Thread: Pyro Studios today & Pyro's cancelled games

Pyro Studios today & Pyro's cancelled games

  1. #1
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    Pyro Studios today & Pyro's cancelled games

    The latest game with the name Commandos dates back to 2006 with Commandos Strike Force. Before that there was Commandos 3: Destination Berlin which was released in 2003.

    While this had the ingredients of Commandos it wasn't a true Commandos game for everyone. For some the latest great Commandos games dates back to 2001, when Commandos 2: Men of Courage was released.

    I was curious about what Pyro has been doing since then and why we haven't seen a new Commandos game. Let's try and find out.

    Heart of Stone
    Before focusing on Commandos we go back to 25/05/2000 when IGN releases a preview and screenshots of a game called Heart of Stone.
    Heart of Stone is named as a "a strategy game with plot".

    Unfortunately if we look at the linkedin profile of David Punset Martinez http://www.linkedin.com/in/davidpunset, we learn that the game was cancelled. There is another cancelled project as well which we'll discuss later.

    With the exception of IGN's preview and screenshots, the only media available on the game is the following cinematic
    http://www.youtube.com/watch?v=5z9AXKiIoVM

    People familiar with the Commandos series, will recognize the voice of the narrator.

    Departure of key people
    After the release of Commandos 2 we saw the departure of key people behind the Commandos series. The project leader and co-founder of Pyro Studios, Gonzalo Suárez and the lead programmer Jon Beltrán founded Arvirago Entertainment (in september 2002) and started working on The Lord of the Creatures.

    Along with them about 12 people behind the Commandos series went with them.

    Gonzalo Suárez is still president of Arvirago entertainment. In 2009 Digital Legends bought the rights to The Lord of the Creatures for iPhone and ipad. It is planned for a 2012 release.

    Jon Beltrán has moved on and is now CEO of Mouin a company that specializes in making mobile apps for the web.

    Ignacio Pérez Dolset, another one of the key people behind Commandos and the founder of Pyro Studios still works for Pyro. He later founded Illion Animated Studios and is co chairman of the ZED mobile group.

    Praetorians, Imperial Glory, CSF
    In 2003 Pyro releases Praetorians a 3D real-time tactics game. Later in 2005 Pyro releases Imperial Glory, another real time tactics game. In 2006 we see Commandos Strike Force. While maintaining the name Commandos, the game abandons the isometric view and the strategy concept of the original series.

    COPS & Planet 51
    If we look back at the linkedin profile of David Punset Martinez we see another game listed. We believe that that game was called COPS and was developed between the release of CSF and Planet 51.

    Planet 51 was released in 2009 for Xbox 360 and PS3. There was also an animated movie called Planet 51, created by Illion Animated Studios.

    Cops was also cancelled and we do not know what kind of game it could have been. The only media we found is a video presentation (rather poor quality) and a demo reel.
    http://www.tafn.info/cops/content/trailer.mp4
    http://www.youtube.com/watch?v=qhxwH...eature=related

    Just like with Heart of Stone, it is unclear why the game was cancelled.

    Pyro studios today
    After the release of Planet 51 Pyro Studios moved toward the social space, where they published a couple of games under the iZ label. Pyro Studios also started a spin off studio for mobile games.

    Knowing all this it seems the chance of seeing a new Commandos game as we know and love is pretty slim. Perhaps we will see a mobile or web version in the future?

    And if not, a release of the tools behind the Commandos games would be very welcome. With Strike in Narrow Path, and Destination Paris, the community has already shown what it can do, even without the proper tools.

    Originally posted on TAFN

  2. #2
    Thx for posting this.

    Nice to see some information that I had never heard of before.

    Isn't the "Heart of Stone" background music also similar to Commandos 2?
    And what is the name of the protagonist? Michel de Combien?

  3. #3
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    Originally Posted by Nzap
    Isn't the "Heart of Stone" background music also similar to Commandos 2?
    Yes, I think it was also composed by Mateo Pascual who worked on all of Pyro's games except Commandos BEL.

    Originally Posted by Nzap
    And what is the name of the protagonist? Michel de Combien?
    I think it's Michel de Compiegne.

