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Thread: 3rd faction - Werewolves

3rd faction - Werewolves

  1. #1
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    3rd faction - Werewolves

    I don't know if this would break any lore they are sticking to but I think 3 faction fighting each other in maps would be wicked fun..

    werewolf - warrior
    werewolf - stalker
    werewolf - ???

  2. #2
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    I sense that you do not Know Nosgoth lore or any of the story in it, about it and its inhabitants.

    There are no Werewolves in Nosgoth.

    (click image to enlarge)

  3. #3
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    There needs to be.. lol.. Your right I don't know the lore thats what I said "I don't know if this would break any lore"

    I just thought it would be a cool addition..

  4. #4
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    It´s ok m8=D

    We all have ideas sometimes. But Werewolfes are out of the question here.
    If you do want to know more about Nosgoth you have quite a few games to go through that will leave you stunned and amazed.
    "Blood Omen" "Blood Omen 2 Legacy Of Kain" "Legacy Of Kain: Soul Reaver 1-2" "Legacy Of Kain Defiance".
    At the moment theres a bundle for all games (except the first one thats to old apparently) for approx 7.52 euro.

    (click image to enlarge)

  5. #5
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    Originally Posted by MasterShuriko
    I sense that you do not Know Nosgoth lore or any of the story in it, about it and its inhabitants.

    There are no Werewolves in Nosgoth.
    No, that's not the case, MasterShuriko. Werewolves have actually existed in Nosgoth since the very beginning of the series. Please refer to this article on Dark Chronicle for a little more information.
    "A return to Nosgoth is not necessarily always welcome: only the attainment of that final gnosis will satisfy us." – Sam Zucchi

  6. #6
    I don't think they'd fit in well with the lore of this time period ... and a third faction would mess with gameplay balance. I'd much rather see Psyonix focus their efforts on fixing lobby bugs and adding new classes for the existing races.

  7. #7
    Originally Posted by Lord_Aevum
    No, that's not the case, MasterShuriko. Werewolves have actually existed in Nosgoth since the very beginning of the series. Please refer to this article on Dark Chronicle for a little more information.
    They were also in Dark Eden where Kain learns the lightning spell:
    http://legacyofkain.wikia.com/wiki/Werewolves
    "If events are matched closely enough to course, they have a way of restructuring themselves to familiar outcomes." ~ Scorpius, Farscape

  8. #8
    You might also want to check out THIS thread from last October as well, for info on werewolves in LoK lore.

    While werewolves could be added in some way, having them as a third faction might be too much though.

  9. #9

    Exclamation a new class and game mode idea's

    werewolves while breaking lore, also would unbalance the game too much,
    however having looked at the new vampire class. which to me appears to be some kinda of long range mage,
    its gives me the idea that we need a vampire class which is long range specialist and useless up close unlike all the other vampire class.
    correspondingly we can have a human class that is capable of going up close and beating the vampires but doesn't really work from any sense of range, unlike all the human class's.

    i feel it would balance the game more and add a whole new level of thinking in combat that will only enhance the experience of nosgoth.


    it also occurs to me a new game mode perhaps could be somewhat of infected type of mode, start off with 5 v3 , humans and vampires, humans have only one health station between them and every vampire that kills a human, the human will become a vampire.. one side wins by removing the other side entirely, and with only one life it would be rather intense..



    another game mode of course would be domination, while it is a almost standard game mode, its fun and i feel with this game and the general feel of the maps and the variety of things that player can do another. it would be more interesting then say domination in other generic shooters


    just some idea's i have thought of while i have been playing the game, been here since alpha and its one of the most fun and intense multi player games i have played in a while.

  10. #10
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    Oh snap I missed that

    (click image to enlarge)

  11. #11
    Originally Posted by GameInsomnia
    werewolves while breaking lore, also would unbalance the game too much
    As we explained in the links, there ARE werewolves in Blood Omen. You're right though, a third faction would unbalance the game. As a class of humans, they could potentially work if the right game mode came along. The Lieutenants have been suggested as a special type of super vampire for specific game modes, so werewolves could perhaps be one of the human counterparts to that.
    "If events are matched closely enough to course, they have a way of restructuring themselves to familiar outcomes." ~ Scorpius, Farscape

  12. #12
    Originally Posted by GameInsomnia
    werewolves while breaking lore, also would unbalance the game too much,
    however having looked at the new vampire class. which to me appears to be some kinda of long range mage,
    its gives me the idea that we need a vampire class which is long range specialist and useless up close unlike all the other vampire class.
    correspondingly we can have a human class that is capable of going up close and beating the vampires but doesn't really work from any sense of range, unlike all the human class's.
    No. The game is entirely based around the asymmetrical factions and the melee vs. range idea. Long range vampires without *severe* penalties would completely break it.

    Also, regarding the op, no one needs a poorly thought out completely random "idea", that is more or less derived from vaguely defined fictional tropes like "vampires should fight werewolves". It doesn't work with the lore, it doesn't work with the gameplay we have and as a whole, it's kinda boring.

