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Thread: Possible game modes

Possible game modes

  1. #1
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    Lightbulb Game Modes

    The gameplay looks pretty fun. Perhaps we can help generate ideas for expanded gameplay for player retention.
    Killing is always fun, but as Melchiah (never) says "There's more than one way to skin a human." :P

    *Edit: I wanted to post these links so that people could have a better idea of how the game currently functions by people that played the game: I read these same reviews before I came up with the following ideas.
    Originally Posted by lucinvampire
    It might be worth you checking out the thread:
    http://forums.eu.square-enix.com/showthread.php?t=7189 (hope the link works)

    …thoughts on the game by some of the people who have played it and are have been allowed to report on it


    Smoke stacks
    • Humans must destroy smoke stacks to unveil patches of sunlight.
    • Patches of sunlight damage/cripple high level Vampires and damage or kill low level vampires.


    Evacuation
    • Humans must rescue/guide civilians (npcs?)as they reach safe havens.


    Fledglings
    • Vampires must drag humans to specific spots (Dens/nests).
    • *could have weak AI vamps generated.* or not.
    • Humans must kill vampires or dragged victims.*
    • Humans can rescue victims or destroy den/nest


    Cathedral Bell Tower
    • Vampires must kill humans, or workers, before they complete the bell tower.
    • Activated Bell tower wipes out the vampires.
    • workers could be NPC's or Players


    Pillar Guardians (bear with me)
    • According to lore, humans can be born as Guardians and Guardians were (supposed to be) made into vampires.*
    • Objective: Eliminate the opposing guardians.
    • So, some (one per team?)Vampires and Humans are Pillar Guardians.*
    • Guardians could have a special 'pillar' ability.


    Alternatively, if NPC characters could be incorporated into the game...
    • At intervals, 1 (or more) Human Guardian NPC could appear on the map.
    • Objective:
    • --Human: Find NPC and bring it to the Pillar.
    • --Vampire: Kill/Drag off NPC and deliver Dark Gift. Escort NPC to the Pillar.
    • Whoever gets majority wins!
    • ...without NPC's... Players could have to kill Guardian players and bring their Token (ala Blood Omen 1) to the Pillar to cleanse it.

    Kain is the Balance Guardian so best of 8. There could be a tie!
    Last edited by Anansios; 4th Oct 2013 at 17:21. Reason: adding a link

  2. #2
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    I don't think the Pillars thing would make any sense, considering the Pillars are already long fallen when this game takes place. No Guardians could ever be born because of Kain's decision.

    For the rest, nice ideas.

    I know it's something the developers are not planning right now, but I would like to suggest anyway the addition of some kind of cooperative-only mode; I mean, some missions where a group of players face some NPCs and has some particular task.

    Even if that's not possible at all I would really like to see some particular kind of missions, like assault-defence or VIP or anything else. The gameplay looks really fun, the worst fear I have is it could become repetitive too soon. Different kinds of missions, and I mean different from just people killing each other repeatedly without really caring much for anything else, would surely help a lot.

  3. #3
    I like the ideas, except the pillars ones. Cooperative missions sounds cool. Any chance for betrayal in there?

  4. #4
    How about a mode where vampires have to guard and escort a clan leader? The Dumahim would be trying to chase the humans out of the Ash Village, the Zephonim would be invading the not-yet-silenced cathedral, the Turelim could maybe do what you said with the Smoke Stacks, the Razielim maybe the roles would be reversed in this one and it's the human leaders who need defending. Maybe Melchiah would have captured humans ready to but in his grinding machine and the humans would need to rescue them.

    Only one ending could be canon in this game mode, but I think it would be easy enough for people to figure out which.

  5. #5
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    Yeah, the Pillars is a stretch, but it could have been fun if done right. I didn't know new Guardians couldn't be born due to Kain; I only thought a new Balance Guardian couldn't be born. My Blood Omen: LOK lore is a bit shakier.

    Co-op would be a fun possibility. I share that same fear of the game becoming forgotten, but then I look at Call of Duty and see that such a fear can certainly be dealt with :P

    A lot depends on if NPC's can be implemented.
    Example: Rescue.
    Say you have 4 humans npc's. If you could give orders (perhaps using skills) for things like 'move there, follow, stop' (starcraft like) a lof of strategy could come into play. Send one human npc out in the open and make 3 humans npc's follow your team to safety.
    Send one human npc out in the open as bait for a trap. Pick off the Vampire and then try and get everyone to the safe zone.
    Capture the living flag, so to speak lol.

