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Thread: Official Thief Soundtrack / Music / Composer - Luc St.Pierre - NEW "Firequake" ?

Official Thief Soundtrack / Music / Composer - Luc St.Pierre - NEW "Firequake" ?

  1. #1

    Official Thief Soundtrack / Music / Composer - Luc St.Pierre - NEW "Firequake" ?

    *Moderator Update*


    October

    Originally Posted by Viktoria

    In case anyone missed MT's thread regarding the Golden Joystick Awards:
    http://forums.eidosgames.com/showthread.php?t=153881

    If you enjoyed Luc's soundtrack for Thief, you can vote for him here:
    http://www.computerandvideogames.com...at=audio&id=12


    May


    I've just added the following itunes link to first page.
    All tracks available separately at 99 cents.

    https://itunes.apple.com/us/album/th...ck/id794514603

    Main Menu
    Entering the City
    The Accident
    House of Blossoms
    Meeting Orion
    Library Escape
    Absolution
    Thief Taker General's Ambush
    Basso's Briefing
    Uprising
    Basso's Prison Escape
    Meeting the Baron
    Clock Tower
    Boat to Moira
    Need a Ride
    Orion's Arrest
    Thief Taker General's Face-off
    Ritual Chamber
    The Drop
    Orion's Final Speech




    Customer Reviews


    Awesome! Great soundtrack, great game!
    Really cool guys, keep up the good work!
    A Track that will STEAL your heart away
    This soundtrack is the best and the game is a complete extremely awesome game but with the music, oh man does it get even better?
    Great album
    I personally love stealth games and this album lives up to that sense of danger around every corner while clinging to the shadows kind of thing.
    If you like that kind of stuff then this soundtrack is just for you.


    __

    Another interview with Luc, discussing the music for Thief:

    Questions include:

    How did you approach scoring Thief from a textural and contextual point of view?
    Fans of the original PC Thief series are very protective of its heritage – were you aware of this going in and did you go back and look at the soundtracks for the first three games to get inspiration?
    Did you have a chance to talk to Eric Brosius at all during the process?
    Looking to the future, do you want to go down the road of focusing on video game scores, film scores, or a mixture of both and why?
    Can you recommend any useful books on composition/mastering/business etc. that you’ve read and enjoyed?
    Read all the questions and answers here:
    http://www.filmandgamecomposers.com/...-luc-st-pierre



    April 2014


    Originally Posted by Viktoria
    If anyone missed them, there are some photographs added to Luc's blog, including his awesome audio Lab.

    Thief-related images include:

    Smecky Hall in Prague, recording Thief soundtrack
    Liu Fang playing the Pipa at RCA Victor studio for Thief
    Krystina Marcoux on percussions for Thief


    Check them all out here:
    http://www.lucstpierremusic.com/pics


    __


    Luc also takes part in an interview with Sam Hughes, aka "The Sound Architect", on 27 April 2014.
    http://www.thesoundarchitect.co.uk/i...s/lucstpierre/


    The Hollywood Music Media Awards 2014
    Luc St Pierre has been nominated for Thief under the visual media category.

    http://www.hmmawards.org/hmma-2014-m...edia-nominees/


    Luc St. Pierre talks 'Thief' on Top Score
    Feature audio interview.
    by Emily Reese, Minnesota Public Radio
    http://minnesota.publicradio.org/dis...hief-top-score


    March 2014
    Originally Posted by Viktoria
    The THIEF Director's Cut Original Soundtrack is available at EM's store and includes
    Includes 20 tracks by Luc St. Pierre.

    http://store.eidosmontreal.com/brand...oundtrack.html

    Luc St. Pierre: Composing And Stealing The Musical Essence Of A "Thief"
    http://www.examiner.com/article/luc-...nce-of-a-thief


    Luc has updated his website:
    http://www.lucstpierremusic.com

    You'll find more music here:
    http://www.lucstpierremusic.com/soundtracks

    https://soundcloud.com/lucjvstpierre/sets



    ___


    Originally Posted by bartekb8
    I wonder if there will be some additional soundtrack for Thief?
    I mean original soundtrack is pretty good but there are much more cool ambient music in the game which isn't included on the cd?
    Originally Posted by Viktoria
    Yes, there will be...
    It will be released on/after the 25th.