  4. #4
    Originally Posted by @m
    Yes, I think it was also composed by Mateo Pascual who worked on all of Pyro's games except Commandos BEL.



    I think it's Michel de Compiegne.
    Ok thx. How the hell did I miss that in the preview? I have no idea.

    Were there any more info to that game, or was that clip and that preview the only two things that were found from that game?

    And could we speculate that the development of Commandos 2 or 3 was the reason that Heart of Stone was cancelled, or something else?
    Did the game have a publisher already? (EDIT: Apparently Eidos according to Gamespy). Maybe Eidos thought that a new Commandos game would be financially more beneficial than starting an entire new series in a direction of gameplay that noone had done before? The risk of a failure is much bigger that way.

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    What I posted is all I found about the game. According to the Spanish wikipedia entry on Pyro Studios, they were working with 3 different teams after Commandos was released. One team on Commandos 2, one on Praetorians and one on Heart of Stone. It doesn't state why it was cancelled so your guess is as good as mine. But I think you are correct, it's probably cancelled because the publisher saw it as a risk or they thought it wasn't good enough/wouldn't sell enough. Investing in another Commandos game would indeed be financially more interesting.

  6. #6
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    COPS trailer and images can be found here: http://www.unseen64.net/2009/11/04/cops-x360-cancelled/

    From the linkedin profile of Alvaro Vazquez de la Torre: http://es.linkedin.com/pub/alvaro-va...torre/4/45b/97
    May 2004 – May 2007 (3 years 1 month)
    I worked in several projects for the company, including:

    - Imperial Glory (PC RTS), released in 2005 by Eidos: http://www.imperialglory.com/
    - Cops (Xbox 360/PS3 - FPS), cancelled
    - Sport City (PC - Tycoon), cancelled
    - InZero (Xbox 360/PS3 - RPG Shooter), cancelled
    Was Sport City really cancelled or did they just turn it into a social game? http://www.iz.com/sports-city

  7. #7
    I actually noticed that Commandos 2 also had a whole lot more animations and the characters had different moves in the earlier trailer of the game:

    http://www.youtube.com/watch?v=d18nVgJL9ME

    I actually like that there are only two characters that could use a knife, although it was a bit silly in reality. I did however like the exploding body (White Death) and the death animation in the last scene.
    I thought it was interesting to see the small differences between the final game and the trailer.

  8. #8
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    Originally Posted by zeppelin
    COPS trailer and images can be found here: http://www.unseen64.net/2009/11/04/cops-x360-cancelled/

    From the linkedin profile of Alvaro Vazquez de la Torre: http://es.linkedin.com/pub/alvaro-va...torre/4/45b/97

    Thanks for posting, never seen that cops trailer before.

    Also interesting to see that they were working on an RPG title as well. It looks like they had lots of ideas but didn't manage to convince publishers to get funding.

    With some more searching, two more cancelled games turned up, Gifted a 2nd generation Wii project; some models can be found here and Planet One a prototype.

    http://www.linkedin.com/in/phornee?_mSplash=1

    Was Sport City really cancelled or did they just turn it into a social game? http://www.iz.com/sports-city
    I guess it was cancelled in the sense that it was orginally meant to be a pc game. Still hard to know what the original plan behind the game is and how it compares to the social game they released.

    Also I don't think we will see Pyro going back to pc/console. The blog of the Technical Director of Pyro Studios mentions a recent presentation he did for SpainJS about java script (which is web based) so it looks like mobile and web is the focus of Pyro.

  9. #9
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    When I first played 'Commandos' it was because that was all there was back then, played BCOD too. I wasn't that interested in it. C2 I saw much later and was like, "Oh, wow. Don't these guys ever stop?" With C3 too. "Oh, ... " Not really excited. CSF, I was like, "Oh, yawn, let's get through this quick." Anyway, that's probably how a lot of people felt too. It's not about the 'Commandos' anymore, it's just a war about graphics and engines.

    You wouldn't get an original 'Commandos' anyway. You'd get 'Star Commandos'.
    XZX WAS HERE