    Simple mechanics allow lot's of creativity.

    Originally Posted by Vampmaster
    How about a mode where vampires have to guard and escort a clan leader?

    Ooohh that would be an Awesome scenario! The Clan Leader could be an active player/npc, or dormant in the state-of-change!
    I like!
    Last edited by Bazielim; 18th Sep 2014 at 03:02. Reason: double posting, please use the 'edit' function, thanks

  6. #6
    Actually, forget about what I said for the Razielim. Here's a better Idea:

    A number of you're kin are in the State Of Change - hibernating in their coccoons. Humans have to destroy the coccoons before the newly evolved vampires emerge. If the coccoons aren't destroyed in time, the vampires emerge and decimate the humans ending the match. Winning the match unlocks the newly evolved vampires as a new skin you can equip. Cool, huh?

  7. #7
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    Interesting ideas. Though pillar gaurdians would be too lore bending at this point in time I believe.
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    Originally Posted by Reidbynature
    Interesting ideas. Though pillar gaurdians would be too lore bending at this point in time I believe.
    It would be a fanfiction-level stretching. Speaking for myself, I prefer the developers to come out with a couple of original ideas instead of trying to force into the game just anything coming from the series even if it would be clearly out of context. This is a new game; they should definitively try to stay true to the older LoKs but not everything has to be in here, if it just doesn't belong.

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    If they're up for game modes that are outside of the lore and are just for the fun of it them I'm game. They just need to make it clear for the lore masters that those game modes are just for fun and don't count in terms of lore.
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    I agree with everyone on the topic of the pillars. Vampires were no longer born since centuries, but since they have eternal life, and the pillars are under their control (they're the throne of Kain's legacy) unless they kill one of the guardians because they don't like him or for betrayal and want a change, that's impossible. Actually, It's most likely that there are no longer any guardians, seing as the pillars are destroyed in this time, so it doesn't follow a true purpose anymore, perhaps simply symbolic.

    Other than that mot of your ideas are gold, only problem is that they seem to be more epic on the side of humans, because only humans seem to be doing something cool here. We would have to see how (if ever, let's hope) they bring it to the game, how they balance it so that the vampire part is epic as well, or make other missions too, I'm getting excited just imagining it.

    EDIT: Vampmaster pretty addressed the vampire missions perfectly, thoe are some nice ideas. Let's hope they hear us, because they should.
    Last edited by Zimitry; 30th Sep 2013 at 23:36.

  11. #11
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    I like the Cathedral Bell tower. Make it like an objective mode... I would be great to have a "Two ways" objective, like if vampires are working on a smoke machine that would transform the day into a perma night.

    It could be a Best of 2 match. Like World of Warcraft late expansion PvP gameplay maps.

  12. #12
    Smoke stacks
    Humans must destroy smoke stacks to unveil patches of sunlight.
    Patches of sunlight damage/cripple high level Vampires and damage or kill low level vampires.


    So me as a low lvl vampire if i hit a patch of sunlight i die, GG - time to quit. Imagine the rage on new players that will play this game casual ...and where is the vampire advantage ?

    Evacuation
    Humans must rescue/guide civilians (npcs?)as they reach safe havens.


    So humans will be in open field, and vampires can attack from everywhere, this one is kinda simple, all vampires can stack, make a tactic and attack whenever they like and when they see a good oportunity while humans are waiting ...


    Fledglings
    Vampires must drag humans to specific spots (Dens/nests).
    *could have weak AI vamps generated.* or not.
    Humans must kill vampires or dragged victims.*
    Humans can rescue victims or destroy den/nest


    Now i wonder what do i do first, protect my nest or go and backstab a human in the other side of the map ? Hmmm, and my victim is still alive ? A human reached my nest, i still have a human alive and i have to protect my nest also ?
    But i want to fly to the human side, backstab one of them and fly away in a safe place ... oh noes, i can't find any humans cauze they are killing my nest/victims.

