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Thread: TAKE DOWNS - All Discussion / Q&As & Video Tutorials (see 1st post/1st page)

TAKE DOWNS - All Discussion / Q&As & Video Tutorials (see 1st post/1st page)

  1. #1

    TAKE DOWNS - All Discussion / Q&As & Video Tutorials (see 1st post/1st page)

    Hi all,
    I've been a long time observer of things on here & wanted to ask a question to anyone who may have played a demo at a games convention:

    Are there takedowns that can be done from cover, especially if Adam is lurking round a corner (like arkham asylum's batman) or can they only be instigated out of cover ?.

    Btw, I haven't been this stoked for a game in one he'll of a long time, really looking forward to getting my mitts on this next week .

    ___



    *Moderator Edit/Updates*
    Originally Posted by GreasedScotsman
    The Zero Takedown Ghost series is complete.
    ===

    After watching the so-called "stealth" walkthroughs of Deus Ex Human Revolution on YouTube over the last few days, I was puzzled why these gamers thought shooting everything that moved with a tranq dart and pummeling everyone in the face (and not hiding their bodies) was considered stealthy. I've decided to respond with a stealth challenge I call "Zero Takedown Ghost."

    Video 1: Game Prologue / Attack on Sarif HQ - http://www.youtube.com/watch?v=94TuvveHexI

    Video 2: Sarif Manufacturing - http://www.youtube.com/watch?v=s5-UGIPkeHI

    Video 3: Detroit Police Station - http://www.youtube.com/watch?v=A8UgOcx4QkU

    Video 4: DRB Transmission - http://www.youtube.com/watch?v=1qJ0DbRQxi4

    Video 5: FEMA Factory / Detention Center - http://www.youtube.com/watch?v=Ho8_GjXia74

    Video 6: Hengsha - http://www.youtube.com/watch?v=mXNYIO6gA5I

    Video 7: Tai Yong Medical - http://www.youtube.com/watch?v=9WgI79KzFRw

    Video 8: Picus Communications - http://www.youtube.com/watch?v=xvOkRtRNz2Q
    *If you only watch one of these... this is the one.

    Video 9: Detroit Revisited - http://www.youtube.com/watch?v=orGjn7_t3kY

    Video 10: Hengsha Revisited & Stow Away - http://www.youtube.com/watch?v=VqZhkxdPyYU

    Video 11: Singapore / Omega Facility - http://www.youtube.com/watch?v=VTtF9GFxgMo

    Video 12: Panchaea - http://www.youtube.com/watch?v=4SJWEbnPCB8

    For those of us who are Splinter Cell veterans (I was known as goliathvt back in the day, ran SC-SpyWorld, made the SCDA full stealth video series for those curious), one of the favorite community challenges was to "ghost" a level, meaning to complete a mission not only by remaining undetected, but also getting through without disturbing anything.

    For Deus Ex HR, that means no takedowns, no stuns/bolts/bullets/shells fired, and, if you're hardcore, you might even try to close vents, doors and such behind you whenever possible so that you leave absolutely no trace.

    While stealth in DXHR is not quite as robust as SC, it's pretty close, so I've begun an attempt to complete the game as a Zero Takedown Ghost. The only exceptions I'm allowing myself will be if something like a dialog cutscene or a boss fight pulls me out of the game loop and requires me to become detected.

    Eidos has given us a gorgeous, lengthy and challenging game... a rare gem in today's game market.

    Update: The video series is complete! A Police Station Stealth Alternative will be posted soon.

  2. #2
    Yes when you have no obstacles, no round the corner. And you can punch through the weakened wall. Look for the steam manual

  3. #3
    You can't do takedowns whilst you're in cover, only when you're out of it.

  4. #4
    No takedown from cover. There was a video walkthrough where one of the devs was asked this and he said no.

  5. #5
    If I remember correctly, you can initiate a takedown while in cover, but there's no special animation for it. You will just leave cover automatically and stand out in the open afterwards.

    EDIT: I just checked it. It's like I stated above.

  6. #6
    Thanks for the replies, I thought I may have seen a vid where Jensen exits cover and smacks the living bejesus out of some poor sod but I wasn't sure, waiting for this to come out is getting very tiresome now.

  7. #7
    A pity they did not make the pimp slap a takedown.
    Doom befall you

  8. #8

    Is it just me..?

    Or do others here think that the actual sound of the takedowns & the enemies crumpling/hitting the ground are WAY TOO LOUD! it looks bizarre to me when a takedown is performed on one enemy with accompanying bone crunching foley sound effects several feet behind another enemy that raises not so much as an eyebrow! especially when they seem to react to almost all other environmental disturbances.

    Then again it probably is just me.

  9. #9
    Originally Posted by thanos
    A pity they did not make the pimp slap a takedown.
    The pimp slap is a takedown.
    http://www.youtube.com/watch?v=02tfb...eature=related
    (I cannot figure out how to get videos to show on the forums)

  10. #10
    Originally Posted by flunkorg
    The pimp slap is a takedown.
    http://www.youtube.com/watch?v=02tfb...eature=related
    (I cannot figure out how to get videos to show on the forums)


    I stand corrected.

    It is amuseing to see a takedown down in the proper fashion known as pimpslapping.
    Doom befall you

  11. #11
    Originally Posted by thanos
    I stand corrected.