  13. #13
    It's like talking to a brick wall.
    "If events are matched closely enough to course, they have a way of restructuring themselves to familiar outcomes." ~ Scorpius, Farscape

  14. #14
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    Folks, there is absolutely nothing lore breaking about Werewolves in this world; just play Blood Omen if you don't already understand why. The only liberty I can see being taken with this general concept is the implication that they survived well into Kain's empire, but given their physical strength in the first game, that's hardly impossible or far-fetched.
    "A return to Nosgoth is not necessarily always welcome: only the attainment of that final gnosis will satisfy us." – Sam Zucchi

  15. #15
    Originally Posted by Lord_Aevum
    Folks, there is absolutely nothing lore breaking about Werewolves in this world; just play Blood Omen if you don't already understand why. The only liberty I can see being taken with this general concept is the implication that they survived well into Kain's empire, but given their physical strength in the first game, that's hardly impossible or far-fetched.

    In the same way of thinking there is nothing wrong with having Hylden in Nosgoth (game)... You will ofcourse tell me they didn't show up anywhere in the SR era and they are banished from the land, although there were no werewolves in the SR era either, when this game is pretty much related to, so I guess again the whole point of view is wrong.

  16. #16
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    Not wrong, but perhaps not properly analogous, because these two things aren't equatable. To say that the Hylden simply couldn't appear is reasonable, because we know from previous games that they've been banished by the Pillars. The games don't tell us that Werewolves have been banished or exterminated by anything, however, so we can't say if they do or don't exist in that era. There were werewolf-like concept artworks created for Soul Reaver, though.
    "A return to Nosgoth is not necessarily always welcome: only the attainment of that final gnosis will satisfy us." – Sam Zucchi

  17. #17
    Originally Posted by NickTsiou
    In the same way of thinking there is nothing wrong with having Hylden in Nosgoth (game)... You will ofcourse tell me they didn't show up anywhere in the SR era and they are banished from the land, although there were no werewolves in the SR era either, when this game is pretty much related to, so I guess again the whole point of view is wrong.
    The difference is that we know the hylden were banished and we were told by Amy Hennig and others from Crystal Dynamics that Raziel didn't know about the hylden until Kain told him at the end or SR2 and in timelines prior to that, Kain didn't know about them either and therefore couldn't have encountered them. Virtually nothing has been revealed about the werewolves, so it's hard to say if they were scattered to the corners of Nosgoth during Kains empire or if they were kept around to hunt for sport/training or died out long ago.
    "If events are matched closely enough to course, they have a way of restructuring themselves to familiar outcomes." ~ Scorpius, Farscape

  18. #18
    I think that Human and Vampire factions as a race are enough until release - 3rd faction should come in the future of it's release, if at all.

  19. #19
    They're not against the lore, but they shouldn't be a third faction. That's all I was saying. At most they'd be a class of human and probably only for specific modes where melees vs ranged might not be an issue.
    "If events are matched closely enough to course, they have a way of restructuring themselves to familiar outcomes." ~ Scorpius, Farscape

  20. #20
    Originally Posted by Vampmaster
    They're not against the lore, but they shouldn't be a third faction. That's all I was saying. At most they'd be a class of human and probably only for specific modes where melees vs ranged might not be an issue.
    Agreed.

  21. #21
    Originally Posted by Vampmaster
    It's like talking to a brick wall.
    This is the internet Vampmaster. Where the rules don't apply and everything's made up.
    I think if you post a few more times about the fact that wolves WERE in Blood Omen, in a day or two they might catch on....OR not...

  22. #22
    Originally Posted by vaalix
    There needs to be.. lol.. Your right I don't know the lore thats what I said "I don't know if this would break any lore"

    I just thought it would be a cool addition..
    It wouldn't. At all. With all due respect, if you don't know the lore, your ideas on lore-relevant stuff (like a third faction of any kind) will probably fail. Though werewolves don't break LoK lore, there is no reason whatsoever for them to be involved in the vampire-human conflict.

    For the sake of knowing the lore (and just because it's an amazing series), I would suggest playing the rest of the series, starting from Blood Omen (if you can endure its poorly-aged self) or from Blood Omen 2 if you can't deal with BO1's dated ways. (In the latter case, get BO1's story off Wikipedia or something.)

  23. #23
    Well if we have a vampire class that can transform into a wolf form like kain in blood omen 1 I would be okay with that but I wonder which clan would inherit kain's shape shifting skills.

    Plus this conflict is centered on humans and vampires don't know why someone would want a 3rd faction no matter what it is.

  24. #24
    It's an interesting concept to have a 3rd faction. The possibility of making certain gametypes available with three factions would be something that could be cool. It would have to be very balanced though.

  25. #25
    Damn I really hope SE wont hear those suggestion for werewolves...

    Indeed guys there were werewolves in BO1 BUT.... we didn't see any in SR1, nor SR2, nor BO2 and guess what? not in Defiance either so I guess something must have happened to them and they are no longer here...

    I strongly believe that (if) any future reanimations or introductions of creatures in Nosgothic universe should be done through a single player game wth explanation of how, why and by whom rather than just because "it would be cool to add werewolves or fairies" :P

    P.S. If I am wrong please correct me but it wasn't an inherted ability of Kain's to transform into wolf but a spell right? so I guess that answers the question of who would going to inherit it....

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