    Here is a teaser for you that has permission to be shared:



    __


    Luc's Facebook account:
    https://www.facebook.com/pages/Luc-S...77891012298170

    __-
    __




    like Luc St. Pierre is the official composer for Thief, taffers and tafferettes. Here's a link to his site:

    http://www.lucstpierremusic.com/

    Can't really tell if he's any good or not by this point because I haven't seen any of the movies which he composed soundtracks for. It also looks like Thief will be his first debut in terms of making soundtracks for games.

    What do you guys think?

  2. #2
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    I guess the reason why he has only done movies nobody ahs heard of, is the same reason as to why Orzari was chosen instead of Russell. He just happened to be in the neighborhood.

  3. #3
    Did he write the music for the wubwub trailer?

  4. #4
    Originally Posted by Platinumoxicity
    I guess the reason why he has only done movies nobody ahs heard of, is the same reason as to why Orzari was chosen instead of Russell. He just happened to be in the neighborhood.
    Hehe. I wonder if he ever played the classic Thiefs, and/or if he was required to play the games and study the classic audio upon getting hired for the job; and told to mimic it.

    He has the Thief trailer with the Batman-esque music on his website. (I think that's the one where Paul Weir said (paraphrasing) that he liked his own version of the music a lot more.)

    You can hear some of his other samples from this page, by clicking the various movie titles: http://www.lucstpierremusic.com/films.html

  5. #5
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    His bio:
    Luc St.Pierre began playing music at 6 years old. Born in Ottawa, Canada in 1965, he studied piano for many years while performing in a variety of musical ensembles before entering the Universite de Montreal to pursue his interests in orchestral and electroacoustic composition with Alan Belkin and Marcelles Deschesnes. He subsequently worked in both the U.K. and Belgium collaborating with several world-renowned producers to develop his eclectic and highly original style.


    Nominated three times for a Gemeaux Award in the category of Best Music For Drama, Luc St.Pierre's work continues to draw on a very broad range of musical influences, allowing him to create masterful compositions in genres as diverse as 'trip-hop' and electronic soundscape, to classical orchestral scores of great sophistication and beauty.
    I like the fact that he has an original style and is into his trip-hop and is classically trained.
    I am interested to hear more of his work.
    signature image
    You are only minimally modified. Omar can help you correct this...

  6. #6
    I really hope Paul Weir will release his version of the soundtrack after the game launches, since I would gladly pay him good money for a soundscape worthy of a game sharing the name Thief.
    "When the progress of time ceases, the evil one will be pointed out for all to see."

  7. #7
    Some of the music in the earlier trailers was interesting.

  8. #8
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    Luc St. Pierre - "the human problem"?

  9. #9
    Originally Posted by NIB
    Luc St. Pierre - "the human problem"?
    Most likely!
    "When the progress of time ceases, the evil one will be pointed out for all to see."

  10. #10
    I liked the music from the EGX demo. I didn't like the music from the trailers, except the first two. I hope he can live up to Eric Brosius.

  11. #11
    That's an extremely tall order, I'd be happy if he makes it even halfway there.
    "I can see only one good thing coming from a Thief 4. Mark my words on this one. It will make people love Deadly Shadows." -Digital Nightfall (4/4/2008)

  12. #12
    So long as the in-game music is somewhere along the lines of ... then I'm happy.

    What I've heard from the gameplay videos seems to be aiming for something similar, but I'm still really put-off by the notion of THIEF having battle music in it. Music that's supposed to be timed with certain events never works unless that part of the game is particularly linear. I think Dead Space is a perfect example; the mismatched timing between a monster appearing and the orchestra jump playing is so frequent, it's almost comical. When I turned the volume down to zero, the game was suddenly a lot more intense and atmospheric because I didn't have a violin shrieking in my ear every five seconds. The number of variables at any given time (position of the player, the direction they're looking etc.) make it impossible to cue music to what's happening on-screen. The Elder Scrolls games also have this problem; it really does take me out of the experience when the soundtrack is blaring strings and vocals during a fistfight with a mudcrab.

