Page 1 of 8 12345 ... Last

Thread: PC GAMER - DX:HR’s 21 Augs Analysed (Confirmed & Speculated)

PC GAMER - DX:HR’s 21 Augs Analysed (Confirmed & Speculated)

  1. #1
    Join Date
    Dec 2007
    Location
    The highest ground...
    Posts
    23,047

    Lightbulb PC GAMER - DX:HR’s 21 Augs Analysed (Confirmed & Speculated)

    Posted in News thread, but it really deserves a thread of it's own.

    The new Deus Ex: Human Revolution trailer shows an augmentations screen, where you can see all 21 of the cybernetic enhancements you can get in the game. Some we know the details of for sure, many are obvious from their icons, and others require a bit of imagination. Here’s our analysis of what we think all 21 of them will do.

    Augs in Human Revolution are either passive or active: passive ones are always in effect and drain no energy, active ones consume some energy when used. Your first ‘pip’ of energy regenerates over time, but the rest have to be refilled by consumable items. The interface shows that the augs are split into colour coded categories – we don’t know the names of those, but the themes are obvious so we’ve taken a guess. Each aug has its own tech tree of upgrades that improve or change its function – we won’t speculate about each of those, but a few we know, and we’ll explain those.
    Read on, here:
    http://www.pcgamer.com/2010/11/25/de...augs-analysed/


    **


    Social Enhancer Aug

    Status: Confirmed
    Type: Neural, active?
    Use: “provides its user with a direct monitor of behavior patterns and likely responses from conversational subjects. In real terms, this means the user can gain an insight into which conversational methods to employ in any situation.” You can permanently screw up important conversations by saying the wrong thing, this aug gives you some inkling of what to pick. There’s a very brief glimpse of the upgrade tree for this one that just shows a single possible upgrade, a shape that looks like a fractured skull. It may relate to the mind-control stuff the first trailer hinted at.


    Map Aug

    Status: Speculation
    Type: Neural, passive
    Use: A few of your basic FPS conventions take the form of augs you have (almost) from the start: we know the Comm Link is one. This one, next to it in the list, looks like it’s probably a map. I wouldn’t mind if it was a dynamic and useful one this time around.


    CommLink

    Status: Confirmed
    Type: Neural, passive
    Use: “Some news, JC.” This is just a fancy version of an earpiece for people to deliver exposition and mission objectives to you – same aug you had from the start of Deus Ex 1.


    Alert Delay Aug

    Status: Speculation
    Type: Neural, passive
    Use: Not much to go on here, but that looks like someone being alerted. System Shock 2 had powers that increased the lag before security systems recognised you as hostile – this might be something similar. Or maybe the guy’s head is just glowing, and it’s a light.


    Hacking Device

    Status: Confirmed
    Type: Neural, active
    Use: This how you access security terminals to open doors, turn off cameras and switch bots to your side: it lets you play a minigame to bypass their login. We also get to see its full upgrade tree in the trailer, so we know almost everything about how it works:



    Presumably, the initial aug only lets you open doors. Then there are three separate upgrades for controlling cameras, turrets and bots, and five that boost its effectiveness, to let you hack higher security terminals. If you want to make a proper hacking character, there’s a lot of points to be pumped into this.


    Security Confusion Aug

    Status: Speculation
    Type: Neural, active
    Use: We know from the hacking aug that the screen symbolises security systems in general. What to make of the question mark? In game iconography, that often represents a ‘confuse’ power, one that turns enemies against each other. This might be an aug that does something similar to the Scrambler grenade in Deus Ex 1, turning automated security to your side temporarily.


    Security Health Aug

    Status: Speculation
    Type: Neural, passive
    Use: This is the most confusing one. A first aid sign, in a security screen? Bwuh? It’s unlikely to be something like BioShock’s heal-while-you-hack tonic, since the game has regenerating health. So it might be health within the hacking mini-game: it may make it more forgiving if you screw up slightly.


