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  1. Sticky: Thanks for the memories, everyone! :)

    Thanks for the memories, everyone! :)
  2. Read the patch notes.

    Read the patch notes.
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    The main menu is now a video as opposed to the...

    The main menu is now a video as opposed to the live scene that it was before. This was done to address user complaints of poor performance in the menus.
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    Your displeasure with the existing bugs is well...

    Your displeasure with the existing bugs is well documented, but the art team (that makes skins, weapons, and FX) does not have anything to do with 95% of the bugs you've brought up so our production...
  5. We have had ideas on the next classes for a long...

    We have had ideas on the next classes for a long time, just as it was for the Vanguard and Summoner, and that's a necessity when you're talking about a game that needs to adhere as much as possible...
  6. Yes.

    Yes.
  7. I think once we start discussing the next classes...

    I think once we start discussing the next classes (whatever they may be ;)) we might be able to swing having either Jason or Jay on our developer stream to discuss their work and inspiration for the...
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    I think I know what's wrong with this one so I'll...

    I think I know what's wrong with this one so I'll try to get a fix in for it soon. Thanks for pointing it out.
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    View Post

    <3
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    They are recolors of existing skins but are...

    They are recolors of existing skins but are exclusive to Daily Rewards.
  11. HUMANS The 2d image has top-down lighting. Obviously 3d...

    The 2d image has top-down lighting. Obviously 3d models cannot always have top-down lighting, thus the reason for the 3d previewer. I don't really think that it would be possible to make the face...
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    As posted on FB:

    As posted on FB:
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    I will keep it in mind. :)

    I will keep it in mind. :)
  14. Just to complete clarify, since I always think...

    Just to complete clarify, since I always think it's important to give credit where credit is due, Jay Zhang was our concept artist that worked on the evolved Deceiver (and Summoner) while Jason...
  15. I'm so happy to hear that the majority of people...

    I'm so happy to hear that the majority of people love it as much as we do. :) One of our amazing concept artists, Jay Zhang, came up with the initial design based on lots of research on the Zephonim,...
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    http://www.nosgoth.com/blog/the-summoner-out-febru...

    http://www.nosgoth.com/blog/the-summoner-out-february-3rd

    There is info on there about the upcoming patch for tomorrow.
  17. Sorry. The shield is bound to the skin, the axe...

    Sorry. The shield is bound to the skin, the axe is bound to the variant of weapon.
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    https://www.youtube.com/watch?v=qjC9F_TpUsw The...

    https://www.youtube.com/watch?v=qjC9F_TpUsw
    The video is up for people who missed it.
  19. Those are screenshots from old versions of the...

    Those are screenshots from old versions of the maps that are on live servers now. The layout was changed a lot from preliminary versions as we fine-tuned the gameplay and found areas that were too...
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    Nope, the surprise is something else. :)

    Nope, the surprise is something else. :)
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    I will check and see if that's a possibility, but...

    I will check and see if that's a possibility, but ultimately it is not my call. I'll do what I can, though. :)
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    Nosgoth developer stream (1/23/15) info

    I wanted to stop by and let everyone know of a couple of things that I've learned we are going to be discussing on the developer stream that is coming up this Friday. We will be posting a blog post...
  23. Developers are in a tough situation when it comes...

    Developers are in a tough situation when it comes to when to announce things, and Psyonix and Square are no exception. If you announce too soon then everyone gets angry because they have to wait...
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    Thanks. Not sure how QA missed that one but I see...

    Thanks. Not sure how QA missed that one but I see the problem. I'll get it fixed asap.
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    Here you go. :) The changes are more extensive...

    Here you go. :)

    The changes are more extensive than what shows in this one shot. The intent was to reduce human camping that would commonly occur in this corner on the left.


    Large columns...
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