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Thread: Request for the next Hitman game

  1. #1

    Post Request for the next Hitman game

    I have played most of the Hitman games (Except for Codename 47 and Contracts but have seen the full storyline) and I really enjoyed those old ones. When I played Hitman: Absolution, have to admit I enjoyed it but it didn't really feel like the old ones (In a good way and in a bad way) it felt like to me, like it went off road abit.


    I'm sure some gamers will agree. It was weird using the 4 buttons to kill someone also when it pops up like a sore thumb telling you to open a door. The story was alright to a point but I say again if you were to compare Absolution to the likes of Hitman 2, I would pick Hitman 2 any day. I would like for the next Hitman game (If they're is going to be a next one) to have the same amazing feeling like Silent Assassin did, I would like it to be that same kinda dark setting Silent Assassin had, even the music from the old games had better feeling then Absolution the levels were bigger in the olds (or at least it felt like they were) and Absolutions felt rather small to a point.


    I'm not saying Absolution was a bad but rather a disapointment to what I was expecting. I would like to hear what other players have to say on the matter of what they would like in the next Hitman game and if they agree or disagree with what this post says.

  2. #2
    You said it all! Absolution, was a good game, but imo didn't come close to the previous games. You could just be a lot more creative in the "old" ones. A lot of this had to do with the ability to choose what kind of weapon you started a map with.

    I also think there weren't enough targets in Absolution. I like Blood Money the most because every map had his own target(s).

  3. #3
    I miss the maps most of all, and the newspaper articles in BM made it real interesting.
    Hope SD was a great place, a small rural feel to it. But I'm hoping they go back to roaming around old concrete cities like St. Petersburg in HM2. Maybe like Moscow, Rome, Berlin or NY would be awesome. Not spent inside of buildings like Chicago was.

    The player contracts was a genius idea, hopefully they keep them. But maybe add an edit or delete function and a comments section like YouTube has This way you could maybe find out how some people manage to get these INSANELY high scores. And also compliment them or offer a different twist to their mission, instead of just a
    Overall a great game though. I'm still playing it religiously.

  4. #4
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    I missed Silent Assasin atmosphere too (I finished that game several times). I enjoyed Absolution, it's a good game after all, but it didn't give me the same feeling as the previous did...

  5. #5
    Hitman 6 will deliver the old experience, guys!

  6. #6
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    Absolution was my entry into the series and I have several complaints about the game. I'll list them later but hopefully you guys understand that my complaints and suggestions are from the perspective of someone who is new to the series but not new to gaming.

  7. #7
    Like all fans, I request a lot of things. But the most important are the maps, open and non-linear levels, the suitcase and of course Jesper Kyd !

  8. #8
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    How can fans get on board and communicate with the developers, with them actually listening and discussing back with community?

    I actually care how Hitman turns out.

    Some of my favourite Hitman missions, in no particular order:
    Codename 47
    1) Traditions of the Trade

    Hitman 2: Silent Assassin
    1) Anathema
    2) Invitation to a Party
    3) Basement Killing

    Contracts missions
    1) The Meat King's Party
    2) Beldingford Manor
    3) Traditions of the Trade (v2 of Budapest Hotel mission)
    4) Asylum Aftermath
    5) Hunter and Hunted

    Hitman: Blood Money
    1) A Vintage Year
    2) Flatline
    3) A New Life
    4) The Murder of Crows
    5) Till Death Do Us Part (felt like an Redneck Beldingford Manor)
    6) A Dance with the Devil (excellent concept and great ambience , love the shark tanks)
    7) Requiem (superb ending with an exceptional song being played)

    Absolution missions
    1) Skurky's Law
    2) Shaving Lenny
    3) Birdies Gift
    4) Terminus
    5) Attack of the Saints
    6) Welcome to Hope (small bar mission was fun but could be part a small section of a larger environment)
    7) Hunter and Hunted

    Blood Money appears to have packed the widest range of environments and characters which give each mission a unique feel and different tone.

    Conceptually one of my favourite level is 'A Dance with the Devil'. The contrast used throughout the game of bitter and sweet gives the game a quality that provides that supplies me with a emotional connection to Mr. 47.

    I would like to see your manager :P

  9. #9
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    I agree.

    The briefing was fun, you where given information, not always correct.
    This set the background for the missions story, gave characters an identity and you an incentive to take them out. The missions would unfold as you attempted to locate the targets taking briefing knowledge into account.

    The pre-planning element and the communication between agency is a core element which sets Hitman apart from other titles.

  10. #10
    Quote Originally Posted by LuckyBide View Post
    Like all fans, I request a lot of things. But the most important are the maps, open and non-linear levels, the suitcase and of course Jesper Kyd !
    Signed!
    I missed Jesper Kyd. Would be awsome if he was on board again!
    The newspaper at the end of a mission which resumed your skill, should also experience a revival and a free choice, which weapon you want to carry with you (at the beginning of the mission), as well.

    But the large, open levels are the most important thing. I'm glad this kind of missions come back.

