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Thread: Eidos Head Talks Deus Ex 3

Eidos Head Talks Deus Ex 3

  1. #1

  2. #2
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    Thanks for the link! Although it's nothing very substantial, it sounds rather good as a little moral booster.

    (Why is it, that such links frequently come from people who just registered? Temporarily bypassing the gag order?)

  3. #3
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  4. #4
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    Originally Posted by El_Bel
    Man... it really is. This guy... ah... forget it! How the hell did he manage to get this job?

  5. #5
    Dugas said that in the PC Zone (UK) article ages ago. Old news, but agreed it's worrying. This is also the same guy who said Deus Ex was "kinda slow" and I think it was him that said "the industry as a whole has grown up." I have a word I would usually use to describe someone like that, but for fear of angering The Forum Gods I'll not say it. Hint: it's an anagram of "cod hue."

    Livingstone, comparitively, sounds fairly sensible. The idea of it being done when it's done is exactly how it should be, especially because it gives them no excuse not to make the controversial design decisions optional.

  6. #6
    As I've read Warren's Deus Ex post mortem, I realized EM is making (Trouble)Shooter.

    Mind boggling. And worrying.
    DXHR: 11/10 GOTY EVERY YEAR ALL YEARS. USA CANADA IS DOMINATE!
    THIS SIGNATURE COULD HAVE BEEN HIGHLIGHTED FOR YOUR CONVENIENCE.

  7. #7
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    All you want is Deus Ex with new textures!


    Err.... or was it 'better textures' ?

  8. #8
    Pink textures.
    DXHR: 11/10 GOTY EVERY YEAR ALL YEARS. USA CANADA IS DOMINATE!
    THIS SIGNATURE COULD HAVE BEEN HIGHLIGHTED FOR YOUR CONVENIENCE.

  9. #9
    [...] Deus Ex 3's lead designer [...] said he prefers the 360 to the PC.
    Wait, this shameless Xbox hugging... How likely is it DX3 will come to the PS3? I was kinda counting on it... Any -recent- official word on platforms?

  10. #10
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    The game will be released for both consoles. And, eventually, the PC. The initial 'zomfgweluvPCgaming!111' bull was just that.

    Also, even though it's been obvious from the beginning that this will be a 'modern action-rpg' aimed at the console crowd that CBA to read two lines and want nothing but cool effects and gimmicks, this made me throw up. I won't even bother spamming here any more.

  11. #11
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    Originally Posted by Malah
    The game will be released for both consoles. And, eventually, the PC. The initial 'zomfgweluvPCgaming!111' bull was just that.
    I still believe Rene's (or was it D'Astous?) statement that the PC-version is definitive but Dugas' attitude worries me. I didn't realize that this was such an old statement though, which is why I actually think there is a good chance that someone put him straight in the meantime. That's what I hope.

  12. #12
    Originally Posted by -=fox=-
    Man... it really is. This guy... ah... forget it! How the hell did he manage to get this job?
    That is very disheartening.
    Originally Posted by CarloGervasi

    Well, thats what Deus Ex 3 is. Bat-nipples.

  13. #13
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    Yeah, old news.
    I was excited there, for a moment...
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  14. #14
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    Wait a minute, I thought the only platform that has been confirmed is the PC, that DX3 was being devloped for the pc and ported to other platforms.

    Has this now changed?

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    Originally Posted by Bluey71
    Wait a minute, I thought the only platform that has been confirmed is the PC, that DX3 was being devloped for the pc and ported to other platforms.

    Has this now changed?
    I don't think anything has changed. Nothing says DX3 has been ported to other platforms... or have I missed it?
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  16. #16
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    Thumbs Down someone to speak for

    As stated at above link,

    "That's what I try to do, to make sure there's that one moment, that one wow factor so that people will tell their friends." ???


    I hope there are a lot more than just one memorable moment (one 'wow factor') in DX3. This is really disturbing, and he is not doing an excellent job of promotion. The entire game should be memorable from beginning to end, just like DX1 was. DX1 has too many moments to even begin to describe or count, that is why the game still lives today. I hope Livingstone is not just satisfied with ONE moment, and I hope we are NOT satisfied either. This (the ongoing, current promotion of DX3) is really beginning to disturb me. If you are shooting for just ONE moment, then might as well scrap the game (DX3) and all your notes; and, start all over with a new plan. I won’t be telling my friends what you want them to hear, they will be hearing the truth about this game (DX3). Currently, the present truth is that DX3 is quite disappointing thus far.


    PS. You might want to find someone else to talk to the public for these guys, because it seems that they are failing horribly.


    .

  17. #17
    You shouldn't read too much into it though. I mean, the guy's praising Deus Ex, the "Spector legacy". I think he was actually saying that new players (and old alike) should, at one moment, have this 'realisation' that what they're playing is actually special, like a "wow this is deep"-moment (which I believe we all had at one point when playing the original), a feeling that what they're playing is unlike anything they've played before.