    Cathedral Bell Tower
    Vampires must kill humans, or workers, before they complete the bell tower.
    Activated Bell tower wipes out the vampires.
    workers could be NPC's or Players


    This is the same with Evacuation, but humans just need to guard a static building, so lets all switch to flamethrower and wait oh my oh my ... so much fun for vampires.

    Pillar Guardians (bear with me)
    According to lore, humans can be born as Guardians and Guardians were (supposed to be) made into vampires.*
    Objective: Eliminate the opposing guardians.
    So, some (one per team?)Vampires and Humans are Pillar Guardians.*
    Guardians could have a special 'pillar' ability.


    This one is a little to complicated, every team will stack on the guardian and he will use that skill while is protected.

    I don't want to be mean, but i am sure you can expand these ideas.

  13. #13
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    @ Anansios - Interesting ideas…I like them
    I think there are a few things that they could do to create mini-games and keep the interest – yes killing things if fun but it can get stale after a while…I think Nosgoth needs something more than just the run of the mill normal modes.
    I would suggest a game of Jugga but I’m not sure anyone would know what I’m talking about or if it would work

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    I would love a mode which features only a few vampires and loads of humans. I'd prefer that the vampires would be more powerful than the "regular" vampires from other modes, but the humans could also be weaker than the "regular" humans. Or both.

    Some kind of a Hunter vs Hunted scenario. Add to this that the vampires may or may not resurrect beaten humans as fledlings to their liking (a boost of some sort if the vampire decides to "devour" the human vs. one [weaker] ally)

  15. #15
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    Originally Posted by LifeSnatcher
    Smoke stacks
    Humans must destroy smoke stacks to unveil patches of sunlight.
    Patches of sunlight damage/cripple high level Vampires and damage or kill low level vampires.


    So me as a low lvl vampire if i hit a patch of sunlight i die, GG - time to quit. Imagine the rage on new players that will play this game casual ...and where is the vampire advantage ?

    Evacuation
    Humans must rescue/guide civilians (npcs?)as they reach safe havens.


    So humans will be in open field, and vampires can attack from everywhere, this one is kinda simple, all vampires can stack, make a tactic and attack whenever they like and when they see a good oportunity while humans are waiting ...


    Fledglings
    Vampires must drag humans to specific spots (Dens/nests).
    *could have weak AI vamps generated.* or not.
    Humans must kill vampires or dragged victims.*
    Humans can rescue victims or destroy den/nest


    Now i wonder what do i do first, protect my nest or go and backstab a human in the other side of the map ? Hmmm, and my victim is still alive ? A human reached my nest, i still have a human alive and i have to protect my nest also ?
    But i want to fly to the human side, backstab one of them and fly away in a safe place ... oh noes, i can't find any humans cauze they are killing my nest/victims.

    Cathedral Bell Tower
    Vampires must kill humans, or workers, before they complete the bell tower.
    Activated Bell tower wipes out the vampires.
    workers could be NPC's or Players


    This is the same with Evacuation, but humans just need to guard a static building, so lets all switch to flamethrower and wait oh my oh my ... so much fun for vampires.

    Pillar Guardians (bear with me)
    According to lore, humans can be born as Guardians and Guardians were (supposed to be) made into vampires.*
    Objective: Eliminate the opposing guardians.
    So, some (one per team?)Vampires and Humans are Pillar Guardians.*
    Guardians could have a special 'pillar' ability.


    This one is a little to complicated, every team will stack on the guardian and he will use that skill while is protected.

    I don't want to be mean, but i am sure you can expand these ideas.
    good lord M8 hes trying, try not to castrate him. lol

  16. #16
    Originally Posted by AlterRequiem
    good lord M8 hes trying, try not to castrate him. lol
    I'm not gonna even try that's yuck But i'm sure he can think of something better. I am sure u've seen these modes in some other games, i know i did, so why make something that u played in other game with diff mechanics ?
    Here are some simple and original ideas that i didn't see in other games. Took me 5 mins to think about them, is not much, but is something If he can combine them to make something nice .. that would be great.

    Burnout.
    - Each team will need 3-5 players to burn the enemy "base".
    - Random "base" spawned in different locations, so it doesn't become boring after a while.
    - Vampires must eat some NPC's so they can make dmg to human "base", this ability is granted only for a short period of time, Humans must burn the vampires "base", but they'r combat skills are limited when they pick up the "burning kit". Also the "burning kit" will dissapear after it's used on enemy base.
    - The game is decided by time( 15-20 mins - team with most kills win ), dmg to the enemy base or when the base is destroyed.
    In case the enemy base is destroyed, winner team takes more points, matches decided by time give les points.