  11. #11
    And Agent Smith too, I missed him in Absolution

  12. #12
    Great to hear Hitman is still alive, although i like the Assassins creed games and Metal Gear, i believe Hitman, has the best assassination mechanics and overall execution of a contract killer.

    I would like to see something like depending on the way you assassinate somebody the story could branch of into different scenarios, would boost up the replay value

    Also Id say it would be good to have a more emotional Agent 47 i dont mean him crying etc and doing things and acting emotionally out of character but just less robotic.

  13. #13
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    Quote Originally Posted by EternalDragon View Post
    I would like to see something like depending on the way you assassinate somebody the story could branch of into different scenarios, would boost up the replay value.

    Consequences and variable events, eg: LA True Crime promoted the side effects of making decisions.

    Replay value will also increase.

  14. #14
    Absolution was fine in my opinion. It was fresh air to the franchise, machete kind of characters and interesting visuals. Music was fine I think. But I want to go back to old ways (Sandbox levels, J.K.Rowling oh sorry Jesper Kid and maybe old voice cast I lik old Diana better). Hitman was good because he was original ! Because there is no such game that is like this. Hitman is an anti hero which do clean job for money, creating accidents to people which desereved to be accidently killed by falling piano. I miss this.

    I liked the instinct feature in absolution I felt like a predator really. Mostly with fibre wire in a corn field. Anyway map and instinct would be best option to add. Guns? I don´t care. Just Silver ballers for me please I love to look at them. At every detail. And sniper in the case. Just create something like bloodmoney with better graphics and new options - keep old options and add new ones. Rework hand 2 hand combat to something interesting not this minigame crap I hate this thing. And shooting mechanics - get examples from Max Payne 3 I mean moves, cover and more precise shooting while moving - we are dealing with profesional here. For example, when I have a gun and someone is behind a door I can use and instinct, point a gun and bang. Right through his head. But I am looking forward to making fan trailers

    What Hitman game always has is a large amount of replayability - it is its bigest plus and minus
    You will still play hitman and replay it, finding new ways. But But you will also find out things you miss in the game and you complain about them. This game is never complete and never will be. Because there is simply to much to add. All the stuff we fans want.

  15. #15
    Quote Originally Posted by EternalDragon View Post
    I would like to see something like depending on the way you assassinate somebody the story could branch of into different scenarios, would boost up the replay value

    Also Id say it would be good to have a more emotional Agent 47 i dont mean him crying etc and doing things and acting emotionally out of character but just less robotic.
    I like the idea of branching story lines maybe even let people choose what mission they would want to go on.

    Emotional 47 was the worst thing ever. They should make the targets more human not 47.

  16. #16
    What I'd love to see in Hitman 6:

    - First person view brought back, it was a staple feature.
    - Disguise system reverted to how it were in previous Hitman games (nice idea but felt broken) even wearing a ice hockey mask people could see through you, and your back at the end of the hallway they could see through you.
    - Refined shooting mechanic, or aiming with L1/LT, like max Payne and red dead redemption.
    - Jesper Kyd and if course Bateson involved.
    - The over view map or upstand map instead of instincts/x-ray vision, I felt that ruined it, I understand it bit 47's instincts and skill should derive from the player observing enemy movement patterns etc.
    - Minimal HUD! If resident evil 6 taught us anything about HUDS, big glowing buttons or items on screen are a nono. Makes it feel arcade like and for beginners, also taking away realism. Automatic actions and choosing from writing was fine!
    - The WA2000 and sniper case perhaps.
    - Being able to customise and select weapons at the start of missions! Even if some where placed by the agency, or what's left.
    - The notoriety system was great as it rewarded stealth and punished action.
    - The news paper articles were brilliant even if their templates became recognizable the 15th time, most enjoyable debriefing screen in a game, apposed to, numbers and stats..scores should only be in competitive multiplayer modes like contracts, but in single player immersion is key so should only see a brief rundown after. Hopefully after the newspaper debriefing.
    - The cover and fire system was a nice addition, silencer attaching in gameplay too (hopefully with a animation now!) same with turning in cover, the gun flew to the other hand.
    - Being able to tighten the fibre wire for different kill animation.
    - And maybe less emphasis or I don't know if showing off is the right word, for accidents/traps! It's best when they blend very much into the environment and the player can figure them out.
    - More personalization of contracts! In Absolution they all looked they same other than a title, and it made them lose appeal. I think people should get to take a picture and other more detail readily visible. Maybe even a video editor so people could make little films out of their contact or show how high scores are gotten.
    - A level editor and item A.I placement or pathing would be great but probably tricky.
    - What another said, no amateur mistakes, they should only be made by the player, it's so frustrating for the game to go on the rails half the game as you get to a target finally and 47 messes it up, or a cutscene kill for your hard work rather than you doing the kill.
    - When talking a hostage amount of options that were in BM, like able to reload at the cost of being exposed shortly, able to knock out or shoot the target in the head.

    The large levels, sandbox, no checkpoints, no magic pockets and emphasis back to targets around the world is wonderful news though, thank you IO.