    Security Invisibility Aug

    Status: Speculation
    Type: Neural, passive
    Use: Also a tough one, but if the other aug boosts your hacking minigame health, this likely decreases your chances of detection when you capture a node in the hacking game. The game revolves around capturing nodes on your way to the part of the system you’re trying to access, and each carries a certain risk of detection. It could be a different kind of cloak system to evade security, but it’s not in the same category as the ordinary cloak, and the trailer seems to suggest ordinary cloak works for that.


    Smart Vision Aug

    Status: Confirmed
    Type: Visual, active
    Use: We see Jensen use this in the trailer: it’s the ability to see through walls with that awesome-looking golden triangle grid effect.


    Retinal Prosthesis Aug

    Status: Confirmed
    Type: Visual, passive
    Use: This is another one you start with: it just outlines items in the world you can interact with. A gameism.


    Defense Aug

    Status: Speculation
    Type: Subdermal, passive
    Use: This is very likely a passive boost to your defenses, making you tougher in combat. The team have said there are augs for the player who wants to beef himself up and take on threats directly.


    Cloak Aug

    Status: Confirmed
    Type: Subdermal, active
    Use: Makes you invisible, which is nice. The trailer seems to show this working for both human enemies and security systems like laser grids – in both the other Deus Ex games, you needed a different cloak aug for that.


    Health Boost Aug

    Status: Speculation
    Type: Torso, passive
    Use: Almost certainly an overall boost to your health, and/or how quickly it regenerates after taking damage. Deus Ex 1’s health regen aug was ridiculously overpowered, and made you virtually invulnerable once you upgraded it. This is likely to be more measured.


    Energy Boost Aug

    Status: Confirmed
    Type: Torso, passive
    Use: Active augs all consume energy pips. We know there’s an aug to upgrade your maximum number of them, so this is almost certainly it.


    Lung Capacity Aug

    Status: Speculation
    Type: Torso, passive
    Use: There was a lung aug in Deus Ex 1 for increasing your breathing time underwater. Human Revolution also has a sprint button, so this likely increases that duration too.


    Typhoon Explosive System

    Status: Confirmed
    Type: Torso, active
    Use: Fires out tiny mines, blowing up everyone around you. We’ve seen this in an earlier trailer.


    Speed Aug

    Status: Speculation
    Type: Feet, active
    Use: Bound to be a speed increase of some form – my guess is that it’ll be a temporary one you have to activate, possibly even a charge/dash move.


    Icarus Landing System

    Status: Confirmed
    Type: Feet, active
    Use: Prevents all fall damage, and depending on whether you tap or hold the key, lets you choose whether to land softly and silently, or slam down with enough force to stun anyone near you. We see it used both ways in this trailer – they’re likely separate upgrades for the aug that the player has unlocked.


    Strength Aug

    Status: Confirmed
    Type: Arms, passive
    Use: No need to speculate, we’ve got the full tech tree for the upgrades you make to this aug here:



    So there’s an upgrade for throwing things harder, lifting heavier objects, three for increasing your inventory space, two for reducing weapon recoil, and one for punching through the goddamn wall. Prediction: best aug.


    Accuracy Aug

    Status: Speculation
    Type: Arms, passive
    Use: This is bound to be an increase to your accuracy with all weapons, being in the same category as Strength. It’s maybe a little surprising that recoil reduction isn’t part of this one, but accuracy itself is just a very big deal for your overall effectiveness, so it justifies its own aug.


    Silent Running Aug

    Status: Speculation
    Type: Legs, passive
    Use: This is probably the aug from Deus Ex 1 that made your footsteps silent – it was a great aug, even when it meant sacrificing Speed in that game. In Human Revolution, no augs are mutually exclusive, so it’d be even better here.

  2. #2
    Some news, JC.” This is just a fancy version of an earpiece for people to deliver exposition and mission objectives to you – same aug you had from the start of Deus Ex 1.
    Close, but not completely correct. The infolink was one-way. It seems Adam will be able to talk back.

