Thread: Classes Damage Comparison

Classes Damage Comparison

  1. #1

    Classes Damage Comparison

    https://www.youtube.com/watch?v=Cx2HBU_dlcE

    Nosgoth class damage isn't clear. In this video I calculated the damage per second of all the current available classes in Nosgoth. White normal damage without abilities.

  2. #2
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    Pretty cool video. Of course many things are not included in the video, like total damage per clip, maximum potential Scout damage with charged shots, or the fact that Alchemist can deal more damage overall with her AoE attacks, not to mention different DPS with different weapons. But I like that this video more or less confirms that when it comes to overall melee dps vampires are inferior to DPS humans cause. I've seen many people claiming that vampires still deal too much damage with normal attacks and should be nerfed. Well joke's on you!

  3. #3
    Nicely produced.

    I will say we evaluate Vampire DPS a bit higher than your numbers. Given the exact length of the melee attack anims, vampire melee DPS looks more like:
    Reaver - 285
    Tyrant - 263
    Sentinel - 270
    Deceiver - 278

    We did at an earlier point in development have Vampire melee DPS numbers that were higher but intentionally redistributed some of that damage into abilities, particularly aimed/skillshot abilities like Pounce or Jump Attack. We found that high melee dps made vampires entirely too effective on the low end of the skill curve - and they still were due to melee aim assist for quite awhile, and may STILL be despite all the changes.

    You also have to factor in clip sizes and reload times into "real world DPS" - Alchemist can't sustain 300 DPS for instance due to reload mechanics.

    For instance if you considered DPS over a longer time window, say 10 seconds..
    Vampire DPS is constant assuming melee range.
    Hunter empties his clip in ~4.65 sec with a 2 sec reload, leaving 10-(4.65+2)=3.35 sec for more shooting, or roughly 3.35*4.3 =~ 14 shots.
    That's 34 shots * 75 damage = 2550 damage. 2550 / 10 sec = 255 DPS. Much lower than his peak calculated white damage.

  4. #4
    Thanks for all the kind word words guys. Like said in the video this is just a very rough idea, an attempt (almost impossible to achieve) to rank all the classes damage.

    Thanks for your answer Corey, that clears up a lot. I'm gonna quote your answer on my video.

  5. #5
    Corey, could you explain Reaver Leap Attack damage, please?

    Since it doesnt have a charge time, i thought that range was sole determining factor, but it doesnt appear to be the case either.

    Is there a hidden charge timer with Leap Attack? So the longer you stay in the prone position the more potential damage you do?

    Edit: On a side note, with the addition of Sweep Kick, Leap attack feels completely pointless. Before it was good for a quick attack that didnt leave you vulnerable while you had an enemy pinned down. Sweep Kick now fills this role, with an added knock back...while also providing higher and more stable damage as well and being an AOE on top of that.
    Additionally being running around in the prone state gives your position awhile since your Reaver growls.... While Sweep Kick allows you to stay quiet and stealthy.
    Do you think Leap could be re-looked at? It use to be my favorite RMB ability, but now it just seems obsolete.

  6. #6
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    A very good video and everyone in the world should be ashamed they didn't do the investigation themselves, I know I am! :C

  7. #7
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    So looking at your post Corey, I did up these calculations on attacks per second:

    Reaver: 285/185 is 1.5405 attacks per second
    Tyrant: 263/225 is 1.168
    Deceiver: 278/200 is 1.39
    Sentinel: 270/200 is 1.35.

    Now since your numbers were released Reaver and Deceiver damage has been tweaked so new dps would be

    Reaver: 180*1.504 is 270
    Deceiver: 205*1.39 is 285.

    So Deceiver now has best melee before applying haste or enrage.

    EDIT: Damage while using haste and enrage:

    Reaver: 180*(1.504*1.25) is 338
    Tyrant minimum enrage: (225*1.29)*1.168 is 339
    Tyrant max enrage: (225*1.5)*1.168 is 394.2
    Last edited by Razaiim; 21st Jul 2014 at 18:15.
    In-game: Sirshua, being a sir everywhere.

  8. #8
    I believe these are the current Human numbers for Damage Per Second (DPS) and Damage Per Clip (DPC).
    The numbers for the Scout's Charged Shot are probably incorrect though, because I don't know how long the delay between firing a charged shot and being able to charge up again is (the numbers are based on being NO delay).

