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Thread: Adaptive Difficulty System...Gone Mad!

Adaptive Difficulty System...Gone Mad!

  1. #26
    Join Date
    Mar 2010
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    14
    I've noticed a slight change in the difficulty too,then again i haven't completed many settlements and ive been playing on either normal or the one above it (i forgot the name,hardened or something?)

    ill keep playing and see what happens.

    P.S. I noticed it when i completed the story, maybe that has something to do with it.

  2. #27
    Join Date
    May 2004
    Posts
    8
    I'm 16 hours in, have done 2 main quest missions and about 3 for the factions. I'm about 10% in, playing on Casual. But the heat is already way higher that it was at the start of the game. I am already seeing the AI responding to the most mundane destruction in a small village by sending crews made by half of elites. Also I take a chopper, shoot a couple of rockets, they have barely had time to hit and I already have an enemy chopper on my tail. This takes the fun out of the game for me.

    This is the last game I'd consider when looking for a challenge, I have Arma2 for that. I just want to have some mindless fun in here and that's why I chose "Casual" at the beginning. A 10 seconds lifetime for a chopper is a way too little, it takes much more time to get into one and fly to the target. I'm not asking for a Blackshark level of simulated realism, mind you, but a chopper wouldn't have time to spin its blades, let alone fly to the call for help in the time it takes one to get a lock on me out of nowhere in JC2 .

    I can use the bolopatch to remove heat (thanks btw), but then the game is even less fun without heat at all. And constantly adjusting it is tedious. If "casual" is working as designed, then I wish there was another level of difficulty, let's call it "Fun" , where the response remains the same throughout the game, as it was when we start on Casual. Just a little enemy presence, non-Elites, very rare choppers, with a response time > 60 secs. And with me causing chaos and expanding the factions influence, the central government's response should become weaker with time, definitely not stronger .

  3. #28
    Join Date
    Apr 2010
    Posts
    5
    Yeah, this has pretty much ruined the game for me. I was having a wonderful time up until level three heat. Now I reached level 4 and it's simply a *****storm from all directions at all times as soon as you sneeze on a single soldier's shoes in the arse end of nowhere. Never-ending spawns of choppers that spam you with rockets and small armies magically appearing around every corner. I hijacked 6 choppers in a row, all the while taking turretfire and rocket blasts until I got disgusted and shut the damn game off. Its like the devs are saying, ok so you enjoyed this game for the first several hours, now we're just gonna crap all over your lap and take all of that fun back and replace it with frustration. Really, are people actually enjoying playing this game once the heat reaches level 4? Honestly, I don't mind facing tougher enemies but the waves and waves of enemies coming out the woodwork is a bloody retarded design choice. Is there a way to lock the heat level at a lower level? It's always pathetic when we have to look to mods to fix a broken game mechanic.

  4. #29
    Didn't see that thread, but that a bit +1 for me.

    I spend more time escaping 2/3 choppers and 20 soldiers than actually playing.

    After 12H, no mission yet (except casino), and heat level 4.

    It's ridiculous, so I'll use the bolo patch. How does it work actually? Does it limit heat to level 1/2 or absolutly no heat?

  5. #30
    Join Date
    May 2004
    Posts
    8
    The bolopatch, in all its greatness, unfortunately cannot limit the heat. You can either reduce heat to zero completely, or manually adjust it (in the second tab) every time it goes up. For instance (I don't remember the exact numbers), you get a heat of 2, go into that second tab, see the heat value at like 23, change the value to 10, and you'll have a heat level of 1.

    If I knew of a forum where Bolo posts I'd suggest a dynamic limitation for heat, like "never let it go above level X", automatically. IMHO that would make the game playable again. As it is, I am not playing any longer, and so there is no way I'm gonna pay for any DLC. The demo was casual, I started the full game on Casual, I want to finish in Casual. There is nothing casual (nor fun nor realistic) about fighting 3 helos and 100 elites after every small water tower.

    Edit: Heck, I would donate for a patch/trainer that would keep the heat as it was at the beginning of the game.

