Thread: Weapons that just don't fit

Weapons that just don't fit

  1. #1

    Weapons that just don't fit

    I want to like certain weapons, but whatever I try, they just don't fit any purpose I can think of.

    Revolver. Looks awesome, hits hard, makes big boom (especially with exploding bullets). I even stuck a laser sight on it and immediately regretted it. Any job for a handgun is handily done by the trusty 10mm, which never runs out of ammo, can be silenced and, well, a headshot is a headshot. If I'm in a serious firefight, out comes Mr. Combat Rifle, also silenced and laser-sighted, hits harder, hits faster, uses ammo that is common as dirt.

    Sniper Rifle. The reach is lovely, the report is deafening and utterly unacceptable. As soon as you fire it, any pretense of stealth is instantly gone. And it is HUGE.

    Rocket Launcher. "Dis gun makes da bigges BOOM!" except there's nothing in particular to boom. Robots die to a single EMP grenade. Everything else can be sniped or shot to death with the Combat Rifle.

    What about you? Got any weapons that you'd love to love, but end up hating instead?
    I am Wrath. I am Hatred. I am the righteous Vengeance.

  2. #2
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    The revolver is the best with explosive ammo. It's a really good combat weapon much better then a pistol. It can also function really well as a door opener.

    I find the peps hard to use myself. Best use I found so far is using it to fling boxes out of the way. It's not every stealthy and I find the stun gun easier to use in direct combat.

  3. #3

    Cool

    I love every weapon as soon as I find a right way to use them .
    Revolver -- explosive rounds cool. And even without them first boss is down in just 10-12 shots to the head(or less). Almost the only weapon with which Adam can stand toe-to-toe with Barret, without stunning him, hiding of throwing things.
    Sniper rifle -- outfit it with laser sight, some rate-of-fire upgrades, and you got VERY cool weapon to use in non-scoped mode . Stronger than revolver and shotgun, unlimited range. Of course, no stealth, but cool for combat.
    Rocket launcher... well, it's handy in a lot of situations, can quickly take out some enemies, doors, provide a distraction . But... okay, THIS one might be a failure, since it takes place equivalent to 24 grenades or 36(!) proximity mines.

  4. #4
    Originally Posted by nomotog
    The revolver is the best with explosive ammo. It's a really good combat weapon much better then a pistol. It can also function really well as a door opener.

    I find the peps hard to use myself. Best use I found so far is using it to fling boxes out of the way. It's not every stealthy and I find the stun gun easier to use in direct combat.
    I carried the PEPS around all game, and barely used it.
    Until, that is, the last level, when I was very grateful that I had a large stockpile of ammo for it!
    I think that the stun gun is the most useful non-lethal weapon though.

  5. #5
    My upgraded sniper rifle saved Malik

    Apart the sniper rifle I only really used the non-lethal weapons, all of which had their uses. The PEP was useful in Panchea. I mostly tranquilised enemies though.
    Rhubarb is a controversial pie filling

  6. #6
    Originally Posted by Olgerth Heidern
    I want to like certain weapons, but whatever I try, they just don't fit any purpose I can think of.

    Revolver. Looks awesome, hits hard, makes big boom (especially with exploding bullets). I even stuck a laser sight on it and immediately regretted it. Any job for a handgun is handily done by the trusty 10mm, which never runs out of ammo, can be silenced and, well, a headshot is a headshot. If I'm in a serious firefight, out comes Mr. Combat Rifle, also silenced and laser-sighted, hits harder, hits faster, uses ammo that is common as dirt.

    Sniper Rifle. The reach is lovely, the report is deafening and utterly unacceptable. As soon as you fire it, any pretense of stealth is instantly gone. And it is HUGE.

    Rocket Launcher. "Dis gun makes da bigges BOOM!" except there's nothing in particular to boom. Robots die to a single EMP grenade. Everything else can be sniped or shot to death with the Combat Rifle.

    What about you? Got any weapons that you'd love to love, but end up hating instead?
    I made a topic about this a while back. Basically all the weapons, except for the pistol, are only good if you use them as soon as you pick them up. The rocket launcher is good if you pick it up and immediately use it to blow open a door. The revolver is good to go on a killing spree with the explosive rounds AS SOON AS YOU FIND SOME. The exception is the sniper which is only good for maybe 2 or 3 encounters. The PEPS is powerful but the reload times are awful.

    There is just so much ammo for the pistol, and so many upgrades for it, that if you use it with stealth+armor piercing+head shots it's difficult to go back to the assault rifle afters.

  7. #7
    Originally Posted by ilweran
    My upgraded sniper rifle saved Malik

    Apart the sniper rifle I only really used the non-lethal weapons, all of which had their uses. The PEP was useful in Panchea. I mostly tranquilised enemies though.
    My stun gun (with a little help from the tranq rifle and an emp grenade) saved Malik.
    I've actually yet to try most of the lethal weapons. I've been having too much fun being non-lethal.