    Buff 'N Kill
    - Random NPC's spawned in diff locations of the map. 3-4 ( if it's 8 vs 8 or 10 vs 10 ) players in every team must kill them, once a player kills a NPC takes a buff that makes him stronger. Each buff has an ability - HP, Power, Healing, Speed, etc.
    - Players that kills one NPC becomes marked for the other team, so they would know that he is buffed.
    - When the 3-4 players from one team manage to take all the buffs they become invincible = instant win.
    - This mode can also be dediced by time if no team manages to take all the buffs.

    Fog 'N Fire
    - In this mode there is only pure hunt, the problem is the whole map is covered in fog.
    - Humans will have a "torch" skill, wich can they throw and see on some radius ( 10-15 m from where the torch has landed )
    - Vampires will have an "eye in the dark" skill, when they use it the can see on a radius of 20-30 m around them, this is just because they are melee.
    Also when humans use the "torch" skill a red point will blink on the minimap of vampires for 2-3 seconds.
    Also there will be some torches on walls that can be lighted by both teams, they will make light for 30-60 seconds in a radius of 5-8 m.

  17. #17
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    LifeSnatcher, I know you might think that Anansios doesn't have good ideas, but maybe your thinking it all in a narrow way. Each idea is good, but hard to implement.

    In the smokestacks it can be from 4 to 6 of them, and they can be like Battlefields flags, were each has a big area around and you need to attack them a certain amount of time, and another certain time to fix. When one is damaged, the zone corresponding have some patches of sunlight around, and assuming all the vampires are not fledglings anymore, there's no need for extra damage, just a little health drain (an burning skin effect) when a vampire is under the light. maybe the match can start with half smoke stacks destroyed and half standing, the more smoke stacks there are, the more spawn rate and a bit of a buff vampires have.

    I understand your concern with the evacuation mssion. Specially consider that we all know that there's no possible way to make AI that would not make them be suicidal, and given that Razielim will have it as a piece of cake. But maybe if they go in carriages and they implement intricate paths and underground zones.

    The fledglings thing, your trying to think like you're already playing, again, there are a lot of ways to implement the mode. Also, there aremany online games with that mode, the whol "what do I do stay here and back my mates to defend themelves and our units/buildings from enemy attacks, or should I go attack the enmy base", Oh no, there wasn't anyone guarding the base, but by the time I arrived, they have me surrounded, fng campers!" You win some and you lose some ... everyone attacks from the back.

    The Cathedral Bell Tower: You sound like you think the level is a tunel leading to the front door where everyine guardin has a character with flamethrower (there's no such a thing as "switching to flamethrower"). There will bve many ways to aproach, and vampires will always find a hole in the defense. And Razielims are always an overwhelming advantage.

  18. #18
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    Originally Posted by AlterRequiem
    good lord M8 hes trying, try not to castrate him. lol
    THANK YOU! I did feel rather assaulted.

    Originally Posted by LifeSnatcher
    Smoke stacks.

    --- So me as a low lvl vampire if i hit a patch of sunlight i die, GG - time to quit. Imagine the rage on new players that will play this game casual ...and where is the vampire advantage ? ---
    It is an arena battle game. Characters do respawn... If you walked straight into a Bright patch of sunlight... you might deserve it :P

    These are setting components that could be independent game modes, or options that could be turned on and off.
    Example:
    1 vampire advantage could be selected and 1 human advantage could be selected from a list of modes/components before a match begins. (a comparable example is like Halo rocket launcher mode. I actually don't own Halo, but it can be a little fun)
    Personally, I prefer fleshed out modes, but both are not exclusive.

    Details can be worked out later, but to encourage you.

    Details: Patches of sunlight serve as obstacles, not as end game scenarios. Humans can 'hide' in patches of light as temporary defenses. Vampires could attempt to repair smoke stacks to remove those defenses/obstacles.
    Human dilemma: Bask and fight in the light or ensure vampires cannot repair the Smoke stacks.

    It gets tricky when one chooses a corresponding vampire advantage.

