Eye-Know would have greater reach, ability to identify other objects as weapons and/or ammunition and a system that allows to see the bones and nerves of an enemy. This would have the utility if the projectile hits in the bottom of the spine, it would lose control of his legs and will be paraplegic until it bleeds and dead or until we finish with him personally, and something like that in every bone and nerves. The power transformer would have more improvements: by spending 2 praxis it would improve and that a cell would allow additional energy cell will be recharged automatically forever.

    Differences in augmentations between levels of difficulty: if the lesser difficulty mode is chosen, augmentations improvements such as new power transformer is eliminated, since they already come as standard. Another option in the least difficult way would be to choose at first a manual activation augmentation without any cost of packages praxis.

    Two-handed weapons: the perfect choice for frontal attacks. As Fedorova, could equip two machine guns at a time or two pistols. This might be a little confusing, because if you just want to pick up a gun ammunition of a fallen enemy (for example a gun) and it will automatically pick would have 2 instead of 1 This would be a disadvantage, because one may be silenced and the other not. Therefore, it could not be controlled if one wishes to kill or to kill quietly. That is why there would be an option to enable or disable pick up a second weapon or simply collect their ammunition.

    New types of surveillance cameras: infrared camera, Eye-Know scanner camera, panoramic camera system... and also different and new designs.

    Improved achievement system: at the end of each mission status will be assessed and this would add achievements such as having collected all possible information hidden in eBooks, computers and electronic agendas, killing all enemies, not killing anyone, have hacked all the terminals, not having done activating an alarm ...

    New Game + Mode standard on the original game.

    Different files on computers and/or PDAs: it might include videos, photographs, audio recordings ... on computers or PDAs that had to do with the plot, interesting or simply to enrich the experience.

    Files ID: this system, as seen in Deus Ex The Fall, suggests the player find memory sticks containing a 3D model of an NPC, an enemy ... We could go deeper into this aspect including information such as their weapons, its tactics, its gains and in the case of key figures, information about its previous life.

    More non-lethal weapons in Deus Ex Human Revolution are only 3 non-lethal weapons: the tranq gun, neutralizing threats BuzzKill and SPES. Since there are 10 lethal weapons compared to 3 and above (not including melee) but the Typhoon Explosive System, there is an imbalance in combat and there would be a wider range of possibilities if included at least one non-lethal increase and such weapons. For example, the Morfeo system (seen in The Fall) would be very useful in future installments, as you have 2 weapons in 1. A deadly crossbow and a non-deadly crossbow by the touch of a button for 2 seconds

  2. #2
    Holy wall of text, Batman. Have you never heard of paragraphs? Adding some extra spaces after sentences would go a long way towards making that more readable.

    Having said that, I wanted to address something you said at the end, regarding the lack of non-lethal weapons. If I recall correctly (and CyberP can feel free to correct me if I'm wrong ), but there were only 3 non-lethal weapons in the original. The Baton, the Mini-Crossbow (with tranq darts) and the Riot Prod.

    I can't recall any other non-lethal weapons, aside from gas grenades.

  3. #3
    You should be confident in this knowledge already! A DX playthrough is overdue for you.

    Yes you are correct, those are the only weapons capable of K.O'ing NPCs in DX1. Newbie here never mentioned any other DX games except HR and the Fall though.
    Human Rev has 4 if you include non-lethal Takedowns. Tbh I think there should be more choice for stealth players, but only if ammo remains very scarce so you still have to get up close on occasion....so OP's list isn't all bad I like his idea for more camera types also.
    Overall as a whole I find a lot of the list very disagreeable of course, but hey, newbie showing an interest in DX. Welcome newbie.

  4. #4
    Originally Posted by CyberP
    You should be confident in this knowledge already! A DX playthrough is overdue for you.
    True enough, it has been a while. Still, I'm *trying* to work through my 200+ backlog of games.

  5. #5
    Originally Posted by Jito463
    Holy wall of text, Batman. Have you never heard of paragraphs? Adding some extra spaces after sentences would go a long way towards making that more readable.

