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  1. Replies
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    From what the linked article...

    From what the linked article says, it does remind me of Lego Indy. (Well, Lego SW, but they're all the same..). "arcade-inspired action romp with a fixed isometric camera and a focus on high scores...
  2. Thread: Auto-aim?

    by rg_001100
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    Poll: :thumb: I do apologise if I came across...

    :thumb:


    I do apologise if I came across overly harsh.
    What I meant was that just because a feature is 10 years old, doesn't make it redundant.. (that was the impression I got the comment was...
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    I think CD have "reversed Core's failure" as much...

    I think CD have "reversed Core's failure" as much as they need to. As cool as it would be... we aren't going to be able to see games as long as Core's games - the technology now just doesn't allow...
  4. Thread: Auto-aim?

    by rg_001100
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    2,931

    Poll: You know, they have auto-running in Tomb Raider...

    You know, they have auto-running in Tomb Raider too, where you push forward and Lara moves her left leg then her right leg... I don't mean to patronise, but some things in a game *should* be...
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    They did this with Quick Time Events for TR:L/A....

    They did this with Quick Time Events for TR:L/A. (Can I count Arcade bike-chase shooter sequences which don't relate to the rest of the gameplay in there too?). That turned out well :rolleyes:
    I'd...
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    Legend, Anniversary and Underworld were made by...

    Legend, Anniversary and Underworld were made by different developers than the first six games. To play TR:U, story-wise you'll need to have played Legend. Anniversary's story is refered to as well,...
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    Even assuming the game was still fresh and good...

    Even assuming the game was still fresh and good for money, there's a good reason why they didn't do it on the PSP. PSP versions of TR:L/A were cut down versions of the PS2-quality versions of the...
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    So long as the logic required to defeat the boss...

    So long as the logic required to defeat the boss is not too obscure. I think maybe Willard is an example of a boss fight that's maybe about as complex/obscure as I'd like it to get. It should be...
  9. I imagine since it's designed-for-console that...

    I imagine since it's designed-for-console that it's a very nice gamepad to use. What's the compatability like with games, the same as a 'typical' gamepad?
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    CD's effort with TR:U was not the disaster you...

    CD's effort with TR:U was not the disaster you make it out to be. (Perhaps, though, if CD had started out with a game closer to what TR:U was than what TR:L was, there wouldn't be such an alienation...
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    "Legend was doing that too, but then Underworld...

    "Legend was doing that too, but then Underworld leaped way far back"...
    Whoa. Do not ignore the many fans of Core's TR:L who ranted heavily against what TR:L was. There're still Core-fans who would...
  12. Thread: Right then

    by rg_001100
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    Conventiently :P (Though if you look at Lara's...

    Conventiently :P
    (Though if you look at Lara's 'death' at the end of TR4 as a metaphor for the way Lara was respected in the videogames - i.e. Core were tired of the whole thing - then it was CD and...
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    That's a little extreme, don't you think Naraku?...

    That's a little extreme, don't you think Naraku?


    To be honest I'm not quite sure what you're getting at... (that when fans are disappointed with what they get in one franchise, if another does...
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    :thumb: I liked this... (though it does raise...

    :thumb: I liked this...
    (though it does raise the point of diversity in what people like...)


    I'm not saying you're wrong, but ultimately all games come under that definition of "puzzle". What...
  15. What do you mean by "all over the screen"? (and...

    What do you mean by "all over the screen"? (and specifically, which gamepad?)

    If Lara's moving about and you're not touching anything, check out the deadzones of the controller (would be my...
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    http://forums.eidosgames.com/showthread.php?t=9204...

    http://forums.eidosgames.com/showthread.php?t=92046
    60%-40% of no-romance to yes-romance... and of the 40%, 30% seems to be the cliche romance figure.
    I'm not quite so convinced that there *needs*...
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    This isn't ideal. Making a game so hard that it...

    This isn't ideal. Making a game so hard that it does not allow newcomers to the party?
    You might as well write "DO NOT BUY ME. I DO NOT WANT YOUR MONEY" on the title box, because that's the message...
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    I wouldn't try mapping the buttons to the...

    I wouldn't try mapping the buttons to the controller using TR1 itself.
    Use software such as JoyToKey or XPadder.
    (JoyToKey: http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm...
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    Both QFT. Sadly.

    Both QFT. Sadly.
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    If you do attract the attention of the machinegun...

    If you do attract the attention of the machinegun after sneaking past it, you can always just duck down and crawl back around the crates to get to the right spot to target it.
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    Tomb Raider: Anniversary is a third-person game....

    Tomb Raider: Anniversary is a third-person game. There's no way in-game to change it to first-person mode... and I've not heard of any way to change it into first-person mode other than that.
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    I think because of the constant updating in...

    I think because of the constant updating in graphics that's not going to be a very easy thing to please everyone with..
    Though, I don't think that's what would please TR fans. Sure, there're always...
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    Those are certainly some impressive melee moves....

    Those are certainly some impressive melee moves. :cool: :thumbsup:
    :hmm: They just seem a bit too epic for me, i.e. if I were repeating each of those moves over and over in a level (let alone the...
  24. Sorry, but I don't think this is a particularly...

    Sorry, but I don't think this is a particularly good idea. "Hurt and Heal" isn't a game that should be applied to community members, it would just be too offensive to those that get 'hurt'; not the...
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    Poll: As much as possible would be good indeed!...

    As much as possible would be good indeed! :thumbsup:

    Though as far as romance is concerned, I just don't think it'd work so well in TR, or not with a character like Lara. (Of those options I liked...
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