    Many options are available. Smoke stacks could create darkness that obscures line of sight, as it did in SR1. Humans are ranged and need distance as their advantage. Vampires could reduce their advantage with more smoke stacks actively functioning.

    Why is it tricky? How many smoke stacks should be active at match's beginning? How many patches of sunlight? Remember in SR1 there were patches of sunlight that you could kill younger vampires with.

    Originally Posted by LifeSnatcher
    Evacuation

    --So humans will be in open field, and vampires can attack from everywhere, this one is kinda simple, all vampires can stack, make a tactic and attack whenever they like and when they see a good oportunity while humans are waiting ...---
    Please look again: Human Hunters are escorting NPC humans across the map to safe havens.
    There is no mention of an open field. The video never showed any open fields. Stacked up vampires make good targets for rapid fire, ranged, humans, anyway... Alchemists are said to have grenade launchers and have shown their flame throwers. You can cluster if you like, but I would prefer a different tactic...

    Vampires can heal by feeding on players, so NPC humans can be additional tasty snacks. Humans can gain some kind of bonus for safely escorting human NPC's to safety. I have not seen how or if there is a scoring system. Perhaps you gain points for kills rather than just a number of kills, I don't know. Humans could gain major points for safely escorting a human. It's just a basis for them to work with.

    If the devs had the time, they could make specialized human NPC's to escort. Priest that heal, sorcerers that can cast barriers or what-not. Little buffs that can activate.

    Originally Posted by LifeSnatcher
    Fledglings

    Now i wonder what do i do first, protect my nest or go and backstab a human in the other side of the map ? Hmmm, and my victim is still alive ? A human reached my nest, i still have a human alive and i have to protect my nest also ?
    But i want to fly to the human side, backstab one of them and fly away in a safe place ... oh noes, i can't find any humans cauze they are killing my nest/victims.
    ?... I have no idea of what you mean here... Are you upset that you have a number of choices available to you? That is the point: you decide how you would like to play. There are consequences to your actions, and as such, you must strategize.

    I thought it could be fun... I like complex scenarios, from time to time.

    Dead/disabled/unconscious, basically incapacitated.... It's up to developers to manifest the exact mechanic...

    Originally Posted by LifeSnatcher
    Cathedral Bell Tower

    ---This is the same with Evacuation, but humans just need to guard a static building, so lets all switch to flamethrower and wait oh my oh my ... so much fun for vampires.---

    If you played SR1, the Silent Cathedral was Massive. It could be a small building defended from outside. A large building defended from outside.
    A small building with specific areas that must be defended.
    A large building with multiple barricades that vampires must break down (Heck, even like the call of duty mod or something completely original.)

    The humans could be forced to recover components to complete the bell tower mechanism.

    One idea I like is how many kills can you get before humans activate the tower? Maybe it kills all vampires game over. Maybe it wipes out all vampires and breaks (cooldown) or has shoddy construction (budget cuts :P) and needs to be recompleted before activation.

    The game is in development, there is no reason to think so small about it. I gave a bunch of permutations, rather than one fleshed out Game Mode, but I want to inspire creativity.

    Originally Posted by LifeSnatcher
    Pillar Guardians (bear with me).

    This one is a little to complicated, every team will stack on the guardian and he will use that skill while is protected.
    Who said the ability would be game changing? If you played Defiance, there were minor attack abilities that Kain could activate. One let him teleport around a bit, striking his foes.

    The point is variation on the good mechanics that they are developing/ have developed.


    Originally Posted by LifeSnatcher
    I don't want to be mean, but i am sure you can expand these ideas.
    You actually were kind of mean... but I threw some more ideas out there.

    ---
    I almost forgot. There is no 'capture the flag', but how about capture the 'human baby' :P

  19. #19
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    I would LOOOVE to see a King of the Hill around the pillars, or Janos's coffing... that would be so coooool *-*
    Also, I would love seeing something like a only vampires game mode: a real clash of clans, as it was said that vampires did, once.
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    An idea for "Dumah's Last Stand".

    This thread would be a continuation of http://forums.eu.square-enix.com/showthread.php?t=7381
    I just thought that this might actually be a good idea to create a separate thread for this topic... Feel free to contribute.