    Having said that, I wanted to address something you said at the end, regarding the lack of non-lethal weapons. If I recall correctly (and CyberP can feel free to correct me if I'm wrong ), but there were only 3 non-lethal weapons in the original. The Baton, the Mini-Crossbow (with tranq darts) and the Riot Prod.

    I can't recall any other non-lethal weapons, aside from gas grenades.
    Oops, I'm sorry. I've the spanish version of the game. I'm spanish and the name of the weapon would be incorrect. The problems with paragraph is no longer.

    Thanks everyone for coments.

  6. #6
    Story-wise, I'd appreciate a little less emphasis on the augmentation debate and more focus on politics and shady conspiracies in general.

    By the end of 2020's, or whenever DX4 will take place, the whole pro-augs vs. anti-augs shouldn't be such a crazy spotlight. It was kind of repetitive that most generic NPC's said "GET AWAY FROM ME YOU FREAK" or "GO GO SHINY ARMS" whenever Jensen interacted with them. Yes it's obviously a hot topic, and yes the protagonist has intimidating mechanical augs, but still... Tone it down please.

    More importantly, please don't fragment the story into little pieces, especially with this Deus Ex Universe thing, whatever it is. If 15% of the story requires a novel, 10% of it requires liking the official Facebook page, 8% of it requires a specific console, 7% of it requires a Gamestop™ DLC, 5% of it requires an iDevice app, 2% of it requires a Mountain Dew coupon, etc. the game will look, play and feel like an incomplete mess. The game should contain a full, coherent story, on all platforms (and after the whole Tomb Raider PR mess, do I even have to say it? NO LIMITED EXCLUSIVITY DEAL). Everything except the vanilla, bare-bone game should be extras, not pieces of a puzzle missing from the game, only whole when the player has access to everything.

    Gameplay-wise, I have a few quick requests:

    Please bring back real melee combat instead of one button fatalities takedowns (which also indirectly crippled the energy system because apparently a more liberal energy system with those takedowns would be overpowered).
    Please revamp the skill system so that only mission progress is rewarded with XP. And MAYBE exploration.
    Please bring back the amazing revolver. To this day, it's by far my favorite handgun in any game.
    Please let us use the vending machines to buy consumables.
    Please don't make the preorder or retailer exclusives (e.g. the Silenced Sniper Rifle) infinitely better than their generic "poor man's" counterparts (e.g. the vanilla Sniper Rifle).
    Please no "magically locked doors until the boss is dead" bull. In DX:HR I would appreciate an option to evade the Tyrants, or spare their life after defeating them. How awesome could it be if we could let Fedorova live, and see the silent chick TALK to Adam for once, and even help him in one instance. You know, like how Faridah cleans the hangar if we save her life earlier.
    Please avoid contextual augs like wall punch, which only work whenever it is convenient for the level designers. I would love to see more augs like Typhoon, jump enhancement, and Icarus landing system, which work everywhere. Let us explore and improvise.
    Why contain it?
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  7. #7
    Originally Posted by 502
    Please bring back the amazing revolver. To this day, it's by far my favorite handgun in any game.
    The revolver is awesome, but it needed a couple of things:

    1. More beefier fire SFX.
    2. Explosive rounds need to be rare alternate ammo. Not an attachment that turns all the damn bullets into mini-rockets that are instant trace hit.
    3. Cosmetic screen shake that is independent of recoil (all weapons need this).
    4. And of course the iron sights misalignment needs abolishment.

    Please don't make the preorder or retailer exclusives (e.g. the Silenced Sniper Rifle) infinitely better than their generic "poor man's" counterparts (e.g. the vanilla Sniper Rifle).
    Whilst you love your revolver, the non-DLC sniper is probably my favourite sniper rifle in any game. It probably has the whisperhead beat in performance also, because it can be heavily modified. The whisperhead's advantage was the silencer.

    Other than that, full agreement (for the most part).

  8. #8
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    If 15% of the story requires a novel, 10% of it requires liking the official Facebook page, 8% of it requires a specific console, 7% of it requires a Gamestop™ DLC, 5% of it requires an iDevice app, 2% of it requires a Mountain Dew coupon,
    I won't lie. I laughed. Hard!
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  9. #9
    See Deus Ex 1

    Take out 3rd Person animations.