    Use: This is another one you start with: it just outlines items in the world you can interact with. A gameism.
    Correction: "A hand-holding feature". Yes, I'm being nitpicky and irritable, but there are plenty of games where there is no such thing.

    Deus Ex 1’s health regen aug was ridiculously overpowered, and made you virtually invulnerable once you upgraded it. This is likely to be more measured.
    There were plenty of mobs in DX who could smoke you with one or two shots, on the higher difficulties. I guess this guy didn't play on those difficulties.


    On the whole, though, it was a fun read. Too bad we're actually none the wiser after reading.
    "Isn't the universe an amazing place? I wouldn't live anywhere else." G'Kar, Babylon 5.

  3. #3
    Getting a definite Portal vibe from those stickmen. This was a triumph. I'm making a note here, "great success".












    It's hard to overstate my satisfaction with these augs.
    signature image

  4. #4
    Other than the Retinal Prosthesis Aug being mandatory, this has left me pretty happy, actually. Thanks for the link, MyImmortal!

  5. #5
    Join Date
    Dec 2009
    Posts
    1,270
    now, i'm not a huge fan of those takedowns, but where's the basic takedown aug we start with?
    as well as the weapons we can supposedly keep in our mechano-hands?

    overall, these augs seem to be too much like Deus Ex. I find it varies greatly from the supposedly violently intrusive mech augs Adam was supposed to get.

    also, IGN, how lang has it been since E3, where they told us the name of the Claymore aug?
    Typhoon? seriously? :facepalm:

  6. #6
    Join Date
    Mar 2010
    Posts
    2,377
    I'm interested by the lung aug - only hint that swimming might actually be in the game. Either that, or it's to keep Adam from dying of lung cancer due to smoking.

  7. #7
    Originally Posted by Kodaemon
    I'm interested by the lung aug - only hint that swimming might actually be in the game. Either that, or it's to keep Adam from dying of lung cancer due to smoking.
    It could be that it's just connected to the "sprint" mechanism he refers to... But that would kind of suck.
    "Isn't the universe an amazing place? I wouldn't live anywhere else." G'Kar, Babylon 5.

  8. #8
    Join Date
    Mar 2010
    Posts
    2,377
    Connecting it to sprinting is a stretch - you'd think the icon would be of a running stickman or something like that.

  9. #9
    Originally Posted by Kodaemon
    Connecting it to sprinting is a stretch - you'd think the icon would be of a running stickman or something like that.
    I meant it more as upgrade to lung capacity, for longer sprinting distance.

    Could be a filter for poisonous air etc as well. I dunno...

    I'd like to see swimming in HR, though.
    "Isn't the universe an amazing place? I wouldn't live anywhere else." G'Kar, Babylon 5.

  10. #10
    Join Date
    Mar 2010
    Posts
    2,377
    I do know what you meant, I just think it's unintuitive. But hey, makes more sense than some other stuff they did.

  11. #11
    It seems that I'll be able to specialize my character much more dramatically in HR than in either of the previous two games. This is very exciting; I'm already picking out what augs I want to use and upgrade to create a super-sneaky and lethal character.

  12. #12
    Join Date
    Jan 2008
    Posts
    1,269
    In Invisible War I hear they couldn't get the NPC physics to work with swimming. So they axed it. It would be nice if swimming comes back.

  13. #13
    Originally Posted by Kodaemon
    I do know what you meant, I just think it's unintuitive.
    Yeah, it was just a suggestion. I haven't got anything better to do, atm.

    Originally Posted by Kodaemon
    But hey, makes more sense than some other stuff they did.
    Heh, I hear that.
    "Isn't the universe an amazing place? I wouldn't live anywhere else." G'Kar, Babylon 5.

  14. #14
    I'm pretty sure the developers confirmed an aug based on your takedowns, but which one could it be? None of the icons seem to fit.

  15. #15
    Join Date
    Mar 2009
    Posts
    1,167
    No rocket-punch and tentacle aug... ?
    EM... I am disappoint. *shakes head*


    Now really, where's my spy bot?