    It is amuseing to see a takedown down in the proper fashion known as pimpslapping.
    Wonder what if feels like to get pimp slapped by Adam.(with his aug arms)

    Wouldn't it be like getting hit by a truck?

  12. #12
    It would likely be about the same as getting hit by a tractor trailer.
    Doom befall you

  13. #13
    Join Date
    Dec 2007
    Posts
    1,970
    Originally Posted by flunkorg
    The pimp slap is a takedown.
    http://www.youtube.com/watch?v=02tfb...eature=related
    (I cannot figure out how to get videos to show on the forums)
    Just copy and paste the video ID number from the URL into the reply window, highlight it, then click the YouTube button at the top of the reply window. It'll look like this (but without the spaces):

    [ YOUTUBE ] 02tfbGkXzsU [ / YOUTUBE ]

    Spaces removed:

    For when you're too lazy to repost your side of an argument/discussion: http://forums.eidosgames.com/showthread.php?t=115406

  14. #14
    Originally Posted by flunkorg
    The pimp slap is a takedown.
    http://www.youtube.com/watch?v=02tfb...eature=related
    (I cannot figure out how to get videos to show on the forums)
    I know how my first few hours will be spent

  15. #15
    I bet you do.
    Doom befall you

  16. #16
    Join Date
    Aug 2011
    Posts
    77
    Look. I dont really hate third person. The thing that bothers me is that the game isnt consistently third or first person. But thats not the thing that really bothers me. Its the takedowns. They arent just short and simple. They arent in real time, and I feel like Im watching some cheesy kung fu clip. The screen flashes black (distracting and annoying) and then if you are too close to objects that would intrude upon the kill animation, you are teleported sometimes a good 5 feet. Enemies stand around and dont interfere in the slightest. An enemy could be right behind you with a perfect shot and he just stands there. This really really ruins the game for me. Wouldnt it for anybody? I suggest that someone make a mod that fixes this problem by making the takedowns occur twice as fast, or the animation is abridged/shortened, and then instead of happening in a cutscene, it happens in real time so that you have to use them at the right time in the right place (for example, if someone threw a grenade you wouldnt be invincible, or if you were completely surrounded by enemies). For those in the audience that want a little more, the camera could be switched between third and first person either in the options or ingame. Shouldnt be that hard to accomplish and it will be very popular. There are alot of people that would love this mod. You could even make the cover system in full third person. You might think this isnt possible, but either making the cover system like Killzone or simply placing the camera in the eyes of the character its pretty simple. What do you think? I know there will be naysayers out there but before you say "no it cant be done" think about how it can be done. I only know the bare basics of code and dont know how to mod. But lets say x code says follow jenson position of head. There is a code (y) that says follow jensen in this position when takedowns/cover system take place. Wouldnt it be as simple as copy paste x into y? So that you still get the same cover mechanic/takedown effect but you simply can move the camera around in FIRST PERSON (or if you choose, third person) in real time?. I dont think it would be that hard. Think about it. I would suggest if you like this idea, to spread it like a virus. Copy and paste this and send it everywhere so that someone, somewhere, will make a mod like this. Who knows? Maybe it might be an official DLC if the devs see it.

    And yes I realize that the takedowns are compensating for the fact that you cant do alot of them (limited energy) by making you invincible during them. However, this could be tweaked as well.

  17. #17
    David Cameron not too fond of "pimpslapping" right now... This game needs to make sure it makes clear the non-lethal option and make clear it is not GTA.
    signature image

  18. #18

    Why Do The Takedowns Have To Be Mini-cutscenes?

    The takedowns seem to take too long. I loose my sense of position, and it throws me off guard. Why can't I just bop them on the head and be done with it. Why take me out of the game?

  19. #19
    I keep stumbling on threads consisting in dumb complaints. This would be one of them. You're insulting the developers asking for implementations based upon your personal tastes and tons of childish complaints. Stop it already, game studios are not Santa Claus.

    PS: Santa Claus isn't real.

  20. #20
    Originally Posted by mariofranck
    I keep stumbling on threads consisting in dumb complaints. This would be one of them. You're insulting the developers asking for implementations based upon your personal tastes and tons of childish complaints. Stop it already, game studios are not Santa Claus.

    PS: Santa Claus isn't real.
    It's called constructive criticism from a fan. Game developers understand that this comes with the job. They WANT to know what we think, so they can make improvements on the next game. That's what this forum is for.

  21. #21
    Join Date
    Feb 2011
    Posts
    1,234
    Either way, you guys are hilarious.

  22. #22
    we have been asking that very same question, there has been no satisfactory answer (one was so we could see how our AJ changes when he gets new augs, wich was no implemented in the game, another one was that we would not be able to get into our character without 3rd person camera).

    maybe the devs missed their true calling of making movies

  23. #23
    Could be worse, I'm sure QTEs would make things much more annoying.
    Yes siree, the excitement never ends.

  24. #24
    Originally Posted by sahdev_92
    You can't do takedowns whilst you're in cover, only when you're out of it.
    Yes you can. If you at the edge of the cover you can hit the person who's walking toward you. For example open a door and get into cover and wait for someone to walk through it. You can do the takedown while in cover.

  25. #25
    I haven't had any luck of getting tackdowns while in cover. I've waited behind a concrete barrier, let a guy walk right up to me and had to get out of cover to do any kind of melee. Wish it was like in Splinter Cell Conviction where Fisher actually performs a sweet takedown from cover, usually by closelining the chump first before slamming him into the wall.

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