    That is all.
    >ICARUS FOUND YOU!!!
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  10. #10
    Originally Posted by CyberP
    The revolver is awesome, but it needed a couple of things:

    1. More beefier fire SFX.
    2. Explosive rounds need to be rare alternate ammo. Not an attachment that turns all the damn bullets into mini-rockets that are instant trace hit.
    3. Cosmetic screen shake that is independent of recoil (all weapons need this).
    4. And of course the iron sights misalignment needs abolishment.
    I think explosive bullets feature was an acceptable compromise in a game without alternate ammo. But ideally, sure, it would be better to switch between regular and explosive ammo for versatility. Ammo switching... It's still unbelievable how ahead of its time DX1 was.

    And wouldn't screen shake be too annoying and distracting after the initial wow factor? That depends on its execution I guess.
    Why contain it?
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  11. #11
    Originally Posted by 502
    And wouldn't screen shake be too annoying and distracting after the initial wow factor?.
    Nope. It's standard industry design these days, makes the weapons feel more visceral.
    OK, it's not exactly standard but a number of shooters use it and it makes a nice difference.

  12. #12
    Originally Posted by 502
    Ammo switching... It's still unbelievable how ahead of its time DX1 was.
    No One Lives Forever had ammo switching and that came out in the same year.

    I hate head bob, BTW. Annoys the out of me.

  13. #13
    Originally Posted by Adrian Shephard
    No One Lives Forever had ammo switching and that came out in the same year.

    I hate head bob, BTW. Annoys the out of me.
    You are referring to camera shake when shooting? Because this is in DX1 even if you turn of the head bobbing whilst running option. It's a very subtle effect unlike head bobbing when running, it shouldn't annoy anyone.

  14. #14
    Originally Posted by CyberP
    You are referring to camera shake when shooting? Because this is in DX1 even if you turn of the head bobbing whilst running option. It's a very subtle effect unlike head bobbing when running, it shouldn't annoy anyone.
    Oh sorry wasn't paying attention. I meant head bob when walking.

  15. #15
    Originally Posted by CyberP
    You are referring to camera shake when shooting? Because this is in DX1 even if you turn of the head bobbing whilst running option. It's a very subtle effect unlike head bobbing when running, it shouldn't annoy anyone.
    Head bobbing usually doesn't annoy me, only S.T.A.L.K.E.R. made me nauseous from the horrendous bobbing it had. Fortunately, there were user created mods to reduce the head bob, which made it much more tolerable for me. Without it, I couldn't even stand more than a few minutes of that game.

  16. #16
    LOL coop? Hard to say that w/ a straight face.

  17. #17
    Originally Posted by Miyavi
    LOL coop? Hard to say that w/ a straight face.
    It's one of those things that, if done right, it would be fantastic. But it probably wouldn't be done right. It would need to be a separate campaign, with characters who each had different augmentations than the main character, augmentations that could be used to collaborate with the other player.

    That would be a ton of extra work, and I doubt they'd be willing to put that much effort into it.
    Speed up the accelerating returns, 'cause carbon doesn’t work, I want to evolve and operate at terahertz.

  18. #18
    Originally Posted by Shralla
    It's one of those things that, if done right, it would be fantastic. But it probably wouldn't be done right. It would need to be a separate campaign, with characters who each had different augmentations than the main character, augmentations that could be used to collaborate with the other player.

    That would be a ton of extra work, and I doubt they'd be willing to put that much effort into it.

    See, I like coop games that are integrated in main campaign, such as FUSE, that game was decent. Games like the division really look like they could hit my sweet spot.

    I'm a coop fan, and as many prob. know, coop has taken a backseat in the gaming industry, unless its some cheap only add on, separate from the story.

    There many logical ways to make coop viable in good games like Deus Ex, but there just hasn't been many companies willing to put the thought behind it.

  19. #19
    Originally Posted by Miyavi
    See, I like coop games that are integrated in main campaign, such as FUSE, that game was decent. Games like the division really look like they could hit my sweet spot.