  16. #16
    Originally Posted by IOS
    I'm pretty sure the developers confirmed an aug based on your takedowns, but which one could it be? None of the icons seem to fit.
    He forgot to put that in the article. Here it is:

    "Isn't the universe an amazing place? I wouldn't live anywhere else." G'Kar, Babylon 5.

  17. #17
    Join Date
    Sep 2010
    Posts
    2,710
    Strength Aug pretty much rocks.

    I wonder if it changes the appearence of your character when you pump it up. Maybe i'll end the game looking like Zangief.
    Visits the forum once every six months.

  18. #18
    Originally Posted by AlexOfSpades
    Strength Aug pretty much rocks.

    I wonder if it changes the appearence of your character when you pump it up. Maybe i'll end the game looking like Zangief.
    Wouldn't that be GLORIOUS?!

  19. #19
    Yeah, some of these Augs make me very curious... especially the Lung Aug. NEED MORE INFO!
    signature image

  20. #20
    Originally Posted by Pinky_Powers
    Yeah, some of these Augs make me very curious... especially the Lung Aug. NEED MORE INFO!
    More info? Does not compute!
    "Isn't the universe an amazing place? I wouldn't live anywhere else." G'Kar, Babylon 5.

  21. #21
    Join Date
    Apr 2010
    Posts
    12
    What about the arm blades? Isn't that an aug? Will that be upgradeable?

  22. #22
    Originally Posted by Fluffis
    Correction: "A hand-holding feature". Yes, I'm being nitpicky and irritable, but there are plenty of games where there is no such thing.
    I take "gameism" to refer to a fictional contrivance needed to explain a particular gameplay convention.

    Originally Posted by Fluffis
    It could be that it's just connected to the "sprint" mechanism he refers to... But that would kind of suck.
    I would expect that to come under the speed icon/aug.

  23. #23
    The social aug reminds me of a FO2 perk that color-coded different dialogue options based on how they would be perceived by the other in conversation.

    Pretty much useless in both cases, I suspect.

  24. #24
    Join Date
    Aug 2010
    Posts
    1,269
    I should say that despite what some people joke about. I am not one of the developers, so this is all speculation.

    Originally Posted by MyImmortal
    Alert Delay Aug

    Status: Speculation
    Type: Neural, passive
    Use: Not much to go on here, but that looks like someone being alerted. System Shock 2 had powers that increased the lag before security systems recognised you as hostile – this might be something similar. Or maybe the guy’s head is just glowing, and it’s a light.
    This looks more like the mind control augment we where told about.

    Originally Posted by MyImmortal
    Speed Aug

    Status: Speculation
    Type: Feet, active
    Use: Bound to be a speed increase of some form – my guess is that it’ll be a temporary one you have to activate, possibly even a charge/dash move.
    It looks like the arm blades to me. The arms augment didn't have the arm blades, so it has to be somewhere.

    Originally Posted by MyImmortal
    Silent Running Aug

    Status: Speculation
    Type: Legs, passive
    Use: This is probably the aug from Deus Ex 1 that made your footsteps silent – it was a great aug, even when it meant sacrificing Speed in that game. In Human Revolution, no augs are mutually exclusive, so it’d be even better here.
    The speed augment is here I think. You can have two trees one for silent running and one for running faster.

    For anyone who is wondering. The starting take down is on the arms augment.

  25. #25
    Two things:

    -Retinal Prosthesis Aug is not so bad as something you could get, say, in the middle of the game, but installing it as a basic augmentation is absurd! Reminds me of "bread crumbs" from Dead Space! It is a contradiction in compare to the DX in general..

    -Balance!!! All of these augs looks and sounds beautiful, but if not balanced right, for instance, allowing player to install say 80 or 90% of them, the whole system becomes too easy and even pointless since there is no real choice for player to make! And in these kind of games, non linear and complex, choices should be EVERYTHING!

    Aside of this, I have a big f...ing smile on my face..

Page 1 of 8 12345 ... Last