    ---

    SCOUT

    Compound
    234 DPS
    1080 DPC
    237.5 Charged Shot DPS
    2850 Charged Shot DPC

    Swift
    227.5 DPS
    1050 DPC
    288.4615384615385 Charged Shot DPS
    2250 Charged Shot DPC

    Storm
    237.5 DPS
    950 DPC
    237.5 Charged Shot DPS
    2375 Charged Shot DPC

    War
    234 DPS
    780 DPC
    160 Charged Shot DPS
    1600 Charged Shot DPC

    ---

    PROPHET

    Dual
    253 DPS
    1265 DPC

    Heavy
    247.5 DPS
    1320 DPC

    Quick
    247.5 DPS
    1260 DPC

    Piercing
    247 DPS
    1170 DPC

    ---

    HUNTER

    Repeater
    322.5 DPS
    1500 DPC

    Siege
    332.5 DPS
    1520 DPC

    Bolt-thrower
    301 DPS
    2520 DPC

    Multi
    399 DPS (?)
    1470 DPC

    ---

    ALCHEMIST

    Hand
    308 DPS
    1320 DPC

    Fullbore
    300 DPS
    1250 DPC

    Viscous
    308 DPS
    1320 DPC

    Multi
    312 DPS
    1200 DPC

  9. #9
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    My only criticism for you ztark is multi cannon. Since it shoots shotgun like your less likely to hit all 3 grenades, unlike multibow
    In-game: Sirshua, being a sir everywhere.

  10. #10
    https://docs.google.com/spreadsheets...it?usp=sharing
    Here are some values I made for Hunter a while back and updated today.
    It should be correct and I counted first the damage per minute, which included reload time and how fast one clip empties and from that I counted the dps.

  11. #11
    I'm going to go out on a limb and say that the delay after firing a charged shot makes the DPS a lot lower than normal DPS, but it would have completely changed how I play Scout if it proved to be true :P I've already tried using the Swiftbow charge during combat, it feels good for helping out teammates thanks to the burst you suddenly apply to any vampire in their face but I haven't tried firing every shot charged when a vampire is attacking me. It would be really cool if it happened to be stronger.

  12. #12
    I agree the compound/storm/warbow all have higher DPS when they only use normal shots (and lower DPC that way though). I believe only using charged shots with the swiftbow does indeed have higher DPS than the other bows using only normal shots (and of course the highest DPC that way since they are charged shots). I have no clue on what the exact numbers for the DPS that way are obviously, just that it is indeed higher than 237.5. Could be wrong though. :-/

  13. #13
    Well thanks for taking the time to calculate the DPS anyway, always nice to have numbers. It's a bit of a shame to see the Prophet numbers though, they feel like they do so much more especially when duelling.

  14. #14

    I need to know the APS of vampires attacks

    (attacks per second)=APS

    I need to know this, does anyone have the info?

    by APS i mean when spamming attack

    and i need to know there base damage and charged attack damage

  15. #15
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    This thread covers everything you need to know. Posts 3 and 7 deal with vampire stuff best
    http://forums.eu.square-enix.com/sho...ght=comparison
    Charged attack damage isn't mentioned but it scales up to double a standard attack and I seem to remember the charge time being about 1.25 seconds (confirmed may 6th patch notes)
    Last edited by Razaiim; 26th Jan 2015 at 07:55.
    In-game: Sirshua, being a sir everywhere.

  16. #16
    Originally Posted by absinthesize
    (attacks per second)=APS

    I need to know this, does anyone have the info?

    by APS i mean when spamming attack

    and i need to know there base damage and charged attack damage
    All the info that helps you set up macro's.
    I doubt you will get anyone to answer this willingly.

  17. #17
    Originally Posted by Cristari
    All the info that helps you set up macro's.
    I doubt you will get anyone to answer this willingly.
    Or he is just calculating dps...
    Last edited by lucinvampire; 26th Jan 2015 at 13:24.
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  18. #18
    Originally Posted by Cristari
    All the info that helps you set up macro's.
    I doubt you will get anyone to answer this willingly.
    nice conclusion lol. He is prob making a spreadsheet of stuff for his own education.

  19. #19
    also, pls let him have a makro for it. It will likely perform worse than a player in actual combat.
    Remove the Lobbies! Move the banners to the death screens!
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  20. #20
    Originally Posted by FireWorks_
    also, pls let him have a makro for it. It will likely perform worse than a player in actual combat.

  21. #21
    What exactly would those makros do? I'm curious cause I don't see any gain here.

  22. #22
    Makros is one of those things people say without thinking much, like "pay2win" or "omg hes a haxor, landing every charged shot on me secretly sitting on that roof noone knows about"

  23. #23
    lol its to disprove to some people that

    1-vampires have more hp

    2-vampires have more dps

    but for 2 i had to know attacks per second, as i already knew damage.