  6. #31
    In games like this, I always play on the easiest difficulty so I can just go around blowing stuff up and exploring without getting shot every time I take a step. Unfortunately, this has happened to me too. It is crazy how fast it changes. I like to have enemies chasing after me when I blow something up, but not too many. So if I use the mod to turn off heat, then I won't be having fun because there will never be any enemies, but if it gets any worse, it won't be fun because there will be too many. I'll probably just try to quickly finish the story now before I do any more exploring so that hopefully it won't get any worse for now.
    Check out my Just Cause 2 videos. I will be uploading more soon. Subscribe.
    http://www.youtube.com/Ev0lutionRKO/

  7. #32
    Join Date
    Apr 2010
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    5
    Originally Posted by neofit
    If I knew of a forum where Bolo posts I'd suggest a dynamic limitation for heat, like "never let it go above level X", automatically. IMHO that would make the game playable again.
    He posts over at facepunch in this thread:
    http://www.facepunch.com/showthread.php?t=917761

    I agree that putting a heat limiting function would be great. As it is now, having to alt+tab out of the game to reset the heat anytime you do something "fun" in this game isn't practical, nor is the "no heat" option as that completely sucks out the fun as well.

  8. #33
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    Apr 2010
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    14
    Does it only affect those who are playing at "normal/casual difficulty" ?

    Can these features cool down the adaptive difficulty ?
    - Faction missions extend the area of control of factions upon military
    - Assasinate colonels diminish the troops' spirit
    - Reaching 100% of completion in a location removes military presence
    - Blowing up propaganda trailers raises population's spirit

  9. #34
    Join Date
    May 2004
    Posts
    8
    Originally Posted by MrSkiz
    Does it only affect those who are playing at "normal/casual difficulty" ?

    Can these features cool down the adaptive difficulty ?
    - Faction missions extend the area of control of factions upon military
    - Assasinate colonels diminish the troops' spirit
    - Reaching 100% of completion in a location removes military presence
    - Blowing up propaganda trailers raises population's spirit
    Well, I got that heat level by doing just that: any and all of these actions, which are supposed to reduce the government influence and lower the morale of the military. It looks like a bug, where instead of making the government weaker it makes it stronger. Or, even if it works as intended, then the Avalanche guys have forgotten the meaning of "Casual" .

    I have unintentionally read a spoiler about the number of "main quest" missions, so I put them on hold. I started "cleaning up" all the villages to the south of the area when we spawn at the beginning, around the casino, all at 100%. Whenever I'm somewhere else and not just cleaning up a settlement and I see a statue, a colonel or a propaganda trailer, they go down while I'm there. Done a mission for every faction. Then boom, I get a message saying something like "The level of military security has been raised" or something, and I'm fighting like a whole division at heat level 4-5 for each measly water tower .

  10. #35
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    Apr 2010
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    5
    Well I've made a little mod that will limit the maximum heat level and AI difficulty to 3. I was on level 4 and found it thoroughly crappy. Instructions in the readme.

    http://www.mediafire.com/?njmymogtd2h

  11. #36
    oh thanks so much, I'll try in a few hours, damn work !

    edit : could you do the same but stuck at level 2?

  12. #37
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    Apr 2010
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    11
    Wow, I just read this whole thread and it sounds like trouble ahead!

    I started the game on 'Normal' difficulty, but since I really enjoyed the challenge level in the demo, after about 5 hours I started a new game on 'Casual' to have more fun.

    I have been playing for quite a while now without actually noticing the heat building up too badly (not very many choppers so far). I've been playing in a straightforward way, taking missions, doing a few agency missions and so on, and have over 10 hours in... but if the difficulty ramps up (as everyone here has experienced) I'm going right to the trainer.

    This game is fun, not some grind or task to be fought through with your teeth gritted. Thanks for the warning and all the (hopefully) good tips, guys!