    I think Deus Ex was the first game to ever do that for me. It happened somewhere between Hell's Kitchen and Hong Kong, but I can't put my finger on it (not that I think it was a single moment or thing, it was the whole). Anyway, if people experience that moment and call up their friends and tell them about it, that would only be a good thing.

    For EM to achieve this, is indeed aiming high, but doesn't that show that the team at EM is still expecting a lot from themselves? To come very close to DX's greatness, or surpass it even (Blasphemy! It cannot be! )

    So I wouldn't interpret that interview to mean that he only wants to put in one "memorable moment" (which, anyone who's ever played a games will tell you, isn't a whole lot for an entire game, and Livingstone's done more than just play games, unlike a lot of us), but rather he wants it become something special.

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    Originally Posted by El_Bel
    Jesus Chrrriiiisst.

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    Originally Posted by minus0ne
    You shouldn't read too much into it though. I mean, the guy's praising Deus Ex, the "Spector legacy". I think he was actually saying that new players (and old alike) should, at one moment, have this 'realisation' that what they're playing is actually special, like a "wow this is deep"-moment (which I believe we all had at one point when playing the original), a feeling that what they're playing is unlike anything they've played before.

    I think Deus Ex was the first game to ever do that for me. It happened somewhere between Hell's Kitchen and Hong Kong, but I can't put my finger on it (not that I think it was a single moment or thing, it was the whole). Anyway, if people experience that moment and call up their friends and tell them about it, that would only be a good thing.

    For EM to achieve this, is indeed aiming high, but doesn't that show that the team at EM is still expecting a lot from themselves? To come very close to DX's greatness, or surpass it even (Blasphemy! It cannot be! )

    So I wouldn't interpret that interview to mean that he only wants to put in one "memorable moment" (which, anyone who's ever played a games will tell you, isn't a whole lot for an entire game, and Livingstone's done more than just play games, unlike a lot of us), but rather he wants it become something special.
    Yes, that is exactly how I interpret it.
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  20. #20

    Another quote

    In the full Ian Livingstone interview he also says this this:

    And can you tell us about any gameplay components [of Deus Ex 3] that would excite our readers?
    I can't right now, but I am smug and quietly confident about it.

  21. #21
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    I won't comment on our pricing policy because we've made no announcement on that, but if some companies want to risk £70 then people will vote with their feet. They tried it with Turok; it didn't work. If it works with Modern Warfare we'll wait and see. It's clearly a must-have purchase but at what cost? I don't know.
    Which is exactly what I think is the main reason behind most of those delayed games that were originally announced for Fall/Winter 2009. Personally, I will vote with my feet and don't buy MW2 for the retail price.

    [Not in the same context]
    Each studio can put forward propositions and we give them a pre-production budget to execute on those ideas. And then it comes in front of the green light committee and we say 'yes, we can run with that' or say 'no, sorry we don't like that'.
    That green light-thingy seems to be a very big thing for EIDOS...

    Is there any science behind your green light strategy?
    There is a science. We test everything before they come to the committee. So we have data as well as our own subjective opinions. There's focus testing, market analysis, competitive analysis, technology analysis, trends, distribution. It's a very big process, which is critical.

  22. #22
    Green-lighting process is extremely important for Eidos. In 2008 they canned 14 games because they didn't meet Eidos' high requirements and they have since implemented a strict green-lighting process. Of course tax-breaks are also important to Eidos hence the creation of EM. UK Devs./Publishers gets no support from their government:

    an Livingstone, the life president of Eidos, the UK company that invented the character of Lara Croft and the Tomb Raider games, told the report’s compilers: “Over the years, the government has failed to support the games industry regarding the problems caused by rising costs and inadequate graduate skills… [It] has failed to introduce a production tax credit scheme to enable the UK to compete globally on an even playing field whereas many foreign governments have invested heavily in their own games industries….

    “The government is ready to help traditional industries that are hurt by the recession. But for our long term interests it should invest in a digital future rather than prop up a failing past.”

  23. #23
    Ah, the old, "Things aren't the way they were 20 years ago so we have to be careful." I get so sick of hearing that filler crap.

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    Considering what I've heard about Microsoft Games' green light committee, it is scientific indeed.

    What a gag.

    Someone needs to put them in communication with Clotaire Rapaille, the first marketing guru to openly ridicule focus groups.

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    Eidos Embarrassment

    Originally Posted by skyward
    In the full Ian Livingstone interview he also says this:

    And can you tell us about any gameplay components [of Deus Ex 3] that would excite our readers?
    I can't right now, but I am smug and quietly confident about it.

    WOW! How embarrassing for EIDOS.


    .

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