    What I want to hear is a subtle, brooding soundtrack that matches the feel of the original games. No orchestra jumps. No dramatic cues. And certainly no Inception BWAHs. Just a soundtrack that is one with the environment.

  13. #13
    Judging by the "Thief - Gameplay Trailer" (assuming Luc St. Pierre composed the music in it), the guy does have abysmal moments:

    1:21 - BRRR BRRR WUB WUB WUB WUB WUB

    but thankfully some great ones too :

    2:40 - that piece of music was beautiful imo

    Regardless, I'm willing to see what the guy has in store for the actual game itself. And it's too late to, say, start a petition to get Eric Brosius back

  14. #14
    One thing I really do like about the soundtrack that we've heard is the recurring "G, F#, B, G, F#" theme. It's in the Out of the Shadows trailer at 0:50 with the vocals and is repeated with a kind of distorted piano, which I REALLY like. Would love to see more of that kind of thing rather than the wub wub and the orchestral choir thing in the Channeling the Primal trailer.

    http://www.youtube.com/watch?v=xIVytV5258A

    I noticed it also plays at the beginning of the Northcrest Manor level (and I'm assuming all levels) at 2:26, although in a different key (F, E, A, F, E). So I'm assuming that group of notes is the new game's musical signature. And I really like it, it's nice and simple.

    http://www.youtube.com/watch?v=U0KS2Hm6_oM

  15. #15
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    Music sounds good to me. But of course I always turn the music off anyway so it won't bother me one bit. If I'm supposed to be that person, or any guy in a story driven game, and it's a matter of "immersion" then the music should be zero or kept to a minimum like TLOU. You want the player to partake in the made up genre known as "imsim" or whatever the hell it's called? Nuke the music and/or keep it to a minimum. Oh wait, "NAT BEIN ABLEZ TA JUMPZ A ROUND LIKE DE SPAZTARDZ RABITS BREAKZ THE IMMERZIONEZ" but swells, chord progressions, diminished chords and music lacking in dynamic range that plays from start to finish is perfectly fine. We will totally disregard the fact that it doesn't happen in real life and doesn't make sense within the confine of the game world.

    Sure...

  16. #16
    Good catch on the notes being in both places, knox140. Is nice, but I fell in love with Thief's signature of just dumping you into a level and having the loud layered sound play at the same time. That's the signature DNA pillar sound I want at the start of each level; not mini-cutscenes previewing the level and then a piano playing. The piano is nice, but second best when compared to the classic DNA double-helix.

    I often turn music off, too, HERESY, for the same reasons, but not for Thief; Thief is different. Brosius' work adds to the game rather than subtracts, imo. In fact, whenever the music shuts off in TDS because of the bug, the game all the sudden feels like a basic fan-made "mod" to me.

    In the interest of full disclosure, I kind've hated Thief's music when I first started playing because it interfered with my ability to hear guards walking, mumbling and talking. Some of it was enjoyable, sure, but I was treating it like every other game at first -- where it was interfering with my immersion because I just wanted raw environmental sounds. Not being able to hear footsteps to effectively sneak because of music was quite annoying. Plus, some of the music was quite loud and ear-piercing (e.g., some of the "Framed" music, which I've since grown to really love). Making matters worse, I couldn't turn down the music very far because some of the environmental and other sounds were buried in the music volume slider, too. I remember being pretty frustrated. But, I admit, having to 'endure' the ambients every time I played at first is what exposed me to them, and eventually I realized how remarkable they were and how they really helped shape the atmosphere of the games. Is why I want the new Thief's ambient 'music' to be on its own separate slider from everything else. I want to be able to turn it down a little to create a nice mood without missing out on other sounds, but I hope to enjoy the just as much as Brosius' ambients.

