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  1. Yes, there was a racist comment there (removed...

    Yes, there was a racist comment there (removed for good reason as I said). Looks like you might have blocked that particular user, which accounted for a few removed comments.
  2. Adam, why are you deleting some of the negative...

    Adam, why are you deleting some of the negative comments on the Youtube video? I've been refreshing the page and I've seen a few disappear (one for a good reason, but not the others).

    EM must have...
  3. Did you just make that up? Because that's not...

    Did you just make that up? Because that's not what Eidos says.



    http://au.pc.gamespy.com/pc/deus-ex-3-unofficial-title/1187917p1.html

    A different team working on Thief of course, but it's...
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    I know it's not your call, and there's a grand...

    I know it's not your call, and there's a grand marketing plan behind everything, but the idea behind this thread is a really good way to build community interest and involvement. It would be good if...
  5. Snippet here:...

    Snippet here: https://twitter.com/#!/sneaky_bastards/status/192512916447170560



    More than just stealth. Since Thief's entire identity is pure stealth ...
  6. It's being developed by Arkane Studios, not...

    It's being developed by Arkane Studios, not Zenimax. Zenimax is the parent company.

    I'm expecting it to be more in the spirit of Looking Glass than Thiaf will be.
  7. Hey Eidos I think you're ace and I'm going to buy...

    Hey Eidos I think you're ace and I'm going to buy your game no matter what. Hey but I think maybe you should change This and That. Oh but I'm going to buy your game anyway, so whatevs!

    You...
  8. :thumb::thumb::thumb::thumb:

    :thumb::thumb::thumb::thumb:
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    It's amazing how much better the game looks just...

    It's amazing how much better the game looks just by removing the piss filter. I'll never know what Eidos was thinking there. It looks like they've reduced it in the DLC anyway.
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    I replayed it just last week. If Deus Ex's level...

    I replayed it just last week. If Deus Ex's level design boils down to 'hidden areas' for you, that might be part of the problem.
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    Yeah we definitely played a different last level...

    Yeah we definitely played a different last level because this is rubbish. You know you can stop the infinite enemy spawns, right? Or you could just avoid all the enemies. It's only run and gun if you...
  12. People often dismiss fans of the series with this...

    People often dismiss fans of the series with this claim, but it really doesn't stand up to scrutiny.

    Thief 2 played very similarly to Thief 1, same feel, same features, but would you call The...
  13. At least Deadly Shadows followed the same design...

    At least Deadly Shadows followed the same design philosophy as the earlier Thief games, even if they added or removed or changed some features. That's more than you can say about HR in comparison to...
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    Area 51 is entirely consistent with the design of...

    Area 51 is entirely consistent with the design of the rest of Deus Ex, including the lack of a cliched Ultimate Boss Battle. The 'round trips' are the result of the open level design, which is a...
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    I got the impression you were always supposed to...

    I got the impression you were always supposed to kill the bosses, and will have to kill the boss in the DLC too. But he seems to be suggesting there will be more ways to do so.



    Yeah I'd say...
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    There's not much point comparing development...

    There's not much point comparing development times 10 years apart, but for what it's worth Deus Ex took 2 years and 10 months. From Spector's postmortem:
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    Just as a bit of fun ... DX1 dev team: ...

    Just as a bit of fun ...

    DX1 dev team:

    http://i.imgur.com/whRLk.jpg

    HR dev team:

    http://i.imgur.com/JOxz0.jpg
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    NPCs in DX1 often had 5, 6, 7 lines of optional...

    NPCs in DX1 often had 5, 6, 7 lines of optional dialogue. NPCs in HR have 2 (with a couple of rare exceptions).

    But I agree that's not very important. More important is that the dialogue,...
  19. You can throw things, just not hard enough to...

    You can throw things, just not hard enough to kill people unless you drop them from very high. Personally I use the ability to throw objects to attract/distract guards pretty often when I play DX1....
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    Immersion is not the same thing as realism. What...

    Immersion is not the same thing as realism. What matters is that the game world behaves predictably and consistently, which DX1's does.

    And there are repercussions for throwing things at people....
  21. As long as they speak fluent French anyway ...

    As long as they speak fluent French anyway ...
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    Poll: What's 'ridiculous' is saying 'Oh well, games...

    What's 'ridiculous' is saying 'Oh well, games used to be really great but today all big budget games are scripted asset tours, and I guess HR is pretty good for an asset tour so by the low standards...
  23. This was another case of the heavy-handed story...

    This was another case of the heavy-handed story (these are The Bad Guys, got it??) getting in the way of gameplay. This was the point where I gave up on being nonlethal and just started massacring...
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    Poll: I voted mediocre (only once ;)) and I'm judging...

    I voted mediocre (only once ;)) and I'm judging it as a Deus Ex game.

    I don't understand why some people would rate it higher because it's a 'modern' game. It carries the Deus Ex name and it...
  25. People are simply asking for a game that follows...

    People are simply asking for a game that follows the same design principles. That's not actually much to ask for when a game is called Deus Ex 3 or Thief 4.

    You say 'go play DX1'. I say 'go play...
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