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Type: Posts; User: manicman

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  1. Replies
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    Sticky: I was playing just now with the left trigger held...

    I was playing just now with the left trigger held down constantly (no gun in hand, obviously). That provides a nice tight viewpoint. Made my left index finger ache though.
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    Sticky: I had an idea for the 'Challenges' screen....

    I had an idea for the 'Challenges' screen. Currently I feel as though I can't even look at it because it's going to tell me all the cool things I can do on a level whereas finding this stuff out...
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    Yes, this is one of my biggest issues with the...

    Yes, this is one of my biggest issues with the beta. Holster/unholster is such an important command to be accessible when you're moving around, relegating it to the d-pad is frustrating.

    There are...
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    Sticky: I did a bit more experimenting with this last...

    I did a bit more experimenting with this last night using a cop uniform on the two cops to the right of the starting spot on the Calvin Ritter mission, one of whom is an enforcer.

    If you stand...
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    Sticky: If there's critical info that needs to be...

    If there's critical info that needs to be conveyed to the player, it'd be much better to have it delivered by talking to NPCs - bartenders, doormen and the like, rather than people artificially...
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    Sticky: dp

    dp
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    Sticky: I tend to agree that 47's movements - especially...

    I tend to agree that 47's movements - especially when it comes to drawing, holstering, reloading and slinging longer weapons need to be more intricate and take longer. Those details could really...
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    Sticky: Performing suspicious actions such as running and...

    Performing suspicious actions such as running and - especially - ducking into cover should definitely spike the suspicion-o-meter. When passing within view of an enforcer it should be all about...
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    Sticky: Performing suspicious actions such as running and...

    Performing suspicious actions such as running and - especially - ducking into cover should definitely spike the suspicion-o-meter. When passing within view of an enforcer it should be all about...
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    Sticky: The good 1. Full control over HUD elements and...

    The good

    1. Full control over HUD elements and other potential spoilerific handholding elements such as Opportunities. I love the way I can set this all to the level I want and the game remains...
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    Sticky: I think it's a good compromise between Blood...

    I think it's a good compromise between Blood Money's water-tight disguises and Absolution's overly-punishing system. It's necessary to know which NPCs will see through your disguise, so having little...
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    Sticky: First of all, thanks so much to IO for making so...

    First of all, thanks so much to IO for making so much of the HUD elements togglable. The game works really well with just Instinct turned on - it makes the mini-map and even full-sized map redundant....
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