  8. #8
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    Originally Posted by Zoet
    I carried the PEPS around all game, and barely used it.
    Until, that is, the last level, when I was very grateful that I had a large stockpile of ammo for it!
    I think that the stun gun is the most useful non-lethal weapon though.
    I didn't think of that, but ya the peps should work wonders there. I'll have to hold on to it sense I am trying a pacifist run.

    Funny thing about the shotgun, I never used it to shot people. It works so much better at opening doors and moving heavy boxes.

  9. #9
    You can pick up a peps when you arrive at Panchea if you look around.
    Rhubarb is a controversial pie filling

  10. #10
    The revolver (fully upgraded) is one of the best weapons in the game. It can take out those minibots in 3-4 shots and shooting blind with explosive shells is fairly effective. You can miss a guy by a foot and the splash damage will still knock him over. It definitely takes over for the shotgun when the exploding rounds come into play. I agree about the sniper rifle though. DE:HR doesn't have very many open areas for effective sniping.

  11. #11
    I found the SMG to be pretty much useless, as it has no features that the more powerful assault rifle has not. Only upside is that it takes less space.

    Both sniper rifle and crossbow are useless if you have the whisperhead which is more silent than both and more accurate than the crossbow.

    Silverback and normal double barreled shotgun are useless if you have an upgraded auto shotgun.

    P.E.P.S. has just too many drawbacks. Ammo is relatively scarce, it often doesn't manage to actually K.O. the enemy and it takes up quite some space plus it has a long reload time. I'd recommend stockpiling the ammo and picking up the P.E.P.S. when you get to panchaea.

    Rocket launcher is as mentioned above only useful if used upon picking it up, as it's way too bulky and is outmatched by grenades in most cases.

  12. #12
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    Aye, the Sniper is a tremendously useful weapon, especially in situations where the pretense of stealth is already ruined (Malik, for example). The same logic would mean EVERY non-silenced weapon was useless. And the Rocket Launcher does precisely what you'd expect: Launch an explosive over a long distance. It also allows one to fire around corners if lock-on has been achieved.
    "Square Root of 912.04 is 30.2... It all seemed so harmless..."

  13. #13
    Revolver. Looks awesome, hits hard, makes big boom (especially with exploding bullets). I even stuck a laser sight on it and immediately regretted it. Any job for a handgun is handily done by the trusty 10mm, which never runs out of ammo, can be silenced and, well, a headshot is a headshot. If I'm in a serious firefight, out comes Mr. Combat Rifle, also silenced and laser-sighted, hits harder, hits faster, uses ammo that is common as dirt.
    Really? For sure the silenced AP 10mm, but the Combat Rifle? I can't stand the Combat Rifle, as it doesn't penetrate armor, but the Explosive Revolver doesn't care. Anything that won't die in one shot gets stunlocked and the following 1-2 shots kills - robots excepted, but that's what bombs are for.

    I actually use the Revolver for all my 'serious' gunfights... until the Grenade Launcher's available (). The revolver's small and efficient as hell, so I'm surprised you don't like it. I agree with the laser sight though - that ruins the gun.

    Sniper Rifle. The reach is lovely, the report is deafening and utterly unacceptable. As soon as you fire it, any pretense of stealth is instantly gone. And it is HUGE.
    Agree wholeheartedly. Very odd design choice imo.

    Rocket Launcher. "Dis gun makes da bigges BOOM!" except there's nothing in particular to boom. Robots die to a single EMP grenade. Everything else can be sniped or shot to death with the Combat Rifle.
    Agree again, other than the CR part. There is no point to a huge, slow-firing bomb-chukka when you can generally chuck actual bombs (grenades/mines) with greater safety and ease. Again, the Grenade Launcher is the game changer here ()- it's small, shoots hella fast (esp. w. upgrades), super powerful and gives you the range and speed that throwables don't. I haven't tried the RL with target lock yet, but I still hate thenotion of lugging such a huge gun around with just a few shots of such huge ammo.


    So far, the guns that I liked but let me down are the MP, CR, Heavy Rifle and Silenced Sniper. They just don't have enough power for me. The CR and MP are great at first, but after Detroit they just aren't strong enough, even with all upgrades; for every 10-20 bullets I need to use from them I can generally do the same job with 1-2 bullets from either the 10mm or explosive rounds revolver. The Heavy Rifle isn't responsive enough for me, and it's huge, which isn't my thing - though I recognize that some ppl kick major azz with it. Before the pre-order packs became DLC, I used to long for the Whisperhead - now that I have it, it's just very meh. It's nice having the scope and no bullet drop and all, but again, it just lacks the power I want later on in the game.

  14. #14
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    I find myself using the pps or the stun gun the most as backup for stealth melee KO's. I have found I like the 10mm or the CR the best because of all the upgrades but they just dont pack enough punch. The PPS is one of my favorite guns though you can use a smaller gun to lure a bunch of guys close together then jump out and know them all out with a well placed PPS shot.