  17. #17
    Quote Originally Posted by Icedog View Post

    Emotional 47 was the worst thing ever. They should make the targets more human not 47.
    Yeah that sounds good aswell, i meant just a bit more life in him, but more emotional targets and NPC would be very good, add a sense of morality when killing them.

  18. #18
    I've loved every single Hitman game, but Absolution kind of went off the rails a bit for me. They closed off the levels, upping the difficulties meant upping the number of guards (which cut off a lot of exploration and creativity), and Instinct made it very unenjoyable for me, and a lot of fans of the original games. Please get rid of Instinct, IO. Please?

  19. #19
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    I am a total gaming noob. I purchased an xbox 360 because I am so nuts about the movie Hitmsn; I also purchased all the games. However, does me xero good without the manuals, and Square Enix "support" has been NO SUPPORT.
    Any help is appreciated!

  20. #20
    Ill add my two cents

    -i would like to see great atmospheric main menu as in previous Hitman games
    Hitman: Contracts

    - I don't want to experience Trespassing/SPOTTED -1500 again, that was instarage-restart moment in Absolution, no clue where I can go and in a second -1500, that was one of the major flaw

    - no more pointy arrows and SSSSSSSSSSSSSSSHIEEEET sound when someone sees 47 please, it was most annoying thing in H:A.

    - no more "incomplete" disguises as in H:A, it looked stupid, and it was stupid. Reason why you did it like that was GOOD, but execution was BAD, it looked awful when you took masked gang member and 47 didnt put mask on..

    - no more AMATEURISM as in H:A, like he wanted to strangle 2meter high mexican? Really? Then he fell into a trap again? C'mon he was able to survive through Church full of Assassins, Hunter and Hunted mission (from contracts), even his Funeral with 15 guards, and now he does 3 mistakes during one "personal contract"... He was lonewolf assassins everywhere, he relied only on himself and never did a single mistake...

    - don't even think about something like Fight vs Sanchez. It was terrible. QTE festival, stupid dialogue, awful fight animations

    - do not make us rely on cover, I mean, I DID appreciate cover mechanics over lean left/right from H2, and it suited 47 well. It looked awful when I was standing behind a wall to see where my target is heading in previous Hitman games.

    I can't think of anything else right now, but rest was pretty good. Missions with targets were fun as always so should be OK in hitman 6 with minor tweaks.


    ...but I still love you IO, and I believe in you, Good luck.

    P.S.: Can't wait for more intel

  21. #21
    Quote Originally Posted by NightHawk693 View Post
    It was weird using the 4 buttons to kill someone also when it pops up like a sore thumb telling you to open a door.
    This.

    Hitman is far too mature for Simon-Says-style gaming. Anyone who designs for the next game should actually have played the previous games enough to understand that dictated, linear, and overscripted levels provide the weakest Hitman experience.

    I think a neat new feature would be soiled costumes. You shoot a guy in the chest or cut his throat, expect there to be lots of blood staining at least his shirt. Push off a ledge or beat them over the head and there will still be some blood. Dirty uniforms would still be useful at a distance, but for a convincing close-up disguise the fiber wire has to be utilized to keep things clean.

  22. #22
    Oh and I almost forgot

    -evidence in H:A was terrible, why was I punished even before starting the mission to take evidence when I did not screw up previously? Idea is good, you let witness alive in previous missions, and it has consequences, you have to get rid of the evidence or you can built up notoriety meter until the moment they recognize you even in disguises.

    - make Silenced weapon kill availible for SA rank like in H:A.

  23. #23
    Hopefully, I'm not the only one here who feels the same way. I think for the next Hitman they should strike a balance between the exotic levels in Blood Money and the more dark and sinister world of Contracts. After playing The Meat King Party in Contracts, I was thinking how SICK the game was, especially after I found the girl, then I was upset when the game took a sharp turn into being very dark and gloomy. It was always raining and every level felt like the one before. Then I played Blood Money. I enjoyed the different exotic locations, from going to a drug lords mansion in South America to the Playboy mansion to a casino in Las Vegas. But I did miss that feeling I got when I played The Meat King Party. The gimps with the gas masks, the deranged butchers, the dead animals and blood all over the place. I/O needs to add levels like this again. Dark and seedy and that show another side of that world.

  24. #24
    And as a french player, I want Philippe Dumond to come back and be again the voice of 47.
    He was the french epic voice of 47 in the four first games, I don't understand why they change it for Absolution.
    We want Philippe Dumond please

  25. #25
    Quote Originally Posted by EternalDragon View Post
    Yeah that sounds good aswell, i meant just a bit more life in him, but more emotional targets and NPC would be very good, add a sense of morality when killing them.
    They change his personality in Blood Money to be a arrogant type of person and in Absolution hes awkward. People would be talking to him and he would just ignore them. In Hitman 1 and 2 He was not like that, He was more normal and polite when talking to people.

    He shouldn't be like He was in absolution though. In Absolution He got so emotional that He punk'ed out of his mission and betrayed his clients. That should never happen. Furthermore 47 is a Hitman for hire, a murderer not a vigilante killer so they shouldn't try to present him as a hero.

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