Search:

Type: Posts; User: Vampmaster

Page 1 of 217 1 2 3 4

Search: Search took 0.19 seconds.

  1. Replies
    3
    Views
    1,548

    Except the announcement said NOT set in the MCU....

    Except the announcement said NOT set in the MCU. It's kind of a good thing, because it means there's no issues with Fox/Universal having the rights to half of characters.
  2. The final shift glyph is actually closer to the...

    The final shift glyph is actually closer to the EG's eye. The one in the alpha is pretty much a standard yin/yang symbol. And yeah, in spectral, Raziel did have a colour coded head glow like the...
  3. Some parts are possible. I could probably get the...

    Some parts are possible. I could probably get the debug menu using a font like that (it doesn't add any particular enjoyment to the game though) and I think I could manage the glow around Raziel's...
  4. It's not the beta, because unlike the beta, it...

    It's not the beta, because unlike the beta, it has a glow around his face to indicate Raziel's health rather than the health coil in the spectral realm, it has a bugged polygon on Raziel's cowl, the...
  5. Replies
    2
    Views
    1,132

    Possible locations for the game

    What locations would everyone like to see?

    I think there should be three or four open world regions connected by portals or the bifrost or something. The places that come to mind for be are New...
  6. It's probably going to be the Foundation Engine,...

    It's probably going to be the Foundation Engine, AKA the CDC Engine that Crystal Dynamics and Eidos Montreal have used in Tomb Raider, Deus Ex, Legacy of Kain and Gex. It's the same one they've used...
  7. A couple of questions, suggestions: Would you...

    A couple of questions, suggestions:

    Would you consider using voice actors from either the MCU or the cartoons?

    If this is a multi-game partnership, will there be bonuses/unlocks for having...
  8. I'm aware that any files that get stored in...

    I'm aware that any files that get stored in Program Files require you to run as administrator in order to edit. That's one of the problems I had with the ini file. It's also a problem with saving and...
  9. Replies
    11
    Views
    1,627

    It's not the pillars, but perhaps this would...

    It's not the pillars, but perhaps this would suffice:
    http://www.papercraftsquare.com/tag/legacy-of-kain

    You could always extract the pillars with ModelEx and see if this person would convert...
  10. Replies
    11
    Views
    1,800

    Yeah, that's one way that could work, but I'm not...

    Yeah, that's one way that could work, but I'm not sure how good of a solution it would be. I think the game might clip certain polygons outside of the FOV before it gets to that part, meaning that...
  11. Replies
    11
    Views
    1,800

    Can you remind me which part I said could fix it?...

    Can you remind me which part I said could fix it? Which one was the AHK Injector code? I kept all private messages but there's a lot to search through. What do the letters AHK stand for?
  12. Replies
    11
    Views
    1,800

    Soul Reaver 1 widescreen buglist

    So, I'm going to need some help from people who use the widescreen patch.
    It's a fairly well known problem that the wraith blade does not scale or align properly when the widescreen patch is used,...
  13. Replies
    5
    Views
    1,636

    You mean Valve actually have you access to the...

    You mean Valve actually have you access to the SR1 setup page on the Steam servers? Did you tell them you work for SE or something?
  14. I've heard claims that the problems with SR2 are...

    I've heard claims that the problems with SR2 are because of the game running to fast. If that's the case, it could be slowed down by calling the Wait/Sleep functions at the end of the main update...
  15. Replies
    786
    Views
    117,521

    Does that mean Zbsush is able to figure out which...

    Does that mean Zbsush is able to figure out which polygons are subtle enough to use normal maps and which need to stay as polys? That's really clever if it's able to do that.

    BTW, I was telling...
  16. Replies
    14
    Views
    4,502

    That would need a DirectX hack. It's doable, but...

    That would need a DirectX hack. It's doable, but would need some digging. There are other a lot of other projects I want to finish first. This post from Wrace0, while not suitable tor adding more...
  17. Replies
    786
    Views
    117,521

    Do you use bumpmaps? I remember one guy at work...

    Do you use bumpmaps? I remember one guy at work (maybe an external contractor) once got told off for modeling a puddle of spilled ketchup with individual polygons for the raised parts and the same...
  18. Replies
    14
    Views
    4,502

    I'm not sure what you mean? Do you mean fonts or...

    I'm not sure what you mean? Do you mean fonts or some sort of particle effect? The updated tool separates all the files from the archives. Some, such as the textures may be in a common format that...
  19. Replies
    14
    Views
    4,502

    There's a Soul Spiral on it's way very soon with...

    There's a Soul Spiral on it's way very soon with Blood Omen 2 support. I don't plan on adding support to ModelEx just yet, but the Soul Spiral update will at least let you separate the model files...
  20. Replies
    13
    Views
    2,236

    More simply put, the number and positions of the...

    More simply put, the number and positions of the joints on the imported model need to match the animations otherwise the game will either crash or the model will look badly broken. Since exporting...
  21. Replies
    13
    Views
    2,236

    I think Soul Reaver applies the transforms to a...

    I think Soul Reaver applies the transforms to a copy of the data from the file and then copies that to the real directx buffer every frame. There would be no way to know what pose the pVertices are...
  22. Replies
    13
    Views
    2,236

    First of all, Soul Reaver 1 stores the model data...

    First of all, Soul Reaver 1 stores the model data in the same memory locations every time it loads. This means if you try to make one bigger to fit more polygons in, it will start to overlap the...
  23. Replies
    13
    Views
    2,236

    I'm planning my own alternate patch in which I've...

    I'm planning my own alternate patch in which I've modded the start up dialog to let you set parameters like "under 1 -mainmenu -voice -inspectral" and "train 1 -mainmenu -voice -allwarp". It doesn't...
  24. Replies
    58
    Views
    6,882

    @Wrace0 & @Heretic_13 There are forums on...

    @Wrace0 & @Heretic_13 There are forums on www.talesofnosgoth.co.uk and www.nosgoth.net, but they are fairly quiet at the moment. We were trying to import the posts from the old Nosgothic Realm yuku...
  25. Replies
    58
    Views
    6,882

    If they start now, they could release the...

    If they start now, they could release the Defiance remake in 2025 and have Dark Prophecy ready a couple of years after that. I should be ready to apply for the lead programmer position by then. Of...
Results 1 to 25 of 5414
Page 1 of 217 1 2 3 4