    One trick I really liked was using the tranq gun hiding in vents and shoot 1 guard then let his friend wake him up and then shoot him his friend will get up and wake the other guy up but each time you do it they drop another weapon so you get insane amounts of ammo.

  15. #15
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    10mm packs substantial punch when upgraded. Combat Rifle less so, but makes up for it by being more adaptable.
    "Square Root of 912.04 is 30.2... It all seemed so harmless..."

  16. #16
    ^The 10mm packs substantial punch, but I suppose it still kind of sucks as a direct-action weapon, as it just does normal damage w/o staggering or stunning or the like. There's always the Revolver though, if you wanna get someone's attention... by launching them 10ft into the air!!

    Is the fully upped CR really that good? I like its auto-tracking hijinks, but that's about it. I still get the feeling I used too many bullets to do too little whenever I use the thing in a pitched fight.

  17. #17

    Cool

    Originally Posted by Locutus of BORG
    Is the fully upped CR really that good? I like its auto-tracking hijinks, but that's about it. I still get the feeling I used too many bullets to do too little whenever I use the thing in a pitched fight.
    Yep, a lot of bullets in a short time . See for yourself: in a battle with Namir when I use fully upped CR I can trow a proximity mine at him at the beginning of fight and while he's recovering, I shoot with CR at his head. Usually he's down before the end of the clip , and the fight is over, no damage taken .

  18. #18
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    Originally Posted by Locutus of BORG
    ^The 10mm packs substantial punch, but I suppose it still kind of sucks as a direct-action weapon, as it just does normal damage w/o staggering or stunning or the like. There's always the Revolver though, if you wanna get someone's attention... by launching them 10ft into the air!!

    Is the fully upped CR really that good? I like its auto-tracking hijinks, but that's about it. I still get the feeling I used too many bullets to do too little whenever I use the thing in a pitched fight.
    I found the Combat Rifle is good at just that - combat. Whereas the Pistol is better suited to stealth (Hide and shoot your opponent once in the head), the Combat Rifle is great for when you just need a hail of fairly high damage bullets, especially against single targets.
    "Square Root of 912.04 is 30.2... It all seemed so harmless..."

  19. #19
    I actually gave the revolver another go later in the game, and found a previously-undiscovered appreciation for it. Explosive rounds are a beautiful thing (just not point-blank).

    What I really didn't find any use for (though I was looking forward to it) was the Heavy Rifle. I ended up picking it up a few times, going all Terminator against the nearest enemies, and then chucking it.

    I wish Plasma Rifle came along earlier in the game.
    I am Wrath. I am Hatred. I am the righteous Vengeance.

  20. #20
    Originally Posted by Olgerth Heidern
    I actually gave the revolver another go later in the game, and found a previously-undiscovered appreciation for it. Explosive rounds are a beautiful thing (just not point-blank).
    Eexxxceelllennt, I've brought another convert into the fold j/k haha. The cartoonish ragdoll this gun causes is extremely addictive!

    I have a penchant for automatics in most games. I think I need to sit down one day and build a PT specifically around Heavy Rifle. Otherwise, I agree. I think you have to really try in order to get the most out of it.

    Early PR would be great; early GL would be even more ridiculous (!!!).

    Originally Posted by Romeo
    I found the Combat Rifle is good at just that - combat. Whereas the Pistol is better suited to stealth (Hide and shoot your opponent once in the head), the Combat Rifle is great for when you just need a hail of fairly high damage bullets, especially against single targets.
    Originally Posted by ECM_specialist
    Yep, a lot of bullets in a short time . See for yourself: in a battle with Namir when I use fully upped CR I can trow a proximity mine at him at the beginning of fight and while he's recovering, I shoot with CR at his head. Usually he's down before the end of the clip , and the fight is over, no damage taken .
    See, therein is the problem for me with the CR.. It has all the basic functionality I like, but at every point past early game, there is always something else that can do roughly the same thing, but better. Like for Namir, I'll have a fully upped GL - he usually barely even gets his gun up before I launch him into space (before the cutscene brings him back down, lol). Before Namir on, there's the Heavy Rifle (for MG cha-cha goodness) or the explosive Revolver () for when "subtlety" isn't an issue.

    Again, I usually love my automatics, esp. assault rifles.. but the one in HR is currently making me sad.

  21. #21
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    Originally Posted by Olgerth Heidern
    I actually gave the revolver another go later in the game, and found a previously-undiscovered appreciation for it. Explosive rounds are a beautiful thing (just not point-blank).

    What I really didn't find any use for (though I was looking forward to it) was the Heavy Rifle. I ended up picking it up a few times, going all Terminator against the nearest enemies, and then chucking it.

    I wish Plasma Rifle came along earlier in the game.
    My first play through, I was heavily into the heavy rifle and I loved it. It takes up a lot of space, but I upgraded the clip so much that I didn't need to use more for the ammo. It's quite fun as a heavy combat weapon. You have to buy the agus to support it though.