    IMO - there isn't much to be said or added on that matter, despite that this mode seems to me like some kind of good old "Protect the V.I.P.". That being said, map objectives would end up like this:

    Humans
    - Storm the vampire citadel.
    - Assault the Patriarch.

    Vampires
    - Protect the Patriarch.

    Knowing this - we can already imagine what kind of map it might end up looking like, however, there are a few questionalbe points.

    1)Q: How do we handle Dumah? Is it a PC or an NPC?
    A: IMO - he should be a PC, but in order to balance things out and prevent that monstrosity from roaming the map since the very beginning - he should be spawned only after all previous human objectives have been completed and their current one is to assault the Patriarch.
    E.g.:
    Objective 1 - Lower the bridge. - Done.
    Objective 2 - Open the gates. - Done.
    Objective 3 - Assault the Patriarch. - In progress.
    - this event should trigger Dumah to spawn. Until then - he should not be present on the map at all and have access to his room blocked from eveyone, including vampires.

    2)Q: How would a player be chosen to be Dumah?
    A: Pure random. Lets give everyone a chance! As soon as humans recieve their final task - one of the vampire players is respawned as Dumah.

    3)Q: How powerful should Dumah be?
    A: IMO - crazy powerful, like insta-kill attacks and such. He is a bloody Patriarch after all, you don't joke around such creatures! As we can remember from SR1 - he was a hulknig brute, thus we obviously see what kind of strengths and weaknesses he might possess, implying that humans should be using hit-and-run tactics, which is absolutely logical and fits their current ranged-only agenda. In order to balance things around lesser vampires - once final objective is revealed - they should have treir respawn timers incresed. By how much? - No idea just yet. But long enough to give humans an opportunity to fight Dumah.

    4)Q: How is Dumah going be killed? In SR1 he was impaled with 3 spikes.
    A: IMO - that particular moment shouldn't be precise. Not only humans would have to fight a mostrous creature protected by minions, but also somehow impale it on 3 spikes?.. Please... I think that giving Dumah an abundant amount of HP should be more than enough. The process of impalement should be purely cosmetical - like some kind of outro when humans win the match. Because if you remember - Dumah was impaled on his throne and I really doubt it was done voluntarily.

    5)Q: What are the conditions for humans to lose the match?
    A: Simple! - We put a timer here. Once their time runs out - humans lose.



    P.s. Well that is it... I hope this ends up being helpful. I am very sorry for any mistakes and overall simplicity of my speech - English ain't my native language, but I try to do my best.
    Last edited by VVZigel; 9th Oct 2013 at 04:40.
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  21. #21
    I. Love. It.

    I love everything on that post, it would be awesome to play such battles though it would be hard to balance with the strength of Dumah. I would love to play that and see the Dumahim city once again

    Another map idea : the capture of the silenced cathedral by the Zephonim clan. There we have a scenario where it's up to the vampires to launch an assault. It could be some thing like "Capture the points". Zephonim must enter the cathedral, capture and close the pipes before it becomes to dangerous and lethal for them. Once the last pipe is closed, the vampires win. If the Zephonim cannot close the last pipe in time, then a wave of sounds is launched and kills every vampire around (or maybe in all of Nosgoth?). Zephon himself could be a part of the assault, but to avoid unbalanced fight, he should only be present for the attack on the last (huge) pipe. Just an idea here.

    But back to the matter. I see one tiny problem with the objectives. If Dumah appears at the moment when the bridge is lowered, then it would be hard for the humans to even enter in the city if Dumah himself is there to defend the entrance. No, just make him appear if the humans manage to make it to the throne room doors. It will give them some edge and respect the arrogance of Dumah : "These dogs can't make it to me, my clan is the most powerfull, my childrens can destroy them without me!". Then, when he sees the humans are bashing the doors of his room, he would be like "Oh !" and starts to react

  22. #22
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    Originally Posted by VVZigel
    This thread would be a continuation of http://forums.eu.square-enix.com/showthread.php?t=7381
    I just thought that this might actually be a good idea to create a separate thread for this topic... Feel free to contribute.

    IMO - there isn't much to be said or added on that matter, despite that this mode seems to me like some kind of good old "Protect the V.I.P.". That being said, map objectives would end up like this:

    Humans
    - Storm the vampire citadel.
    - Assault the Patriarch.