    I'm a coop fan, and as many prob. know, coop has taken a backseat in the gaming industry, unless its some cheap only add on, separate from the story.

    There many logical ways to make coop viable in good games like Deus Ex, but there just hasn't been many companies willing to put the thought behind it.
    If you like co-op, and you're into RPG's, you should check out Divinity: Original Sin. It's main campaign is based entirely around the premise of controlling two main characters, which carries directly over to the co-op game (which is entirely drop-in/drop-out).

  20. #20
    Originally Posted by Jito463
    If you like co-op, and you're into RPG's, you should check out Divinity: Original Sin. It's main campaign is based entirely around the premise of controlling two main characters, which carries directly over to the co-op game (which is entirely drop-in/drop-out).
    Nice, checked it out on steam and it looks pretty good from what I see. Coop and strategy is even better.

  21. #21
    Originally Posted by Miyavi
    See, I like coop games that are integrated in main campaign, such as FUSE, that game was decent.
    In most cases I would agree. Something so RPG heavy like Deus Ex though needs complimentary player abilities and forced cooperation to get past obstacles, two things that a single-player RPG lacks entirely.
    Speed up the accelerating returns, 'cause carbon doesn’t work, I want to evolve and operate at terahertz.

  22. #22
    Originally Posted by Shralla
    In most cases I would agree. Something so RPG heavy like Deus Ex though needs complimentary player abilities and forced cooperation to get past obstacles, two things that a single-player RPG lacks entirely.
    Hmm, interesting.

    Complimentary abilities can take a back seat or be an extra for more damage or higher chance succeeded in specific tasks, i.e intel gather, infiltration, etc.

    Thinkin Deus Ex, a game based on choices, gathering information, communicating with A.I. we could have a completely new form of entertainment.

    Think splinter cell blacklist, although I havent tried the coop campaign, and I def. want to. I could imagine in levels like Tai Yong Medical, there being multiple objectives for each player to tackle, objectives that are both optional(of course making completing your task easier) and needed to complete an objective in the future.

    There are so many ways that it could be done, even as an optional choice, that its sad that game companies don't put any thought into coop games. It opens up so many options, for creative gameplay.

    The thing is, I won't be destroyed if they don't. As long as they try to improve.

    I do have ideas even for single player but still reading others ideas. I wonder how much they read these boards ;p I know they do.

  23. #23
    Splinter Cell Chaos Theory does coop the best. It's a separate campaign that forces you to work with your partner. Really intense and the most fun I've ever had with coop.

  24. #24
    IMO DX4 should be a decent game for stealth-fans. Decent stealth game is game in which:
    1. You don't have to kill, or even attack (unconscious) ANY character. So no bosses.
    2. You can complete the game not being seen by anyone
    3. If you do the above, noone in the game is even be aware of your existence. No talking like "I heard Sarif's god, Adam Jensen, can disappear when he wants"
    4. You don't even have to directly talk to anyone (extension of rules 2. and 3.)

    Also, it should be a decent cyberpunk RPG game. So:
    1. You can hack anything and retrieve any information
    2. You can complete most (if not all) missions by espionage and using of information
    3. You can communicate (not necessarily talk, look stealth rule 4) with people from some kind of Underground (I assume there will be Underground in DX4) and give them information you retrieved to influence the story/ending.
    4. You encounter morally difficult decisions.

    THAT would be an awesome game.

  25. #25
    Also, there should be some tributes to original DX. Like grenade climbing. Imagine the situation: you level up, buy yourself a skill "grenade climbing", walk up to the wall, and, if you have at least 4 grenades (will explain later why 4), you climb up the wall!

    Why 4? It shouldn't look like in DX where you just walked on a grenade and then on the next one. It's 2014 at all. There should be 4 grenades necessary, 2 for legs and 2 for arms. See, you first attach the leg grenades, then arms grenades, climb up, then you take one leg grenade, attach it on a higher point, grab it, put one leg on free arm-grenade, take second leg-grenade, attach it higher, put second leg on second arm-grenade, climb up and again from the beginning. In 3-rd person game it would look awesome (and a little funny easter-eggy too), but in 1st person game it would rock too.

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