  13. #38
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    Apr 2010
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    5
    Originally Posted by ChaK_
    oh thanks so much, I'll try in a few hours, damn work !

    edit : could you do the same but stuck at level 2?
    Here you go, level 2 AI difficulty and heat limiter:

    http://www.mediafire.com/?ym4f2gdntga

    happy gaming!

  14. #39
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    Apr 2010
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    11
    Thank you, belfy!

  15. #40
    hooray thanks a lot

  16. #41
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    May 2004
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    8
    Yeah, thanks for the mod. At first when I saw the level 3 limiter I thought I'd ask for a lower level one, but tried it and like it a lot. I'm at around 20% completion so far. When I play more or less carefully I don't go higher than level 2 anyway, and 3 is there to punish my lazy behind when I try to blow up half a base at once. But who knows what will happen at 50% completion or later, I'll keep that level 2 limiter just in case. Thanks.

  17. #42
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    Apr 2010
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    11
    Yes, so far Level 3 is working pretty well!

  18. #43
    Well, I have to say in fighting games I have a tendancy to do badly, I normally prefer slow paced RPG, but I've reached level 5 heat and doing ok, one technique for the swarm of helicopters is to stunt jump from one to another taking them out and use the last helicopter to beat a hasty retreat, it's taken some practice but now I escape with about half my health intact, but heres what helps me and it might help some of you, after you've had a major fight, go somewhere quiet and chill for a bit, I usually head for the beach and watch the sunset, this gives me a breather.

  19. #44
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    Apr 2010
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    11
    I certainly favor slower paced games myself and like the Gothic series of RPG's, which are considered difficult. What I don't like is playing a game where I'm under pressure and the atmosphere is tense and frustrating with death around the corner every minute.

    Unmodified, this is what happens as you progress in Just Cause, and for me and others, what is essentially a really fun game in a giant sandbox world becomes a chore and a pain in the ass.

    So now we have a couple of mods that take down the ridiculously high heat levels and make the game a bit more relaxed and enjoyable... just about right!

  20. #45
    Originally Posted by migwell
    So now we have a couple of mods that take down the ridiculously high heat levels and make the game a bit more relaxed and enjoyable... just about right!
    I not knocking anyone for reducing the heat, I fully agree with anything that a gamer is comfortable with, I mean theres no point in playing a game you cannot get pleasure out of, trust me, the air in my place has turned blue when some damn soldier with a rocket launcher has caught me off guard, I do use Bolopatch for the strong rope, presently I'm enjoying the heat level, but I know this will soon wear off, thats when I will use the mod to reduce heat.
    What I would like to see in this game, is after I've gone freakout through a military base wiping all life, is that they never re-spawn!, I have a couple of favorite bases like the one with the cable car, but it gets to be a pain that I have to have a running battle each time I return to the base, I'm telling, those soldiers are the living dead!

  21. #46
    Join Date
    Apr 2010
    Posts
    11
    Turning down the heat doesn't mean that the game isn't difficult and you can't die... it just takes the nearly constant pressure off a bit.

    I just led a technician through a base takeover and had to defend him at the end as waves of troops and 2 armored vehicles moved in. So where's the expected mounted gun for me to do my thing??? Not on this base. I found an underpowered rocket launcher (4 direct hits to take out 1 armored vehicle) when here comes the chopper! And me out of ammo!

    This sequence took me a half a dozen tries to scrape through, was great fun and had nothing at all to do with heat level.

  22. #47
    Devs please patch this game!

  23. #48
    Join Date
    Feb 2009
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    3
    i know this thread is old, but i arrived here from google. i really need the following files:

    Originally Posted by belfy
    Well I've made a little mod that will limit the maximum heat level and AI difficulty to 3. I was on level 4 and found it thoroughly crappy. Instructions in the readme.

    http://www.mediafire.com/?njmymogtd2h
    Originally Posted by belfy
    Here you go, level 2 AI difficulty and heat limiter:

    http://www.mediafire.com/?ym4f2gdntga

    happy gaming!
    but the download links don't work. does anyone have still them, or knows where i can download them? unfortunately, i can't find them anywhere.

    if you can send them to me, i will upload them for everyone!

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