    Vampires
    - Protect the Patriarch.

    Knowing this - we can already imagine what kind of map it might end up looking like, however, there are a few questionalbe points.

    1)Q: How do we handle Dumah? Is it a PC or an NPC?
    A: IMO - he should be a PC, but in order to balance things out and prevent that monstrosity from roaming the map since the very beginning - he should be spawned only after all previous human objectives have been completed and their current one is to assault the Patriarch.
    E.g.:
    Objective 1 - Lower the bridge. - Done.
    Objective 2 - Open the gates. - Done.
    Objective 3 - Assault the Patriarch. - In progress.
    - this event should trigger Dumah to spawn. Until then - he should not be present on the map at all and have access to his room blocked from eveyone, including vampires.

    2)Q: How would a player be chosen to be Dumah?
    A: Pure random. Lets give everyone a chance! As soon as humans recieve their final task - one of the vampire players is respawned as Dumah.

    3)Q: How powerful should Dumah be?
    A: IMO - crazy powerful, like insta-kill attacks and such. He is a bloody Patriarch after all, you don't joke around such creatures! As we can remember from SR1 - he was a hulknig brute, thus we obviously see what kind of strengths and weaknesses he might possess, implying that humans should be using hit-and-run tactics, which is absolutely logical and fits their current ranged-only agenda. In order to balance things around lesser vampires - once final objective is revealed - they should have treir respawn timers incresed. By how much? - No idea just yet. But long enough to give humans an opportunity to fight Dumah.

    4)Q: How is Dumah going be killed? In SR1 he was impaled with 3 spikes.
    A: IMO - that particular moment shouldn't be precise. Not only humans would have to fight a mostrous creature protected by minions, but also somehow impale it on 3 spikes?.. Please... I think that giving Dumah an abundant amount of HP should be more than enough. The process of impalement should be purely cosmetical - like some kind of outro when humans win the match. Because if you remember - Dumah was impaled on his throne and I really doubt it was done voluntarily.

    5)Q: What are the conditions for humans to lose the match?
    A: Simple! - We put a timer here. Once their time runs out - humans lose.



    P.s. Well that is it... I hope this ends up being helpful. I am very sorry for any mistakes and overall simplicity of my speech - English ain't my native language, but I try to do my best.
    The idea is cool... would the humans have infinite instant spawn?

    Originally Posted by Cradlis
    I. Love. It.

    I love everything on that post, it would be awesome to play such battles though it would be hard to balance with the strength of Dumah. I would love to play that and see the Dumahim city once again

    Another map idea : the capture of the silenced cathedral by the Zephonim clan. There we have a scenario where it's up to the vampires to launch an assault. It could be some thing like "Capture the points". Zephonim must enter the cathedral, capture and close the pipes before it becomes to dangerous and lethal for them. Once the last pipe is closed, the vampires win. If the Zephonim cannot close the last pipe in time, then a wave of sounds is launched and kills every vampire around (or maybe in all of Nosgoth?). Zephon himself could be a part of the assault, but to avoid unbalanced fight, he should only be present for the attack on the last (huge) pipe. Just an idea here.

    But back to the matter. I see one tiny problem with the objectives. If Dumah appears at the moment when the bridge is lowered, then it would be hard for the humans to even enter in the city if Dumah himself is there to defend the entrance. No, just make him appear if the humans manage to make it to the throne room doors. It will give them some edge and respect the arrogance of Dumah : "These dogs can't make it to me, my clan is the most powerfull, my childrens can destroy them without me!". Then, when he sees the humans are bashing the doors of his room, he would be like "Oh !" and starts to react
    As the devs said, each mach will be 2 rounds: in one a team play as vampires, and in the other, as humans. So it could be a part of the same match, the "dumah's last stand" and the "Silent conquering" (that name turns out to be strange =P)
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  23. #23
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    This idea is awesome!

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  24. #24
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    But I think that maybe dumahim shouldn't respawn after humans come into dumah's throne room.
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  25. #25
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    Originally Posted by ZeroFernir
    But I think that maybe dumahim shouldn't respawn after humans come into dumah's throne room.
    Hmm minins + players defending Dumah aswell as a Player controlled Dumah against the poor feeble humans might be a bit too much for them.....BUT FUN FOR THE VAMPS xD

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