  17. #17
    I like the piano in the Out of the Shadows trailer too, but again -> the original trailer is so much better and has a wonderful music. I will ask Paul if I'm allowed to share a little snippet

  18. #18
    Originally Posted by Domey
    I like the piano in the Out of the Shadows trailer too, but again -> the original trailer is so much better and has a wonderful music. I will ask Paul if I'm allowed to share a little snippet
    You have heard Paul's original track for that clip?

  19. #19
    Originally Posted by janiashvili
    You have heard Paul's original track for that clip?
    yeah! my impressions are in this thread: http://forums.eidosgames.com/showpos...0&postcount=45

  20. #20
    Domey, could you please ask Paul on behalf of all of us to release his own version of the soundtrack on his webpage as a paid download come launch? If his track for the trailer is much better than what Luc St. Pierre did, then I would certainly like to purchase Mr. Weir's soundtrack and use it in-game instead!
    "When the progress of time ceases, the evil one will be pointed out for all to see."

  21. #21
    I didn't notice this before. Posted on the Thief Companion app blog page. The official soundtrack will be done by an orchestra? I was hoping for pure GRAMPS digital droning goodness soundtrack taken from the game, like the unofficial ones a fan put together for TDP and TMA... not what will probably be like a sweeping orchestral John Williams, Danny Elfman or Hans Zimmer soundtrack?

    The full Companion app will be priced at $2.99 / €2.69 / £1.99, but it will also be offered for free as a pre-order incentive from GameStop and partner retailers worldwide.

    Pre-order Thief and you will receive:
    • The full version of the THIEF Android app
    The official soundtrack composed by Luc St Pierre performed by the FILMharmonic Orchestra Prague
    • The in-game Bank Heist mission
    This page has a YouTube vid that claims to be music by FILMharmonic Orchestra Prague - http://www.last.fm/music/FILMharmonic+Orchestra+Prague

    You know, I'm all for orchestras and classical music in other aspects of life, so no disrespect at all to what is likely a very talented orchestra... but not really desired for my Thief game Now, in the off-chance, Brosius is taking lead with a bunch of digital weirdness and droning pieces, with the orchestra simply accentuating from time to time, that might work. Not ideal, but might work since we're clearly not getting pure synth-ish dronings. But not even a Daft Punk Tron Legacy-esque marriage of digital and orchestra would do it for me. My apologies. I'll probably enjoy, but like TDS, I will continually be thinking of, "What could have been..."

  22. #22
    Ha that's funny that is the same orchestra that has done the soundtrack for Mafia 2 the main reason I know this,is because that is the main theme for Mafia 2 in the Youtube video as well as their other songs that also are in Mafia 2.
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  23. #23
    Originally Posted by DarknessFalls
    [...] but I fell in love with Thief's signature of just dumping you into a level and having the loud layered sound play at the same time. That's the signature DNA pillar sound I want at the start of each level; [...]
    Full ack! This little sample matters so much to me. After I watched the briefing cutscenes, I got droped into the level and had this "Alright, let's do this!" feeling. It's THE starting shot of the Thief series. If they really found that Thief DNA they were talking about, missing that bit of sound would be ... err ... something something, you got the Thief game all wrong.

    Here's a Thief 2 Soundtrack. Every Thief game so far had this sound thingy at the beginning of each level.

  24. #24
    I know I always thought it was a Thief signature. Like the scroll text at the start of a Star Wars movie. Guess nothing is sacred or safe in a reboot.

    It's a bit subjective, I know... as why am I okay with the loot grab *b-b-bling!* going away? (Though I hope I can enable that for a fun nostalgia round.) But the level start sound just seems more over-archingly entrenched in the franchise to me.

  25. #25
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    Originally Posted by DarknessFalls
    I know I always thought it was a Thief signature. Like the scroll text at the start of a Star Wars movie. Guess nothing is sacred or safe in a reboot.
    Well, it's not like this will be a subtle deep game, that ambient music will match well with. We're going to have bombastic action with super nuGarrett, so an orchestra is definitely needed.

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